• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:33
CET 20:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners0Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

May 23 Balance Update: Hellions, Hellbats and Brood Lords…

Forum Index > SC2 General
168 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
WellCrap
Profile Joined July 2012
Sweden122 Posts
May 23 2014 21:37 GMT
#41
I wish they would make it so you can still abuct friendly units, ultralisk harass was really fun with vipers, even if it only happens 1/10000 games.
G9x-MiCo
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
May 23 2014 21:38 GMT
#42
On May 24 2014 06:16 A.Alm wrote:
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic


It's a tradeoff between intuition and game balance. In this case the latter weighted more.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2014-05-23 21:40:58
May 23 2014 21:40 GMT
#43
excited to see blue flame hellion harass into hellbat push vs zerg. There should be a really good timing to win the game.

So fungal doesnt stun broodlords anymore, is that confirmed or is everyone just speculating? i dunno much about zvz, would that be important to counter broodlord turtling?
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
May 23 2014 21:42 GMT
#44
On May 24 2014 06:35 GinDo wrote:
Show nested quote +
On May 24 2014 06:19 Swisslink wrote:
On May 24 2014 06:16 A.Alm wrote:
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic


Well, a Brood Lord can be frenzied. A Mothership can't

On May 24 2014 06:16 GinDo wrote:
Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-


So Force Fields won't be destroyed by Colossi and Archons?


Thanks for actually reading

Umm... didn't think about that. How about we just remove FF


So you want to remove protoss from competitive play? :D I'd support it fullheartedly!!
Nebuchad
Profile Blog Joined December 2012
Switzerland12318 Posts
May 23 2014 21:51 GMT
#45
I predict terrans start bitching again in... 4 days
No will to live, no wish to die
GreenHorizons
Profile Blog Joined April 2011
United States23451 Posts
May 23 2014 21:58 GMT
#46
On May 24 2014 05:44 Ramiz1989 wrote:
Show nested quote +
On May 24 2014 05:36 Swisslink wrote:
On May 24 2014 05:34 Saechiis wrote:
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


Why doesn't this abilty affect Time Warp btw? Never got that one :-?

It does? Pretty sure that Ultras aren't slowed at all in the Time Warp. Reason why they might be slower in it is because of Lings and other units being slower and they keep slowing down Ultras since they can't just walk over them.


This made me day dream about ultras being un-restricted by zerglings like collosi and all protoss units... Is that totally ridiculous or would that be a sensible alteration? I think it would make sense for them to be able to do that, intuitively I could see it for all marine, zealot, lings, but I could see how them being able to walk over zealots might be a bit much. But at least to a former diamond player (I know I suck and don't really understand balance) it seems like ultras being pinned behind lings seems kind of silly, especially when you see their proportion in promotional videos (or in-game for that matter)
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 23 2014 22:02 GMT
#47
On May 24 2014 06:16 GinDo wrote:
Show nested quote +
On May 24 2014 05:48 superpanda27 wrote:
On May 24 2014 05:43 GinDo wrote:
On May 24 2014 05:39 Swisslink wrote:
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO


That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo.
The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!


No I'm saying that you make Massive = Frenzy

And then remove Massive tags from collosi and other units.

Chillax


If all massive units were frenzied then Vipers would be almost useless.


Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-


No. Massive tage has a bonus damage attribute for a few units. And Colossus need that bonus damage done to them. They need to be able to be microed against since 9 range and AoE attack is really strong. Viper abduct makes that possible.

Mothership isn't even that good. I don't understand why people ever build one. MSC is way better
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Drake
Profile Joined October 2010
Germany6146 Posts
May 23 2014 22:09 GMT
#48
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


jaeh i always feel unfair when i see that a broodlord seems to be a bigger unit then the mothership xD making the ms not abductable would be a nice help to play it again
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
nimdil
Profile Blog Joined January 2011
Poland3751 Posts
May 23 2014 22:15 GMT
#49
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.

Yes, because otherwise being "frenzied" is completely reasonable, lorewise
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
May 23 2014 22:38 GMT
#50
On May 24 2014 06:51 Nebuchad wrote:
I predict terrans start bitching again in... 4 days


I knew you'd be bitching about Terrans. Hellion hellbat change is to affect TvP how? Blizzard admitted they felt TvP and TvZ was slightly unfavourable for T - something which most reasonable Terrans were raising. Few of the Protoss in TL have been hyper-defensive from day 1 and you still continue to have this judgemental attitude despite the fact that there was merit in the complaints.
Nebuchad
Profile Blog Joined December 2012
Switzerland12318 Posts
May 23 2014 22:41 GMT
#51
On May 24 2014 07:38 plogamer wrote:
Show nested quote +
On May 24 2014 06:51 Nebuchad wrote:
I predict terrans start bitching again in... 4 days


I knew you'd be bitching about Terrans. Hellion hellbat change is to affect TvP how? Blizzard admitted they felt TvP and TvZ was slightly unfavourable for T - something which most reasonable Terrans were raising. Few of the Protoss in TL have been hyper-defensive from day 1 and you still continue to have this judgemental attitude despite the fact that there was merit in the complaints.


