Two questions: 1.) Which race is it easiest/hardest to micro/macro with? Hardest Micro - Zerg Easiest - Protoss Hardest Macro - Zerg (Of course this one can be argued greatly) Easiest - Toss/Terran
and 2.) Which progamers have best micro/macro?
Micro - Boxer, Yellow, Nada, Chojja Macro - Not too sure...
Best Micro: Boxer period. He's an "overmicro" guy.
I remember one of the OGN finals agains jinnam, where boxer just finished off an exp. w/ dropship and jinnam's mass hydras came for revenge. seven units made it on the dropship but one marine was left behind. With the dropship on its escape, with wave of hydras chasing, BoxeR STIMMED the sole marine and saved all eight units. I thought I was watching a movie.
Maybe boxer really cares about each and every unit he produces.. or maybe he thinks he is god.
Being a Terran-only player myself, I'm glad we both agree Terran has hardest time microing - I think though, for zerg, that they need to micro with lings (yellow is a good example) and hydra dance, and also muta harass..
TheSlowHand:
I've read somewhere that Boxer and his Manager truely believe that spending the extra time microing while saving money in the bank is better than letting those units die and spending the money..
personally i think that boxer micros a bit TOO much, and should spend/do whatever else more - basically im saying that his attention is usually 80% micro, and i think he should put it down to about 75% micro
I think hardest to micro would be terran and zerg. Like vultureboy said about mutas, hydras, and sometimes lings.
To Nazgul:
I don't really know how toss needs to micro that much, except pvt, all they need is to throw a few storms around. Zerg micro vs toss and terran is limited because there is just so much zerg can do before being stormed to death or tanked the hell out of. Using defilers requires a lot of micro aswell. I agree however, that once ultras arrive you dont need that much micro but hydra dancing is requires a lot of attention.
Macro is definately zerg as the hardest. Zerg has to build expoes all over the map to fight the other races, and manage the expoes as well. I watched a blackman vs elky replay where blackman just throws hatcheries all over the map AND produce troops/drones from them consistantly.
Two questions: 1.) Which race is it easiest/hardest to micro/macro with? Hardest Micro - Terran Easiest - Zerg Hardest Macro - Terran Easiest - Zerg
Zerg control and macro is easy. Hard part with zerg is strategy and decision making. With intensive micromanagement of zerg units there is a less prominant return in killing efficiency compared to terran, and to a lesser extent, protoss. Macro is super easy. You don't get penalized as much for controlling alot due to larva accumulation and you can hotkey produce so much more efficiently.
Terran control is hardest and pays off the most. Most terran units build fast so you need to go to base alot more often and there is a VERY visible penalty for forgetting to produce a cycle of units.
Protoss control pays off pretty well but is less difficult then terran. Protoss units build slow so macro is easier.
Im not going to just say this because im a protoss player, but over and over I see people post that protoss is the easiest race to micro with, the easiest to macro with, the easiest in general, and yet regarding pro gaming protoss players dont accomplish much.
Naz, Its suprising that you think gundam has the best macro. I personally thought his micro was good (TvP not TvZ, his TvZ micro sucks) but his macro was relatively weak. Just curious what people's definition of macro is. If it means winning the economy battle, I think gundam is weak in macro, he usually expands as late as possible. Except one game from OGN, I remember he went triple CC!!! I foregt which map but it was an island map. He made 2 extra CC before barracks, what a gutsy move!
Gundam's macro and micro are both exceptional. However, his macro definately stands out. The reason gundam doesn't build many scvs and expand a lot is because he chooses not to, so this isn't at all considered bad macro. In fact it is the exact opposite. Gundam posseses the ability to transform foregone scv and CC costs into units that can be immediately used for an attacking advantage. Instead of building 3 extra scvs that will barely rake in extra minerals, gundam has 2 vultures which means 6 mines, which could definately mean the difference between winning or losing the battle for a key position (usually the spot outside the Protoss ramp).
The "constant peon" rule intermediate level players impose on themselves is generally ok, but eventually they will have to learn that if battling a player who skips some peons and macros perfectly, THEY WILL LOSE all battles in the middle until they have an expansion and the extra production facilities to make it worthwhile. This is why the gundam rush (4 marines, 2 scv, tank, vulture) is practically an auto win vs safe intermediate protoss users. They generally have the misconception that they can go constant probe, expand, and win a battle in the center against a 3 factory Terran. Expanding IS viable against this rush, just it involves either a secret expansion or elevating troops down from the initial plateau for a counterattack NOT simply attepting to directly force a break in the tank push.
