My name is DinoMight. I'm currently a Diamond Protoss (1x Master!). I am not a professional gamer. My livelihood does not depend on consistently performing well in WCS or any other tournament setting. I do not need to earn any prize money, and there is no reward in victory other than the tears of the opponents I crush and the satisfaction of knowing that I clicked some buttons harder better faster stronger than they did.
Yet I am a hopeless tryhard. I try to play the game as correctly as possible. I tell myself things like: "Rain" would never put a cannon here, that's 150 wasted minerals. He'd have proper map awareness and know to partition units off to defend the drop in time."
And then I die to drops. Evidently I am not Rain. And neither are you! (unless you are actually Rain in which case: 어떻게 내가 당신의 큰 팬이에요 사람의 몫이다!!!)
But this is really frustrating.
I tell myself that I need to practice my PvT (what, with a 15% win rate this season you bet I need to).. but.. do I really need to PRACTICE? Practice? That sounds like an odd word to use.
Part of why "having to practice" is so frustrating is the realization that I am so heavily committed to being good at this game that it's beginning to take the fun out of it. Ladder games feel like work. Losing to Terran feels like being repeatedly punched in the balls. Losing to Protoss feels like having your chair pulled out from under you, falling to the ground, and then being punched in the balls. Losing to Zerg is basically the same, but they take the time to remind you just how pathetic you are for choosing Protoss while punching you in said balls.
When I first started playing I would do the dumbest strategies. 1 base Mothership rushes. Colossus drops (in WoL, bitches, before "hipster Classic" brought it back). 2 base Carrier rushes. And they wouldn't always work. But I'd either win in ridiculous games or lose laughing my ass off. These days I win and wipe the sweat off my face or lose yelling and smashing my fist on my desk.
So today I decided I'm going to cheese. All the time. Every game.
Does cheese have a high chance of winning against someone who's not prepared for it? Yes. Are their tears tasty and yummy? Almost certainly. Do I care if I lose while trying to cheese? Not in the least bit. In fact, sometimes I laugh at my own cheese because of how stupid it is.
Seriously, think about it. What are the drawbacks?
-I will never learn to properly play the game -I won't develop real skill -None of my builds are viable at the professional level -I risk becoming too predictable to the point where my opponents can prepare for me
To which I would respond:
My name is DinoMight. I'm currently a Diamond Protoss (1x Master!). I am not a professional gamer. My livelihood does not depend on consistently performing well in WCS or any other tournament setting. I do not need to earn any prize money, and there is no reward in victory other than the tears of the opponents I crush and the satisfaction of knowing that I clicked some buttons harder better faster stronger than they did.
IMO Cheesing is very misleading. There is only 2 win conditions in Starcraft 2, either by having no other players left on the opposing team, or by eliminating all of your enemy team's buildings. When talking about "skill", it's implied that the game goes into a macro state and large armies are in control. I don't think this should be correct at all, but rather all parts of the game should be considered equal. Late game army control should be worth no more than your ability to execute a cannon rush or a proxy 2 gate. As long as the plan produces the goal, it should be considered skill
On November 18 2014 07:54 Jer99 wrote: IMO Cheesing is very misleading. There is only 2 win conditions in Starcraft 2, either by having no other players left on the opposing team, or by eliminating all of your enemy team's buildings. When talking about "skill", it's implied that the game goes into a macro state and large armies are in control. I don't think this should be correct at all, but rather all parts of the game should be considered equal. Late game army control should be worth no more than your ability to execute a cannon rush or a proxy 2 gate. As long as the plan produces the goal, it should be considered skill
DinoMight, the best times I've ever had on SC2's ladder are the times when I've decided to do exactly this :D
I got chewed out 4 times in the last 6 games of SC2 I played for doing early game aggression, also known as cheese. Because Blizzard's system puts me back in platinum every season, and so I am obligated every season to maintain my e-peen by re-reaching diamond for the umpteenth time in a row (since Masters was fun the few times I did it, but now takes far too much work). And so I don't necessarily cheese, but I play aggressively and with style. But really, I'm cheesing, who am I kidding xD and the best part is, when I get chewed out after I cheese someone, it feels good - whereas if I get chewed out after winning or losing via standard play, it hurts me inside. And so, from an emotional standpoint, there's no reason not to cheese.
I hope you have a lot of fun cheesing. And I hope I never play you while you're on your cheesing rampage, either. Unless I'm also on a cheesing rampage, and then we'll see which cheeser's cheese is cheesiest. But really, gl hf and enjoy those nerd tears.
Yeah, cheese is great. It took me a long time to understand the power of the cheddar. I also tried playing "the right way" for quite some time, until I realized that I'm too slow for that. Since I've been mixing it up, laddering is much more fun.
On November 18 2014 07:54 Jer99 wrote: IMO Cheesing is very misleading. There is only 2 win conditions in Starcraft 2, either by having no other players left on the opposing team, or by eliminating all of your enemy team's buildings. When talking about "skill", it's implied that the game goes into a macro state and large armies are in control. I don't think this should be correct at all, but rather all parts of the game should be considered equal. Late game army control should be worth no more than your ability to execute a cannon rush or a proxy 2 gate. As long as the plan produces the goal, it should be considered skill
While I like this attitude of "Fuck it, I'm gonna play to win and I don't care how I do it so... lets cheese the shit out of the ladder"
This I love, it's a great mental switch especially when you're too ignorant or lazy to actually address the issues of your normal play, it's a nice relief just to DICK AROUND.
But hey that's why we play right? For fun. But at the end of the day, if your goal is to get to masters, you can easily improve by simply having the right attitude and quit whinging over a w/l ratio. That being said, well practiced and matured cheese is good to have up your sleeve as an aspiring masters player. But don't forget to come back from this and address weaknesses in your play (if Masters is your goal of course, if not, languish in Diamond for all I care)
Which is why if you read my post linked above, that it's important, JUST LIKE YOU HAVE STATED, to KNOW WHAT YOUR END GOAL IS. Begin with the end in mind.