It's kind of hard for me to answer this post, it isn't addressed to me at all.
No will to live, no wish to die
Blargh
Profile Joined September 2010
United States2103 Posts
May 23 2014 22:43 GMT
#52
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.
hfsrj
Profile Joined October 2012
Germany166 Posts
May 23 2014 22:52 GMT
#53
I think we're gonna see more helion opening in TvP. And marauder/hellbat/medivacs compositions. I believe.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-23 22:58:25
May 23 2014 22:55 GMT
#54
mothership sees occasional use at pro level in lategame pvz already. if you can't abduct it as zerg you can't kill it and mothership/mass tempest would be literally unbeatable. zvp/pvz endgame is a horrendous mess right now, but it's at least balanced in the sense that both sides have equally abusive styles that roughly even out based on army control and skill

you have to understand that things like the mothership have a very delicate sense of balance and it's hard to make them standard and viable without being OP. it's similar to the nydus worm for zerg - most people think nydus is underused and underpowered, but if you just gave it a straight buff to allow them to get down into main bases it would be immediately gamebreaking. working these things out takes more finesse than "remove zerg's ability to ever kill it without sacrificing 15 corruptors"

On May 24 2014 07:43 Blargh wrote:
Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

i've had this exact same idea for a long time and i think it's a pretty good one!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 23 2014 23:06 GMT
#55
On May 24 2014 07:43 Blargh wrote:
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.


Frankly, I'd also be happy if they gave it back the old Recall to MS (at say an energy cost of 150 or a smaller Recall radius).

A 400/400 unit that just cloaks is one expensive second hand Arbiter.

/broken record.
KT best KT ~ 2014
Advantageous
Profile Blog Joined May 2012
China1350 Posts
May 23 2014 23:11 GMT
#56
GGGGGGGGGGGGGGGGGGGGG just going to stay away until LotV comes out.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Waise
Profile Joined June 2013
3165 Posts
May 23 2014 23:16 GMT
#57
On May 24 2014 07:52 hfsrj wrote:
I think we're gonna see more helion opening in TvP. And marauder/hellbat/medivacs compositions. I believe.

well hellion openings in tvp are viable with good micro, but there's a reason most terrans don't already use hellbat compositions in the midgame. i don't think saving hellions from your opener is going to change the problems with hellbat compositions that make terrans not want to use them. but i'm z, so maybe i'm wrong here?
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 23 2014 23:18 GMT
#58
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.

You're protoss, right?
Spect8rCraft
Profile Joined December 2012
649 Posts
May 23 2014 23:33 GMT
#59
I mean, I guess you could call this patch INnoVative.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
May 23 2014 23:36 GMT
#60
On May 24 2014 08:06 aZealot wrote:
Show nested quote +
On May 24 2014 07:43 Blargh wrote:
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.


Frankly, I'd also be happy if they gave it back the old Recall to MS (at say an energy cost of 150 or a smaller Recall radius).

A 400/400 unit that just cloaks is one expensive second hand Arbiter.

/broken record.


I think the mothership was never really meant to be a real unit competitively, I think it was meant to be something silly and fun like Nukes, something to fill a weird niche so not every game is the same 4-5 unit types vs the other 4-5 unit types. It's just that sometimes they become a useful important unit and then we have a problem.
ProgamerAustralian alcohol user follow @iaguzSC2
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC341
IndyStarCraft 166
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 458
SteadfastSC 341
IndyStarCraft 163
UpATreeSC 128
ProTech97
MindelVK 34
Codebar 29
White-Ra 7
StarCraft: Brood War
Shuttle 443
firebathero 169
BRAT_OK 65
scan(afreeca) 24
ivOry 7
Shine 6
Dota 2
qojqva3228
Dendi1088
Counter-Strike
fl0m1053
pashabiceps728
Heroes of the Storm
Liquid`Hasu13
Other Games
FrodaN1169
Beastyqt593
Mlord538
ceh9478
KnowMe150
ArmadaUGS149
C9.Mang071
Mew2King70
QueenE52
Trikslyr51
OptimusSC21
Organizations
Counter-Strike
PGL110
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Reevou 12
• Adnapsc2 3
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2671
• Ler91
League of Legends
• Nemesis1784
• TFBlade988
Other Games
• imaqtpie1030
• WagamamaTV359
• Shiphtur233
Upcoming Events
OSC
2h 27m
Replay Cast
3h 27m
OSC
16h 27m
LAN Event
19h 27m
Korean StarCraft League
1d 7h
CranKy Ducklings
1d 14h
LAN Event
1d 19h
IPSL
1d 22h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.