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Hey guys,
I want to know your opinion about the new champ, Rexxar. Atm there is no champ like him with a "tanky" pet, I mean Misha seems to be present all the time (unless she's dead) and quite strong. I don't think Rexxar can fill a tank slot by itself but this new character design might changes few things in the game.
Anyway, I'm glad they introduced him and I can't wait to play him as well !
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In case anyone doesn't know what he is talking about:
Monk and new map revealed and Rexxar announced as new hero.
Also Artanis
"Infernal Shrines is a three-lane Diablo-themed Battleground featuring three shrines that will periodically gather power. Teams can unleash this power by activating a shrine, defeating its guardians, and summoning a devastating Punisher to fight for them. These powerful bosses will spawn with one of three deadly affixes—Arcane, Frozen, or Mortar— and will hunt down nearby enemy Heroes as well as pushing the lane closest to their shrine."
Rexxar looks cool, and so does the new map.
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Oh god, was that arcane enchanted? Hopefully they don't have jailer too.
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Mexico2170 Posts
Rexxar looks pretty cool he is certainly interesting, however I'm worried about his tankiness as his health will be split between he and the bear.
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Infernal shrines looks like shit. D3 themed Dragon Shire, not much else to say.
Monk looks cool as does Artanis. Rexxar on the other hand can be really interesting or completely broken by kit from the start.
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Do players control the things directly? I thought it was implying that they were independent bosses.
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To me Infernal Shrines looks more like Sky Temple with D3 theme and bosses summoned instead of lasers shooting if you win the shrine. All the info suggests the bosses are not controlled by players.
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So, I'm curious what will determine if the punishers will push or attack heroes. On my first reading I thought there would be different types you can capture(that is, something like red punishers would go after heroes, blue would push lanes), but I think I misinterpreted that.
I don't think we have any maps where bosses will actively go after heroes, so this seems like it will be pretty unique. A continuation of Garden of Terror/Haunted Mines in that it's another "kill little dudes to get a big dude", but the added hero-targeting on the bosses makes it very different from the sounds of it.
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On August 06 2015 01:13 Sponkz wrote: Infernal shrines looks like shit. D3 themed Dragon Shire, not much else to say.
Monk looks cool as does Artanis. Rexxar on the other hand can be really interesting or completely broken by kit from the start.
It's pretty clearly nothing like dragon shire from the videos/description. 3 shrines, each shrine you win summons you a non player controlled boss which pushes/kills people. I hope they all activate at the same time to force you to try and win 2/3.
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Kharazim - Abilities Preview
Kharazim can choose from 3 different Traits at level one, Iron Fists which boost his attack damage, Transcendence which heals him through melee combat or Insight which allows him to restore his mana. His abilities are the following:
Radiant Dash (Q) - quickly teleport to a friendly or enemy Hero. (seems to have multiple charges) Breath of Heaven (W) - heals Kharazim and other nearby heroes. (seems to boost their movement speed as well, but could be a specific talent) Deadly Reach (E) - extends his attack range and deals bonus damage on attacks. Seven-Sided Strike (R1) - becomes untargetable and lands 7 attacks on nearby enemies. (likely prioritizes Heroes) Divine Palm (R2) - puts an allied hero in Stasis (invulnerable) and greatly heals them if their HP is depleted during that.
Rexxar - Abilities Preview
Rexxar will be a unique ranged Warrior, and will be aided by Misha in battle. She is capable of tanking damage, constantly harass enemies and be improved by specific talents. Cannot be controlled separately, and attacks whoever you are attacking. If she dies, she will automatically come back after a while. His abilities are the following:
Spirit Swoop (Q) - summons a Hawk in a straight line that slows enemies hit. Misha, Charge! (W) - Misha charges towards a location, stunning enemies hit. Mend Pet (E) - heals Rexxar and Misha (if she's nearby) Bestial Wrath (R1) - greatly boost Misha's fighting capabilities. Unleash the Boars (R2) - summons boars that charge towards enemy Heroes, greatly slowing them on impact, and revealing them.
Rexxar Talents
We also managed to find out some Rexxar talents. Check them out!
Level 1
Grizzled Bear - Misha periodically reduces damage from enemy heroes. Hunter Gatherer - gather regen globes to increase Health Regen. (unsure if it affects Misha) Survivalistic Training - gather regen globes to increase Mana Regen. Flare - gain vision of an area
Level 4
Hungry Bear - Misha's basic attacks heal her. Crippling Talons - increase Spirit Swoop slow amount and duration. Taking Flight - increase Spirit Swoop range, returns mana. Easy Prey - Misha is more effective against Minions and Mercs.
