[Patch 4.5] Rune Rework General Discussion - Page 112
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InfSunday
United States735 Posts
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Gahlo
United States35063 Posts
On April 21 2014 11:11 InfSunday wrote: But no ranked, and no message telling us why. zzz You missed the fine print. + Show Spoiler + Because fuck you. -Riot | ||
InfSunday
United States735 Posts
"...while we investigate issues". Guess you were right. | ||
cLutZ
United States19570 Posts
+ Show Spoiler + Teamfight 1 @ ~5-5:30 Xin 2 Auttoattacks, Jax 5 (possibly 6). 0 Of Xin's during the "teamfight", 1 of Jax's), rest during the "chase". TF 2 @ ~12:30 Xin 5, Jax 2. (Jax died almost instantly, Xin almost died), no flare of Blade on either yet. TF 3 @ 15: Xin 0, Jax 0 (basically Mundo just chased 3 kills for free). 4 @ 18:30 Xin 8 (5 cleaning up graves) (Jax 0). 5 @ 27:30 Xin 1 Jax 0 (Jax splitpushed instead of TP to fight, he had tp up) 6 @ 30:30 Xin 5, Jax 0 (maybe 1) What does it mean? Well, if you are behind you basically can't autoattack as a melee in fights, and melee attacks are primarily used in the chase (although even including those a Dr. Mundo will HIT more cleavers in a fight, or a Zed will hit more Qs in a fight. Autoing is basically a farming/splitpushing thing for characters without range. Practically, this means an AA item designed for melee characters is going to be OP or terrible in one of those environments to be balanced for the other. | ||
Nemireck
Canada1875 Posts
On April 21 2014 11:21 InfSunday wrote: "...while we investigate issues". Guess you were right. I'm still playing ranked with no problems... | ||
canikizu
4860 Posts
On April 21 2014 10:08 Ketara wrote: None of the junglers you named can solo it at 15 minutes without FF. The issue with the solo baron is it puts too much of the demand on the enemy team. Any bronze 5 player can do the 15 minute solo baron because it's a PvE thing, they just have to practice it in customs a couple times. Asking players of an equivalent skill level to keep sight on baron at 15 minutes and stop it is absurd. I'm not sure how you could possibly come to the conclusion that soloing baron at 15 minutes isn't broken. It's obviously not the intended use for the item. I'm pretty sure a bronze5 can't solo baron at 15min, they won't be able to get that much farm by then, like 100% sure. From all of my games since the patch, I've never seen anybody soloing baron, some did solo dragon but got caught and have to give up. It's not hard to keep track of the ff jungler, it's not like he's invisible up until the moment he solo baron. Everytime he shows up, you can track his wriggle stack, his items, seeing if he finishes ff, botrk,v.v.v... You have a lot of time to prepare for the moment he wants to solo baron. If you tell me that you can't keep track of the jungler, as well as can't keep track of the baron, dragon pit, then I have nothing to say. Of course I don't like how one champ can solo baron, but make it seem like it's impossible to stop is kind of absurd. | ||
Goumindong
United States3529 Posts
On April 21 2014 09:38 Sufficiency wrote: That's actually an interesting point. I wonder what happens when a FF jungler is on one team and non-FF jungler is on the other. Which side is more likely to win? Feral Flare. I thought it was here where we went over the win rates. FF has like a 70% win probability vs "other team doesn't build it" On April 21 2014 10:12 Eppa! wrote: Gold generation is crap compared spirit items especially in accelerated games. Madreds+Sightstone used to be meta on Lee but fell of when dps and clear speed was given higher priority than mobility. Wriggles is 1650 gold for about 1600 gold worth of stats. Lizard Elder is 2000 gold for about 1350 gold worth of stats. Even if we assume lizard elder stats are better and the passive is worth 400 gold more. Lizard would have to make about 800 more gold than Wriggles over the course of a game in order to catch up because of Wriggles 1) Cheaper/more efficient stats 2) hidden GP/10 from wards. | ||
kongoline
6318 Posts
