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[Patch 4.5] Rune Rework General Discussion - Page 113

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New Article: Interview with Chobra (OGN)
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 21 2014 09:00 GMT
#2241
since games cant close out before 30 mins often , tris will be the sleeper op
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 21 2014 12:23 GMT
#2242
On April 21 2014 13:41 SagaZ wrote:
Show nested quote +
On April 21 2014 13:33 Ryuu314 wrote:
On April 21 2014 13:13 GolemMadness wrote:
How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q.

According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games.

Actually, Tristana is pretty darn strong in lane. Her kill potential early on is really high due to her high base damages on her W and E. Tristana's biggest weakness has always been the midgame when it's no longer safe for her to use her W offensively and her Q steroid doesn't really kick in yet (due to not having many items).

She's good in lane until both her and her opponent go back and buy a bf sword or something, then she loses cause her abilitys don't scale with ad. Same for midgame where other ADC do a lot of damage with their ad scaling abilitys, she only has her base damages

She still has burst to kill most adcs, and longer range than anyone save Caitlyn at a point anyway, just harass them and E+auto constantly lol.

Really don't feel like shes as bad as people make her out to be honestly, had alot of success running her with leona/thresh, or even alistar would be a good pick i feel like
Artillery spawned from the forges of Hell
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 21 2014 13:11 GMT
#2243
Freezing in soloq is so strong.Not being able to do it is certainly a very big disadvantage.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
April 21 2014 13:24 GMT
#2244
On April 21 2014 22:11 nafta wrote:
Freezing in soloq is so strong.Not being able to do it is certainly a very big disadvantage.

Why freeze when you can dive people ?

Nafta pls.
The legend of Darien lives on
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-04-21 13:36:25
April 21 2014 13:33 GMT
#2245
On April 21 2014 22:24 mr_tolkien wrote:
Show nested quote +
On April 21 2014 22:11 nafta wrote:
Freezing in soloq is so strong.Not being able to do it is certainly a very big disadvantage.

Why freeze when you can dive people ?

Nafta pls.

Why dive people when they will get pissed off they cant do anything and come try to dive you and die?

Or they will go try ot push mid and make their mid laner rage as well or take camps and make their feral flare jungler flame them.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
April 21 2014 15:05 GMT
#2246
On April 21 2014 22:33 nafta wrote:
Show nested quote +
On April 21 2014 22:24 mr_tolkien wrote:
On April 21 2014 22:11 nafta wrote:
Freezing in soloq is so strong.Not being able to do it is certainly a very big disadvantage.

Why freeze when you can dive people ?

Nafta pls.

Why dive people when they will get pissed off they cant do anything and come try to dive you and die?

Or they will go try ot push mid and make their mid laner rage as well or take camps and make their feral flare jungler flame them.

Pussy

Diving is for men.
God Bless
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-04-21 15:20:28
April 21 2014 15:19 GMT
#2247
What do you do when your duo bot denies the enemy the opportunity to be men by leaving the tower for the warded tribrush when we tell them AP Trist is roaming, then?
She'll still kill them, but since they weren't under the tower anymore it's not a dive, is it? How can she be a man in these circumstances?
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4120 Posts
April 21 2014 15:20 GMT
#2248
Is heimerdinger ulti affected by which ability you max? i mean how does it scale?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Gahlo
Profile Joined February 2010
United States35159 Posts
April 21 2014 15:23 GMT
#2249
On April 22 2014 00:20 M2 wrote:
Is heimerdinger ulti affected by which ability you max? i mean how does it scale?

By ult level.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2014-04-21 15:34:46
April 21 2014 15:34 GMT
#2250
On April 22 2014 00:20 M2 wrote:
Is heimerdinger ulti affected by which ability you max? i mean how does it scale?

Q: ON-HIT MAGIC DAMAGE: 70 / 90 / 110 (+ 30% AP)
ENERGY BLAST MAGIC DAMAGE: 180 / 240 / 300 (+ 70% AP)
W: MAGIC DAMAGE: 135 / 180 / 225 (+ 45% AP)
MAXIMUM DAMAGE TO SINGLE TARGET: 500 / 690 / 865 (+ 183% AP)
E: MAGIC DAMAGE PER BOUNCE: 150 / 200 / 250 (+ 60% AP)

So unlike Karma (and more like new Rengar) the empowered spell damage is independent of how many points you have in the skill.

Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-04-21 16:20:23
April 21 2014 16:00 GMT
#2251
I'm at the point where people are playing AD worse than me. Even faceroll snowbally shit like Draven.
...
That's an all-time low. Ranked on public holiday is a pretty bad idea it turns out.

