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On April 24 2015 09:01 Probemicro wrote:Show nested quote +On April 24 2015 05:03 Blitzkrieg0 wrote:On April 24 2015 04:57 FFW_Rude wrote: I see in a few hours mods that are monetized but... not uploaded by the creator. I see that modder only get 25% of their revenue. I am stupid or does this look like a fucking robbing ? If I made something I'd be happy that my profit margin has increased from zero to not zero honestly. never expect to hear it from someone like you. seriously disgusting, short term gains like these are what will ruin the quality of modding in the long run
If I created something and didn't want to charge for it then that option is still available. I'm not sure why you'd hate a feature that allows content creators to get paid for something if they choose to set a price on it. If you aren't willing to pay for something then don't buy it.
If Valve was forcing creators to charge for mods then I could see the hatred spewing, but that isn't the case.
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Yeah, now they are just using the fact they have quite monopolistic domination on digital distribution to take a hefty 75% cut of someone else work. Moders should get paid, but not like that. I stand by my stance that donation option, or at least way smaller cut for Valve and there would be no backslash that is seen currently.
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On April 24 2015 09:45 Blitzkrieg0 wrote:Show nested quote +On April 24 2015 09:01 Probemicro wrote:On April 24 2015 05:03 Blitzkrieg0 wrote:On April 24 2015 04:57 FFW_Rude wrote: I see in a few hours mods that are monetized but... not uploaded by the creator. I see that modder only get 25% of their revenue. I am stupid or does this look like a fucking robbing ? If I made something I'd be happy that my profit margin has increased from zero to not zero honestly. never expect to hear it from someone like you. seriously disgusting, short term gains like these are what will ruin the quality of modding in the long run I'm not sure why you'd hate a feature that allows content creators to get paid for something if they choose to set a price on it.
eh theres something called the "donate" button which they can create themselves. without having valve/bethesda/whatever to leech massive amounts from them.
and the modding community has always about being open and sharing of content similar to doujin community in japan. now this has turn into any dlc-esque fest where everyone scrambles to get new ideas/mods to be published for quick $ and people will be less likely to be more open for collaboration to make large/interesting mods. i can already foresee many drama/controversy in the long run if this is allowed to be continued, mark my words.
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On April 24 2015 09:55 Probemicro wrote:Show nested quote +On April 24 2015 09:45 Blitzkrieg0 wrote:On April 24 2015 09:01 Probemicro wrote:On April 24 2015 05:03 Blitzkrieg0 wrote:On April 24 2015 04:57 FFW_Rude wrote: I see in a few hours mods that are monetized but... not uploaded by the creator. I see that modder only get 25% of their revenue. I am stupid or does this look like a fucking robbing ? If I made something I'd be happy that my profit margin has increased from zero to not zero honestly. never expect to hear it from someone like you. seriously disgusting, short term gains like these are what will ruin the quality of modding in the long run I'm not sure why you'd hate a feature that allows content creators to get paid for something if they choose to set a price on it. eh theres something called the "donate" button which they can create themselves. without having valve/bethesda/whatever to leech massive amounts from them.
You say this like in Valve's new system it wouldn't be possible to do this when it is.
and the modding community has always about being open and sharing of content similar to doujin community in japan. now this has turn into any dlc-esque fest where everyone scrambles to get new ideas/mods to be published for quick $ and people will be less likely to be more open for collaboration to make large/interesting mods. i can already foresee many drama/controversy in the long run if this is allowed to be continued, mark my words.
The market is changing. I'd pinpoint free to play games as the bread winner for innovation in the gaming industry. Do you think Path of Exile would be where it is today without the free to play model? That is the kind of thing you're destroying by making blanket statements about how all this cash grabbing non-sense is bad. Sure most of it is, but there are still diamonds in the rough that wouldn't be here without them.
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$team Work$hop
a modder has sum this up well: "I think paying like this is an awful idea. I can see how it would incline modders not to share their work and so the overall quality of mods would suffer. Things like Immersive Armours would not happen because it discourages combined efforts. I also think it would decrease the quality of the mods overall.
I know for me personally I'm anal about the little imperfections that no one is really going to notice, but because it is a labor of love I want to make the mod as good as I can. If I was just doing it to get paid I would turn out half-polished mods because it is probably better financially to churn out ok mods than spend twice the time finishing those little details.
Also, I will put that effort in because I make mods that I want to use and don't care how broad an appeal they will have. Adding money to the equation discourages making those niche mods.
