• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:24
CEST 09:24
KST 16:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo3Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
STNG Esports: Built in Scotl…
Lispify
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7779 users

May 23 Balance Update: Hellions, Hellbats and Brood Lords…

Forum Index > SC2 General
168 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
WellCrap
Profile Joined July 2012
Sweden122 Posts
May 23 2014 21:37 GMT
#41
I wish they would make it so you can still abuct friendly units, ultralisk harass was really fun with vipers, even if it only happens 1/10000 games.
G9x-MiCo
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
May 23 2014 21:38 GMT
#42
On May 24 2014 06:16 A.Alm wrote:
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic


It's a tradeoff between intuition and game balance. In this case the latter weighted more.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2014-05-23 21:40:58
May 23 2014 21:40 GMT
#43
excited to see blue flame hellion harass into hellbat push vs zerg. There should be a really good timing to win the game.

So fungal doesnt stun broodlords anymore, is that confirmed or is everyone just speculating? i dunno much about zvz, would that be important to counter broodlord turtling?
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
May 23 2014 21:42 GMT
#44
On May 24 2014 06:35 GinDo wrote:
Show nested quote +
On May 24 2014 06:19 Swisslink wrote:
On May 24 2014 06:16 A.Alm wrote:
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic


Well, a Brood Lord can be frenzied. A Mothership can't

On May 24 2014 06:16 GinDo wrote:
Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-


So Force Fields won't be destroyed by Colossi and Archons?


Thanks for actually reading

Umm... didn't think about that. How about we just remove FF


So you want to remove protoss from competitive play? :D I'd support it fullheartedly!!
Nebuchad
Profile Blog Joined December 2012
Switzerland12469 Posts
May 23 2014 21:51 GMT
#45
I predict terrans start bitching again in... 4 days
No will to live, no wish to die
GreenHorizons
Profile Blog Joined April 2011
United States24034 Posts
May 23 2014 21:58 GMT
#46
On May 24 2014 05:44 Ramiz1989 wrote:
Show nested quote +
On May 24 2014 05:36 Swisslink wrote:
On May 24 2014 05:34 Saechiis wrote:
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


Why doesn't this abilty affect Time Warp btw? Never got that one :-?

It does? Pretty sure that Ultras aren't slowed at all in the Time Warp. Reason why they might be slower in it is because of Lings and other units being slower and they keep slowing down Ultras since they can't just walk over them.


This made me day dream about ultras being un-restricted by zerglings like collosi and all protoss units... Is that totally ridiculous or would that be a sensible alteration? I think it would make sense for them to be able to do that, intuitively I could see it for all marine, zealot, lings, but I could see how them being able to walk over zealots might be a bit much. But at least to a former diamond player (I know I suck and don't really understand balance) it seems like ultras being pinned behind lings seems kind of silly, especially when you see their proportion in promotional videos (or in-game for that matter)
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 23 2014 22:02 GMT
#47
On May 24 2014 06:16 GinDo wrote:
Show nested quote +
On May 24 2014 05:48 superpanda27 wrote:
On May 24 2014 05:43 GinDo wrote:
On May 24 2014 05:39 Swisslink wrote:
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO


That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo.
The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!


No I'm saying that you make Massive = Frenzy

And then remove Massive tags from collosi and other units.

Chillax


If all massive units were frenzied then Vipers would be almost useless.


Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-


No. Massive tage has a bonus damage attribute for a few units. And Colossus need that bonus damage done to them. They need to be able to be microed against since 9 range and AoE attack is really strong. Viper abduct makes that possible.

Mothership isn't even that good. I don't understand why people ever build one. MSC is way better
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Drake
Profile Joined October 2010
Germany6146 Posts
May 23 2014 22:09 GMT
#48
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


jaeh i always feel unfair when i see that a broodlord seems to be a bigger unit then the mothership xD making the ms not abductable would be a nice help to play it again
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
nimdil
Profile Blog Joined January 2011
Poland3764 Posts
May 23 2014 22:15 GMT
#49
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.

Yes, because otherwise being "frenzied" is completely reasonable, lorewise
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
May 23 2014 22:38 GMT
#50
On May 24 2014 06:51 Nebuchad wrote:
I predict terrans start bitching again in... 4 days


I knew you'd be bitching about Terrans. Hellion hellbat change is to affect TvP how? Blizzard admitted they felt TvP and TvZ was slightly unfavourable for T - something which most reasonable Terrans were raising. Few of the Protoss in TL have been hyper-defensive from day 1 and you still continue to have this judgemental attitude despite the fact that there was merit in the complaints.
Nebuchad
Profile Blog Joined December 2012
Switzerland12469 Posts
May 23 2014 22:41 GMT
#51
On May 24 2014 07:38 plogamer wrote:
Show nested quote +
On May 24 2014 06:51 Nebuchad wrote:
I predict terrans start bitching again in... 4 days


I knew you'd be bitching about Terrans. Hellion hellbat change is to affect TvP how? Blizzard admitted they felt TvP and TvZ was slightly unfavourable for T - something which most reasonable Terrans were raising. Few of the Protoss in TL have been hyper-defensive from day 1 and you still continue to have this judgemental attitude despite the fact that there was merit in the complaints.


