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May 23 Balance Update: Hellions, Hellbats and Brood Lords…

Forum Index > SC2 General
168 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 23 2014 20:47 GMT
#21

Just Abduct, that is the only spell so far.

Broodlords can't be stunned with fungal also
phil.ipp
Profile Joined May 2010
Austria1067 Posts
May 23 2014 20:48 GMT
#22
you are making no sense GinDo
superpanda27
Profile Blog Joined October 2012
111 Posts
May 23 2014 20:48 GMT
#23
On May 24 2014 05:43 GinDo wrote:
Show nested quote +
On May 24 2014 05:39 Swisslink wrote:
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO


That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo.
The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!


No I'm saying that you make Massive = Frenzy

And then remove Massive tags from collosi and other units.

Chillax


If all massive units were frenzied then Vipers would be almost useless.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
May 23 2014 20:49 GMT
#24
On May 24 2014 05:36 Swisslink wrote:
Show nested quote +
On May 24 2014 05:34 Saechiis wrote:
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


Why doesn't this abilty affect Time Warp btw? Never got that one :-?


It does pretty sure.
I think esports is pretty nice.
AKAvg
Profile Joined April 2014
Brazil298 Posts
May 23 2014 20:49 GMT
#25
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make Sense lorewise rofl.


Yes, IMO it always felt silly that the "full" Mothership doesn't have this kind of ability.

Broodlords immune to abducts sounds big although I don't recall the last time I've seen a Broodlord in a ZvZ.
Truth be told, I usually fall asleep during the inevitable Roach V Roach wars
superpanda27
Profile Blog Joined October 2012
111 Posts
May 23 2014 20:49 GMT
#26
On May 24 2014 05:47 Existor wrote:
Show nested quote +

Just Abduct, that is the only spell so far.

Broodlords can't be stunned with fungal also


Time warp, fungal, concussive shell, forcefield, and abducts are all movement altering spells.
Swisslink
Profile Joined March 2011
2958 Posts
Last Edited: 2014-05-23 21:06:26
May 23 2014 20:51 GMT
#27
/edit: Ok, Liquipedia is just wrong on that one. Sorry 'bout that.
cmdspinner1
Profile Joined February 2014
140 Posts
Last Edited: 2014-05-23 20:54:50
May 23 2014 20:54 GMT
#28
The Servo upgrade remove will help defend roach pressure/allins, as you can defend with your hellbats now, especially if you go mech.
Ramiz1989
Profile Joined July 2012
12124 Posts
May 23 2014 20:59 GMT
#29
On May 24 2014 05:49 superpanda27 wrote:
Show nested quote +
On May 24 2014 05:47 Existor wrote:

Just Abduct, that is the only spell so far.

Broodlords can't be stunned with fungal also


Time warp, fungal, concussive shell, forcefield, and abducts are all movement altering spells.

They aren't, because it is said that Frenzy now also affects movement altering spells, and Ultras were immune to Fungal, Concussive Shell and Time Warps, but weren't immune to Abduct. They are now immune to Abduct too.

@Existor, I was talking only about movement altering spells, Fungal isn't one of them.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TecaNina
Profile Joined December 2013
41 Posts
May 23 2014 21:00 GMT
#30
Now only Swarmhosts need "Frenzied" and we have 2011 ^^

Seriously interested how this will change the game. Hope we will not see even more long Zerg games now (Swarmhosts + Broodlords :/ )
Hellion change seems to be good, guesse it will change TvZ earlygame...(and maybe TvT)?
Naniwa, Parting, SoS, HomestoryCup fuck yeahhh <3
Bashnek
Profile Joined May 2011
Australia895 Posts
May 23 2014 21:00 GMT
#31
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


Its the ultralisk passive,

http://wiki.teamliquid.net/starcraft2/Frenzied

So pretty much Brood lords &Ultras cant be pulled in by Vipers.

/人 ◕ ‿‿ ◕人\
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
May 23 2014 21:08 GMT
#32
mmmm 4 helbat drop with 1 medivac is gonna be nice :D go go ino!
Too weird to live... too rare to die.
The_Frozen_Inferno
Profile Joined September 2012
Canada98 Posts
May 23 2014 21:09 GMT
#33
Forcefield isn't destroyed or affected by Frenzied.

Forcefield (the unit that's placed when you cast the spell) has an auto-cast self-destruct that triggers whenever a ground unit with the 'massive' tag gets within melee range of it. So if you gave Frenzied to a baneling, it could not blow through forcefields no matter how cool that might be.
In Bizarro World, I ladder more than I make custom maps
A.Alm
Profile Joined September 2012
Sweden559 Posts
May 23 2014 21:16 GMT
#34
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic
GinDo
Profile Blog Joined September 2010
3327 Posts
May 23 2014 21:16 GMT
#35
On May 24 2014 05:48 superpanda27 wrote:
Show nested quote +
On May 24 2014 05:43 GinDo wrote:
On May 24 2014 05:39 Swisslink wrote:
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO


That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo.
The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!


No I'm saying that you make Massive = Frenzy

And then remove Massive tags from collosi and other units.

Chillax


If all massive units were frenzied then Vipers would be almost useless.


Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 23 2014 21:19 GMT
#36
What about banner?

[image loading]
Swisslink
Profile Joined March 2011
2958 Posts
Last Edited: 2014-05-23 21:20:10
May 23 2014 21:19 GMT
#37
On May 24 2014 06:16 A.Alm wrote:
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic


Well, a Brood Lord can be frenzied. A Mothership can't

On May 24 2014 06:16 GinDo wrote:
Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-


So Force Fields won't be destroyed by Colossi and Archons?
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
May 23 2014 21:32 GMT
#38
On May 24 2014 05:49 superpanda27 wrote:
Show nested quote +
On May 24 2014 05:47 Existor wrote:

Just Abduct, that is the only spell so far.

Broodlords can't be stunned with fungal also


Time warp, fungal, concussive shell, forcefield, and abducts are all movement altering spells.


well none of those beside fungal and abduct really matter when it comes to a broodlord no?
"Right on" - Morrow
Ramiz1989
Profile Joined July 2012
12124 Posts
May 23 2014 21:35 GMT
#39
On May 24 2014 06:16 GinDo wrote:
Show nested quote +
On May 24 2014 05:48 superpanda27 wrote:
On May 24 2014 05:43 GinDo wrote:
On May 24 2014 05:39 Swisslink wrote:
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO


That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo.
The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!


No I'm saying that you make Massive = Frenzy

And then remove Massive tags from collosi and other units.

Chillax


If all massive units were frenzied then Vipers would be almost useless.


Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-

And then just also change bonus damage from Corruptors to just affect specific units, same as Tempest's bonus damage, same as how Concussive Shells work... Things will only get more complicated.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
GinDo
Profile Blog Joined September 2010
3327 Posts
May 23 2014 21:35 GMT
#40
On May 24 2014 06:19 Swisslink wrote:
Show nested quote +
On May 24 2014 06:16 A.Alm wrote:
Blizzard said earlier that they didn't want to give units special abilities that make no sense to balance the game... broodlords not being abducted but the mothership can be? logic


Well, a Brood Lord can be frenzied. A Mothership can't

Show nested quote +
On May 24 2014 06:16 GinDo wrote:
Man nobody is reading past line 2 -_-

Massive tags = Frenzy abilities -----> Remove Massive Tag from Collosi

That way you can fix the issue with MS being abducted. But, maybe I'm just high off of Sharpies from white board writing all day. -____-


So Force Fields won't be destroyed by Colossi and Archons?


Thanks for actually reading

Umm... didn't think about that. How about we just remove FF
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
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