Hopefully there will be a critic mass of modders that want to stay true to the community spirit of modding. I will be, anyway."
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On April 24 2015 09:57 Blitzkrieg0 wrote:
The market is changing. I'd pinpoint free to play games as the bread winner for innovation in the gaming industry. Do you think Path of Exile would be where it is today without the free to play model? That is the kind of thing you're destroying by making blanket statements about how all this cash grabbing non-sense is bad. Sure most of it is, but there are still diamonds in the rough that wouldn't be here without them.
path of exile is just selling cosmetics and supporter packs with no actual gameplay content denied to players, steam workshop allows you to sell new gameplay features/mods/skins whatever. the actual diamonds in the rough are being destroyed when someone just decide to rip off on some idea, sell it for fast cash on workshop and forget about it running off with the money leaving us with half baked mods and ideas. all the while valve is just leeching money off the pile of mediocre mods.
but i guess you are just another one of those scummy game developers just wanting to make fast bucks from paid mtx who cannot see the value of an open and sharing community.
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On April 24 2015 09:45 Blitzkrieg0 wrote:Show nested quote +On April 24 2015 09:01 Probemicro wrote:On April 24 2015 05:03 Blitzkrieg0 wrote:On April 24 2015 04:57 FFW_Rude wrote: I see in a few hours mods that are monetized but... not uploaded by the creator. I see that modder only get 25% of their revenue. I am stupid or does this look like a fucking robbing ? If I made something I'd be happy that my profit margin has increased from zero to not zero honestly. never expect to hear it from someone like you. seriously disgusting, short term gains like these are what will ruin the quality of modding in the long run If I created something and didn't want to charge for it then that option is still available. I'm not sure why you'd hate a feature that allows content creators to get paid for something if they choose to set a price on it. If you aren't willing to pay for something then don't buy it. If Valve was forcing creators to charge for mods then I could see the hatred spewing, but that isn't the case.
You didn't think about this even for a second did you?
1) Skyrim's workshop is buggy as hell and can't be compared to mod organizers. 2) Without MO and tes5edit's mod merging ability skyrim has a hard cap of 255 mods, you can't have more using the workshop. 3) The cost will be insane, I have around 300 mods atm, even at a very low average of .5$ per mod I'd have to pay 150$ for my workshop mod library. I'm sure you can imagine yourself how that will send the modding community back to the stone age, without further explaining. 4) There have been countless mod authors who ,under the assumption that modding was/would be free, authorized their mods to be used by anyone. I guarantee you that the scum of the earth will steal these mods now and present them to steam workshop as their own. 5) Atm there's no way to install an enb through the workshop afaik. 6) The flat 25% that modders get is ridiculous. Not only is it low but it urges people to make many small mods, sacrificing quality for quantity. Why would someone invest hours upon hours of scripting, coding, texturing, baking, voice acting and finally troubleshooting when he could make a simple sexy sword for the same % of money?
That's just from the top of my head, read the various authors' comments on nexus and you'll get an idea of how moneywhoring a decision this is.
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On April 24 2015 10:16 Probemicro wrote:Show nested quote +On April 24 2015 09:57 Blitzkrieg0 wrote: The market is changing. I'd pinpoint free to play games as the bread winner for innovation in the gaming industry. Do you think Path of Exile would be where it is today without the free to play model? That is the kind of thing you're destroying by making blanket statements about how all this cash grabbing non-sense is bad. Sure most of it is, but there are still diamonds in the rough that wouldn't be here without them. path of exile is just selling cosmetics and supporter packs with no actual gameplay content denied to players, steam workshop allows you to sell new gameplay features/mods/skins whatever. the actual diamonds in the rough are being destroyed when someone just decide to rip off on some idea, sell it for fast cash on workshop and forget about it running off with the money leaving us with half baked mods and ideas. all the while valve is just leeching money off the pile of mediocre mods. but i guess you are just another one of those scummy game developers just wanting to make fast bucks from paid mtx who cannot see the value of an open and sharing community.
You're thinking in absolutes. Just because there are some shady mods doesn't mean they will all be shady garbage. It is up to you as the consumer to make that distinction and buy what is worth your money. There are hundreds or thousands of shitty pay to win games. That didn't corrupt Path of Exile into becoming some shitty hunk of garbage and it won't for TES modding scene either.
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On April 24 2015 09:12 Steveling wrote: Ugh, tb's stance on this is appalling.
