Elder Scrolls V - Skyrim - Page 586
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dAPhREAk
Nauru12397 Posts
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FeyFey
Germany10114 Posts
But basically everything works fine in skyrim, except lategame magic :x. | ||
daemir
Finland8662 Posts
If you aren't playing SSE, I'd recommend Requiem overhaul in a heartbeat, its main feature being deleveled world. So no matter what level your character is, mobs in say soul cairn will always be, say, lvl 50. Also affects loot, so no more bandits going from fur armor at start to coming at you in glass armor later on. Chests have mainly hand placed static loot and such. Makes your own character's progression matter a lot more. | ||
akatama
Romania982 Posts
On July 07 2017 05:06 daemir wrote: If you aren't playing SSE, I'd recommend Requiem overhaul in a heartbeat, its main feature being deleveled world. So no matter what level your character is, mobs in say soul cairn will always be, say, lvl 50. Also affects loot, so no more bandits going from fur armor at start to coming at you in glass armor later on. Chests have mainly hand placed static loot and such. Makes your own character's progression matter a lot more. Requiem is amazing, it turned the game into a brand new experience. My first playthrough of it was a stealth archer, and my first dragon must have taken about 200-300 arrows to kill (even though I delayed the quest for a long, long time). Thieves Guild missions felt like proper heists as you can't just take on 5-6 guards all wearing heavy armor. Tackling trolls from early on with a torch and a 1h weapon felt amazing. There were only 2 things I disliked about the mod: The first was how some builds were just brick-walled by certain monsters. Arrows just bounce off dwarven constructs and are useless against heavy armor. A weak-point style system would have made things a lot better. Illusion is useless when fighting dangerous stuff. Investing a lot in sneaking means mean you are not suited for sustained combat, so dungeons become a game of kill-a-guy-then-hide-until-they-stop-searching-repeat. Don't get me wrong, it's flavorful and feels fun in the beginning, but it does get tedious when you invest a lot of hours in a character and find out there's just about nothing you can do in some situations. The second is the crafting system, but that is a general Skyrim problem. Smithing and Enchanting feel out of place and Alchemy is not too far off. | ||
daemir
Finland8662 Posts
Sneaky types generally need either enchanting (weapon enchants) or alchemy (poisons) to tackle some high level threats or level restoration/destruction or acquire daedric artifacts. Warriors of all types are fine start to finish and mages start rough but ascend to near godhood later. | ||
arb
Noobville17920 Posts
On July 07 2017 02:59 dAPhREAk wrote: why is sneak/dagger better than sneak/bow? Realistically one can level both, you get a good bow iirc from the end of the thieves guild quest line. They also give you a +20% damage to archery on the helmet i think. That could be dark brotherhood though dont quote me as positive on that. Meaning you can still oneshot a lot of enemies since bows do 6x? damage from stealth, but if you dont feel like it daggers get 32x damage from backstab, so with Mehrunes Razor iirc the highest base damage dagger you can easily one shot everything, or the proc will get you a one shot either one On July 07 2017 17:49 daemir wrote: Illusion is actually very useful vs a lot of dangerous things in Requiem, but problem is that any target with high magicka and/or their own high illusion skill most likely resists everything. Things like dragons, vampires, dragon priests are all near immune, but then things like dwemer constructs can be instakilled by illusion. That said I personally don't like the illusion changes, the whole illusion tree is just "you can now empower spell X and Y". Sneaky types generally need either enchanting (weapon enchants) or alchemy (poisons) to tackle some high level threats or level restoration/destruction or acquire daedric artifacts. Warriors of all types are fine start to finish and mages start rough but ascend to near godhood later. For any high level threat : http://elderscrolls.wikia.com/wiki/Marked_for_Death will cause them to go into 1/2 shot range after a short time, which is how i handled most things | ||
{CC}StealthBlue
United States41117 Posts
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daemir
Finland8662 Posts
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Isualin
Turkey1903 Posts
After playing requiem for ~200 hours or so, vanilla game feels so empty and meaningless even with a lot of mods | ||
Simberto
Germany11301 Posts
In minecraft, the whole thing is usually easy. You install a modpack, and it works. For skyrim, there do not seem to be any modpacks. I can't believe that no one else just wants an easy experience with modded skyrim. I don't want customisation. I just want lots of cool stuff. So how does one get a cool modded skyrim with minimum effort? | ||
B.I.G.
3251 Posts
Also some of the more comprehensive mods are like modpacks in of themselves. | ||
{CC}StealthBlue
United States41117 Posts
So I am trying for a third time to play this game past the starting points. Is there any good guides, or builds for say an Assassin build or that type? | ||
Striker.superfreunde
Germany1118 Posts
The closest to assassin is probably the thief guild side quest. But appart from leveling your sneaking skill to be close to invisible there isn't much what supports that kind of role. I haven't played the brotherhood questline, so... maybe that's a side quest you could do. I've recently started to play the game again too, but this time in vr and with a couple of mods. It aged decently and the modded vr version is very well done. With better hardware the experience would be even better. Would be nice if they publish a next gen version for skyrim like they do with fallout. But let's see first how fallout works out. | ||
Nirli
Bulgaria336 Posts
At least for the vanilla experience. Getting the power rangers, best arrows and infinite usage bow in the game on lvl 3 or something is quite game changing in the beginning of your run. | ||
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