On April 21 2014 11:24 cLutZ wrote: So: Jax and Xin were in Curse v. Dig G3. Im watching it anyways, here are the autoattack counts for teamfights + Show Spoiler + Teamfight 1 @ ~5-5:30 Xin 2 Auttoattacks, Jax 5 (possibly 6). 0 Of Xin's during the "teamfight", 1 of Jax's), rest during the "chase". TF 2 @ ~12:30 Xin 5, Jax 2. (Jax died almost instantly, Xin almost died), no flare of Blade on either yet. TF 3 @ 15: Xin 0, Jax 0 (basically Mundo just chased 3 kills for free). 4 @ 18:30 Xin 8 (5 cleaning up graves) (Jax 0). 5 @ 27:30 Xin 1 Jax 0 (Jax splitpushed instead of TP to fight, he had tp up) 6 @ 30:30 Xin 5, Jax 0 (maybe 1) What does it mean? Well, if you are behind you basically can't autoattack as a melee in fights, and melee attacks are primarily used in the chase (although even including those a Dr. Mundo will HIT more cleavers in a fight, or a Zed will hit more Qs in a fight. Autoing is basically a farming/splitpushing thing for characters without range. Practically, this means an AA item designed for melee characters is going to be OP or terrible in one of those environments to be balanced for the other. nothing new melee is in huge disadvantage in this game, heal buffs (lol at the mini ghost they added to it) exhaust change made it even worse, champions like thresh with retarded peel are just icing on the cake | ||
GolemMadness
Canada11044 Posts
According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games. | ||
Gahlo
United States35063 Posts
On April 21 2014 13:13 GolemMadness wrote: How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q. According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games. I think playing her competitively is like getting on a soapbox and going "WE'RE 100% GARUNTEED TO LANESWAP AND 4MAN PUSH!" | ||
cLutZ
United States19570 Posts
On April 21 2014 12:53 kongoline wrote: nothing new melee is in huge disadvantage in this game, heal buffs (lol at the mini ghost they added to it) exhaust change made it even worse, champions like thresh with retarded peel are just icing on the cake Yea, I'm just saying, that is why Feral Flare is going to be, by definition really hard to balance properly. If you need an item to provide relevancy in 1-2 autoattacks, its going to be ridiculous in the even you get in 5 or 6. On April 21 2014 13:13 GolemMadness wrote: How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q. According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games. Isn't the problem with Tristana not the earlygame where you would be 4v0ing, its the lvls 4-11? I always understood that its because she really doesn't have any AD scaling spells, and before you have 2 items and enough range to actually use them she is weak. So, actually her midgame power trough is accentuated I'm fairly certain. | ||
Ryuu314
United States12679 Posts
On April 21 2014 13:13 GolemMadness wrote: How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q. According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games. Actually, Tristana is pretty darn strong in lane. Her kill potential early on is really high due to her high base damages on her W and E. Tristana's biggest weakness has always been the midgame when it's no longer safe for her to use her W offensively and her Q steroid doesn't really kick in yet (due to not having many items). | ||
Sufficiency
Canada23833 Posts
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SagaZ
France3460 Posts
On April 21 2014 13:33 Ryuu314 wrote: Actually, Tristana is pretty darn strong in lane. Her kill potential early on is really high due to her high base damages on her W and E. Tristana's biggest weakness has always been the midgame when it's no longer safe for her to use her W offensively and her Q steroid doesn't really kick in yet (due to not having many items). She's good in lane until both her and her opponent go back and buy a bf sword or something, then she loses cause her abilitys don't scale with ad. Same for midgame where other ADC do a lot of damage with their ad scaling abilitys, she only has her base damages | ||
Sufficiency
Canada23833 Posts
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AsianEcksDragon
United States1036 Posts
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Roffles
Pitcairn19291 Posts
She has the better late game. | ||
Amui
Canada10566 Posts
On April 21 2014 15:49 Roffles wrote: It's okay though. She has the better late game. HBD roffles. IDK if the lategame is enough, because trist doesn't bring the poke that a lot of others bring, despite having the escape and sickest reset capabilities. | ||
Dark_Chill
Canada3353 Posts
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GolemMadness
Canada11044 Posts
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