(And that's despite my opponents being equally shit mind you. Akali trying to walk and trigger her Q mark on Orianna pre-6, Katarina trying to 1v1 Panth level 1, when they swap Yasuo tries to farm in melee range at level 4 and gets 100-0'd...
But they just receive so many kills from my terrible allies that it doesn't matter. When Jinx can just sit there, switch from bazooka to minigun, right-click then do absolutely nothing else, no moving, no casting, and not die because she's so fed, well... there's not much outplaying to do uh?)

Nvm, I decide to play AD since even if it's my worst role I'm bette than the shitters... I get a smurf against me, and my "support" is Blitz and makes me 1v2, 0 presence. Better hang in the back Soraka-like.
Cant take LMS hipsters serious.
Ghost-z
Profile Joined September 2010
United States1291 Posts
April 21 2014 16:05 GMT
#2252
It's not that hard to make an anti-snowball item with reverse scaling the stronger a champion gets. Rework Atma's Impaler into this.

Blade of the Wandering:
Generates stacks while out of combat. (max 100)
Deal magic damage on-hit equal to the current number of stacks. Loses 10 stacks per attack.

Basically the longer you can stay in the fight and hit people the less damage it does. Basically half the damage is dealt in the first 3 attacks (270 damage) so staying alive long enough to use all 10 procs (550 damage) doesn't mean you get a free ace. The proc deals magic damage so carries and assassins won't scale with it and all you need to do is put some defensive steroids on the item and adjust costs. Great for tanks and fighters who don't want life steal. Of course this item means you must nerf Irelia.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 21 2014 16:18 GMT
#2253
On April 22 2014 01:05 Ghost-z wrote:
It's not that hard to make an anti-snowball item with reverse scaling the stronger a champion gets. Rework Atma's Impaler into this.

Blade of the Wandering:
Generates stacks while out of combat. (max 100)
Deal magic damage on-hit equal to the current number of stacks. Loses 10 stacks per attack.

Basically the longer you can stay in the fight and hit people the less damage it does. Basically half the damage is dealt in the first 3 attacks (270 damage) so staying alive long enough to use all 10 procs (550 damage) doesn't mean you get a free ace. The proc deals magic damage so carries and assassins won't scale with it and all you need to do is put some defensive steroids on the item and adjust costs. Great for tanks and fighters who don't want life steal. Of course this item means you must nerf Irelia.

That would be so anti fun. Buy item, gets less effective.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 21 2014 16:18 GMT
#2254
On April 22 2014 01:05 Ghost-z wrote:
It's not that hard to make an anti-snowball item with reverse scaling the stronger a champion gets. Rework Atma's Impaler into this.

Blade of the Wandering:
Generates stacks while out of combat. (max 100)
Deal magic damage on-hit equal to the current number of stacks. Loses 10 stacks per attack.

Basically the longer you can stay in the fight and hit people the less damage it does. Basically half the damage is dealt in the first 3 attacks (270 damage) so staying alive long enough to use all 10 procs (550 damage) doesn't mean you get a free ace. The proc deals magic damage so carries and assassins won't scale with it and all you need to do is put some defensive steroids on the item and adjust costs. Great for tanks and fighters who don't want life steal. Of course this item means you must nerf Irelia.



So basically Spellthief.
https://twitter.com/SufficientStats
Ghost-z
Profile Joined September 2010
United States1291 Posts
April 21 2014 16:21 GMT
#2255
On April 22 2014 01:18 Sufficiency wrote:
Show nested quote +
On April 22 2014 01:05 Ghost-z wrote:
It's not that hard to make an anti-snowball item with reverse scaling the stronger a champion gets. Rework Atma's Impaler into this.

Blade of the Wandering:
Generates stacks while out of combat. (max 100)
Deal magic damage on-hit equal to the current number of stacks. Loses 10 stacks per attack.

Basically the longer you can stay in the fight and hit people the less damage it does. Basically half the damage is dealt in the first 3 attacks (270 damage) so staying alive long enough to use all 10 procs (550 damage) doesn't mean you get a free ace. The proc deals magic damage so carries and assassins won't scale with it and all you need to do is put some defensive steroids on the item and adjust costs. Great for tanks and fighters who don't want life steal. Of course this item means you must nerf Irelia.



So basically Spellthief.

Similar to Spellthief yes, although I didn't make that connection until just now.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Ghost-z
Profile Joined September 2010
United States1291 Posts
April 21 2014 16:28 GMT
#2256
On April 22 2014 01:18 wei2coolman wrote:
Show nested quote +
On April 22 2014 01:05 Ghost-z wrote:
It's not that hard to make an anti-snowball item with reverse scaling the stronger a champion gets. Rework Atma's Impaler into this.

Blade of the Wandering:
Generates stacks while out of combat. (max 100)
Deal magic damage on-hit equal to the current number of stacks. Loses 10 stacks per attack.

Basically the longer you can stay in the fight and hit people the less damage it does. Basically half the damage is dealt in the first 3 attacks (270 damage) so staying alive long enough to use all 10 procs (550 damage) doesn't mean you get a free ace. The proc deals magic damage so carries and assassins won't scale with it and all you need to do is put some defensive steroids on the item and adjust costs. Great for tanks and fighters who don't want life steal. Of course this item means you must nerf Irelia.

