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(4)Kiseyras
hello everybody, it has been about three years since i have been on teamliquid. would like to post this with all the excitement about maps.
notes + Show Spoiler +- blue's main will spawn the workers on the top side of the town hall. - 8th mineral in each natural has a value of 749. - main and natural chokes are standard distance. - mineral only bases have pillars that allow for defensive building placement
- vision blocking tiles have been placed on some ruin and is indicated by brush sprites. - x axis bases are blocked by 2-five stacked temple wall. stacks of 10- 0 value minerals allow worker hopping.
current version is 2.18
changelog + Show Spoiler +v2.17- ramp of 4/10 changed due to a ramp stack bug. v2.18- egg wall exchanged for 2- five stacked temples with an egg/mineral for worker hopping.
pathing + Show Spoiler +
download links @broodwarmaps.net
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Question: Can those neutral eggs be killed with 2x storms like regular ones?
Edit: Oh right, looks pretty neat. Edit2: Hmm now that I think about it, why wouldn't they.
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This looks like a realy really fun map actually. Quite a creative map while still keeping the regular balanced layout, awesome!
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Looks good, although side by side on this map may prove to be a little daunting.
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Solid. It is obvious you have put a lot of effort into this.
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United States2948 Posts
Thanks for sharing.
Love all the different terrain, especially that big platform/elevation across the middle
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indeed looks cool,not a fan of the eggs block ;
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Kiseyras is a remake of Saryesik Atyrau (CrystalDrag’s own map). Its quality, go play it!
Pic of the vision blockers ingame:
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Can you get trought those vision blockers with any unit?
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You can just move through there (with any unit). But you need air units if you want to spot ahead for your ground army.
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On June 07 2016 03:25 [sc1f]eonzerg wrote: indeed looks cool,not a fan of the eggs block ; Would you just remove them? Or replace them by something else?
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Its python with terrain in the middle, id say its an improvement
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This map looks amazing. As 1v1 hardcore player would love to try it.
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On June 08 2016 02:40 Freakling wrote:Show nested quote +On June 07 2016 03:25 [sc1f]eonzerg wrote: indeed looks cool,not a fan of the eggs block ; Would you just remove them? Or replace them by something else? some kind of temple block like Arkanoid if you really want to go for this style of play.but for my taste no block.
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As far as I remember, the consideration behind the egg blocks was that in a vertical matchup Protoss might have a hard time getting a third against an aggressive Zerg or Terran (there are no island expansions to take, like on Python)
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On June 08 2016 02:47 ICanFlyLow wrote:Its python with terrain in the middle, id say its an improvement i wouldn't say it is like python, it is much more like (4)Gaia from 2005. the only resemblance of (4)Python would be the type of symmetry, where python is across the y=x while this is slightly rotated. however, because of the slight rotation there is much more position variety for this map, notably the longer distances between naturals and more availability of space.
On June 07 2016 03:25 [sc1f]eonzerg wrote: indeed looks cool,not a fan of the eggs block ; looking back at the very alpha version of this three years ago, freakling's description is indeed the purpose of the egg wall. has the meta changed that removing them would be fine? keep in mind that there is no terrain advantage/narrow ramp that is common with other maps.
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Changelog
v2.17- ramp of 4/10 changed due to a ramp stack bug. v2.18- egg wall exchanged for 2- five stacked temples with an egg/mineral for worker hopping.
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Can you also hop Vultures (or other combat units) easily?
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