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Gamescom 2015 Photos to be added as soon as possible! Updates as they come from Blizzard; next Heroes announcements at 6 pm CEST on August 7th
New Heroes
Rexxar
- Ranged Warcraft Warrior
- Delayed release due to Blizzard wanting to really focus Rexxar's skills around his pet, Misha
- Misha has her own HP and hero space, allowing her to block Heroes in
- Trait: Misha
- Has a range from Rexxar, if he runs too far away Misha will automatically return
- While away from Rexxar, trait becomes "Call Pet", which calls Misha to his side
- While by Rexxar's side, trait allows him to direct Misha to go to a location
- Q - Spirit Swoop
- Shoots a hawk that slows all enemy units and Heroes it hits
- Line ability shot from Rexxar's location
- W - Misha, Charge!
- Misha leaps forward and stuns any heroes in her path
- Short range charge that starts at Misha's current location
- E - Mend Pet
- R1 - Unleash the Boars
- A wave of boars charge forward in an area, hunting down enemy Heroes
- Enemy Heroes hit are slowed, revealed and take minor damage
- Cone-shaped long range ability
- R2 - Bestial Wrath
- Greatly buffs Misha's abilities and attack damage
- Misha walks on her hind legs, gains ghost claw visual
- Gameplay Observations:
- Even though he's ranged, Rexxar offers an extraordinary set of utility abilities and, with Misha, can dish out some serious damage. Rexxar himself can be easily killed, though, so Misha is the key to his survival and warrior potential.
- Misha will hunt enemy Heroes down to the ends of the Earth unless you recall her or run out of her range. Be aware and ready to call her back.
- Misha can capture camps, including boss camps.
- Positioning Misha so that she can successfully get her stun off and get some serious auto-attack damage off is incredibly important.
- There is a talent that allows Misha to charge a second time if she does not hit a target the first time around; this can be incredibly helpful if your positioning is off.
- Misha can take some serious tower hits. That, when paired with Mend Pet, can make Rexxar a very strong diving and pushing champion.
- Unleash the Boars can feel like an underpowered ult, but it can also hit stealthed enemies, interrupt Tribute or Hearthstone casting and the extra slow, paired with Spirit Swoop, can be devastating.
- Blizzard did a great job at making Misha a star of the show. Once positioning her in fights becomes intuitive, Bestial Wrath will wreak havoc on the enemy team's back lines.
Kharazim
- Melee Diablo Support
- Has a choice of three Traits to start the game
- Can be built for more sustained damage or healing
- Traits:
- Transcendence: Every three auto attacks, Kharazim heals himself
- Insight: Allows Kharazim to restore his mana
- Iron Fists: Increases attack damage
- Q - Radiant Dash
- Jump to an ally or an enemy; if an enemy deals moderate damage
- Works on a charge system
- W - Breath of Heaven
- Short-range AoE heal and speed boost
- His main support ability
- E - Deadly Reach
- Extends Kharazim's auto attack range and deals bonus damage on empowered attacks
- R1 - Seven-Sided Strike
- Strikes seven times on the "toughest" enemies, dealing 7% HP damage per strike
- Kharazim is untargetable for the duration of this ability
- R2 - Divine Palm
- Places an aura on an allied Hero, reviving them upon their death
- Gameplay Observations:
- Last hero being released with the "Eternal Conflict" Diablo theme
- While he can be built damage, the majority of his talents are very support-focused
- ie Cleanse, Clairvoyance, Foresight (Radiant Dash reveals the area)
- Divine Palm appears to resurrect the allied hero to full hp.
- Divine Palm creates a giant yellow aura beneath the hero it's currently on, so it's glaringly obvious who has been ulted.
- Seven-Sided Strike does do 49% HP damage; however, it can be spread out over many enemies and in many team fights, it felt absolutely useless except as an escape from potential CC.
- Radiant Dash is almost always paired with Breath of Heaven; use it to position yourself in the midst of your team to hit the highest number of allied heroes.
- For League of Legends players, the best comparison for Divine Palm is Zilean's ultimate Chronoshift
Artanis
- Starcraft Warrior
- Focus on diving in but will likely have limited escape capabilities
- Will fight or die for Aiur
- Very early stages of development
Medic
- Ranged Starcraft Support
- "single-target healing"
- Appears to have an AoE shielding ability
- Unsure at the moment whether this is an AoE shield or a single-target shield with a range indicator
- Grenade ability
- Heroic ability: Medivac
- After a cast time, Medic jumps into a Medivac with its own HP bar
- Other heroes can enter the Medivac with Medic
- Medic can launch the Medivac across the map to wherever she'd like
New Map: Infernal Shrines
- Three-lane Map
- Emphasis on laning presence
- Three shrines on the map: Molten, Arcane and Frozen
- One activates at a time. Once active, when a Hero is present low-hp Skeletons will begin to spawn
- First team to kill 30 Skeletons summons a Punisher of the Shrine's element
- Unlike Bosses and Golems, Punishers will focus down Heroes and ignore buildings unless a Hero is unavailable to beat up
- Map has the design and colours of Battlefield of Eternity with the Shrine set-up of Sky Temple
- Nazeebo is able to stack his Death Ritual incredibly fast from skeleton kills
- Jaina, Nazeebo, Sylvanas and Rexxar were among my favourite Heroes on this map due to their ability to consistently kill low hp minions quickly
- Based on positioning, this could be a good map for Heroes like Leoric due to the Shrines being a central location with space all around them
Quality of Life Changes
Ranked Placement Matches
- All ranks will be reset but internal MMR will be kept on record
- Will combine mandatory placement matches with past history to give you a "true" rank
- Initially going to be under-tuned so everyone isn't suddenly much higher up than they should be
- After reset, we will still be in "preseason"
Rank 1 Changes
- Fine-tuned how players in Rank 1 gain and lose points so it feels more balanced with levels 40-2
- Will eventually add a Grand Master rank, so changes made now will help the flow of players when GM is released
- Grand Master will NOT be in the upcoming patch
Team League
- Five-player parties are now only eligible to play in Team League
- Team names will no longer be available
- Gold will be returned to those who spent it on making teams
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Caldeum1976 Posts
If Blizzard is announcing this much now, I wonder what they have in store for Blizzcon...
