May 23 Balance Update: Hellions, Hellbats and Brood Lords…
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WellCrap
Sweden122 Posts
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Hider
Denmark9341 Posts
On May 24 2014 06:16 A.Alm wrote: Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic It's a tradeoff between intuition and game balance. In this case the latter weighted more. | ||
SpikeStarcraft
Germany2095 Posts
So fungal doesnt stun broodlords anymore, is that confirmed or is everyone just speculating? i dunno much about zvz, would that be important to counter broodlord turtling? | ||
SpikeStarcraft
Germany2095 Posts
On May 24 2014 06:35 GinDo wrote: Thanks for actually reading Umm... didn't think about that. How about we just remove FF So you want to remove protoss from competitive play? :D I'd support it fullheartedly!! | ||
Nebuchad
Switzerland11808 Posts
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GreenHorizons
United States22405 Posts
On May 24 2014 05:44 Ramiz1989 wrote: It does? Pretty sure that Ultras aren't slowed at all in the Time Warp. Reason why they might be slower in it is because of Lings and other units being slower and they keep slowing down Ultras since they can't just walk over them. This made me day dream about ultras being un-restricted by zerglings like collosi and all protoss units... Is that totally ridiculous or would that be a sensible alteration? I think it would make sense for them to be able to do that, intuitively I could see it for all marine, zealot, lings, but I could see how them being able to walk over zealots might be a bit much. But at least to a former diamond player (I know I suck and don't really understand balance) it seems like ultras being pinned behind lings seems kind of silly, especially when you see their proportion in promotional videos (or in-game for that matter) | ||
Orcasgt24
Canada3238 Posts
On May 24 2014 06:16 GinDo wrote: Man nobody is reading past line 2 -_- Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____- No. Massive tage has a bonus damage attribute for a few units. And Colossus need that bonus damage done to them. They need to be able to be microed against since 9 range and AoE attack is really strong. Viper abduct makes that possible. Mothership isn't even that good. I don't understand why people ever build one. MSC is way better | ||
Drake
Germany6146 Posts
On May 24 2014 05:34 Saechiis wrote: It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl. jaeh i always feel unfair when i see that a broodlord seems to be a bigger unit then the mothership xD making the ms not abductable would be a nice help to play it again | ||
nimdil
Poland3746 Posts
On May 24 2014 05:34 Saechiis wrote: It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl. Yes, because otherwise being "frenzied" is completely reasonable, lorewise | ||
plogamer
Canada3132 Posts
On May 24 2014 06:51 Nebuchad wrote: I predict terrans start bitching again in... 4 days I knew you'd be bitching about Terrans. Hellion hellbat change is to affect TvP how? Blizzard admitted they felt TvP and TvZ was slightly unfavourable for T - something which most reasonable Terrans were raising. Few of the Protoss in TL have been hyper-defensive from day 1 and you still continue to have this judgemental attitude despite the fact that there was merit in the complaints. | ||
Nebuchad
Switzerland11808 Posts
On May 24 2014 07:38 plogamer wrote: I knew you'd be bitching about Terrans. Hellion hellbat change is to affect TvP how? Blizzard admitted they felt TvP and TvZ was slightly unfavourable for T - something which most reasonable Terrans were raising. Few of the Protoss in TL have been hyper-defensive from day 1 and you still continue to have this judgemental attitude despite the fact that there was merit in the complaints. It's kind of hard for me to answer this post, it isn't addressed to me at all. | ||
Blargh
United States2096 Posts
I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins. | ||
hfsrj
Germany166 Posts
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Waise
3165 Posts
you have to understand that things like the mothership have a very delicate sense of balance and it's hard to make them standard and viable without being OP. it's similar to the nydus worm for zerg - most people think nydus is underused and underpowered, but if you just gave it a straight buff to allow them to get down into main bases it would be immediately gamebreaking. working these things out takes more finesse than "remove zerg's ability to ever kill it without sacrificing 15 corruptors" On May 24 2014 07:43 Blargh wrote: Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe.... i've had this exact same idea for a long time and i think it's a pretty good one! | ||
aZealot
New Zealand5447 Posts
On May 24 2014 07:43 Blargh wrote: Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe.... I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins. Frankly, I'd also be happy if they gave it back the old Recall to MS (at say an energy cost of 150 or a smaller Recall radius). A 400/400 unit that just cloaks is one expensive second hand Arbiter. /broken record. | ||
Advantageous
China1350 Posts
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Waise
3165 Posts
On May 24 2014 07:52 hfsrj wrote: I think we're gonna see more helion opening in TvP. And marauder/hellbat/medivacs compositions. I believe. well hellion openings in tvp are viable with good micro, but there's a reason most terrans don't already use hellbat compositions in the midgame. i don't think saving hellions from your opener is going to change the problems with hellbat compositions that make terrans not want to use them. but i'm z, so maybe i'm wrong here? | ||
boxerfred
Germany8360 Posts
On May 24 2014 05:34 Saechiis wrote: It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl. You're protoss, right? | ||
Spect8rCraft
649 Posts
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BEARDiaguz
Australia2362 Posts
On May 24 2014 08:06 aZealot wrote: Frankly, I'd also be happy if they gave it back the old Recall to MS (at say an energy cost of 150 or a smaller Recall radius). A 400/400 unit that just cloaks is one expensive second hand Arbiter. /broken record. I think the mothership was never really meant to be a real unit competitively, I think it was meant to be something silly and fun like Nukes, something to fill a weird niche so not every game is the same 4-5 unit types vs the other 4-5 unit types. It's just that sometimes they become a useful important unit and then we have a problem. | ||
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