That would be so anti fun. Buy item, gets less effective.

It recharges within a short time between each fight. Or maybe make it gain stacks while moving like Yasuo's passive. So it charges while you chase/kite between autos? Is that more fun?
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 21 2014 16:34 GMT
#2257
On April 22 2014 01:28 Ghost-z wrote:
Show nested quote +
On April 22 2014 01:18 wei2coolman wrote:
On April 22 2014 01:05 Ghost-z wrote:
It's not that hard to make an anti-snowball item with reverse scaling the stronger a champion gets. Rework Atma's Impaler into this.

Blade of the Wandering:
Generates stacks while out of combat. (max 100)
Deal magic damage on-hit equal to the current number of stacks. Loses 10 stacks per attack.

Basically the longer you can stay in the fight and hit people the less damage it does. Basically half the damage is dealt in the first 3 attacks (270 damage) so staying alive long enough to use all 10 procs (550 damage) doesn't mean you get a free ace. The proc deals magic damage so carries and assassins won't scale with it and all you need to do is put some defensive steroids on the item and adjust costs. Great for tanks and fighters who don't want life steal. Of course this item means you must nerf Irelia.

That would be so anti fun. Buy item, gets less effective.

It recharges within a short time between each fight. Or maybe make it gain stacks while moving like Yasuo's passive. So it charges while you chase/kite between autos? Is that more fun?

Meh. I don't think Riot would introduce an item that gets weaker than what you bought.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
April 21 2014 16:41 GMT
#2258
On April 22 2014 01:28 Ghost-z wrote:
Show nested quote +
On April 22 2014 01:18 wei2coolman wrote:
On April 22 2014 01:05 Ghost-z wrote:
It's not that hard to make an anti-snowball item with reverse scaling the stronger a champion gets. Rework Atma's Impaler into this.

Blade of the Wandering:
Generates stacks while out of combat. (max 100)
Deal magic damage on-hit equal to the current number of stacks. Loses 10 stacks per attack.

Basically the longer you can stay in the fight and hit people the less damage it does. Basically half the damage is dealt in the first 3 attacks (270 damage) so staying alive long enough to use all 10 procs (550 damage) doesn't mean you get a free ace. The proc deals magic damage so carries and assassins won't scale with it and all you need to do is put some defensive steroids on the item and adjust costs. Great for tanks and fighters who don't want life steal. Of course this item means you must nerf Irelia.

That would be so anti fun. Buy item, gets less effective.

It recharges within a short time between each fight. Or maybe make it gain stacks while moving like Yasuo's passive. So it charges while you chase/kite between autos? Is that more fun?

So, Static Shiv.
Moderator
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 21 2014 16:45 GMT
#2259
On April 22 2014 01:41 TheYango wrote:
Show nested quote +
On April 22 2014 01:28 Ghost-z wrote:
On April 22 2014 01:18 wei2coolman wrote:
On April 22 2014 01:05 Ghost-z wrote:
It's not that hard to make an anti-snowball item with reverse scaling the stronger a champion gets. Rework Atma's Impaler into this.

Blade of the Wandering:
Generates stacks while out of combat. (max 100)
Deal magic damage on-hit equal to the current number of stacks. Loses 10 stacks per attack.

Basically the longer you can stay in the fight and hit people the less damage it does. Basically half the damage is dealt in the first 3 attacks (270 damage) so staying alive long enough to use all 10 procs (550 damage) doesn't mean you get a free ace. The proc deals magic damage so carries and assassins won't scale with it and all you need to do is put some defensive steroids on the item and adjust costs. Great for tanks and fighters who don't want life steal. Of course this item means you must nerf Irelia.

That would be so anti fun. Buy item, gets less effective.

It recharges within a short time between each fight. Or maybe make it gain stacks while moving like Yasuo's passive. So it charges while you chase/kite between autos? Is that more fun?

So, Static Shiv.

pretty much lol, seems like a pretty awful item to be honest, once you expend the stacks its basically doing nothing, might be pretty good on warwick i guess or yasuo who can proc multiple stacks with his q
Artillery spawned from the forges of Hell
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2014-04-21 17:22:29
April 21 2014 17:22 GMT
#2260
You can make a useful item out of any mechanic by buffing the heck out of it. There is no reason why the auto attack mechanic described can't be made good backed with numbers and the correct passive stats, although it seems better to me that the passive wouldn't recharge in the middle of a fight like shiv does, I think the depleting damage would be sufficiently different from spellthief, after all it wouldn't be a GP5 item.

The idea itself has potential but it's hard to see exactly what purpose the it serves given there's other items that don't scale well into late game team fights like wit's end or sunfire cape.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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