• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:15
CEST 12:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters0Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Balance hotfix patch 5.0.16b (July 16)62Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!16Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway NaDa's Body BW General Discussion ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5749 users

[map](4)Kiseyras

Forum Index > BW General
Post a Reply
Normal
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2016-06-13 00:27:05
June 06 2016 15:29 GMT
#1
(4)Kiseyras

[image loading]

hello everybody, it has been about three years since i have been on teamliquid.
would like to post this with all the excitement about maps.

notes + Show Spoiler +
- blue's main will spawn the workers on the top side of the town hall.
- 8th mineral in each natural has a value of 749.
- main and natural chokes are standard distance.
- mineral only bases have pillars that allow for defensive building placement

- vision blocking tiles have been placed on some ruin and is indicated by brush sprites.
- x axis bases are blocked by 2-five stacked temple wall. stacks of 10- 0 value minerals allow worker hopping.


current version is 2.18

changelog + Show Spoiler +
v2.17- ramp of 4/10 changed due to a ramp stack bug.
v2.18- egg wall exchanged for 2- five stacked temples with an egg/mineral for worker hopping.


pathing + Show Spoiler +
[image loading]


download links @broodwarmaps.net
Piste
Profile Blog Joined July 2006
6183 Posts
Last Edited: 2016-06-06 16:12:17
June 06 2016 16:06 GMT
#2
Question: Can those neutral eggs be killed with 2x storms like regular ones?

Edit: Oh right, looks pretty neat.
Edit2: Hmm now that I think about it, why wouldn't they.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
June 06 2016 17:36 GMT
#3
This looks like a realy really fun map actually. Quite a creative map while still keeping the regular balanced layout, awesome!
TelecoM
Profile Blog Joined January 2010
United States10792 Posts
June 06 2016 17:53 GMT
#4
Looks good, although side by side on this map may prove to be a little daunting.
AKA: TelecoM[WHITE] Protoss fighting
RoomOfMush
Profile Joined March 2015
1296 Posts
June 06 2016 17:59 GMT
#5
Solid. It is obvious you have put a lot of effort into this.
prech
Profile Joined March 2014
United States2948 Posts
June 06 2016 18:13 GMT
#6
Thanks for sharing.

Love all the different terrain, especially that big platform/elevation across the middle

Liquipedia
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
June 06 2016 18:25 GMT
#7
indeed looks cool,not a fan of the eggs block ;
lbelloz
Profile Joined June 2016
1 Post
June 06 2016 18:33 GMT
#8
yolo
joust85
Profile Joined December 2010
Canada53 Posts
June 07 2016 00:44 GMT
#9
Looks solid! Deco 10/10.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-06-07 13:16:48
June 07 2016 02:19 GMT
#10
Kiseyras is a remake of Saryesik Atyrau (CrystalDrag’s own map). Its quality, go play it!

Pic of the vision blockers ingame:
[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Piste
Profile Blog Joined July 2006
6183 Posts
June 07 2016 05:19 GMT
#11
Can you get trought those vision blockers with any unit?
Freakling
Profile Joined October 2012
Germany1534 Posts
June 07 2016 06:17 GMT
#12
You can just move through there (with any unit). But you need air units if you want to spot ahead for your ground army.
Freakling
Profile Joined October 2012
Germany1534 Posts
June 07 2016 17:40 GMT
#13
On June 07 2016 03:25 [sc1f]eonzerg wrote:
indeed looks cool,not a fan of the eggs block ;

Would you just remove them? Or replace them by something else?
KameZerg
Profile Blog Joined May 2007
Sweden1772 Posts
June 07 2016 17:47 GMT
#14
Its python with terrain in the middle, id say its an improvement
asdasdasdasdasd123123123
kogeT
Profile Joined September 2013
Poland2042 Posts
June 07 2016 17:49 GMT
#15
This map looks amazing. As 1v1 hardcore player would love to try it.
https://www.twitch.tv/kogetbw
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
June 07 2016 18:35 GMT
#16
On June 08 2016 02:40 Freakling wrote:
Show nested quote +
On June 07 2016 03:25 [sc1f]eonzerg wrote:
indeed looks cool,not a fan of the eggs block ;

