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[Patch 4.5] Rune Rework General Discussion - Page 112

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New Article: Interview with Chobra (OGN)
InfSunday
Profile Joined March 2013
United States735 Posts
April 21 2014 02:11 GMT
#2221
But no ranked, and no message telling us why. zzz
Call me Sunday
Gahlo
Profile Joined February 2010
United States35174 Posts
April 21 2014 02:19 GMT
#2222
On April 21 2014 11:11 InfSunday wrote:
But no ranked, and no message telling us why. zzz

You missed the fine print.
+ Show Spoiler +
Because fuck you.
-Riot
InfSunday
Profile Joined March 2013
United States735 Posts
Last Edited: 2014-04-21 02:21:26
April 21 2014 02:21 GMT
#2223
On April 21 2014 11:19 Gahlo wrote:
Show nested quote +
On April 21 2014 11:11 InfSunday wrote:
But no ranked, and no message telling us why. zzz

You missed the fine print.
+ Show Spoiler +
Because fuck you.
-Riot


"...while we investigate issues".

Guess you were right.
Call me Sunday
cLutZ
Profile Joined November 2010
United States19574 Posts
April 21 2014 02:24 GMT
#2224
So: Jax and Xin were in Curse v. Dig G3. Im watching it anyways, here are the autoattack counts for teamfights

+ Show Spoiler +


Teamfight 1 @ ~5-5:30 Xin 2 Auttoattacks, Jax 5 (possibly 6). 0 Of Xin's during the "teamfight", 1 of Jax's), rest during the "chase".

TF 2 @ ~12:30 Xin 5, Jax 2. (Jax died almost instantly, Xin almost died), no flare of Blade on either yet.

TF 3 @ 15: Xin 0, Jax 0 (basically Mundo just chased 3 kills for free).

4 @ 18:30 Xin 8 (5 cleaning up graves) (Jax 0).

5 @ 27:30 Xin 1 Jax 0 (Jax splitpushed instead of TP to fight, he had tp up)

6 @ 30:30 Xin 5, Jax 0 (maybe 1)

What does it mean? Well, if you are behind you basically can't autoattack as a melee in fights, and melee attacks are primarily used in the chase (although even including those a Dr. Mundo will HIT more cleavers in a fight, or a Zed will hit more Qs in a fight.

Autoing is basically a farming/splitpushing thing for characters without range. Practically, this means an AA item designed for melee characters is going to be OP or terrible in one of those environments to be balanced for the other.



Freeeeeeedom
Nemireck
Profile Joined October 2010
Canada1875 Posts
April 21 2014 02:55 GMT
#2225
On April 21 2014 11:21 InfSunday wrote:
Show nested quote +
On April 21 2014 11:19 Gahlo wrote:
On April 21 2014 11:11 InfSunday wrote:
But no ranked, and no message telling us why. zzz

You missed the fine print.
+ Show Spoiler +
Because fuck you.
-Riot


"...while we investigate issues".

Guess you were right.



I'm still playing ranked with no problems...
Teamwork is awesome... As long as your team is doing all the work!
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2014-04-21 03:17:35
April 21 2014 03:16 GMT
#2226
On April 21 2014 10:08 Ketara wrote:
None of the junglers you named can solo it at 15 minutes without FF.

The issue with the solo baron is it puts too much of the demand on the enemy team. Any bronze 5 player can do the 15 minute solo baron because it's a PvE thing, they just have to practice it in customs a couple times. Asking players of an equivalent skill level to keep sight on baron at 15 minutes and stop it is absurd.

I'm not sure how you could possibly come to the conclusion that soloing baron at 15 minutes isn't broken. It's obviously not the intended use for the item.

I'm pretty sure a bronze5 can't solo baron at 15min, they won't be able to get that much farm by then, like 100% sure.

From all of my games since the patch, I've never seen anybody soloing baron, some did solo dragon but got caught and have to give up.

It's not hard to keep track of the ff jungler, it's not like he's invisible up until the moment he solo baron. Everytime he shows up, you can track his wriggle stack, his items, seeing if he finishes ff, botrk,v.v.v... You have a lot of time to prepare for the moment he wants to solo baron. If you tell me that you can't keep track of the jungler, as well as can't keep track of the baron, dragon pit, then I have nothing to say.

