• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:44
CEST 05:44
KST 12:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2317
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? BSL Season 23 Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8329 users

[ASL] New maps: Taebaek Mountains and Overwatch - Page 4

Forum Index > BW General
115 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2016-07-15 17:41:23
July 15 2016 17:37 GMT
#61
On July 16 2016 00:42 -NegativeZero- wrote:
Show nested quote +
On July 16 2016 00:14 Bakuryu wrote:
if i were in charge in would rename our twilight overwatch map + use cardinal's version of latias' overwatch map and then send both maps to some korean who could help us...... and that as fast as possible (preferably yesterday)

i made that map back in 2013, so if anything i think blizz should rename their game instead


except that without a name change that map will never be played by a blizzard sponsored, tastosis casted tournament which already has a desert overwatch map with big overwatch symbol (also best tileset for that symbol), while the tournament is interrupted by overwatch commercials......
Peeano
Profile Blog Joined March 2009
Netherlands5954 Posts
Last Edited: 2016-07-17 03:54:11
July 17 2016 03:49 GMT
#62
Wall ins for Overwatch:
T1;
+ Show Spoiler +

[image loading]

T5;
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

T7;
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

T11;
+ Show Spoiler +

[image loading]

[image loading]


P1;
+ Show Spoiler +

[image loading]

P5;
+ Show Spoiler +

[image loading]
Note:
While this can be done with 2 zealots, it is practically impossible to block lings with 2 zealots; adding a probe or a 3rd zealot is advised!

P7;
+ Show Spoiler +

[image loading]

P11;
+ Show Spoiler +

[image loading]
Note:
While this can be done with 2 zealots, it is practically impossible to block lings with 2 zealots; adding a probe or a 3rd zealot is advised!


Obviously there are more ways to wall in, but I think these are the only practical ones (and most optimal).
This means if there isn't a ling tight option shown for a certain position, it means there is no practical option available.
(However this does not mean you cannot create something ling tight.)

In my opinion P11 is your least favourite spawning point vs. Zerg

Full Album
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5954 Posts
July 17 2016 03:53 GMT
#63
Sorry for the delay, casters.

On July 14 2016 17:43 Freakling wrote:
@Peeano: The new map versions are actually not protected, you could save a lot of time by using SCMDraft to test walls (using the debug/enable debug+show unit collision sizes options).

Thanks, I'll keep it in mind if I end up creating another album in the future.
FBH #1!
idegelchik
Profile Joined September 2012
Russian Federation382 Posts
July 19 2016 16:54 GMT
#64
green map antiprotoss map, t and z can off natural very easy(today hero with 2 lurks off best' natural).
BisuDagger
Profile Blog Joined October 2009
Bisutopia19391 Posts
July 19 2016 17:00 GMT
#65
So Best went for a pylon hugging the wall at the natural for the P7 spawn. This let him build a gateway next to his mineral line to hold. Hero exposed the issue of zerglings taking down the nuetral temple.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 19 2016 17:03 GMT
#66
Overwatch is being patched and Taebaek should be replaced. It's not something new to replace a map during season due to insane imbalance.
Reach!!! Come back to BW!!
Peeano
Profile Blog Joined March 2009
Netherlands5954 Posts
Last Edited: 2016-07-19 17:19:11
July 19 2016 17:18 GMT
#67
On July 20 2016 02:00 BisuDagger wrote:
So Best went for a pylon hugging the wall at the natural for the P7 spawn. This let him build a gateway next to his mineral line to hold. Hero exposed the issue of zerglings taking down the nuetral temple.

Best's wall in wasn't ling tight on the right side of the forge. However one interesting thing to point out is that his pylon placement allows for a cannon that can range the mineral stack (granted there is high ground vision)
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5954 Posts
Last Edited: 2016-07-19 19:02:41
July 19 2016 18:58 GMT
#68
With the idea of ranging the stacked minerals on the high ground I think the setup below would be slightly better than what Best did:
+ Show Spoiler +
[image loading]

Personally I'd really like the red rectangle to be made buildable, but the map still seems bad...
As long as only mirror match ups - namely PvP - are played on it, it should be a fun map.
FBH #1!
Freakling
Profile Joined October 2012
Germany1534 Posts
July 19 2016 19:06 GMT
#69
On July 20 2016 02:03 classicyellow83 wrote:
Overwatch is being patched and Taebaek should be replaced. It's not something new to replace a map during season due to insane imbalance.

