[HOT6 CUP] Quarterfinals - Day 1 - Page 30
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The_Templar
your Country52797 Posts
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Big J
Austria16289 Posts
On December 02 2014 20:07 DarkLordOlli wrote: Stalkers one by one I believe, which would've been hilarious to see it blink away again abduct the ones that just blinked. Gives you two more kills. | ||
FrostedMiniWheats
United States30730 Posts
On December 02 2014 20:05 HolydaKing wrote: He built it at the wrong base. If he had built it in the main, I think he might have somehow won the game with the viper. But it would have been hard as hell anyway. I'm not dissing Soulkey I understand he was most likely going to use that to abduct units. I'm just saying the viper itself turned out to suck given that it died almost immediately upon popping xD | ||
Thrillz
4313 Posts
On December 02 2014 20:06 Inflicted wrote: 5 mutas + broodlings would scare Zest away imo But then Zest just kills everything else before killing the Hive... ? Plus again Zest gets to decide when the broodlings come unless SK decides he's gonno kill his own Hive. | ||
The_Templar
your Country52797 Posts
On December 02 2014 20:09 Thrillz wrote: But then Zest just kills everything else before killing the Hive... ? Other buildings spawn broodlings upon death too. | ||
Thrillz
4313 Posts
On December 02 2014 20:10 The_Templar wrote: Other buildings spawn broodlings upon death too. How many were left? I only remember seeing spores and geysers.. | ||
Big J
Austria16289 Posts
On December 02 2014 20:11 Thrillz wrote: How many were left? I only remember seeing spores and geysers.. I think he had an infestation pit, but I'm not sure and not sure if anything else. | ||
The_Templar
your Country52797 Posts
On December 02 2014 20:11 Thrillz wrote: How many were left? I only remember seeing spores and geysers.. I didn't look very closely, but I thought there was an evolution chamber? | ||
Olli
Austria24416 Posts
On December 02 2014 20:10 The_Templar wrote: Other buildings spawn broodlings upon death too. If the hive dies, the rest bleed out | ||
The_Templar
your Country52797 Posts
On December 02 2014 20:13 DarkLordOlli wrote: If the hive dies, the rest bleed out He was suggesting that Zest could kill everything before the hive so he didn't have to deal with broodlings until Soulkey was eliminated. At least that's what I got from it. | ||
The_Templar
your Country52797 Posts
Map: Overgrowth Soulkey spawns in the bottom left Zest spawns in the top right | ||
Noonius
Estonia17413 Posts
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Inflicted
Australia18228 Posts
On December 02 2014 20:13 DarkLordOlli wrote: If the hive dies, the rest bleed out In-game stalemate detection should kick in before everything dies, i think w/e SK threw that game anyways | ||
The_Templar
your Country52797 Posts
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Undead1993
Germany17651 Posts
On December 02 2014 20:14 Noonius wrote: how the hell is Soulkey still teamless? he had quite a meh year | ||
REyeM
2674 Posts
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Olli
Austria24416 Posts
On December 02 2014 20:14 The_Templar wrote: He was suggesting that Zest could kill everything before the hive so he didn't have to deal with broodlings until Soulkey was eliminated. At least that's what I got from it. Oh I see. Well, other way around actually! | ||
Thrillz
4313 Posts
On December 02 2014 20:13 DarkLordOlli wrote: If the hive dies, the rest bleed out He had spores so that wouldn't have been a problem. Either way neither of the players had the info we had so theorycrafting is kind moot. | ||
The_Templar
your Country52797 Posts
On December 02 2014 20:14 Inflicted wrote: In-game stalemate detection should kick in before everything dies, i think Also, spores can uproot and I think there was one of those? | ||
goody153
44019 Posts
MKP 3-0 Parting Is this real ? | ||
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