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Elder Scrolls V - Skyrim - Page 579

Forum Index > General Games
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zeo
Profile Joined October 2009
Serbia6343 Posts
April 28 2015 07:42 GMT
#11561
If they had implemented this in a completely new game there would not have been this much of a problem. By the way I hope paid mods never becomes a thing... ever.
Pre-emptive retaliatory de-escalation action
fishjie
Profile Blog Joined September 2010
United States1519 Posts
April 28 2015 07:58 GMT
#11562
why shouldn't people be compensated for their work? back in the day, people pirated all the games, software companies lost money. so they switched to online only games and/or dlc. then entitled people whined and whined. its like the same ppl who whine about gsl on youtube being low quality. well this stuff isn't free, someones gotta pay for it, and advertising isn't gonna cover everything.

zeo
Profile Joined October 2009
Serbia6343 Posts
Last Edited: 2015-04-28 08:14:14
April 28 2015 08:11 GMT
#11563
On April 28 2015 16:58 fishjie wrote:
why shouldn't people be compensated for their work? back in the day, people pirated all the games, software companies lost money. so they switched to online only games and/or dlc. then entitled people whined and whined. its like the same ppl who whine about gsl on youtube being low quality. well this stuff isn't free, someones gotta pay for it, and advertising isn't gonna cover everything.


If mods were monetized from day one on Skyrim you could make that argument. People didn't expect any payment when they started making mods for Skyrim, and the entire system was built around sharing and love for what they could do with the game.

Its kind of sad that the videogame industry is one of the very very few in the world where the seller is always right. They can shaft their consumers all day long and there will still be people defending them, not to mention the poor misguided souls that will buy the games anyway.

edit: I mean look at this shit, Bathesda claims to be anti-DRM. Anyone with even minimal knowledge about Zenimax knows this is the biggest bunch of crap on the internet.
http://www.pcgamer.com/bethesda-responds-to-outrage-over-paid-skyrim-mods/
Pre-emptive retaliatory de-escalation action
Fleetfeet
Profile Blog Joined May 2014
Canada2797 Posts
April 28 2015 08:13 GMT
#11564
It isn't about people being compensated for their work so much as it changing the market for how mods develop. Sure, in hindsight you'd definitely want the people involved in the creation of Dota or CS or Gary's Mod or Footy Frenzy or Median Patch or whatever to make money off of their creations, but like the advent of "indie games" becoming a self-titled tag rather than something organic, making mods a pay thing off the bat corrupts the spirit of the thing.

Mods are made from love. If the mod-makers WANT to monetize that somehow, I certainly do not object, but opening a market that encourages mod developers to expect a return on investment is a mistake.
daemir
Profile Joined September 2010
Finland8662 Posts
April 28 2015 10:17 GMT
#11565
The moment you start asking me money for your mods, is the moment you're selling me a product instead of distributing your hobby project. Once you start doing that, I'll start demanding all of the rest that comes with selling a product, like customer service and bug fixing. This ploy they tried to pull gave you no guarantees that the shit you buy works, or receives support from the mod dev should some new update break it. You got 24 hours to refund from purchase and that's it. They would been allowed to sell mods that require other paid mods to function in the first place.

If you see nothing wrong in that business model...


BTW, a lot of the mod authors said exactly what I typed above. It's a hobby, once you put money into the picture, it's no longer a hobby, it's a job. The amateur and the professional scenes should be kept separate for a reason, like they are in sports for example. If you want to get paid for your coding/designing/art work for mods, then apply a job from the field, don't start charging for mods.
Snotling
Profile Joined August 2011
Germany885 Posts
April 28 2015 10:26 GMT
#11566
They should just add a way to donate modders, or pay what you want. So people have an easy way to support their favourite mods.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 28 2015 12:38 GMT
#11567
I don't see the problem with modders being able to make money... If you're good at it and people like it why shouldn't it able to be rewarded. I do think they should have options to make money the way they want to, for example a freebie/premium model, donations or just a paid mod.
I don't get the fuss about this, modders can still choose to keep their mod free right?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 28 2015 13:57 GMT
#11568
On April 28 2015 21:38 Markwerf wrote:
I don't see the problem with modders being able to make money... If you're good at it and people like it why shouldn't it able to be rewarded. I do think they should have options to make money the way they want to, for example a freebie/premium model, donations or just a paid mod.
I don't get the fuss about this, modders can still choose to keep their mod free right?


Nope now they can't because Valve backed off and refunded all people and stopped the payed mods. See 2 post above you for why it was a bad idea. I don't want bugs and i want bugfix if i pay something.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
ZenithM
Profile Joined February 2011
France15952 Posts
April 28 2015 14:04 GMT
#11569
On April 28 2015 21:38 Markwerf wrote:
I don't see the problem with modders being able to make money... If you're good at it and people like it why shouldn't it able to be rewarded. I do think they should have options to make money the way they want to, for example a freebie/premium model, donations or just a paid mod.
I don't get the fuss about this, modders can still choose to keep their mod free right?