Would you just remove them? Or replace them by something else?

some kind of temple block like Arkanoid if you really want to go for this style of play.but for my taste no block.
Freakling
Profile Joined October 2012
Germany1534 Posts
June 08 2016 13:36 GMT
#17
As far as I remember, the consideration behind the egg blocks was that in a vertical matchup Protoss might have a hard time getting a third against an aggressive Zerg or Terran (there are no island expansions to take, like on Python)
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2016-06-08 15:02:05
June 08 2016 14:58 GMT
#18
On June 08 2016 02:47 ICanFlyLow wrote:
Its python with terrain in the middle, id say its an improvement

i wouldn't say it is like python, it is much more like (4)Gaia from 2005. the only resemblance of (4)Python would be the type of symmetry, where python is across the y=x while this is slightly rotated. however, because of the slight rotation there is much more position variety for this map, notably the longer distances between naturals and more availability of space.

On June 07 2016 03:25 [sc1f]eonzerg wrote:
indeed looks cool,not a fan of the eggs block ;

looking back at the very alpha version of this three years ago, freakling's description is indeed the purpose of the egg wall. has the meta changed that removing them would be fine? keep in mind that there is no terrain advantage/narrow ramp that is common with other maps.
CrystalDrag
Profile Joined July 2010
173 Posts
June 13 2016 00:27 GMT
#19
Changelog

v2.17- ramp of 4/10 changed due to a ramp stack bug.
v2.18- egg wall exchanged for 2- five stacked temples with an egg/mineral for worker hopping.
Freakling
Profile Joined October 2012
Germany1534 Posts
June 13 2016 07:19 GMT
#20
Can you also hop Vultures (or other combat units) easily?
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
June 13 2016 07:55 GMT
#21
On June 13 2016 09:27 CrystalDrag wrote:
Changelog

v2.17- ramp of 4/10 changed due to a ramp stack bug.
v2.18- egg wall exchanged for 2- five stacked temples with an egg/mineral for worker hopping.

Guess my new favorite map :p
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
January 30 2017 10:55 GMT
#22
Hello,can u plz make an obs version with the minimap not black,i need this to host obs games and players have a notion of the map since in ums mode u cant see preview,thx in advance.
Garmer
Profile Joined October 2010
1286 Posts
January 30 2017 11:54 GMT
#23
i like that it look snowy
Freakling
Profile Joined October 2012
Germany1534 Posts
January 30 2017 12:38 GMT
#24
No-fog versions of the new maps for TLFC are now available here.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
January 30 2017 13:31 GMT
#25
On January 30 2017 21:38 Freakling wrote:
No-fog versions of the new maps for TLFC are now available here.

thanks you!
shall_burn
Profile Joined January 2016
252 Posts
January 30 2017 14:08 GMT
#26
looks soooo awesome Hope it will be added to iCCup mappack
HaFnium
Profile Blog Joined December 2006
United Kingdom1078 Posts
Last Edited: 2017-01-30 14:29:10
January 30 2017 14:28 GMT
#27
like the map. glad to see you coming back to tl! how does the vision blocker work? do they reduce thje hit rate from enemies like highground/trees etc...
BW forever!
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
January 30 2017 15:55 GMT
#28
Very nice map, really like the concept, but spawning spots need to be more symmetrical.
ॐ
JungleTerrain
Profile Joined January 2012
Chile799 Posts
January 30 2017 16:04 GMT
#29
On January 31 2017 00:55 endy wrote:
Very nice map, really like the concept, but spawning spots need to be more symmetrical.


You should probably clarify your comment. Are they different sizes, distances, exposed resources, etc?
www.broodwarmaps.net
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
January 30 2017 18:41 GMT
#30


here are 2 really good games me vs some secret player https://www.youtube.com/watch?v=KLIxqlPKJA0
Freakling
Profile Joined October 2012
Germany1534 Posts
January 31 2017 01:38 GMT
#31
On January 30 2017 23:28 HaFnium wrote:
like the map. glad to see you coming back to tl! how does the vision blocker work? do they reduce thje hit rate from enemies like highground/trees etc...