It's kind of hard for me to answer this post, it isn't addressed to me at all.
No will to live, no wish to die
Blargh
Profile Joined September 2010
United States2103 Posts
May 23 2014 22:43 GMT
#52
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.
hfsrj
Profile Joined October 2012
Germany166 Posts
May 23 2014 22:52 GMT
#53
I think we're gonna see more helion opening in TvP. And marauder/hellbat/medivacs compositions. I believe.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-23 22:58:25
May 23 2014 22:55 GMT
#54
mothership sees occasional use at pro level in lategame pvz already. if you can't abduct it as zerg you can't kill it and mothership/mass tempest would be literally unbeatable. zvp/pvz endgame is a horrendous mess right now, but it's at least balanced in the sense that both sides have equally abusive styles that roughly even out based on army control and skill

you have to understand that things like the mothership have a very delicate sense of balance and it's hard to make them standard and viable without being OP. it's similar to the nydus worm for zerg - most people think nydus is underused and underpowered, but if you just gave it a straight buff to allow them to get down into main bases it would be immediately gamebreaking. working these things out takes more finesse than "remove zerg's ability to ever kill it without sacrificing 15 corruptors"

On May 24 2014 07:43 Blargh wrote:
Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

i've had this exact same idea for a long time and i think it's a pretty good one!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 23 2014 23:06 GMT
#55
On May 24 2014 07:43 Blargh wrote:
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.


Frankly, I'd also be happy if they gave it back the old Recall to MS (at say an energy cost of 150 or a smaller Recall radius).

A 400/400 unit that just cloaks is one expensive second hand Arbiter.

/broken record.
KT best KT ~ 2014
Advantageous
Profile Blog Joined May 2012
China1350 Posts
May 23 2014 23:11 GMT
#56
GGGGGGGGGGGGGGGGGGGGG just going to stay away until LotV comes out.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Waise
Profile Joined June 2013
3165 Posts
May 23 2014 23:16 GMT
#57
On May 24 2014 07:52 hfsrj wrote:
I think we're gonna see more helion opening in TvP. And marauder/hellbat/medivacs compositions. I believe.

well hellion openings in tvp are viable with good micro, but there's a reason most terrans don't already use hellbat compositions in the midgame. i don't think saving hellions from your opener is going to change the problems with hellbat compositions that make terrans not want to use them. but i'm z, so maybe i'm wrong here?
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 23 2014 23:18 GMT
#58
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.

You're protoss, right?
Spect8rCraft
Profile Joined December 2012
649 Posts
May 23 2014 23:33 GMT
#59
I mean, I guess you could call this patch INnoVative.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
May 23 2014 23:36 GMT
#60
On May 24 2014 08:06 aZealot wrote:
Show nested quote +
On May 24 2014 07:43 Blargh wrote:
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.


Frankly, I'd also be happy if they gave it back the old Recall to MS (at say an energy cost of 150 or a smaller Recall radius).

A 400/400 unit that just cloaks is one expensive second hand Arbiter.

/broken record.


I think the mothership was never really meant to be a real unit competitively, I think it was meant to be something silly and fun like Nukes, something to fill a weird niche so not every game is the same 4-5 unit types vs the other 4-5 unit types. It's just that sometimes they become a useful important unit and then we have a problem.
ProgamerAustralian alcohol user follow @iaguzSC2
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 95
StarCraft: Brood War
Britney 31185
Sea 1449
Tasteless 297
Leta 240
BeSt 235
Mind 43
soO 28
yabsab 21
NaDa 21
ZergMaN 20
[ Show more ]
Bale 12
ajuk12(nOOB) 12
Noble 10
Dota 2
NeuroSwarm140
League of Legends
JimRising 593
Super Smash Bros
Mew2King136
Other Games
Happy224
ceh9165
crisheroes118
Trikslyr24
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3294
Other Games
gamesdonequick806
StarCraft: Brood War
UltimateBattle 55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH292
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1264
• Jankos985
Upcoming Events
CranKy Ducklings
2h 36m
WardiTV Spring Champion…
3h 36m
Cure vs SKillous
Big Brain Bouts
8h 36m
Maplez vs eGGz
Reynor vs Solar
WardiTV Spring Champion…
1d 3h
GSL
1d 4h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
1d 11h
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 16h
WardiTV Spring Champion…
2 days
GSL
2 days
Patches Events
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
2 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.