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[map](4)Kiseyras

Forum Index > BW General
Post a Reply
1 2 Next All
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2016-06-13 00:27:05
June 06 2016 15:29 GMT
#1
(4)Kiseyras

[image loading]

hello everybody, it has been about three years since i have been on teamliquid.
would like to post this with all the excitement about maps.

notes + Show Spoiler +
- blue's main will spawn the workers on the top side of the town hall.
- 8th mineral in each natural has a value of 749.
- main and natural chokes are standard distance.
- mineral only bases have pillars that allow for defensive building placement

- vision blocking tiles have been placed on some ruin and is indicated by brush sprites.
- x axis bases are blocked by 2-five stacked temple wall. stacks of 10- 0 value minerals allow worker hopping.


current version is 2.18

changelog + Show Spoiler +
v2.17- ramp of 4/10 changed due to a ramp stack bug.
v2.18- egg wall exchanged for 2- five stacked temples with an egg/mineral for worker hopping.


pathing + Show Spoiler +
[image loading]


download links @broodwarmaps.net
Piste
Profile Blog Joined July 2006
6180 Posts
Last Edited: 2016-06-06 16:12:17
June 06 2016 16:06 GMT
#2
Question: Can those neutral eggs be killed with 2x storms like regular ones?

Edit: Oh right, looks pretty neat.
Edit2: Hmm now that I think about it, why wouldn't they.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
June 06 2016 17:36 GMT
#3
This looks like a realy really fun map actually. Quite a creative map while still keeping the regular balanced layout, awesome!
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
June 06 2016 17:53 GMT
#4
Looks good, although side by side on this map may prove to be a little daunting.
AKA: TelecoM[WHITE] Protoss fighting
RoomOfMush
Profile Joined March 2015
1296 Posts
June 06 2016 17:59 GMT
#5
Solid. It is obvious you have put a lot of effort into this.
prech
Profile Joined March 2014
United States2948 Posts
June 06 2016 18:13 GMT
#6
Thanks for sharing.

Love all the different terrain, especially that big platform/elevation across the middle

Liquipedia
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6794 Posts
June 06 2016 18:25 GMT
#7
indeed looks cool,not a fan of the eggs block ;
lbelloz
Profile Joined June 2016
1 Post
June 06 2016 18:33 GMT
#8
yolo
joust85
Profile Joined December 2010
Canada53 Posts
June 07 2016 00:44 GMT
#9
Looks solid! Deco 10/10.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2016-06-07 13:16:48
June 07 2016 02:19 GMT
#10
Kiseyras is a remake of Saryesik Atyrau (CrystalDrag’s own map). Its quality, go play it!

Pic of the vision blockers ingame:
[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Piste
Profile Blog Joined July 2006
6180 Posts
June 07 2016 05:19 GMT
#11
Can you get trought those vision blockers with any unit?
Freakling
Profile Joined October 2012
Germany1529 Posts
June 07 2016 06:17 GMT
#12
You can just move through there (with any unit). But you need air units if you want to spot ahead for your ground army.
Freakling
Profile Joined October 2012
Germany1529 Posts
June 07 2016 17:40 GMT
#13
On June 07 2016 03:25 [sc1f]eonzerg wrote:
indeed looks cool,not a fan of the eggs block ;

Would you just remove them? Or replace them by something else?
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
June 07 2016 17:47 GMT
#14
Its python with terrain in the middle, id say its an improvement
asdasdasdasdasd123123123
kogeT
Profile Joined September 2013
Poland2041 Posts
June 07 2016 17:49 GMT
#15
This map looks amazing. As 1v1 hardcore player would love to try it.
https://www.twitch.tv/kogetbw
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6794 Posts
June 07 2016 18:35 GMT
#16
On June 08 2016 02:40 Freakling wrote:
Show nested quote +
On June 07 2016 03:25 [sc1f]eonzerg wrote:
indeed looks cool,not a fan of the eggs block ;

Would you just remove them? Or replace them by something else?

some kind of temple block like Arkanoid if you really want to go for this style of play.but for my taste no block.
Freakling
Profile Joined October 2012
Germany1529 Posts
June 08 2016 13:36 GMT
#17
As far as I remember, the consideration behind the egg blocks was that in a vertical matchup Protoss might have a hard time getting a third against an aggressive Zerg or Terran (there are no island expansions to take, like on Python)
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2016-06-08 15:02:05
June 08 2016 14:58 GMT
#18
On June 08 2016 02:47 ICanFlyLow wrote:
Its python with terrain in the middle, id say its an improvement

i wouldn't say it is like python, it is much more like (4)Gaia from 2005. the only resemblance of (4)Python would be the type of symmetry, where python is across the y=x while this is slightly rotated. however, because of the slight rotation there is much more position variety for this map, notably the longer distances between naturals and more availability of space.

On June 07 2016 03:25 [sc1f]eonzerg wrote:
indeed looks cool,not a fan of the eggs block ;

looking back at the very alpha version of this three years ago, freakling's description is indeed the purpose of the egg wall. has the meta changed that removing them would be fine? keep in mind that there is no terrain advantage/narrow ramp that is common with other maps.
CrystalDrag
Profile Joined July 2010
173 Posts
June 13 2016 00:27 GMT
#19
Changelog

v2.17- ramp of 4/10 changed due to a ramp stack bug.
v2.18- egg wall exchanged for 2- five stacked temples with an egg/mineral for worker hopping.
Freakling
Profile Joined October 2012
Germany1529 Posts
June 13 2016 07:19 GMT
#20
Can you also hop Vultures (or other combat units) easily?
1 2 Next All
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