Making a new thread to avoid this getting lost in the other ASL threads:
- Afreeca announcement
v1.3 Overwatch & v2.1 Taebaek Mountains: - Download from MEGA (including observer version)
v1.3 Overwatch & v1.9 Taebaek Mountains: - Download from MEGA (including observer version)
v1.2: - Download from MEGA (including observer version)
v1.1: - Download from MEGA (including observer version)
- Download from Naver blog/page
![(Wiki)](/images/forum/wiki_icon.png)
![[image loading]](http://i.imgur.com/LeEJ2Zo.jpg)
Previous discussion thread about Taebaek Mountains (beta)
Google Translate description
▶ number of people: 2 people
▶ Size: 112 × 128
▶ Tileset: Jungle
▶ Map Style: Melee map type Foothills
▶ Rush Street: 34 seconds (headquarters entrance entrance ↔ travel time workers)
▶ Concept
- With a map of South Korea with the theme features mountainous terrain, the rough-and-tumble street map consisting of a headquarters and various branches, symbolizing the mountain foothills type of branched
▶ Features of the map
- Headquarters and the front yard is because it is good to take advantage of a basin surrounded by hills air units can spread a variety of strategies, including a guerrilla war, former transport use them.
- Even when the front entry to the blocked routes to bypass the entrance there are two, and induced a guerrilla war through various branches and the way it is deployed as a one-way melee combat, etc., which may break out.
- It consists of a central battleground hills shaped by shaping the mountains are some of the variables as a tactical move when remote unit can be operated with a relative.
- Routes that can take over a yard behind a hill 20 0 old mineral pits and fitness-old 1500 , six buildings are overlaid. Minerals are 1 minute 20 seconds to remove the workers first term basis, so simultaneous sampling is possible when you bring in many workers are much shorter time.
▶ Uniqueness
- Entrance to the headquarters, but can stop a pylon workman passes.
- Hill back yard is only 5 units or more range it is possible to check workers. (Marine Business, Business Hydra, beolcheo etc.)
- 11:00, and 7:00 nook amount per 1,000 loaves of multi-minerals.
▶ 1.1 fixes
- The headquarters moved to a little more inside. No resources away from the Siege Tanks behind the hill
- Modifications that could go up to attack the building entrance area next to the unit entrance forecourt Hill
- Hold the back yard increase in building stamina 1,500 dollar in three to six (total Stamina 4,500 → 9,000)
- Move the position of the gas to the bottom of the central public multi 3:00
▶ 1.2 fixes
- Sampling rate before modification of local resources
- SimCity is modified so evenly using the Barracks, the headquarters entrance Supple
- 12:00 modified to cross the front yard landscape units could not pass the rear minerals
▶ 1.90 fixes
- Complement and balance each species, has been modified to go on to the good operation utilizing the original concept was air units.
(Formerly) was deleted a little over the hill hit the front yard restraining element in the Taebaek Mountains, in view of the fact that the amount of gas has been difficult to obtain multi-gas exchanger placed for easy and secure small but 2/3 level.
- Delete the hill back yard
- The front yard is more Byway right away (Siege Artillery Hill X) is neutral building deleted. Change mineral blocking the entrance to pit five-eight (two leading defense easily utilized)
- Left front yard sideways direction is connected to the left front yard, a few honeycombs (leave the unit back jotahjim)
- Add City, in 3000 Mineral-old multi-gas at 7, 11
- 7:00 two, a fitness alleys that connect to multi neutral old buildings placed at 11 5000
▶ New Taebaek Mountain Range 1.90 → 2.0 fixes
- Increase in the mineral-old front yard sideways eight loaves of 5 to 8 pit. (Terran is modified to a more risk when accompanied by an herbal drilling workers in surprise)
- SimCity both the front yard is modified to equal as possible (when the film is the entrance to the two terrans Supple 12:00 1 Marine Barracks watering inside, toss 1 12:00 1 Forge Gate 2 zealots such as juggling can avoid intruding)
→ details see screenshots
- Multi-hill driveway of the gas during one also that three pylons to prevent inrush beolcheo
▶ New Taebaek Mountains 2.0 → 2.1 fixes
- Fix so that the right front yard sideways minerals can be taken care of once you click
▶ number of people: 2 people
▶ Size: 112 × 128
▶ Tileset: Jungle
▶ Map Style: Melee map type Foothills
▶ Rush Street: 34 seconds (headquarters entrance entrance ↔ travel time workers)
▶ Concept
- With a map of South Korea with the theme features mountainous terrain, the rough-and-tumble street map consisting of a headquarters and various branches, symbolizing the mountain foothills type of branched
▶ Features of the map
- Headquarters and the front yard is because it is good to take advantage of a basin surrounded by hills air units can spread a variety of strategies, including a guerrilla war, former transport use them.
