Over the past few weeks, we’ve updated our Balance Test Map with different changes aimed at addressing Terran and Zerg balance concerns. After gathering and reviewing feedback on these changes, we’re ready to move forward with a new balance update. You can expect to see the following adjustments applied to Heart of the Swarm multiplayer today.
Terran
Removed Transformation Servos upgrade
Changed Hellion/Hellbat transform requirement to Armory
Zerg
Brood Lord gains the Frenzied ability
Frenzied is changed to also be immune to movement altering abilities
If you're interested in the StarCraft II Balance Team's reasoning behind each change, you can check out David Kim's recent forum posts on both the Terran and Zerg changes.
Thank you very much for all of your feedback on the proposed balance changes. Your thoughts and playtesting helped shape this update, and we hope you’ll continue to participate in future balance testing.
On May 24 2014 05:31 LeimoC wrote: what is the "Frenzied ability"??
It's a "this unit doesn't give a fuck" ability that means Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield, timewarp). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.
The transformation buff is probably going to make a bunch of timings possible where u mass hellions and get like 1 thor out and just roll zergs who go for roaches
On May 24 2014 05:31 LeimoC wrote: what is the "Frenzied ability"??
It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.
Why doesn't this abilty affect Time Warp btw? Never got that one :-?
On May 24 2014 05:38 GinDo wrote: IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.
Seems like a cleaner fix IMO
That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo. The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!
On May 24 2014 05:38 GinDo wrote: IMO it makes more sense to make the traits of Frenzy applied to all Massive units, and then eliminate the Massive tag from units like Collosi/etc.
Seems like a cleaner fix IMO
That would make lots of Protoss immune to Fungal Growth which shouldn't be immune to it, imo. The Protoss death ball would basically just keep on running, even with GOOD FUNGAL GROWTH!
No I'm saying that you make Massive = Frenzy
And then remove Massive tags from collosi and other units.
On May 24 2014 05:31 LeimoC wrote: what is the "Frenzied ability"??
It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.
Why doesn't this abilty affect Time Warp btw? Never got that one :-?
It does? Pretty sure that Ultras aren't slowed at all in the Time Warp. Reason why they might be slower in it is because of Lings and other units being slower and they keep slowing down Ultras since they can't just walk over them.
On May 24 2014 05:31 LeimoC wrote: what is the "Frenzied ability"??
It's a "this unit doesn't give a fuck" ability that basically makes Broodlords and Ultra's ignore movement altering spells. (concussive, abduct, fungal, forecefield). Don't get why they can't give the mothership this, probably because an angry mothership doesn't make sense lorewise rofl.
Why doesn't this abilty affect Time Warp btw? Never got that one :-?
Time Warp never affected ultralisk speed
Hmm could we maybe update the OP or something to include what all the "movement altering abilities" are?
Concussive slow, Fungal stun, Time Warp slow, Force Field, Abducts.
It looks to me like the first statement was redundant, someone help me :C
Nope, you need to research an upgrade for Hellions so they could change forms, now you unlock it when you build an Armory, you don't need upgrade anymore.
On May 24 2014 05:45 Holdenintherye wrote: Hmm could we maybe update the OP or something to include what all the "movement altering abilities" are?