This is one of the many reasons why I personally love BW. I also love chess, an intellectual game, and thus I like that BW takes a lot of thinking, not just a mindless game.
Casper mentions that sc takes good decision making. This can be proven by watching Pro's play - often average people will be flabbergasted by the strage things pro's do; things that may look newbish, such as cancelling a building to make something else (loss of money and time) or backing out of a long awaited plan such as a drop.
Part of the reason why Boxer can come back so well is not solely because of his micro, but because boxer is a very intelligent player - he is the most resourceful player (hey, something you can coin him Mensrea!) in the history of BW - and comes up with onorthadox but amazing ideas that for some odd reason, nobody else has thought of before.
Indeed mcnasty is right. You maybe able to kill of the early tank or so with a few goons but gundam still got his mines and rines. Which means ur pretty damned, and untill you got a few more gates online gundam prob. will have 2tank and a few more vults in frontline and meanwhile he was able to build bunker or few turs. Microing with goons vs bamboo strat is maybe the key vs hasu terrans but not vs guys like gundam.
Considering the fact that the most succesfull programers are terran/zerg users, protoss should be the hardest race to micro/macro with
It depends a lot on your definition, if macro is defined as quickly being able to switch from battlefield to unit production/building supply then terran or zerg is probably the hardest.. but if it's defined as making decisions in for instance when to go expand (and where) then protoss is no more easier than zerg or terran i guess (contrary to what everyone here says)
It makes sense to me. Protoss dominates at newbie level and is dominated at pro level. So many Terran units are ranged (and a long range at that) that dancing makes them incredibly cost-effective. Zerg units are so numerous and fast that you can dance out weakened ones and swarm the toss under. There's nothing Toss can do except take casualties while they attempt to break containment/a push. As Terran players micro their pushes more and more (tank spacing, good mine and turret placement), and as Zerg's ling/hydra control improves, it makes it that much harder for toss to win.
Toss is therefore totally reliant on surprise attacks (psi raids, carriers, arbiter recall/stasising a push) to defeat a good Terran, and precision storming to defeat a good Zerg.
Actually, my theory is that toss is just underplayed with pros. IMO the races are fairly balanced if two players that are matched are good and about equally experienced.
And I agree with everything in Casper's first post on this topic.
B o x e r - - - - R u l e s - - - - A t - - - - M a c r o
Understand? I recommend you watch some Boxer replays ( one of the best examples being the famous Boxer vs Chungsang game ) then talk about this using the knowledge you acquire.
I think it depends mostly on the matchup. Personally, I find tvp very easy to micro, but tvz hard. Also doesn't help that lately I've been forgetting to ctrl key comsat. Lurks > rines w/o any detec :O! Though in general I would say that
Most Micro Intensive: Terran Toss Zerg
-A note on the Toss. I think that a bit more micro from top Toss players would see a few more Toss victories. Plus some more diversity/misdirection in attack. I saw one of the Boxer/Naz reps where Boxer dropped 2 tanks on the nat, another in the main, and ran vults in the front. Naz managed it well, but, still... You see Zerg hit w/ muta, drops, and a frontal all at the same time too. But not very often do you see a Toss frontal/sair/temp drop or whatever at the same time.
Most Macro Intensive: Zerg Toss Terran
Might just be my old school bones, but it's just the way I feel.
Lol Possum, in Macro terms Toss and Terran are basically the same, they each have many differant buildings which need to be built out of. How is protoss 3rd hardest, and terran hardest? The only thing which makes zerg the hardest to macro with (imo) is that they can't que up 5 units, they have to constantly check all their hatcheries and make sure the larva isn't sitting around. So the zerg has to check their unit production far more often then the terran or toss do. In late game, when Terran/Toss have plenty of money and expansions they can que each building up with 5, and only check when it gets down to 1, then que it back to 5.
