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May 23 Balance Update: Hellions, Hellbats and Brood Lords

Forum Index > SC2 General
168 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
TL.net ESPORTS
Profile Joined July 2011
4 Posts
May 23 2014 20:28 GMT
#1
http://us.battle.net/sc2/en/blog/14216442/heart-of-the-swarm-balance-update-may-23-2014-5-23-2014

Over the past few weeks, we’ve updated our Balance Test Map with different changes aimed at addressing Terran and Zerg balance concerns. After gathering and reviewing feedback on these changes, we’re ready to move forward with a new balance update. You can expect to see the following adjustments applied to Heart of the Swarm multiplayer today.

Terran
  • Removed Transformation Servos upgrade
  • Changed Hellion/Hellbat transform requirement to Armory

Zerg
  • Brood Lord gains the Frenzied ability
  • Frenzied is changed to also be immune to movement altering abilities

If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out David Kim's recent forum posts on both the Terran and Zerg changes.

Thank you very much for all of your feedback on the proposed balance changes. Your thoughts and playtesting helped shape this update, and we hope you’ll continue to participate in future balance testing.
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GinDo
Profile Blog Joined September 2010
3327 Posts
May 23 2014 20:31 GMT
#2
Innovation to win GSL? Yes please!!!
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LeimoC
Profile Joined July 2012
Germany9 Posts
May 23 2014 20:31 GMT
#3
what is the "Frenzied ability"??
caznitch
Profile Joined July 2012
Canada645 Posts
May 23 2014 20:31 GMT
#4
Nice! Just in time for Maru and Innovation to rock code S next round.
why?
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
May 23 2014 20:31 GMT
#5
Yay! A genuinely good, positive update!
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Redrot
Profile Blog Joined September 2012
United States446 Posts
May 23 2014 20:32 GMT
#6
Awesome!
I root for CJ because their fb posts are hilarious
[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
May 23 2014 20:32 GMT
#7
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


Ability from the Ultralisk. Fungal doesn't anchor them in place and now they can't be abducted.
White-Ra, the godfather Protoss
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2014-05-23 20:37:31
May 23 2014 20:34 GMT
#8
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.
I think esports is pretty nice.
TerranosaurusWrecks
Profile Blog Joined December 2011
Canada187 Posts
May 23 2014 20:35 GMT
#9
The transformation buff is probably going to make a bunch of timings possible where u mass hellions and get like 1 thor out and just roll zergs who go for roaches
¯\_(ツ)_/¯ "Like you can train a n00b, but they will just be a trained n00b."
Swisslink
Profile Joined March 2011
2949 Posts
May 23 2014 20:36 GMT
#10
On May 24 2014 05:34 Saechiis wrote:
Show nested quote +
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


Why doesn't this abilty affect Time Warp btw? Never got that one :-?
GinDo
Profile Blog Joined September 2010
3327 Posts
May 23 2014 20:38 GMT
#11
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO
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DeathDyingDoomKiller
Profile Joined October 2012
Canada91 Posts
May 23 2014 20:38 GMT
#12
I don't get this part, is it worded incorrectly?

Terran
Removed Transformation Servos upgrade
Changed Hellion/Hellbat transform requirement to Armory

It looks to me like the first statement was redundant, someone help me :C
Join the League of Evil. We have Murder, Evil, Blood, Grim Reaping, Killing, Death, Dying, Doom, Black, Dark Red, John Boehner, Reaper, Slaughter, and Kill-Death.
Swisslink
Profile Joined March 2011
2949 Posts
Last Edited: 2014-05-23 20:41:12
May 23 2014 20:39 GMT
#13
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO


That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo.
The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
May 23 2014 20:41 GMT
#14
TvT finals confirmed
GinDo
Profile Blog Joined September 2010
3327 Posts
May 23 2014 20:41 GMT
#15
On May 24 2014 05:38 DeathDyingDoomKiller wrote:
I don't get this part, is it worded incorrectly?

Terran
Removed Transformation Servos upgrade
Changed Hellion/Hellbat transform requirement to Armory

It looks to me like the first statement was redundant, someone help me :C


B4 you could build Helbats w/o researching Trans Servos if you had an armory, but couldn't transform them.
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GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2014-05-23 20:43:22
May 23 2014 20:43 GMT
#16
On May 24 2014 05:39 Swisslink wrote:
Show nested quote +
On May 24 2014 05:38 GinDo wrote:
IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.

Seems like a cleaner fix IMO


That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo.
The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!


No I'm saying that you make Massive = Frenzy

And then remove Massive tags from collosi and other units.

Chillax
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Ramiz1989
Profile Joined July 2012
12124 Posts
May 23 2014 20:44 GMT
#17
On May 24 2014 05:36 Swisslink wrote:
Show nested quote +
On May 24 2014 05:34 Saechiis wrote:
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


Why doesn't this abilty affect Time Warp btw? Never got that one :-?

It does? Pretty sure that Ultras aren't slowed at all in the Time Warp. Reason why they might be slower in it is because of Lings and other units being slower and they keep slowing down Ultras since they can't just walk over them.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
May 23 2014 20:45 GMT
#18
Hmm could we maybe update the OP or something to include what all the "movement altering abilities" are?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-05-23 20:46:44
May 23 2014 20:45 GMT
#19
On May 24 2014 05:36 Swisslink wrote:
Show nested quote +
On May 24 2014 05:34 Saechiis wrote:
On May 24 2014 05:31 LeimoC wrote:
what is the "Frenzied ability"??


It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.


Why doesn't this abilty affect Time Warp btw? Never got that one :-?

Time Warp never affected ultralisk speed

Hmm could we maybe update the OP or something to include what all the "movement altering abilities" are?

Concussive slow, Fungal stun, Time Warp slow, Force Field, Abducts.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-05-23 20:46:31
May 23 2014 20:45 GMT
#20
On May 24 2014 05:38 DeathDyingDoomKiller wrote:
I don't get this part, is it worded incorrectly?

Terran
Removed Transformation Servos upgrade
Changed Hellion/Hellbat transform requirement to Armory

It looks to me like the first statement was redundant, someone help me :C

Nope, you need to research an upgrade for Hellions so they could change forms, now you unlock it when you build an Armory, you don't need upgrade anymore.

On May 24 2014 05:45 Holdenintherye wrote:
Hmm could we maybe update the OP or something to include what all the "movement altering abilities" are?

Just Abduct, that is the only spell so far.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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