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Medivac drops hahahaha thats awesome. And prolly just more refined stuff at Blizzcon. They really try to keep their products on the radar now.
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Mexico2170 Posts
I think they'll announce a sc2 event at BlizzCon.
Probably a new game mode, the Arena that has been datamined.
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sc2 event makes sense, but only if SC2:LotV is going to come soon, they'll time it so they coincide, I'd bet, to generate hype.
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If they don't have another event before it, I 100% foresee the SC2 event being showcased like that. I wonder if Medic will come out before it begins, though, as she seems relatively fleshed out design-wise, just needs to be balanced. If they don't release her by then, I expect her to be the first hero released and I believe they'll push to have Artanis ready to showcase for Blizzcon for sure.
On the same vein, iirc we don't have an actual release date for Rexxar or the monk. Monk will be soon, as it's the last Hero coming out for The Eternal Conflict, but Rexxar could be whenever. They might be what Blizz gives us to tide us over until Blizzcon, which would make sense.
One of the things I'm most interested in is how they'll port Overwatch characters in once it's at least in open Beta. Playing Overwatch, there's some serious potential to simply port the characters over with their in-game abilities now, so I can't wait to hear more there too.
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Medic/Artanis and a SC themed map should be scheduled for release roughly 2-4 weeks before LOTV is released to link to the two together.
Looking at a Octoberish release for Heroes content and Novemberish release for LOTV (with typical release schedule from the past). However since its slated for 2016, expect a December release for Heroes and January LOTV.
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Nice more SC heroes!!!
Well is it safe to assume Artanis will be the hero gained from the pre-order of LotV? Or will we have a surprise SC warrior with the game? Any indication for people that are on site?
gj blizzard
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Sorry for the double post but damn, just watched the video with the new announcements and the new skins....Judgment Uther looks bad ass...I might actually buy and starting playing Uther when that is released o.O
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Sgt. Doomhammer is a truly outstanding skin... DAT ULT, IRON STAR LAUNCH! Man, they really made those abilities incredibly cool.
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Caldeum1976 Posts
On August 08 2015 07:30 KobraKay wrote:Nice more SC heroes!!! Well is it safe to assume Artanis will be the hero gained from the pre-order of LotV? Or will we have a surprise SC warrior with the game? Any indication for people that are on site? gj blizzard They said today that Fenix was planned on being the first SC warrior, but he also had a death trait and they didn't want to release him around the same time as Leoric. So since we're not getting him yet, I think it must be Artanis for the pre-order hero.
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As someone who frequently plays and enjoys support, news of the medic super makes up for losing cleanse. I'm excited!
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On August 08 2015 11:51 Valiver wrote:Show nested quote +On August 08 2015 07:30 KobraKay wrote:Nice more SC heroes!!! Well is it safe to assume Artanis will be the hero gained from the pre-order of LotV? Or will we have a surprise SC warrior with the game? Any indication for people that are on site? gj blizzard They said today that Fenix was planned on being the first SC warrior, but he also had a death trait and they didn't want to release him around the same time as Leoric. So since we're not getting him yet, I think it must be Artanis for the pre-order hero.
Nice! Thanks for the info.
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On August 08 2015 07:30 KobraKay wrote:Nice more SC heroes!!! Well is it safe to assume Artanis will be the hero gained from the pre-order of LotV? Or will we have a surprise SC warrior with the game? Any indication for people that are on site? gj blizzard
Can confirm: If you pre-order LOTV You get Artanis in-game!
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Grubby reported on changes he saw in Gamescom build
The following is his unedited post in full:
Hey, Guys.
So I'm at gamescom and got a chance to play the gamescom build it already has a number of changes. I'll try to recall as many possible to share a little sneak peek. No guarantees, the human mind is fallible.
