On June 08 2014 08:26 PhoenixVoid wrote:
The old Siege Tank attack sounds were so satisfying, hearing that wallop.
The old Siege Tank attack sounds were so satisfying, hearing that wallop.
and the damage ~~~
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Wintex
Norway16834 Posts
June 07 2014 23:27 GMT
#2161
On June 08 2014 08:26 PhoenixVoid wrote: Show nested quote + On June 08 2014 08:26 Kerence wrote: On June 08 2014 08:24 dinosrwar wrote: I miss the angry chomping monster sounds that zealots make. So much better than "we cannot hold" over and over again. Both the sounds and music in SC1 are better than what we have in SC2 imo (well, there's BW music in SC2 now). The old Siege Tank attack sounds were so satisfying, hearing that wallop. and the damage ~~~ | ||
dinosrwar
1290 Posts
June 07 2014 23:27 GMT
#2162
On June 08 2014 08:26 Kerence wrote: Show nested quote + On June 08 2014 08:24 dinosrwar wrote: I miss the angry chomping monster sounds that zealots make. So much better than "we cannot hold" over and over again. Both the sounds and music in SC1 are better than what we have in SC2 imo (well, there's BW music in SC2 now). i hope jaedong hits hive in this game so we can hear cracklings attacking | ||
Exarl25
1887 Posts
June 07 2014 23:27 GMT
#2163
On June 08 2014 08:26 Kerence wrote: Show nested quote + On June 08 2014 08:24 dinosrwar wrote: I miss the angry chomping monster sounds that zealots make. So much better than "we cannot hold" over and over again. Both the sounds and music in SC1 are better than what we have in SC2 imo (well, there's BW music in SC2 now). The SC2 Terran music still manages to be pretty awesome. The BW sounds were so distinctive, with a few exceptions the SC2 sounds are just background noise in comparison. | ||
RhS_Artifex
Germany109 Posts
June 07 2014 23:27 GMT
#2164
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Wintex
Norway16834 Posts
June 07 2014 23:27 GMT
#2165
On June 08 2014 08:27 dinosrwar wrote: Show nested quote + On June 08 2014 08:26 Kerence wrote: On June 08 2014 08:24 dinosrwar wrote: I miss the angry chomping monster sounds that zealots make. So much better than "we cannot hold" over and over again. Both the sounds and music in SC1 are better than what we have in SC2 imo (well, there's BW music in SC2 now). i hope jaedong hits hive in this game so we can hear cracklings attacking dou dou dou dou dou dou dou the sound and damage = actually amazing. | ||
Cuce
Turkey1127 Posts
June 07 2014 23:27 GMT
#2166
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marcesr
Germany1383 Posts
June 07 2014 23:27 GMT
#2167
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Pino
1032 Posts
June 07 2014 23:28 GMT
#2168
On June 08 2014 08:24 Wintex wrote: Show nested quote + On June 08 2014 08:24 RHoudini wrote: On June 08 2014 08:22 KingofdaHipHop wrote: We need lurkers in SC2. Absolutely. It's the unit I miss most in SC2. And Reavers. guys we need vultures. remove hellion ^_^ Actually i miss lurkers and reavers the most. Splash damage but need to burrow/shuttle, and that you shall not pass kind of thing | ||
Cheren
United States2911 Posts
June 07 2014 23:28 GMT
#2169
On June 08 2014 08:26 Destructicon wrote: One thing lost in the transition from BW to SC2 was the amount of gore, like seriously, look at how much blood a hydra or ling spills when it dies in BW compared to SC2. Well then again BW was a much more manly game, at least in terms of how badass the toss where I wouldn't trade the actual physics that dying units have in SC2 for a bit of blue goo. Plus a lot of tournaments have the blood and gore censor on, you can turn that off and see blood-covered dead marines if you want. | ||
Destructicon
4713 Posts
June 07 2014 23:28 GMT
#2170
On June 08 2014 08:27 Exarl25 wrote: Show nested quote + On June 08 2014 08:26 Kerence wrote: On June 08 2014 08:24 dinosrwar wrote: I miss the angry chomping monster sounds that zealots make. So much better than "we cannot hold" over and over again. Both the sounds and music in SC1 are better than what we have in SC2 imo (well, there's BW music in SC2 now). The SC2 Terran music still manages to be pretty awesome. The BW sounds were so distinctive, with a few exceptions the SC2 sounds are just background noise in comparison. Agreed, BW sound design and music I love to so much, it had so much personality and managed to be so impactfull. | ||
PhoenixVoid
Canada32736 Posts
June 07 2014 23:28 GMT
#2171
On June 08 2014 08:27 marcesr wrote: Btw did we ever have 30k+ viewers for an english stream of a BW game? I doubt it but I wasn't big into BW back then so I don't know for certain. Streaming back then was archaic and the highest quality was 240p so streaming wasn't very popular. | ||
WoodLeagueAllStar
United States806 Posts
June 07 2014 23:28 GMT
#2172
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Wintex
Norway16834 Posts
June 07 2014 23:29 GMT
#2173
On June 08 2014 08:28 PhoenixVoid wrote: Show nested quote + On June 08 2014 08:27 marcesr wrote: Btw did we ever have 30k+ viewers for an english stream of a BW game? I doubt it but I wasn't big into BW back then so I don't know for certain. Streaming back then was archaic and the highest quality was 240p so streaming wasn't very popular. damn restreams. | ||
Kerence
Sweden1817 Posts
June 07 2014 23:29 GMT
#2174
On June 08 2014 08:27 Exarl25 wrote: Show nested quote + On June 08 2014 08:26 Kerence wrote: On June 08 2014 08:24 dinosrwar wrote: I miss the angry chomping monster sounds that zealots make. So much better than "we cannot hold" over and over again. Both the sounds and music in SC1 are better than what we have in SC2 imo (well, there's BW music in SC2 now). The SC2 Terran music still manages to be pretty awesome. The BW sounds were so distinctive, with a few exceptions the SC2 sounds are just background noise in comparison. Ah yes, the Terran music in SC2 is the only one that comes close (this is still all my opinion, no hate). | ||
Neverhood
United States5388 Posts
June 07 2014 23:29 GMT
#2175
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KingofdaHipHop
United States25602 Posts
June 07 2014 23:29 GMT
#2176
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ZenithM
France15952 Posts
June 07 2014 23:29 GMT
#2177
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Muffloe
Sweden6061 Posts
June 07 2014 23:30 GMT
#2178
HAHA APOLLO | ||
Xinzoe
Korea (South)2373 Posts
June 07 2014 23:30 GMT
#2179
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SetGuitarsToKill
Canada28396 Posts
June 07 2014 23:30 GMT
#2180
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