Level 10
Bestial Wrath - increase Misha's basic attack damage. Unleash the Boars - send a pack of Boars to hunt enemy heroes.
Level 13
Wildfire Bear - Misha deals damage to nearby enemies. Thrill of the Hunt - basic attacks increase move speed. Bear Necessities - Cast "Misha, Charge!" again if you don't hit a Hero. Barkskin - Misha takes reduced ability damage after charging.
Level 20
Spirit Bond - increase Bestial Wrath duration and Misha heals Rexxar with her attacks. Kill Command - Unleash the Boars deals more damage and roots enemies. Frenzy of Kalimdor - your Basic Attacks deal more damage and Misha's attacks slow. Hardened Skin - you and Misha take reduced damage.
More info at http://www.heroesnexus.com/
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Dam, was really hoping they would make Fenix to be the zealot type protoss warrior hero. He was a badass.
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On August 06 2015 02:11 Ultraliskhero wrote: Dam, was really hoping they would make Fenix to be the zealot type protoss warrior hero. He was a badass.
One of his ultimates could be to have his arm-blade-things turn off for no reason whenever he's down to a quarter health. :D
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Caldeum1976 Posts
On August 06 2015 02:59 MotherFox wrote:Show nested quote +On August 06 2015 02:11 Ultraliskhero wrote: Dam, was really hoping they would make Fenix to be the zealot type protoss warrior hero. He was a badass. One of his ultimates could be to have his arm-blade-things turn off for no reason whenever he's down to a quarter health. :D Don't make jokes about one of the saddest moments in starcraft D:
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I got enough of Diablo shit. I hope there are enough D3 fans out there that love the idea. I mean I'm fine with heroes, but in terms of maps? Please, no more Diablo. More Starcraft!
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Rexxar looks really interesting. New meaning to face Hunter too =p. Btw Inreqd elsewhere that his trait allows you to call Misha back. So you have limited control over her. I also assume Hinter Gatherer isn't just regen master and will boost Misha's healing too.
Really excited for the Monk as that was my main from vanilla D3. I hope you can spec him into more damage to recapture that feeling. Was also hoping his trait / level 1 talent would be auras but that doesn't look to be the case.
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Good job Blizzard...this actually looks amazing.
All of it o.O blizzard is the master of hype creation...
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Mexico2170 Posts
On August 06 2015 01:13 Sponkz wrote: Infernal shrines looks like shit. D3 themed Dragon Shire, not much else to say.
Monk looks cool as does Artanis. Rexxar on the other hand can be really interesting or completely broken by kit from the start.
I think it looks great, because there are 3 shrines (posibily 3 bosses?) with different cool afixes and they actually target heroes, which is a cool twist.
Funnily enough, Infernal Shrines is actually the first Diablo Battle ground they were working on it seems. As you can see, the art they revealed at Blizzcon 2014 is from this map, and not from eternal conflict.
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In that image the bottom walls/towers look like they are almost in each others' firing range.
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Belgium1060 Posts
On August 06 2015 05:41 [Phantom] wrote:Show nested quote +On August 06 2015 01:13 Sponkz wrote: Infernal shrines looks like shit. D3 themed Dragon Shire, not much else to say.
Monk looks cool as does Artanis. Rexxar on the other hand can be really interesting or completely broken by kit from the start. I think it looks great, because there are 3 shrines (posibily 3 bosses?) with different cool afixes and they actually target heroes, which is a cool twist. Funnily enough, Infernal Shrines is actually the first Diablo Battle ground they were working on it seems. As you can see, the art they revealed at Blizzcon 2014 is from this map, and not from eternal conflict.
There are 3 different bosses. One is arcane enchanted, one has mortars and one is cold enchanted (if you're not a D3 player and don't know what that means, whatch the video on the official announcement. They show the effects.)
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Belgium1060 Posts
On August 06 2015 04:43 boxerfred wrote: I got enough of Diablo shit. I hope there are enough D3 fans out there that love the idea. I mean I'm fine with heroes, but in terms of maps? Please, no more Diablo. More Starcraft!
New content will be released in waves around a theme. Currently it's the "Eternal Conflict" which is Diablo 3 themed. The next one will be centered on Starcraft, with Artanis probably being the first piece of that.
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