Apparently hacking is not currently possible - Page 2
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StatixEx
United Kingdom779 Posts
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DarkPlasmaBall
United States43517 Posts
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TurboMaN
Germany925 Posts
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Musicus
Germany23570 Posts
On October 14 2015 02:35 DarkPlasmaBall wrote: Saying "hacking is no longer possible" is a silly statement. Perhaps hacking is being taken more seriously, or maybe earlier hacks were patched out/ caught via the Warden, but we know that plenty of people out there are going to say "Challenge accepted." The title should absolutely be changed to something more realistic. | ||
danl9rm
United States3111 Posts
I'm completely unconvinced maphacking has been removed as a possibility, but I also know that it is possible to prevent it utterly. They just may not want to take the current measures that it requires. | ||
Gere
Germany55 Posts
On October 14 2015 02:28 ROOTFayth wrote: avilo does not believe that :D Avilo will always claim his opponent hacked. | ||
KeksX
Germany3634 Posts
On October 14 2015 02:15 varsovie wrote: Sadly I do not have a magic way to fix the hacking issues, the only thing I'm sure is that with a synchronous engine thee's no amount of software solution that would work and still run the game decently fast. It should comes from the policies and the way they handle the hackers. Even just having a feedback from the report button (player x repported xx/xx/xx was banned today) or a simple invoice acknowledgement on their hack email would help not feeling helpless. Yeah, I personally fear that the "big change" will probably be figured out relatively soon, too. I mean, the hacking community has quite the (criminal) energy to get these things done and unless Blizzard completely changed the codebase I don't see how things can be too different since the problems lie in the lockstep simulation. | ||
PhoenixVoid
Canada32736 Posts
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Obamarauder
697 Posts
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FeyFey
Germany10114 Posts
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TheWinks
United States572 Posts
On October 14 2015 02:49 danl9rm wrote: Do the people that are saying "anything can be done" realize that statement includes preventing hacking? Get out of your box. I'm completely unconvinced maphacking has been removed as a possibility, but I also know that it is possible to prevent it utterly. They just may not want to take the current measures that it requires. The nature of the SC2 engine makes it practically impossible to prevent. | ||
RoomOfMush
1296 Posts
On October 14 2015 01:45 KeksX wrote: The question is what actually made this say that. If it takes them 6 months of work now to hack it again, then Blizzard can just change one thing and it takes another 6 months,... Then they're probably just going to say "Fuck, this is not worth it". Only paid hacks would exist. And then it's a question of "are people willing to pay enough for this?". That being said, this is assuming that Blizzard really did find a good way to solve this problem. Its probably rather going to take about half an hour. The hack will still work just the same way, the only things that need changing are a few numbers. | ||
RoomOfMush
1296 Posts
On October 14 2015 02:49 danl9rm wrote: Do the people that are saying "anything can be done" realize that statement includes preventing hacking? Get out of your box. I'm completely unconvinced maphacking has been removed as a possibility, but I also know that it is possible to prevent it utterly. They just may not want to take the current measures that it requires. The statement does not include preventing hacking. Its impossible to prevent that. At least the way SC2 works. If you have the game on your disc, if you can play it, you have all the data. And that is all you need, the data. The hack is just something to show it to you, but the data is completely open. Thats how computers work. Blizzard can not protect YOUR memory from yourself. | ||
mrjimp
Sweden14 Posts
Its probably rather going to take about half an hour. The hack will still work just the same way, the only things that need changing are a few numbers. Appearently its a big change and its not as easy as for previous patches. Hopefully they'll be gone a for a few weeks :D | ||
sabas123
Netherlands3121 Posts
On October 14 2015 04:43 RoomOfMush wrote: The statement does not include preventing hacking. Its impossible to prevent that. At least the way SC2 works. If you have the game on your disc, if you can play it, you have all the data. And that is all you need, the data. The hack is just something to show it to you, but the data is completely open. Thats how computers work. Blizzard can not protect YOUR memory from yourself. well you can still prevent it if you have all the logic on the server, but thats highly unlikely and not worth in any sense. | ||
BamBam
745 Posts
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DarkPlasmaBall
United States43517 Posts
On October 14 2015 05:24 Energizer wrote: Wait, are we really assuming that someone with 10 twitter followers actually knows what they're talking about? I mean, I guess that would be ok if we had a few more hackers actually step up. Hell every UI change has screwed with hacks since values were being incorrectly read from the wrong location and took a good few weeks before they were back. I don't think I've ever heard the validity of someone's argument be questioned through the number of Twitter followers he has before. | ||
TelecoM
United States10626 Posts
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Umpteen
United Kingdom1570 Posts
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RoomOfMush
1296 Posts
On October 14 2015 07:36 Umpteen wrote: It could be that Blizzard have introduced some code that they can endlessly reconfigure with minimal effort. Everyone gets a tiny patch each week and the hacks get knocked back to square one. This is what I had proposed in an earlier thread about this topic and I think it could work well if the refactoring is truly random and can not be predicted. | ||
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