Yeah, but it still leaves one wondering why they keep picking up maps which are in dire need of extensive patching and/or have a ton of very predictable, cheesy imbalances in the first place.
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 19 2016 21:38 GMT
#70
On July 20 2016 04:06 Freakling wrote:
Show nested quote +
On July 20 2016 02:03 classicyellow83 wrote:
Overwatch is being patched and Taebaek should be replaced. It's not something new to replace a map during season due to insane imbalance.

Yeah, but it still leaves one wondering why they keep picking up maps which are in dire need of extensive patching and/or have a ton of very predictable, cheesy imbalances in the first place.

Because they are letting people with no understanding of the game make maps and not listening to the actual players' inputs.
Reach!!! Come back to BW!!
GTR
Profile Blog Joined September 2004
51698 Posts
Last Edited: 2016-07-19 23:07:37
July 19 2016 23:06 GMT
#71
and you're saying that ragnarok[valkyrie], a guy who's made maps professionally since 2002 has no understanding of the game?
i'm more than certain the reason why the maps have bugs in them is because these are the first maps he's probably made since the kespa era and that he hasn't had much time considering he's probably got a job/family and what not.
Commentator
Peeano
Profile Blog Joined March 2009
Netherlands5954 Posts
Last Edited: 2016-07-20 00:04:23
July 19 2016 23:39 GMT
#72
Concerning BeSt vs hero and how we're all crying how bad this Taebaek Mountains is, because it is.
+ Show Spoiler [(ASL Ro16 day 2)] +
BeSt had a great early game with 3 drone kills in addition to making hero expand to the right top first rather than his natural.
That created a significant lead that gave BeSt a good chance to win. However he failed to do so. His main fail, (other than micro fails which I'm not looking to discuss here), was that he suffered severe economical damage from lurkers on his natural high ground.


Let me show you where BeSt could have improved his build using his own idea of how to play FFE on this map:
P7;
+ Show Spoiler +

[image loading]
BeSt's wall at the right side of the forge wasn't ling tight, but hero didn't try to abuse it. The option below would be better.

[image loading]
Far right cannon can range an enemy worker trying to mine the stacked mineral field on the high ground granted you provide high ground vision. Which I believe was the idea behind BeSt's wall in.

[image loading]
BeSt's pylon, as well as cybernatic core placement, only allowed 1 cannon which really fucked him over. You need a minimum of 3 cannons to make sure Lurkers can't camp your mineral line. Hero placed his Lukers just outside cannon range. BeSt's usage of corsairs for vision was good, but in BeSt's situation I'd suggest keeping vision of that high ground once Lurkers are out at all times.

[image loading]
Cannons are placed so they are out of reach of range hydra, yet cover all high ground behind the minerals and don't mess up your mining.

P11;
+ Show Spoiler +
[image loading]
Top right cannon can range an enemy worker trying to mine the stacked mineral field on the high ground granted you provide high ground vision.

[image loading]
Same as above, but a Dragoon can pass without destroying your stuff.
Note:
Gap below the forge can be blocked with just 1 zealot, but it's tricky.

[image loading]
Cannons are placed so they are out of reach of range hydra, yet cover all high ground behind the minerals and don't mess up your mining.



Full album
FBH #1!
prech
Profile Joined March 2014
United States2948 Posts
July 19 2016 23:44 GMT
#73
^^Good stuff, thanks, Peeano. Also for the wall-ins
Liquipedia
Freakling
Profile Joined October 2012
Germany1534 Posts
July 20 2016 00:04 GMT
#74
@Peeano: With that amount of cannon, he should have probably just cannon rushed!

