zerg really only has to surround with lings at beginning stages and then burrow lurks and dark swarm end game...
Micro/Macro - Page 4
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CustomXSpunjah
United States1093 Posts
zerg really only has to surround with lings at beginning stages and then burrow lurks and dark swarm end game... | ||
SuperJongMan
Jamaica11586 Posts
Naz sez... best macro = Gundam. | ||
FirstBorn
Romania3955 Posts
Hardest to micro: Zerg - TOO MANY LINGS!!! AND UNITS ARE TOO MANY AND STUPID | ||
Leath
Canada1724 Posts
Hardest Micro Terran Zerg Protoss Hardest Macro Terran Zerg Protoss 2.) Which progamers have best micro/macro? Micro - Boxer, JulyZerg, Nal_rA (not too sure about rA, but his sair/reavers are pretty cool) Macro - Tempest)ls(, Savior, IloveOov (i think those should obvious, since theyre famous for it) | ||
KizZBG
u gotta skate8152 Posts
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Diggity
United States806 Posts
Zerg Terran Toss If you ctrl click with terran units to do group select micro is infinitely easier. Terran do need to constantly micro tanks, but honestly hitting a single hot key and moving troops forward isn't "crazy" micro. Medic and marines can have amazing micro, but generally just camping with medics in front is easy enough. With zerg you need to micro individual units that you cant ctrl click. You need to guide groups of 3 zerglings to attack a single marine in TvZ and generally you have to baby sit all your forces around the map. The Lurk v Tank micro comparison is a bit silly to me since tanks have a ridculous amount of range, where lurks can neutralized by almost all upgraded ranged units with a simple pull back. To have an effective lurk attack you need to pin troops in with zerglings or pin them against the corner of a map or otherwise spam hold position to get a sneak attack off. (ridculous amounts of micro in all regards) As far as Macro I dont know what the measuring criteria are. Zerg have a tough time with macro simply because they have to baby sit their units and spend so much time in micro. However with a control select group in the higher number range you only need to select a single buidling type (hatchery) v several building types for terran or toss. Zerg can also replenish forces/units/drones much faster than the other races. Toss has the advantage of being able to leave buildings alone, however their tech tree is intensive. Terran only need a barracks, academy, factory, armory, starport and sci facility to have all the end game units they will really need. Toss on the other hand needs a forge, gateway, templar archive, starport, robotic facility, etc etc for diverse unit production. I think people are also over looking "mezzo managment" which falls into the category of massive troop movement (aka not ordering individual units into combat but large groups across the minimap) I think the rankings for these categories are clear Micro: Boxer hands down. He wins and loses by his micro Mezzo: Savior. He is the maestro for a reason Macro: IloveOov. I'm suprised he hasn't been mentioned yet. His ability to produce troops out of thin air is amazing. Surprising enough to be called "cheater" on a lan game. | ||
CowGoMoo
United States428 Posts
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Cascade
Australia5405 Posts
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quirinus
Croatia2489 Posts
Micro: Terran Zerg Protoss Macro: Zerg Terran Protoss On the other hand, protoss is probably the hardest concerning timing/strategy/reading your opponent. I played all of the races for some time, so I think I got a pretty good grasp of the micro/macro (at least at my level ^_^). The hardest micro would be terran, particularly becouse of tvz, no doubt about that (and it requires intense multitasking). Tvp generally isn't as hard, but if you want to do everything perfectly, you need to spread the tanks, mine/position vults instantly. Zerg micro is hard becouse of the number of units you have to move around the map (if you call that micro) to wait for the perfect time and place to attack your opponent (and you have to position them perfectly for a flank, otherwise it's gg). Try attacking a terran that has like 2 goups of mm/tanks/sv with lurkerling + defiler + scourge if you think zerg micro is easy. Any mistake with zerg is bad, becouse of the vulnerability of the units (unlike toss). Toss micro isn't hard but it not easy either. Toss troops are pretty strong, so you can afford minor mistakes (you see players storming their own troops etc.). Casting storms can be problematic, but thinking about the zerg player having to dodge them usually helps. xD Zerg macro imo is the hardest. To all of you who say it's easy, try controlling 3+ exps all over the map - good luck. (blackman is a jackass! how can he do it?!? XD) There's not enough easy hotkeys to controll all that. Zerg macro requires insane active-all-around-the-map-multitasking. Toss and terran macro buildings are mostly clumped up and you rarely have more than 2 exps (and you don't have to do anything other than produce scvs/probes there), so it's farely easy to macro. (the hardest beeing tvz where 1k minerals can come up your ass in just one little short fight - the units build fast). Toss macro is funny (units build slowly), the hardest thing beeing is deciding when to exp. One of the problems with toss and terran especially is no room for buildings/mess in the base. Imo toss requires the least apm. You can see pretty strong toss players with low apm, but a terran or zerg with such apm would probably be killed. But it all probably evens out at the end. Every race has some hard points and some easy points. and yes, I know this is a revived old topic, but still I find it interesting to comment here. and this is all imo (and at my level and playstyle), but do enlighten me if you feel I'm wrong. =) | ||
MegaZergling
United States13 Posts
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ShaLLoW[baY]
Canada12499 Posts
On April 08 2008 12:23 MegaZergling wrote: Ok, guys, ima total fucking idiot(You can call me that) but i dont exactly know what is macro or micro. My idea is that Micro is how small you can pack your base in??? And that Macro.... well i dont know. I've played SC for a long time, but i play use map settings. There fun.=) Micro is controlling your individual units, ie. using three marines to kill a lurker or killing large groups of melee units with only a few ranged units (dragoon vs zeal, marine vs ling etc.) Macro is general game sense and economy, spending money, expanding, creating the right units, etc. | ||
LonelyMargarita
1845 Posts
On April 08 2008 12:23 MegaZergling wrote: Ok, guys, ima total fucking idiot(You can call me that) but i dont exactly know what is macro or micro. My idea is that Micro is how small you can pack your base in??? And that Macro.... well i dont know. I've played SC for a long time, but i play use map settings. There fun.=) Excellent bump. Perhaps I should refer you to this thread: http://teamliquid.net/forum/viewmessage.php?topic_id=17883 | ||
MegaZergling
United States13 Posts
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ShaLLoW[baY]
Canada12499 Posts
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LxRogue
United States1415 Posts
macro = unit production micro = unit control Although i don't offrace very much, i think zerg macro might be the easiest. You produce everything from hatcheries, larvae are like queuing with no delay, and drone production feels easier to manage than probes/scvs. | ||
JustQuitWarcraftIII
United States679 Posts
Why do Terran use M&M vs Zerg? I've quite noobish and have lots of trouble controlling infantry units so I go with metal every TvZ. | ||
Aurious
Canada1772 Posts
On April 08 2008 12:29 LonelyMargarita wrote: Excellent bump. Perhaps I should refer you to this thread: http://teamliquid.net/forum/viewmessage.php?topic_id=17883 Would you have wanted him to create a new thread about this or bumped a topic that involved, the same shit in a different context? | ||
Aurious
Canada1772 Posts
On April 10 2008 13:39 JustQuitWarcraftIII wrote: I need a ask an off-topic question since a new member can't create their own threads for the first 10 days. Why do Terran use M&M vs Zerg? I've quite noobish and have lots of trouble controlling infantry units so I go with metal every TvZ. It's more mobile | ||
xhuwin
United States476 Posts
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blind3x3
United States49 Posts
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