Of course I don't like how one champ can solo baron, but make it seem like it's impossible to stop is kind of absurd.
Goumindong
Profile Joined February 2013
United States3529 Posts
April 21 2014 03:18 GMT
#2227
On April 21 2014 09:38 Sufficiency wrote:
Show nested quote +
On April 21 2014 08:31 Eppa! wrote:
I think flare is fine as is. Most even games with a flare vs nonflare junglers are that nonflare junglers gank and get a kill or 2 more and then the flare jungler gets a very stat efficient items. Most flare junglers scale badly because they rely on autos compared to say Eve, Lee and Elise who give more utility.

It is like picking Karma vs Leona and complaining that you were winning lane when Leona is better later with less gold.


That's actually an interesting point. I wonder what happens when a FF jungler is on one team and non-FF jungler is on the other. Which side is more likely to win?


Feral Flare. I thought it was here where we went over the win rates. FF has like a 70% win probability vs "other team doesn't build it"

On April 21 2014 10:12 Eppa! wrote:

Gold generation is crap compared spirit items especially in accelerated games.
Madreds+Sightstone used to be meta on Lee but fell of when dps and clear speed was given higher priority than mobility.


Wriggles is 1650 gold for about 1600 gold worth of stats. Lizard Elder is 2000 gold for about 1350 gold worth of stats. Even if we assume lizard elder stats are better and the passive is worth 400 gold more. Lizard would have to make about 800 more gold than Wriggles over the course of a game in order to catch up because of Wriggles

1) Cheaper/more efficient stats

2) hidden GP/10 from wards.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-04-21 03:54:06
April 21 2014 03:53 GMT
#2228
On April 21 2014 11:24 cLutZ wrote:
So: Jax and Xin were in Curse v. Dig G3. Im watching it anyways, here are the autoattack counts for teamfights

+ Show Spoiler +


Teamfight 1 @ ~5-5:30 Xin 2 Auttoattacks, Jax 5 (possibly 6). 0 Of Xin's during the "teamfight", 1 of Jax's), rest during the "chase".

TF 2 @ ~12:30 Xin 5, Jax 2. (Jax died almost instantly, Xin almost died), no flare of Blade on either yet.

TF 3 @ 15: Xin 0, Jax 0 (basically Mundo just chased 3 kills for free).

4 @ 18:30 Xin 8 (5 cleaning up graves) (Jax 0).

5 @ 27:30 Xin 1 Jax 0 (Jax splitpushed instead of TP to fight, he had tp up)

6 @ 30:30 Xin 5, Jax 0 (maybe 1)

What does it mean? Well, if you are behind you basically can't autoattack as a melee in fights, and melee attacks are primarily used in the chase (although even including those a Dr. Mundo will HIT more cleavers in a fight, or a Zed will hit more Qs in a fight.

Autoing is basically a farming/splitpushing thing for characters without range. Practically, this means an AA item designed for melee characters is going to be OP or terrible in one of those environments to be balanced for the other.




nothing new melee is in huge disadvantage in this game, heal buffs (lol at the mini ghost they added to it) exhaust change made it even worse, champions like thresh with retarded peel are just icing on the cake
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 21 2014 04:13 GMT
#2229
How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q.

According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games.
http://na.op.gg/summoner/userName=FLABREZU
Gahlo
Profile Joined February 2010
United States35174 Posts
April 21 2014 04:21 GMT
#2230
On April 21 2014 13:13 GolemMadness wrote:
How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q.

According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games.

I think playing her competitively is like getting on a soapbox and going "WE'RE 100% GARUNTEED TO LANESWAP AND 4MAN PUSH!"
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2014-04-21 04:36:08
April 21 2014 04:32 GMT
#2231
On April 21 2014 12:53 kongoline wrote:
Show nested quote +
On April 21 2014 11:24 cLutZ wrote:
So: Jax and Xin were in Curse v. Dig G3. Im watching it anyways, here are the autoattack counts for teamfights

+ Show Spoiler +


Teamfight 1 @ ~5-5:30 Xin 2 Auttoattacks, Jax 5 (possibly 6). 0 Of Xin's during the "teamfight", 1 of Jax's), rest during the "chase".

TF 2 @ ~12:30 Xin 5, Jax 2. (Jax died almost instantly, Xin almost died), no flare of Blade on either yet.

TF 3 @ 15: Xin 0, Jax 0 (basically Mundo just chased 3 kills for free).

4 @ 18:30 Xin 8 (5 cleaning up graves) (Jax 0).

5 @ 27:30 Xin 1 Jax 0 (Jax splitpushed instead of TP to fight, he had tp up)

6 @ 30:30 Xin 5, Jax 0 (maybe 1)

What does it mean? Well, if you are behind you basically can't autoattack as a melee in fights, and melee attacks are primarily used in the chase (although even including those a Dr. Mundo will HIT more cleavers in a fight, or a Zed will hit more Qs in a fight.

