Elder Scrolls V - Skyrim - Page 579
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zeo
Serbia6257 Posts
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fishjie
United States1519 Posts
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zeo
Serbia6257 Posts
On April 28 2015 16:58 fishjie wrote: why shouldn't people be compensated for their work? back in the day, people pirated all the games, software companies lost money. so they switched to online only games and/or dlc. then entitled people whined and whined. its like the same ppl who whine about gsl on youtube being low quality. well this stuff isn't free, someones gotta pay for it, and advertising isn't gonna cover everything. If mods were monetized from day one on Skyrim you could make that argument. People didn't expect any payment when they started making mods for Skyrim, and the entire system was built around sharing and love for what they could do with the game. Its kind of sad that the videogame industry is one of the very very few in the world where the seller is always right. They can shaft their consumers all day long and there will still be people defending them, not to mention the poor misguided souls that will buy the games anyway. edit: I mean look at this shit, Bathesda claims to be anti-DRM. Anyone with even minimal knowledge about Zenimax knows this is the biggest bunch of crap on the internet. http://www.pcgamer.com/bethesda-responds-to-outrage-over-paid-skyrim-mods/ | ||
Fleetfeet
Canada2446 Posts
Mods are made from love. If the mod-makers WANT to monetize that somehow, I certainly do not object, but opening a market that encourages mod developers to expect a return on investment is a mistake. | ||
daemir
Finland8662 Posts
If you see nothing wrong in that business model... BTW, a lot of the mod authors said exactly what I typed above. It's a hobby, once you put money into the picture, it's no longer a hobby, it's a job. The amateur and the professional scenes should be kept separate for a reason, like they are in sports for example. If you want to get paid for your coding/designing/art work for mods, then apply a job from the field, don't start charging for mods. | ||
Snotling
Germany885 Posts
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Markwerf
Netherlands3728 Posts
I don't get the fuss about this, modders can still choose to keep their mod free right? | ||
FFW_Rude
France10201 Posts
On April 28 2015 21:38 Markwerf wrote: I don't see the problem with modders being able to make money... If you're good at it and people like it why shouldn't it able to be rewarded. I do think they should have options to make money the way they want to, for example a freebie/premium model, donations or just a paid mod. I don't get the fuss about this, modders can still choose to keep their mod free right? Nope now they can't because Valve backed off and refunded all people and stopped the payed mods. See 2 post above you for why it was a bad idea. I don't want bugs and i want bugfix if i pay something. | ||
ZenithM
France15952 Posts
On April 28 2015 21:38 Markwerf wrote: I don't see the problem with modders being able to make money... If you're good at it and people like it why shouldn't it able to be rewarded. I do think they should have options to make money the way they want to, for example a freebie/premium model, donations or just a paid mod. I don't get the fuss about this, modders can still choose to keep their mod free right? I don't see why mods of great quality shouldn't be rewarded either. And I don't see why their original creator shouldn't make money. | ||
daemir
Finland8662 Posts
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SoSexy
Italy3725 Posts
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Steveling
Greece10806 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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fishjie
United States1519 Posts
On April 28 2015 19:17 daemir wrote: The moment you start asking me money for your mods, is the moment you're selling me a product instead of distributing your hobby project. Once you start doing that, I'll start demanding all of the rest that comes with selling a product, like customer service and bug fixing. This ploy they tried to pull gave you no guarantees that the shit you buy works, or receives support from the mod dev should some new update break it. You got 24 hours to refund from purchase and that's it. They would been allowed to sell mods that require other paid mods to function in the first place. If you see nothing wrong in that business model... BTW, a lot of the mod authors said exactly what I typed above. It's a hobby, once you put money into the picture, it's no longer a hobby, it's a job. The amateur and the professional scenes should be kept separate for a reason, like they are in sports for example. If you want to get paid for your coding/designing/art work for mods, then apply a job from the field, don't start charging for mods. Expecting customer service, support, maintenance is a fair point. That can definitely get more complicated if you have multiple mods and there are conflicts or dependencies. Still in general, I think its a good idea for people who make good stuff to be compensated, but the devil is in the implementation details. Now that I've read these arguments I can see why it was a mistake for Valve to push something so half baked out, however I think its a step in the right direction. | ||
daemir
Finland8662 Posts
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Duka08
3391 Posts
On April 28 2015 19:17 daemir wrote: The moment you start asking me money for your mods, is the moment you're selling me a product instead of distributing your hobby project. Once you start doing that, I'll start demanding all of the rest that comes with selling a product, like customer service and bug fixing. This ploy they tried to pull gave you no guarantees that the shit you buy works, or receives support from the mod dev should some new update break it. You got 24 hours to refund from purchase and that's it. They would been allowed to sell mods that require other paid mods to function in the first place. If you see nothing wrong in that business model... BTW, a lot of the mod authors said exactly what I typed above. It's a hobby, once you put money into the picture, it's no longer a hobby, it's a job. The amateur and the professional scenes should be kept separate for a reason, like they are in sports for example. If you want to get paid for your coding/designing/art work for mods, then apply a job from the field, don't start charging for mods. This is one of the best ways I've seen it put. I was never opposed to supporting mod authors for their work, which at times can be incredible and even beyond the scope of 1st party DLC. But not knowing what you're getting into when you purchase a new mod, with such a brief refund time, is a problem. No guarantee of support, both in the present with troubleshooting or in the future with updates and incompatibility with patches/etc, is a pretty huge problem. | ||
FFGenerations
7088 Posts
i'll just go thru nexus toplist and get most stuff there shall i? i really want a miku/anime/loli mod but idk if you can wear the variety of clothes/armor , ill have a look well i queued up over 150 mods in my nexus mod manager and it crashed lol. i hope im doing this right. it keeps asking me to overwrite files and im not sure if it should coz they're all different mods and all in the top 150. shrug | ||
daemir
Finland8662 Posts
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FFGenerations
7088 Posts
the CT wot ive got 225+ mods downloaded by the manager now , waiting another 10 mins then can enable them all and go!! i think the loli mods need you to install them manually from another site tho | ||
ZenithM
France15952 Posts
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