The reason I think Zerg has the hardest micro is because Muta Harassment and Zling harrassment is actually pretty tough. More tough then just rushing in with M&M's, or M&M dropping. Plus most terrans just pull siege moves, they load lots of siege tanks outside the zergs base, blast away the sunkens, sit their M&M army right by the tanks to slaughter any zerglings, plus have a few SV to irr the lurks. The zerg actually has to use some micro to rush out and defend. And when you get into late game, talking about 40 mins into it. Zerg starts to get defilers, and ultras. Defiler believe it or not does take some good micro. I agree in some situations terran has probably a harder time microing, but overall, zerg has it the hardest. Toss is just almost the same as terran, but they do have to micro storm properly, all Terran has to do is use irr, and let it kill off the unit itself.
Zerg is the easiest macro for one simple reason...larvae builds up to 3 so even if you are slacking a lil bit you can still build 2-3 units at a time and catch up. While for toss and terran if they building isnt in use always you are losing production time. And this argument is rather pointless in general because there are no scientific criterea from which we are juding. I mean what qualifies "hard micro" ? Is it the amount of time involved? The difficulty of the clicking? The response time necessary? The intelligence and decision making involved in each race? Or is it all of these...
To overt logic- you cant honestly think that professial protoss players dont micro a TON...and the reason you dont see temp drop sair and frontal at the same time is because they all take a ton of MICRO and you cant micro 3 seperate attacks at the same time unless your the fastest bw player out there...thanks for contradicting yourself.
rahvin thats acctually pretty stupid. zerg has the easiest macro because it has has larva that can build up thus saving time & you dont have to check your hatchs to see if a larva is sitting around. terran is the hardest to macro imo because like people before me said the units build faster then protoss & zerg has the ability of saving up larva. Rahvin have you ever played terran at a decent level? micro m&m vs lurkers or vults on goons with mines or dropship micro its alot harder then you think. anyway for original post
for micro 1.terran 2.protoss 3.zerg for macro 1.terran 2.protoss 3.zerg
Boxer without doubt is the greatest terran micro yet. But, my favorite macro party is JJu. I just finished a watching a rep of JJu v XellOs[yG]. It was amazing how xellos played but the way that JJu won the game with amazing macro was just awesome. Handspeed is very important in playing micro/macro.
Micro in TvZ is as hard as ZvT, if zerg just sends out his crap nothing happens really. Gay terran drops can annoy as hell. U need to know how many troops u need to pull back. U need to watch on map if he doesn't attack u anywhere else. If he does u gotta have to micro at 2 places, and terran only 1, I mean he stims his rines at minerals waits till zerg shits gets up then go through the front. U gotta burrow lurks at main and u gotta micro well at the front with lurks, lings and maybe muta if u got em. So basically I'm saying:
Hardest micro: 1 Zerg/Terran/Protoss
Hardest macro: 1 Zerg 3 Terran/Protoss
Everyone can micro better with 1 race than the other. It's all about what u like. If u like storming shit outta zerg, u'll get good in pvz. If u like seeing rines getting raped 5 at the same time, u'll a get good zvt, if u like overwhelming units from every direction u'll get a good zvp. If u got potential not to mess any unit up. U'll get good zvz etc. etc. I'm a toss player btw.
Zerg's macro is the hardest tho, cause they got hatches all over the map. All those rally points make u go insane. Well that is if u use every one of them, which is already hard enough.
These alot of people have crazy micro and macro Hardest to micro hmm Terran zerg toss Hardest to macro terran zerg toss Best micro: Free, Boxer/casy, jaedong Best macro: oov/sea, stork,
I think it greatly depends on the level your playing at. Absolute nubs may find Terran micro and macro the hardest because it takes a lot of experience to figure out. Protoss I think is the most nub-friendly race at that stage.
Once you advance to post-nub level I think Terran ist still hardest to micro but Zerg has the hardest time macroeing by far because of the multitasking you need to produce from hatcheries all over the map. Protoss is somewhere between, depending on MU.
On the pro level I think the question isn't really valid anymore since they all mastered their respective race anyway. You can't really say Terran is harder to macro than Zerg when pro players from both races macro perfectly. Of course you can still destinguish macro- vs micro-oriented play styles.
hehe, first got a bit suspicion when I read the OP and the first reply and the keep mentioning Yellow (wtf, which yellow??) and then when the first reply said that Grrr... has the best goon micro in the world, THEN i realise that there are "OLD POST" everywhere and look at the date.
i still think protoss micro is above zerg. In any protoss matchup you will either need to be controlling storms/statis/maelstroms or running zeals into tanks and splitting them respectively while making sure to correctly flank and not clumping up your dragoons. Temps cant be left behind in the heat of war due to their slow speed ect. ect. zerg really only has to surround with lings at beginning stages and then burrow lurks and dark swarm end game...