Anyway, most of the top rated modders are against this and will not participate in this charade. Apollodown(civil war overhaul/dragon combat overhaul etc), t3ndo(skyre, perma) and the rest of the creation kids team have just announced that their highly anticipated mod, The rise of Mannimarco, will not be behind a paywall.
What's TB's stance ? I was curious about that.
The guys that made SKSE are surely raging a lot since SKSE can't be on steam (cause it's a program) and 90% of the mods requires it...
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Shit tier decision tbh, I look at the majority of mods in Skyrim poorly anyway, but lets pretend Tamriel Rebuilt was a skyrim mod, how on earth would that ever happen now with this shit being released.
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On April 24 2015 17:37 FFW_Rude wrote:Show nested quote +On April 24 2015 09:12 Steveling wrote: Ugh, tb's stance on this is appalling.
Anyway, most of the top rated modders are against this and will not participate in this charade. Apollodown(civil war overhaul/dragon combat overhaul etc), t3ndo(skyre, perma) and the rest of the creation kids team have just announced that their highly anticipated mod, The rise of Mannimarco, will not be behind a paywall. What's TB's stance ? I was curious about that. The guys that made SKSE are surely raging a lot since SKSE can't be on steam (cause it's a program) and 90% of the mods requires it...
SKSE people said that they totally despite the paid mods. And people using SKSE as a base to get money will get rekt one day or later too. Paid mod is the worsed idea ever. Steam will enjoy a shiton of DMCA ans other copyraight claims. Steam will enjoy a shitton of complain for mod stealing, for paid mod that doesn't work etc. And the people who put their mod for money will get a terrible reputation among the mod Community.
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I only played skyrim when it came out and never bought the expansions. I will buy them today and try to install mods while they are free on nexusmods. Mods i will add are skyui, midas magic and improved water, shading effects. Do you have any recommendations for making the world more alive? I remember a mod that added travelers and merchants on roads in oblivion.
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On April 24 2015 20:17 Isualin wrote: I only played skyrim when it came out and never bought the expansions. I will buy them today and try to install mods while they are free on nexusmods. Mods i will add are skyui, midas magic and improved water, shading effects. Do you have any recommendations for making the world more alive? I remember a mod that added travelers and merchants on roads in oblivion.
Cloacks of skyrim, interesting NPC, wandering companions and tundra defense.
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On April 24 2015 20:17 Isualin wrote: I only played skyrim when it came out and never bought the expansions. I will buy them today and try to install mods while they are free on nexusmods. Mods i will add are skyui, midas magic and improved water, shading effects. Do you have any recommendations for making the world more alive? I remember a mod that added travelers and merchants on roads in oblivion.
I recommend you scrolling through the top mods of NexusMod, you will find dozen of mods that will accomodate you :p
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install Top 300 mods of Skyrim Nexus* and be happy
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Hahahaahahaa, buy a golden potato boys, super game enhancing experience.
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There were a ton of really nice Skyrim mods, but one I loved was a 2 story house/castle where you could see out the windows to a great view with creatures moving around and it had tons of plaques, cases, mannequin's and book shelves and it was located in the middle of nowhere on the west side of the map. Also had some crafting options. Not going to bother looking it up now, but man
While I enjoyed buying and decorating the in game houses on my first play through it just felt annoying that there was never enough area to display my items and so forth.
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they remove donation links?? holy fuck valve, better chill before youre hated more than ea
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On April 25 2015 05:12 Eliezar wrote:There were a ton of really nice Skyrim mods, but one I loved was a 2 story house/castle where you could see out the windows to a great view with creatures moving around and it had tons of plaques, cases, mannequin's and book shelves and it was located in the middle of nowhere on the west side of the map. Also had some crafting options. Not going to bother looking it up now, but man While I enjoyed buying and decorating the in game houses on my first play through it just felt annoying that there was never enough area to display my items and so forth.
There are mods tto place/craft mannequins and plaques etc.... now
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https://i.imgur.com/G0O2R0b.jpg
Can't wait for steam summer sale!
In all seriousness, I hope this backfires and valve realizes this hurts everyone except Bethesda/valve.
https://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
[Valve] Officer Mar 25 @ 4:47pm Usual caveat: I am not a lawyer, so this does not constitute legal advice. If you are unsure, you should contact a lawyer. That said, I spoke with our lawyer and having mod A depend on mod B is fine--it doesn't matter if mod A is for sale and mod B is free, or if mod A is free or mod B is for sale.
How can valve say one modder can use another mod, regardless if it's paid or free? Then they refuse to delist his mod... Essentially valve is acting like it owns any mod in the workshop...
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