No. They just block vision for ground units.

On January 31 2017 00:55 endy wrote:
Very nice map, really like the concept, but spawning spots need to be more symmetrical.

If you are referring to the fact that this map uses tilted axial symmetry (instead of natural axial symmetry, like Python or CB type maps) then you are just missing the point entirely.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
January 31 2017 09:07 GMT
#32
On January 31 2017 10:38 Freakling wrote:
Show nested quote +
On January 31 2017 00:55 endy wrote:
Very nice map, really like the concept, but spawning spots need to be more symmetrical.

If you are referring to the fact that this map uses tilted axial symmetry (instead of natural axial symmetry, like Python or CB type maps) then you are just missing the point entirely.


Nah that's pretty obivous it's not an x=y symmetry. I just think that depending on your spot, mineral lines are not defendable the same way against muta harass. And maybe its just an impression but it feels like the nat choke is smaller at 1 and 7 o'clock than at 5 and 11. Also 5 and 11 seem to have much more place to mass gates/factories than 1 and 7.
ॐ
Freakling
Profile Joined October 2012
Germany1534 Posts
January 31 2017 10:38 GMT
#33
Nat choke at 1/7 is actually a bit wider than at 5/11 (8 choke vs 7 choke). Main minerals at 5/11 are safer by being in the corners (which means less angle to cover with turrets). They have a bit more space to the map edge as compensation (in practice, the difference should be less than on three player maps, like Aztec for example). Macro space is just distributed a bit differently (due to the distorted symmetry). top left can build some initial macro between ramp and town hall and then a lot more to the right of the town hall. In comparison top right can build some to the right of the town hall, towards the ramp, and later fill in the space below the town hall. Overall it should be plenty for either location.

Let's see if either of these presents as an actual issue in playtesting. There is obviously wiggling room to implement changes if deemed necessary.
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2017-01-31 12:23:38
January 31 2017 12:21 GMT
#34
Is there any way to seriously bring this map (and other foreigner-made maps) to the attention of key people in the korean scene? I really like the look of this map, especially the design of the centre - with the various pathways, high-ground and the two opposing gas+mineral bases - and would really like to see it getting used to its fullest. Would be ashame if it, and other good maps, never got the chance to be put through its paces, so to speak.

There really should be more cooperation in general between the different BW regions, as well as clear cut ways of having products made in one place get to the attention of folks over at the other.

Edit: I now saw that you are indeed from Korea, lol. Well, see to it that it gets in the map-pool of a notable tournament over there!
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko122
StarCraft: Brood War
Rain 1926
Hyuk 1625
Bisu 1252
BeSt 1124
Jaedong 807
Britney 523
Shuttle 521
Leta 405
firebathero 297
Zeus 273
[ Show more ]
Larva 258
Mini 219
Sharp 195
Soulkey 126
Dewaltoss 96
Light 86
ggaemo 81
Aegong 70
Free 66
Movie 59
EffOrt 59
Pusan 58
HiyA 48
ZerO 41
scan(afreeca) 38
soO 37
Soma 31
910 28
ToSsGirL 26
sorry 21
yabsab 17
Rush 16
Sacsri 14
Terrorterran 10
Dota 2
XcaliburYe71
Other Games
singsing1229
Pyrionflax286
crisheroes175
Sick152
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick2182
BasetradeTV225
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH493
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2105
League of Legends
• Stunt553
Upcoming Events
WardiTV Weekly
45m
Monday Night Weeklies
5h 45m
PiGosaur Cup
1d 13h
The PondCast
1d 23h
Kung Fu Cup
2 days
OSC
2 days
CrankTV Team League
3 days
Replay Cast
3 days
CrankTV Team League
4 days
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
Online Event
5 days
Replay Cast
5 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.