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[MEGA THREAD] Gamescom Heroes Announcements - Page 3

Forum Index > Heroes of the Storm
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karazax
Profile Joined May 2010
United States3737 Posts
August 11 2015 01:44 GMT
#41
I think Pyromaniac is going to be interesting. Certainly more risky to play without the range of Flamethrower, but a 6 second reduction on all your basic cooldowns, including living bomb means you can lay down a lot of damage quick, but will burn out of mana fast. It also means your gravity lapse comes back up fast.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 14 2015 21:28 GMT
#42
On August 11 2015 02:11 Crownlol wrote:
Show nested quote +
On August 11 2015 01:26 MoreFaSho wrote:
I know I'm going to be in the minority, but I'm really excited to play post-patch KT. I was not a big fan of the play style for the flamestrike + ignite build for KT. Obviously it was very strong, but just didn't feel super fun.

On the flip side things that are really fun, gravity lapse!!! This upgrade was already really good, but just hard to take over gathering power (especially in pub games, actually sees quite a bit of use in pro play). This was already a ton of fun as the KT player to get a good gravity lapse off with nether winds.


What playstyle is left!? They nerfed the hell out of rolling bombs, and now they've nerfed his burst spec. He went from being only a little below Jaina in power to losing his most important talent (and the replacement is ridiculously bad) and being much, much worse than her. The only hope is that Living Bomb's base damage has increased enough to offset the *other* nerf to Fission Bomb, or that these are a typo. Or that there's some hidden buff somewhere in here, like they revert the nerf to reapplying Bomb.




I mean they buffed the splash on living bomb some it will be able to do more damage with chainbomb at 13 epecially if you D->W->W and it sounds liek the new 16 upgrade is still strong just not AS strong. I also really like the buff to gravity lapse. Again we'll see, I think my winrate with KT might actually go UP as I was pretty good with positioning for living bombs, but yea, jaina will probably still be clearly stronger (I think she was already, although ult nerf hit her slightly).
I always try to shield slam face, just to make sure it doesnt work
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
August 14 2015 21:48 GMT
#43
On August 15 2015 06:28 MoreFaSho wrote:
Show nested quote +
On August 11 2015 02:11 Crownlol wrote:
On August 11 2015 01:26 MoreFaSho wrote:
I know I'm going to be in the minority, but I'm really excited to play post-patch KT. I was not a big fan of the play style for the flamestrike + ignite build for KT. Obviously it was very strong, but just didn't feel super fun.

On the flip side things that are really fun, gravity lapse!!! This upgrade was already really good, but just hard to take over gathering power (especially in pub games, actually sees quite a bit of use in pro play). This was already a ton of fun as the KT player to get a good gravity lapse off with nether winds.


What playstyle is left!? They nerfed the hell out of rolling bombs, and now they've nerfed his burst spec. He went from being only a little below Jaina in power to losing his most important talent (and the replacement is ridiculously bad) and being much, much worse than her. The only hope is that Living Bomb's base damage has increased enough to offset the *other* nerf to Fission Bomb, or that these are a typo. Or that there's some hidden buff somewhere in here, like they revert the nerf to reapplying Bomb.




jaina will probably still be clearly stronger (I think she was already, although ult nerf hit her slightly).


This will be the era of Jaina for sure, but the ult nerf has more effect than one might think due to the effect it has on her combo - it forces the combo to be in a slightly different order so that the target still gets chilled immediately. Good players will know this is is coming and consequently have a better chance of escaping it.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Wuster
Profile Joined May 2011
1974 Posts
August 14 2015 22:11 GMT
#44
Definitely, right now the WE summons so quickly that when she has it off cooldown she can initiate her combo with impunity really. Now the WE will help her initiate combo of course, but at least you'll see it coming =p.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 14 2015 23:29 GMT
#45
Yeah, nerf to WE was definitely needed. It is also easier to miss with all of her other spells, WE was instant and I can see a lot of Jaina's screwing up and not getting the kills that they would get easily pre-nerf.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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