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Active: 1126 users

May 23 Balance Update: Hellions, Hellbats and Brood Lords…

Forum Index > SC2 General
168 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
WellCrap
Profile Joined July 2012
Sweden122 Posts
May 23 2014 21:37 GMT
#41
I wish they would make it so you can still abuct friendly units, ultralisk harass was really fun with vipers, even if it only happens 1/10000 games.
G9x-MiCo
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
May 23 2014 21:38 GMT
#42
On May 24 2014 06:16 A.Alm wrote:
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic


It's a tradeoff between intuition and game balance. In this case the latter weighted more.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2014-05-23 21:40:58
May 23 2014 21:40 GMT
#43
excited to see blue flame hellion harass into hellbat push vs zerg. There should be a really good timing to win the game.

So fungal doesnt stun broodlords anymore, is that confirmed or is everyone just speculating? i dunno much about zvz, would that be important to counter broodlord turtling?
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
May 23 2014 21:42 GMT
#44
On May 24 2014 06:35 GinDo wrote:
Show nested quote +
On May 24 2014 06:19 Swisslink wrote:
On May 24 2014 06:16 A.Alm wrote:
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic


Well, a Brood Lord can be frenzied. A Mothership can't

On May 24 2014 06:16 GinDo wrote:
Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-


So Force Fields won't be destroyed by Colossi and Archons?


Thanks for actually reading

Umm... didn't think about that. How about we just remove FF


So you want to remove protoss from competitive play? :D I'd support it fullheartedly!!
Nebuchad
Profile Blog Joined December 2012
Switzerland12452 Posts
May 23 2014 21:51 GMT
#45
I predict terrans start bitching again in... 4 days
No will to live, no wish to die
GreenHorizons
Profile Blog Joined April 2011
United States23930 Posts
May 23 2014 21:58 GMT
#46
On May 24 2014 05:44 Ramiz1989 wrote:
Show nested quote +
On May 24 2014 05:36 Swisslink wrote:
On May 24 2014 05:34 Saechiis wrote:
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


Why doesn't this abilty affect Time Warp btw? Never got that one :-?

It does? Pretty sure that Ultras aren't slowed at all in the Time Warp. Reason why they might be slower in it is because of Lings and other units being slower and they keep slowing down Ultras since they can't just walk over them.


This made me day dream about ultras being un-restricted by zerglings like collosi and all protoss units... Is that totally ridiculous or would that be a sensible alteration? I think it would make sense for them to be able to do that, intuitively I could see it for all marine, zealot, lings, but I could see how them being able to walk over zealots might be a bit much. But at least to a former diamond player (I know I suck and don't really understand balance) it seems like ultras being pinned behind lings seems kind of silly, especially when you see their proportion in promotional videos (or in-game for that matter)
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
May 23 2014 22:02 GMT
#47
On May 24 2014 06:16 GinDo wrote:
Show nested quote +
On May 24 2014 05:48 superpanda27 wrote:
On May 24 2014 05:43 GinDo wrote:
On May 24 2014 05:39 Swisslink wrote:
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO


That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo.
The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!


No I'm saying that you make Massive = Frenzy

And then remove Massive tags from collosi and other units.

Chillax


If all massive units were frenzied then Vipers would be almost useless.


Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-


No. Massive tage has a bonus damage attribute for a few units. And Colossus need that bonus damage done to them. They need to be able to be microed against since 9 range and AoE attack is really strong. Viper abduct makes that possible.

Mothership isn't even that good. I don't understand why people ever build one. MSC is way better
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Drake
Profile Joined October 2010
Germany6146 Posts
May 23 2014 22:09 GMT
#48
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


jaeh i always feel unfair when i see that a broodlord seems to be a bigger unit then the mothership xD making the ms not abductable would be a nice help to play it again
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
nimdil
Profile Blog Joined January 2011
Poland3756 Posts
May 23 2014 22:15 GMT
#49
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.