I don't see why mods of great quality shouldn't be rewarded either. And I don't see why their original creator shouldn't make money.
daemir
Profile Joined September 2010
Finland8662 Posts
April 28 2015 15:59 GMT
#11570
You can put a donation link in your mod description at nexus. Done. You get rewarded if your mod is of quality enough that people want to donate.
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
April 28 2015 16:42 GMT
#11571
So has this been removed??
Dating thread on TL LUL
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
April 28 2015 17:26 GMT
#11572
Yup.
My dick has shrunk to the point where it looks like I have 3 balls.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
April 28 2015 19:16 GMT
#11573
That was quick.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
April 28 2015 20:53 GMT
#11574
On April 28 2015 19:17 daemir wrote:
The moment you start asking me money for your mods, is the moment you're selling me a product instead of distributing your hobby project. Once you start doing that, I'll start demanding all of the rest that comes with selling a product, like customer service and bug fixing. This ploy they tried to pull gave you no guarantees that the shit you buy works, or receives support from the mod dev should some new update break it. You got 24 hours to refund from purchase and that's it. They would been allowed to sell mods that require other paid mods to function in the first place.

If you see nothing wrong in that business model...


BTW, a lot of the mod authors said exactly what I typed above. It's a hobby, once you put money into the picture, it's no longer a hobby, it's a job. The amateur and the professional scenes should be kept separate for a reason, like they are in sports for example. If you want to get paid for your coding/designing/art work for mods, then apply a job from the field, don't start charging for mods.


Expecting customer service, support, maintenance is a fair point. That can definitely get more complicated if you have multiple mods and there are conflicts or dependencies. Still in general, I think its a good idea for people who make good stuff to be compensated, but the devil is in the implementation details. Now that I've read these arguments I can see why it was a mistake for Valve to push something so half baked out, however I think its a step in the right direction.
daemir
Profile Joined September 2010
Finland8662 Posts
April 28 2015 21:55 GMT
#11575
I think nexus is making the donations thing easier from the mod author's perspective to set up, so I mean, everyone gets the mods from nexus already anyway, you can just tip the modders there.
Duka08
Profile Blog Joined July 2010
3391 Posts
April 29 2015 15:53 GMT
#11576
On April 28 2015 19:17 daemir wrote:
The moment you start asking me money for your mods, is the moment you're selling me a product instead of distributing your hobby project. Once you start doing that, I'll start demanding all of the rest that comes with selling a product, like customer service and bug fixing. This ploy they tried to pull gave you no guarantees that the shit you buy works, or receives support from the mod dev should some new update break it. You got 24 hours to refund from purchase and that's it. They would been allowed to sell mods that require other paid mods to function in the first place.

If you see nothing wrong in that business model...


BTW, a lot of the mod authors said exactly what I typed above. It's a hobby, once you put money into the picture, it's no longer a hobby, it's a job. The amateur and the professional scenes should be kept separate for a reason, like they are in sports for example. If you want to get paid for your coding/designing/art work for mods, then apply a job from the field, don't start charging for mods.

This is one of the best ways I've seen it put. I was never opposed to supporting mod authors for their work, which at times can be incredible and even beyond the scope of 1st party DLC. But not knowing what you're getting into when you purchase a new mod, with such a brief refund time, is a problem. No guarantee of support, both in the present with troubleshooting or in the future with updates and incompatibility with patches/etc, is a pretty huge problem.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2015-05-24 03:59:45
May 24 2015 02:54 GMT
#11577
yo, i thought i'd give skyrim another bash now its been modded to death

i'll just go thru nexus toplist and get most stuff there shall i?

i really want a miku/anime/loli mod but idk if you can wear the variety of clothes/armor , ill have a look

well i queued up over 150 mods in my nexus mod manager and it crashed lol. i hope im doing this right. it keeps asking me to overwrite files and im not sure if it should coz they're all different mods and all in the top 150. shrug
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
daemir
Profile Joined September 2010
Finland8662 Posts
May 24 2015 04:33 GMT
#11578
I'll be shocked if you manage to get past the starting screen without CTD when you mod in that fashion.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
May 24 2015 05:38 GMT
#11579
wot
the CT wot
ive got 225+ mods downloaded by the manager now , waiting another 10 mins then can enable them all and go!!
i think the loli mods need you to install them manually from another site tho
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ZenithM
Profile Joined February 2011
France15952 Posts
May 24 2015 08:49 GMT
#11580
I think you have to enable them a few at a time because I would guess there are a lot of incompatibilities among hundreds of mods :D
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