Autoing is basically a farming/splitpushing thing for characters without range. Practically, this means an AA item designed for melee characters is going to be OP or terrible in one of those environments to be balanced for the other.




nothing new melee is in huge disadvantage in this game, heal buffs (lol at the mini ghost they added to it) exhaust change made it even worse, champions like thresh with retarded peel are just icing on the cake


Yea, I'm just saying, that is why Feral Flare is going to be, by definition really hard to balance properly. If you need an item to provide relevancy in 1-2 autoattacks, its going to be ridiculous in the even you get in 5 or 6.

On April 21 2014 13:13 GolemMadness wrote:
How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q.

According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games.


Isn't the problem with Tristana not the earlygame where you would be 4v0ing, its the lvls 4-11? I always understood that its because she really doesn't have any AD scaling spells, and before you have 2 items and enough range to actually use them she is weak. So, actually her midgame power trough is accentuated I'm fairly certain.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 21 2014 04:33 GMT
#2232
On April 21 2014 13:13 GolemMadness wrote:
How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q.

According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games.

Actually, Tristana is pretty darn strong in lane. Her kill potential early on is really high due to her high base damages on her W and E. Tristana's biggest weakness has always been the midgame when it's no longer safe for her to use her W offensively and her Q steroid doesn't really kick in yet (due to not having many items).
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 21 2014 04:35 GMT
#2233
Oh wow. 70% is brutal.
https://twitter.com/SufficientStats
SagaZ
Profile Blog Joined May 2009
France3460 Posts
April 21 2014 04:41 GMT
#2234
On April 21 2014 13:33 Ryuu314 wrote:
Show nested quote +
On April 21 2014 13:13 GolemMadness wrote:
How come nobody plays Tristana? She seems like she's kind of tailored for the current meta. Good escape, self peel with ult, grievous wounds and great scaling for League of Lategame. She even fits the current 4v0 meta with her attack speed steroid to push towers faster, and it allows her to skip the first couple of levels where I believe she's weakest. She even had a small buff recently with the mana cost being removed from her Q.

According to Lolking she actually has a pick rate around 8.5% in diamond, but I feel like I haven't seen one in like 70 games.

Actually, Tristana is pretty darn strong in lane. Her kill potential early on is really high due to her high base damages on her W and E. Tristana's biggest weakness has always been the midgame when it's no longer safe for her to use her W offensively and her Q steroid doesn't really kick in yet (due to not having many items).

She's good in lane until both her and her opponent go back and buy a bf sword or something, then she loses cause her abilitys don't scale with ad. Same for midgame where other ADC do a lot of damage with their ad scaling abilitys, she only has her base damages
Be nice, buy wards and don't feed double buff.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 21 2014 04:47 GMT
#2235
Tristana's non-existing mid game holds her back hugely.
https://twitter.com/SufficientStats
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2014-04-21 06:52:59
April 21 2014 06:48 GMT
#2236
She's actually worse now because of all the heals and barrier in lane. Back in S2 when every bot lane ran Ignite/Exhaust, Trist could 100-0 them with her burst. IE/PD was also the cookie cutter build back then. It's weaker now and BT is stronger than before so all the AD scaling marksman will be far more useful until late game.
神は乗り越えられる試練しか与えない
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
April 21 2014 06:49 GMT
#2237
It's okay though.

She has the better late game.
God Bless
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-04-21 07:04:45
April 21 2014 07:02 GMT
#2238
On April 21 2014 15:49 Roffles wrote:
It's okay though.

She has the better late game.

HBD roffles.

IDK if the lategame is enough, because trist doesn't bring the poke that a lot of others bring, despite having the escape and sickest reset capabilities.
Porouscloud - NA LoL
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
April 21 2014 07:35 GMT
#2239
Maybe I'm just out of it and didn't read it, but isn't the probnlem with eral flare tee clear speed? I don't care about damahe, but some junglers just destroy monsters so fast it's riduclouslkous. I may be silver this season, but I think I can still recognize a problm ahere feral falre improves clear sppeeed so much.
CUTE MAKES RIGHT
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 21 2014 08:41 GMT
#2240
I only have 5 ranked ADC games this season, but maybe I'll try out some Tristana. I finally got the free skin for her today.
http://na.op.gg/summoner/userName=FLABREZU
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