Hardest to macro: Terran - Unit creation time is so short and many facts/raxes Hardest to micro: Zerg - TOO MANY LINGS!!! AND UNITS ARE TOO MANY AND STUPID
1.) Which race is it easiest/hardest to micro/macro with? Hardest Micro Terran Zerg Protoss
Hardest Macro Terran Zerg Protoss
2.) Which progamers have best micro/macro?
Micro - Boxer, JulyZerg, Nal_rA (not too sure about rA, but his sair/reavers are pretty cool) Macro - Tempest)ls(, Savior, IloveOov (i think those should obvious, since theyre famous for it)
If you ctrl click with terran units to do group select micro is infinitely easier. Terran do need to constantly micro tanks, but honestly hitting a single hot key and moving troops forward isn't "crazy" micro. Medic and marines can have amazing micro, but generally just camping with medics in front is easy enough.
With zerg you need to micro individual units that you cant ctrl click. You need to guide groups of 3 zerglings to attack a single marine in TvZ and generally you have to baby sit all your forces around the map.
The Lurk v Tank micro comparison is a bit silly to me since tanks have a ridculous amount of range, where lurks can neutralized by almost all upgraded ranged units with a simple pull back. To have an effective lurk attack you need to pin troops in with zerglings or pin them against the corner of a map or otherwise spam hold position to get a sneak attack off. (ridculous amounts of micro in all regards)
As far as Macro I dont know what the measuring criteria are.
Zerg have a tough time with macro simply because they have to baby sit their units and spend so much time in micro.
However with a control select group in the higher number range you only need to select a single buidling type (hatchery) v several building types for terran or toss. Zerg can also replenish forces/units/drones much faster than the other races.
Toss has the advantage of being able to leave buildings alone, however their tech tree is intensive. Terran only need a barracks, academy, factory, armory, starport and sci facility to have all the end game units they will really need. Toss on the other hand needs a forge, gateway, templar archive, starport, robotic facility, etc etc for diverse unit production.
I think people are also over looking "mezzo managment" which falls into the category of massive troop movement (aka not ordering individual units into combat but large groups across the minimap)
I think the rankings for these categories are clear Micro: Boxer hands down. He wins and loses by his micro Mezzo: Savior. He is the maestro for a reason Macro: IloveOov. I'm suprised he hasn't been mentioned yet. His ability to produce troops out of thin air is amazing. Surprising enough to be called "cheater" on a lan game.
On the other hand, protoss is probably the hardest concerning timing/strategy/reading your opponent.
I played all of the races for some time, so I think I got a pretty good grasp of the micro/macro (at least at my level ^_^).
The hardest micro would be terran, particularly becouse of tvz, no doubt about that (and it requires intense multitasking). Tvp generally isn't as hard, but if you want to do everything perfectly, you need to spread the tanks, mine/position vults instantly.
Zerg micro is hard becouse of the number of units you have to move around the map (if you call that micro) to wait for the perfect time and place to attack your opponent (and you have to position them perfectly for a flank, otherwise it's gg). Try attacking a terran that has like 2 goups of mm/tanks/sv with lurkerling + defiler + scourge if you think zerg micro is easy. Any mistake with zerg is bad, becouse of the vulnerability of the units (unlike toss).
Toss micro isn't hard but it not easy either. Toss troops are pretty strong, so you can afford minor mistakes (you see players storming their own troops etc.). Casting storms can be problematic, but thinking about the zerg player having to dodge them usually helps. xD
Zerg macro imo is the hardest. To all of you who say it's easy, try controlling 3+ exps all over the map - good luck. (blackman is a jackass! how can he do it?!? XD) There's not enough easy hotkeys to controll all that. Zerg macro requires insane active-all-around-the-map-multitasking.
Toss and terran macro buildings are mostly clumped up and you rarely have more than 2 exps (and you don't have to do anything other than produce scvs/probes there), so it's farely easy to macro. (the hardest beeing tvz where 1k minerals can come up your ass in just one little short fight - the units build fast). Toss macro is funny (units build slowly), the hardest thing beeing is deciding when to exp. One of the problems with toss and terran especially is no room for buildings/mess in the base.