- Even when the front entry to the blocked routes to bypass the entrance there are two, and induced a guerrilla war through various branches and the way it is deployed as a one-way melee combat, etc., which may break out.
- It consists of a central battleground hills shaped by shaping the mountains are some of the variables as a tactical move when remote unit can be operated with a relative.
- Routes that can take over a yard behind a hill 20 0 old mineral pits and fitness-old 1500 , six buildings are overlaid. Minerals are 1 minute 20 seconds to remove the workers first term basis, so simultaneous sampling is possible when you bring in many workers are much shorter time.
▶ Uniqueness
- Entrance to the headquarters, but can stop a pylon workman passes.
- Hill back yard is only 5 units or more range it is possible to check workers. (Marine Business, Business Hydra, beolcheo etc.)
- 11:00, and 7:00 nook amount per 1,000 loaves of multi-minerals.
▶ 1.1 fixes
- The headquarters moved to a little more inside. No resources away from the Siege Tanks behind the hill
- Modifications that could go up to attack the building entrance area next to the unit entrance forecourt Hill
- Hold the back yard increase in building stamina 1,500 dollar in three to six (total Stamina 4,500 → 9,000)
- Move the position of the gas to the bottom of the central public multi 3:00
▶ 1.2 fixes
- Sampling rate before modification of local resources
- SimCity is modified so evenly using the Barracks, the headquarters entrance Supple
- 12:00 modified to cross the front yard landscape units could not pass the rear minerals
▶ 1.90 fixes
- Complement and balance each species, has been modified to go on to the good operation utilizing the original concept was air units.
(Formerly) was deleted a little over the hill hit the front yard restraining element in the Taebaek Mountains, in view of the fact that the amount of gas has been difficult to obtain multi-gas exchanger placed for easy and secure small but 2/3 level.
- Delete the hill back yard
- The front yard is more Byway right away (Siege Artillery Hill X) is neutral building deleted. Change mineral blocking the entrance to pit five-eight (two leading defense easily utilized)
- Left front yard sideways direction is connected to the left front yard, a few honeycombs (leave the unit back jotahjim)
- Add City, in 3000 Mineral-old multi-gas at 7, 11
- 7:00 two, a fitness alleys that connect to multi neutral old buildings placed at 11 5000
▶ New Taebaek Mountain Range 1.90 → 2.0 fixes
- Increase in the mineral-old front yard sideways eight loaves of 5 to 8 pit. (Terran is modified to a more risk when accompanied by an herbal drilling workers in surprise)
- SimCity both the front yard is modified to equal as possible (when the film is the entrance to the two terrans Supple 12:00 1 Marine Barracks watering inside, toss 1 12:00 1 Forge Gate 2 zealots such as juggling can avoid intruding)
→ details see screenshots
- Multi-hill driveway of the gas during one also that three pylons to prevent inrush beolcheo
▶ New Taebaek Mountains 2.0 → 2.1 fixes
- Fix so that the right front yard sideways minerals can be taken care of once you click
![(Wiki)](/images/forum/wiki_icon.png)
![[image loading]](http://i.imgur.com/9D4w6Bc.jpg)
Previous discussion thread about Overwatch (beta)
Google Translate description
▶ number of people: 4 people
▶ Size : 128- × 128-
▶ Tileset : Desert
▶ Map Style : Foothills map type to fight the Central Powers
▶ Rush Street : horizontal 30 seconds , vertical 32- seconds , diagonal 42 seconds ( headquarters entrance entrance ↔ travel time workers )
▶ Concept
- Headquarters and in the front yard crystallized form , place a multi Although a donut-shaped hilly central maps fighting force gave a slight change to configure the battlefield that can be used as a more tactical .
