Just Abduct, that is the only spell so far.
Broodlords can't be stunned with fungal also
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Existor
Russian Federation4295 Posts
Just Abduct, that is the only spell so far. Broodlords can't be stunned with fungal also | ||
phil.ipp
Austria1067 Posts
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superpanda27
111 Posts
On May 24 2014 05:43 GinDo wrote: Show nested quote + On May 24 2014 05:39 Swisslink wrote: On May 24 2014 05:38 GinDo wrote: IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc. Seems like a cleaner fix IMO That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo. The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH! No I'm saying that you make Massive = Frenzy And then remove Massive tags from collosi and other units. Chillax If all massive units were frenzied then Vipers would be almost useless. | ||
Saechiis
Netherlands4989 Posts
On May 24 2014 05:36 Swisslink wrote: Show nested quote + On May 24 2014 05:34 Saechiis wrote: On May 24 2014 05:31 LeimoC wrote: what is the "Frenzied ability"?? It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl. Why doesn't this abilty affect Time Warp btw? Never got that one :-? It does pretty sure. | ||
AKAvg
Brazil298 Posts
On May 24 2014 05:34 Saechiis wrote: It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make Sense lorewise rofl. Yes, IMO it always felt silly that the "full" Mothership doesn't have this kind of ability. Broodlords immune to abducts sounds big although I don't recall the last time I've seen a Broodlord in a ZvZ. Truth be told, I usually fall asleep during the inevitable Roach V Roach wars | ||
superpanda27
111 Posts
On May 24 2014 05:47 Existor wrote: Broodlords can't be stunned with fungal also Time warp, fungal, concussive shell, forcefield, and abducts are all movement altering spells. | ||
Swisslink
2949 Posts
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cmdspinner1
140 Posts
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Ramiz1989
12124 Posts
On May 24 2014 05:49 superpanda27 wrote: Show nested quote + On May 24 2014 05:47 Existor wrote: Just Abduct, that is the only spell so far. Broodlords can't be stunned with fungal also Time warp, fungal, concussive shell, forcefield, and abducts are all movement altering spells. They aren't, because it is said that Frenzy now also affects movement altering spells, and Ultras were immune to Fungal, Concussive Shell and Time Warps, but weren't immune to Abduct. They are now immune to Abduct too. @Existor, I was talking only about movement altering spells, Fungal isn't one of them. | ||
TecaNina
41 Posts
Seriously interested how this will change the game. Hope we will not see even more long Zerg games now (Swarmhosts + Broodlords :/ ) Hellion change seems to be good, guesse it will change TvZ earlygame...(and maybe TvT)? | ||
Bashnek
Australia895 Posts
On May 24 2014 05:31 LeimoC wrote: what is the "Frenzied ability"?? Its the ultralisk passive, http://wiki.teamliquid.net/starcraft2/Frenzied So pretty much Brood lords &Ultras cant be pulled in by Vipers. | ||
NihilisticGod
Northern Ireland174 Posts
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The_Frozen_Inferno
Canada98 Posts
Forcefield (the unit that's placed when you cast the spell) has an auto-cast self-destruct that triggers whenever a ground unit with the 'massive' tag gets within melee range of it. So if you gave Frenzied to a baneling, it could not blow through forcefields no matter how cool that might be. | ||
A.Alm
Sweden506 Posts
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GinDo
3327 Posts
On May 24 2014 05:48 superpanda27 wrote: Show nested quote + On May 24 2014 05:43 GinDo wrote: On May 24 2014 05:39 Swisslink wrote: On May 24 2014 05:38 GinDo wrote: IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc. Seems like a cleaner fix IMO That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo. The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH! No I'm saying that you make Massive = Frenzy And then remove Massive tags from collosi and other units. Chillax If all massive units were frenzied then Vipers would be almost useless. Man nobody is reading past line 2 -_- Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____- | ||
Existor
Russian Federation4295 Posts
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Swisslink
2949 Posts
On May 24 2014 06:16 A.Alm wrote: Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic Well, a Brood Lord can be frenzied. A Mothership can't On May 24 2014 06:16 GinDo wrote: Man nobody is reading past line 2 -_- Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____- So Force Fields won't be destroyed by Colossi and Archons? | ||
JacobShock
Denmark2485 Posts
On May 24 2014 05:49 superpanda27 wrote: Show nested quote + On May 24 2014 05:47 Existor wrote: Just Abduct, that is the only spell so far. Broodlords can't be stunned with fungal also Time warp, fungal, concussive shell, forcefield, and abducts are all movement altering spells. well none of those beside fungal and abduct really matter when it comes to a broodlord no? | ||
Ramiz1989
12124 Posts
On May 24 2014 06:16 GinDo wrote: Show nested quote + On May 24 2014 05:48 superpanda27 wrote: On May 24 2014 05:43 GinDo wrote: On May 24 2014 05:39 Swisslink wrote: On May 24 2014 05:38 GinDo wrote: IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc. Seems like a cleaner fix IMO That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo. The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH! No I'm saying that you make Massive = Frenzy And then remove Massive tags from collosi and other units. Chillax If all massive units were frenzied then Vipers would be almost useless. Man nobody is reading past line 2 -_- Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____- And then just also change bonus damage from Corruptors to just affect specific units, same as Tempest's bonus damage, same as how Concussive Shells work... Things will only get more complicated. | ||
GinDo
3327 Posts
On May 24 2014 06:19 Swisslink wrote: Show nested quote + On May 24 2014 06:16 A.Alm wrote: Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic Well, a Brood Lord can be frenzied. A Mothership can't Show nested quote + On May 24 2014 06:16 GinDo wrote: Man nobody is reading past line 2 -_- Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____- So Force Fields won't be destroyed by Colossi and Archons? Thanks for actually reading Umm... didn't think about that. How about we just remove FF | ||
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