Imo toss requires the least apm. You can see pretty strong toss players with low apm, but a terran or zerg with such apm would probably be killed.
But it all probably evens out at the end. Every race has some hard points and some easy points.
and yes, I know this is a revived old topic, but still I find it interesting to comment here. and this is all imo (and at my level and playstyle), but do enlighten me if you feel I'm wrong. =)
Ok, guys, ima total fucking idiot(You can call me that) but i dont exactly know what is macro or micro. My idea is that Micro is how small you can pack your base in??? And that Macro.... well i dont know. I've played SC for a long time, but i play use map settings. There fun.=)
On April 08 2008 12:23 MegaZergling wrote: Ok, guys, ima total fucking idiot(You can call me that) but i dont exactly know what is macro or micro. My idea is that Micro is how small you can pack your base in??? And that Macro.... well i dont know. I've played SC for a long time, but i play use map settings. There fun.=)
Micro is controlling your individual units, ie. using three marines to kill a lurker or killing large groups of melee units with only a few ranged units (dragoon vs zeal, marine vs ling etc.)
Macro is general game sense and economy, spending money, expanding, creating the right units, etc.
On April 08 2008 12:23 MegaZergling wrote: Ok, guys, ima total fucking idiot(You can call me that) but i dont exactly know what is macro or micro. My idea is that Micro is how small you can pack your base in??? And that Macro.... well i dont know. I've played SC for a long time, but i play use map settings. There fun.=)
Although i don't offrace very much, i think zerg macro might be the easiest. You produce everything from hatcheries, larvae are like queuing with no delay, and drone production feels easier to manage than probes/scvs.
On April 08 2008 12:23 MegaZergling wrote: Ok, guys, ima total fucking idiot(You can call me that) but i dont exactly know what is macro or micro. My idea is that Micro is how small you can pack your base in??? And that Macro.... well i dont know. I've played SC for a long time, but i play use map settings. There fun.=)
On April 10 2008 13:39 JustQuitWarcraftIII wrote: I need a ask an off-topic question since a new member can't create their own threads for the first 10 days.
Why do Terran use M&M vs Zerg? I've quite noobish and have lots of trouble controlling infantry units so I go with metal every TvZ.
If you read this forum from the beggining youll see the best micro award must go to July, just because before him ppl believed that zerg micro was to move zerglings and burrow lurkers. And i was one of those back in the old school times. But when i firts saw that sick mutalisk beating the shit out of marines i was like WTF!?!?!?!? For macro i stay with iloveoov and maybe jaedong (remember the game with bisu at blue storm, dont tell me that being able to produce that amount of units after all the harrass bisu did is not a perfect macro display)
Hardest Micro - Terran Bionic micro, I really have a hard time microing marines and all, but mecha micro is ok. Easiest Micro - Zerg, attack lings while burrowing lurkers, defiler is another issue.
Hardest Macro - none.. Easiest Macro - Terran...low cost buildings compared to Toss (Toss have high gas cost which irritates me)
Best Micro - Boxer, we can make a movie about his immortal marines. Best Macro - Oov, the Monster Terran.
i don't know why people say terran has hardest micro but i think zerg has the hardest micro from the many games i've played as zerg. terran units are so straight forward to micro they don't require much intricacy compared to zerg units like mutas or lurkers for example.
On April 11 2008 00:47 gg_hertzz wrote: i don't know why people say terran has hardest micro but i think zerg has the hardest micro from the many games i've played as zerg. terran units are so straight forward to micro they don't require much intricacy compared to zerg units like mutas or lurkers for example.
I agree with this post.
Honestly, with fast hands, Marine + Medic is very easy to handle. Zerg on the other hand you gotta flank and burrow perfectly and that shit is hard D:
On April 11 2008 00:47 gg_hertzz wrote: i don't know why people say terran has hardest micro but i think zerg has the hardest micro from the many games i've played as zerg. terran units are so straight forward to micro they don't require much intricacy compared to zerg units like mutas or lurkers for example.
It's probably harder for people in general to micro terran units due to their different commands (siege, place mine, stim). It's probably easier to micro small groups of terran units than zerg but when it comes to larger groups, i often make the mistake of double stim Zerg large armies are easier for me to micro due to the simple 1a2a3a4a (defiler is different; lurkers are grouped on their own so i can burrow asap ) I'm not so good, and my main race is P so what do i know?