Yes, because otherwise being "frenzied" is completely reasonable, lorewise
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
May 23 2014 22:38 GMT
#50
On May 24 2014 06:51 Nebuchad wrote:
I predict terrans start bitching again in... 4 days


I knew you'd be bitching about Terrans. Hellion hellbat change is to affect TvP how? Blizzard admitted they felt TvP and TvZ was slightly unfavourable for T - something which most reasonable Terrans were raising. Few of the Protoss in TL have been hyper-defensive from day 1 and you still continue to have this judgemental attitude despite the fact that there was merit in the complaints.
Nebuchad
Profile Blog Joined December 2012
Switzerland12452 Posts
May 23 2014 22:41 GMT
#51
On May 24 2014 07:38 plogamer wrote:
Show nested quote +
On May 24 2014 06:51 Nebuchad wrote:
I predict terrans start bitching again in... 4 days


I knew you'd be bitching about Terrans. Hellion hellbat change is to affect TvP how? Blizzard admitted they felt TvP and TvZ was slightly unfavourable for T - something which most reasonable Terrans were raising. Few of the Protoss in TL have been hyper-defensive from day 1 and you still continue to have this judgemental attitude despite the fact that there was merit in the complaints.


It's kind of hard for me to answer this post, it isn't addressed to me at all.
No will to live, no wish to die
Blargh
Profile Joined September 2010
United States2103 Posts
May 23 2014 22:43 GMT
#52
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.
hfsrj
Profile Joined October 2012
Germany166 Posts
May 23 2014 22:52 GMT
#53
I think we're gonna see more helion opening in TvP. And marauder/hellbat/medivacs compositions. I believe.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-05-23 22:58:25
May 23 2014 22:55 GMT
#54
mothership sees occasional use at pro level in lategame pvz already. if you can't abduct it as zerg you can't kill it and mothership/mass tempest would be literally unbeatable. zvp/pvz endgame is a horrendous mess right now, but it's at least balanced in the sense that both sides have equally abusive styles that roughly even out based on army control and skill

you have to understand that things like the mothership have a very delicate sense of balance and it's hard to make them standard and viable without being OP. it's similar to the nydus worm for zerg - most people think nydus is underused and underpowered, but if you just gave it a straight buff to allow them to get down into main bases it would be immediately gamebreaking. working these things out takes more finesse than "remove zerg's ability to ever kill it without sacrificing 15 corruptors"

On May 24 2014 07:43 Blargh wrote:
Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

i've had this exact same idea for a long time and i think it's a pretty good one!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 23 2014 23:06 GMT
#55
On May 24 2014 07:43 Blargh wrote:
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.


Frankly, I'd also be happy if they gave it back the old Recall to MS (at say an energy cost of 150 or a smaller Recall radius).

A 400/400 unit that just cloaks is one expensive second hand Arbiter.

/broken record.
KT best KT ~ 2014
Advantageous
Profile Blog Joined May 2012
China1350 Posts
May 23 2014 23:11 GMT
#56
GGGGGGGGGGGGGGGGGGGGG just going to stay away until LotV comes out.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Waise
Profile Joined June 2013
3165 Posts
May 23 2014 23:16 GMT
#57
On May 24 2014 07:52 hfsrj wrote:
I think we're gonna see more helion opening in TvP. And marauder/hellbat/medivacs compositions. I believe.

well hellion openings in tvp are viable with good micro, but there's a reason most terrans don't already use hellbat compositions in the midgame. i don't think saving hellions from your opener is going to change the problems with hellbat compositions that make terrans not want to use them. but i'm z, so maybe i'm wrong here?
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
May 23 2014 23:18 GMT
#58
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.

You're protoss, right?
Spect8rCraft
Profile Joined December 2012
649 Posts
May 23 2014 23:33 GMT
#59
I mean, I guess you could call this patch INnoVative.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
May 23 2014 23:36 GMT
#60
On May 24 2014 08:06 aZealot wrote:
Show nested quote +
On May 24 2014 07:43 Blargh wrote:
Seems like fine changes, so I'm glad it's proceeding... Though, I honestly do feel that the Mothership needs to have the same privilege (frenzy affect), as abduct eliminates the Mothership pretty much instantly. Or perhaps just make it so abduct only drags it half as far with the MS, so that it isn't a guaranteed snipe....

I -highly- doubt this change will open up that many timings. Hellbats are good, but they are not super good any more. At most, you might see a bit more drop tactics again and hopefully better defenses to the earlier Zerg all-ins.


Frankly, I'd also be happy if they gave it back the old Recall to MS (at say an energy cost of 150 or a smaller Recall radius).

A 400/400 unit that just cloaks is one expensive second hand Arbiter.

/broken record.


I think the mothership was never really meant to be a real unit competitively, I think it was meant to be something silly and fun like Nukes, something to fill a weird niche so not every game is the same 4-5 unit types vs the other 4-5 unit types. It's just that sometimes they become a useful important unit and then we have a problem.
ProgamerAustralian alcohol user follow @iaguzSC2
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