On July 20 2016 08:06 GTR wrote:
and you're saying that ragnarok[valkyrie], a guy who's made maps professionally since 2002 has no understanding of the game?
i'm more than certain the reason why the maps have bugs in them is because these are the first maps he's probably made since the kespa era and that he hasn't had much time considering he's probably got a job/family and what not.

Meaningless drivel, driven by logical fallacies. It's not even consistent in itself. First you make a purely rhetoric argument for his alleged professionalism, just to then explain at length how this guy cannot be considered a professional at all.
(and don't even try to make the argument that he might have been paid to make these maps. In that case I am just assuming they got exactly what they paid for while he probably got minimum wage...)
Peeano
Profile Blog Joined March 2009
Netherlands5954 Posts
July 20 2016 00:06 GMT
#75
On July 20 2016 09:04 Freakling wrote:
@Peeano: With that amount of cannon, he should have probably just cannon rushed!

You know I only did that to show all cannons that can be powered by the initial pylon. Come on...
FBH #1!
Freakling
Profile Joined October 2012
Germany1534 Posts
July 20 2016 00:36 GMT
#76
The amount of extra cannons Protoss need just to cover everything is still a problem all of its own. And we haven't even seen a Hydra bust yet.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-07-20 00:59:53
July 20 2016 00:59 GMT
#77
At least Overwatch is better map (or was that matchup and players we saw were great?). Open, macro, multiple choices and standart. But this map was asking to be punished from very start, just look how weird it is lol.
sunbeams are never made like me...
BisuDagger
Profile Blog Joined October 2009
Bisutopia19391 Posts
July 20 2016 01:23 GMT
#78
On July 20 2016 09:36 Freakling wrote:
The amount of extra cannons Protoss need just to cover everything is still a problem all of its own. And we haven't even seen a Hydra bust yet.

That's the problem I see. Protoss has to waste so much time covering their ass. I think 2base turtle into sair/shuttle/reaver or dt is the best option. Fast shuttle reaver may pay off really nicely actually.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Freakling
Profile Joined October 2012
Germany1534 Posts
July 20 2016 08:47 GMT
#79
On July 20 2016 09:59 outscar wrote:
At least Overwatch is better map (or was that matchup and players we saw were great?). Open, macro, multiple choices and standart. But this map was asking to be punished from very start, just look how weird it is lol.

Standard is the buzzword here. Grand imbalances were never to be expected to begin with (and besides, it is still to early to really judge balance). With the most map-breaking bugs and "features" fixed (the random cover-providing tiles on the north ridge and the weird haphazard tank angles on the mineral onlies) it is now actually a playable, if boring and bland-looking, map.
classicyellow83
Profile Joined June 2016
United States2393 Posts
July 20 2016 18:36 GMT
#80
Ok guys. Update on what ASL is going to do about the new maps.

OverWatch - Will fix the mineral mining problem at 1 o'clock and 5 o'clock.

TaeBaek Mountain - This map will be used till the end of round 16. Will try to balance the map before round 8. But, if the map is still not balanced after testing, will be removed from the map pool and will use another map.

Source
Reach!!! Come back to BW!!
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC Community Tournament 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 201
StarCraft: Brood War
Rain 1902
GuemChi 1393
NotJumperer 123
910 76
Bale 33
ajuk12(nOOB) 21
Dota 2
NeuroSwarm202
febbydoto16
Counter-Strike
taco 493
Super Smash Bros
Mew2King40
Other Games
summit1g8000
Coldzera 705
JimRising 603
C9.Mang0359
PiGStarcraft273
WinterStarcraft273
Maynarde106
Organizations
Other Games
gamesdonequick1022
Dota 2
PGL Dota 2 - Main Stream45
[ Show 10 non-featured ]
StarCraft 2
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo900
Upcoming Events
Afreeca Starleague
6h 17m
Soma vs Soulkey
INu's Battles
7h 17m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
20h 17m
Patches Events
1d 12h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.