Overall •you can now see the team total's XP breakdown if you hover over it. E.g.: 8.2% from buildings and 6% from TD's and 14.5% from lane minions soak •when a Hero dies, his death timer immediately shows up in the death queue. So no more waiting for Uther's spirit to disappear before knowing his return time. •shields are now white, kinda same as on the U.S. Heroes tourneys like HotD. It is much clear now than before what's the shield. Nice changes all around so far here. •pre-cleanse disappeared
General balance: •gathering power 0% at start, 1% per Takedown and 50% retention at death. This is an overall nerf and makes GP a situational pick even on heroes like Kaelthas or Nova. •Bolt of the storm cool down 70s(up from 40s) •Mercenary lord is now at level 4 for all heroes (I think) that had it at level 7. It has merged with Superiority, giving both talents former advantages.
Kerrigan
•Sweeping Grasp level 1 talent is gone and is now default part of her "E". •Mana-return E lvl 1 talent with 10 mana per target hit, max of 60. •No more seasoned marksman I think. •Massive trait talent changes and buffs. 20s on longer shield talent instead of 12s. Has a level 7 which gives 100% bonus HP and Mana regen whenever shields are active. •Her own form of sprint. 25% bonus move speed for 4s, CD 75s. Worse, right? BUT it activates each time you get a Takedown. She's FUN to play damn. •her own form of Blood 4 Blood: essence for essence. 10% max life dmg, 20% max hp added to her assimilated shields. Worse, I think? But benefits if you are using it when full life or using it for the extra regen from lvl 7 talent.
Kaelthas
•Gravity lapse base range and speed has been increased to what Nether Wind (4) was. •Nether wind was not removed, it adds even more range and speed now. •the gravity lapse cool down level 1 talent got buffed by -3s CDR from -1s CDR. So E's CD is 13s and was reducible at max to 10s, now to 4s. •flamestrikes base damage and living bomb base damage are slightly higher I THINK. •mana flamestrikes talent at level 4 now gives 5% max mana back per kill up from 20 mana per kill. That makes it better post level 16 but worse pre I think? Quick maths, could be wrong. •Fission Bomb (7) is now 30% dmg bonus and 30% radius explosion increase (chard from just 75% dmg). •pyro last radius increased a bit. •pyromaniac (13) gives -2s CDR per tick up from -1s CDR (it's insane!). •chainbomb and flamethrower still exist •backdraft (16) now offers 50% slow for 2.5s (!!!) on living bomb targets •flamestrikes talent (16) now gives a 50% dmg flamestrike same location automatically at 1st later
Azmodan •the lord of hells demon warriors are going to be less bad. Most of the bad talents got collected like a 2-in-1. Don't remember exactly how but you'll have for example less PvE dmg combined with more duration. •bound minion(4) was removed. However at level 20 he got a 2nd trait charge (another general) and reduced its cool down by... Like 10s? This reduces his level4 and initial global strength and remote catapult buffs which imo is a good thing. But it brings back up his push power at level 20. •E does 25% bonus damage on structures now. I think it used to be 50%? •he can go full E build at level 1,4,7,13. Mana reduction and +25%(bringing it back up to its original 50%) structure damage at the level 1 talent. Level 4 brings that 15% life leech that he already had. Level 7 brings a 4th Power level (HA ME GA ME HAAAAA) and 3rd is good old March of sin still. •mana reduction talent for Q at 13, seems not to compete. •stacking build still possible and mostly unchanged.
Jaina •water elementals SUMMONING no longer chills or does damage. No further changes that I can recall or noticed. Good change imo, WE was OpieOP.
Nazeebo •Level 7: three choices. Gidbinn = +33% timer on SPIDERS and ZOMBIES. Second choice: 4s zombie wall reduction talent. Third choice: all 5 of the plague toads upon impact give -1s CDR on toads and return 5 mana. •Level 13: zombie 5 uproot walking dead guys now also have the +50% dmg embedded in it that was previously at level 7. •thing of the deep (13): all basic abilities range goes up by 25% •loses sprint at 13 •gets hardened focus at 16 •16 didn't change for the rest •ravenous spirit felt stronger (maybe bigger radius again?)
Tyrael •sanctficationi is now channeling 0.5s I think, but tyrael is free to go once it completes, and it leaves the invul zone in that location
Arthas •gains merc lord embedded with superiority (read general changes, wrote this about Arthas cos it may seem unexpected lol).
That is all Grubby could share at the moment, but the full list of changes should come out next Tuesday when the public test realm becomes available.
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Yeah, unfortunately press in general aren't allowed to take notes or photos of the game unless you're an ambassador or staff. Once I have the opportunity I'll be adding these comments to the main article!
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Nazeebo - (13): all basic abilities range goes up by 25% •loses sprint at 13
This will be a game changer, can foresee the range being decreased later on.
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asdf Nova relied on those 15% so much. Now you need the deadly decoy. its nice that it doesn't lose the full stacks anymore though. But if the cap is 5 stacks still .. I hope the max stacks will be 10 or 15! One can hope.
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Caldeum1976 Posts
On August 09 2015 07:18 FeyFey wrote: asdf Nova relied on those 15% so much. Now you need the deadly decoy. its nice that it doesn't lose the full stacks anymore though. But if the cap is 5 stacks still .. I hope the max stacks will be 10 or 15! One can hope. I think the cap will still be 15%.
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