▶ Features of the map
- Headquarters and the front yard , a multi-mineral headquarters fight with the strength of the public gas multi-crystallized form in the map attached batch placed on the north, south, east and west .
- Relative because even the location in which direction the public is so multi-gas can continue to deploy the forces placed on the same distance relative to the front yard , which have the resources and facilitate the deployment of the force can continue to fight .
- Just because the root is important to advance the center it consists of hilly type , too, if you can get to operate defensively occupied the hill, so it is important to secure a tactical move through the hub .
▶ Uniqueness
- Headquarters amount per pit next to a multi-mineral 1000 is .
- 3, 6, 9, 12, the center of the gas inlet side when the multi pylon 3 can be prevented dogs .
▶ 1.1 fixes
- More space to build a building and secured by slightly modifying the layout of the forecourt minerals.
▶ 1.2 version fixes
- Sampling rate before modification of local resources
- Barnyard modified minerals located at 11 at 5:00. Building location has moved one notch resources, minerals that can pass through the unit back
- Modify the terrain using SimCity related command center and headquarters entrance forecourt
- The number of pit mineral multi increased from 8 to 9 Pit Pit (the same amount as the existing 1,000)
▶ 1.3 fixes
- Fixed a rare occurrence that may be pinching unit bugs terrain and yard driveway to the same size as the fighting spirit, circuit breakers.
- 5:00, 11:00 front yard and driveway modified slightly modify the terrain with wide courtyard spaces 7 → 8 column
(The same fighting spirit as the circuit breaker can not prevent the entrance to the Barracks 1 2 Supple)
- Modify the terrain unit that might get caught in the central part of the terrain
▶ number of people: 4 people
▶ Size : 128- × 128-
▶ Tileset : Desert
▶ Map Style : Foothills map type to fight the Central Powers
▶ Rush Street : horizontal 30 seconds , vertical 32- seconds , diagonal 42 seconds ( headquarters entrance entrance ↔ travel time workers )
▶ Concept
- Headquarters and in the front yard crystallized form , place a multi Although a donut-shaped hilly central maps fighting force gave a slight change to configure the battlefield that can be used as a more tactical .
▶ Features of the map
- Headquarters and the front yard , a multi-mineral headquarters fight with the strength of the public gas multi-crystallized form in the map attached batch placed on the north, south, east and west .
- Relative because even the location in which direction the public is so multi-gas can continue to deploy the forces placed on the same distance relative to the front yard , which have the resources and facilitate the deployment of the force can continue to fight .
- Just because the root is important to advance the center it consists of hilly type , too, if you can get to operate defensively occupied the hill, so it is important to secure a tactical move through the hub .
▶ Uniqueness
- Headquarters amount per pit next to a multi-mineral 1000 is .
- 3, 6, 9, 12, the center of the gas inlet side when the multi pylon 3 can be prevented dogs .
▶ 1.1 fixes
- More space to build a building and secured by slightly modifying the layout of the forecourt minerals.
▶ 1.2 version fixes
- Sampling rate before modification of local resources
- Barnyard modified minerals located at 11 at 5:00. Building location has moved one notch resources, minerals that can pass through the unit back
- Modify the terrain using SimCity related command center and headquarters entrance forecourt
- The number of pit mineral multi increased from 8 to 9 Pit Pit (the same amount as the existing 1,000)
▶ 1.3 fixes
- Fixed a rare occurrence that may be pinching unit bugs terrain and yard driveway to the same size as the fighting spirit, circuit breakers.
- 5:00, 11:00 front yard and driveway modified slightly modify the terrain with wide courtyard spaces 7 → 8 column
(The same fighting spirit as the circuit breaker can not prevent the entrance to the Barracks 1 2 Supple)
- Modify the terrain unit that might get caught in the central part of the terrain