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[Patch 4.5] Rune Rework General Discussion - Page 115

Forum Index > LoL General
Post a Reply
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New Article: Interview with Chobra (OGN)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-21 18:43:41
April 21 2014 18:38 GMT
#2281
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority, while position 1/2 farm is possible out of any of the 3 lane farming positions.
Moderator
iCanada
Profile Joined August 2010
Canada10660 Posts
April 21 2014 18:38 GMT
#2282
How was pantheon's lacing considered a weakness? Lol.

Guys only use for like two whole seasons was trucking guys in lane. Wukong also was a relatively strong laner in solo situations, but 1v2 dicked him hard.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 21 2014 18:41 GMT
#2283
Hmmm... Wukong always had a weak laning phase. I think the only champion he can beat in lane is Vlad....
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
April 21 2014 18:44 GMT
#2284
That's not true, Wukongs kit allowed for him to be a tricky sob that only ever picked winning fights. You could outplay anyone on monkey, and even so not many champs scales with him.

His only really weakness is that you could shove him into his tower hard.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2014-04-21 18:51:17
April 21 2014 18:48 GMT
#2285
On April 22 2014 03:38 TheYango wrote:
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority.

Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea. There's no camp pulling, no camp blocking. You can still give your laners jungle camp, but they will never ever get all the jungle camp. In dota, to optimize the team income you need to camp pull and save it for your position 1,2, but in LoL or Smite, the only way to optimize the gold income of the team is to farm the camp right when it comes out. You can't save the gold for your laners, the game is not designed that way.

And it's not uncommon to see carry junglers have more farm than laners, especially in pub. People like Xj9, Meteos, Diamonprox, kstarwinged usually have higher creep farm and gold income than laners. The jungle camps have like 10 creep/minute, which is the same as 2 creep wave.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 21 2014 18:48 GMT
#2286
So anyone been using Curse Voice. Riot seems to have okay'd it, and I guess if it's legit I might as well get sick timers. Curious how it is for people, have never even seen it used before.

http://forums.na.leagueoflegends.com/board/showthread.php?p=46621008#post46621008
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Gahlo
Profile Joined February 2010
United States35164 Posts
Last Edited: 2014-04-21 18:50:57
April 21 2014 18:48 GMT
#2287
On April 22 2014 03:44 iCanada wrote:
That's not true, Wukongs kit allowed for him to be a tricky sob that only ever picked winning fights. You could outplay anyone on monkey, and even so not many champs scales with him.

His only really weakness is that you could shove him into his tower hard.

Yes it is. Wukong's laning hits a major dip from level 3-5. Often times if you screw up your level 2 timing you're fucked in lane.

On April 22 2014 03:48 Diamond wrote:
So anyone been using Curse Voice. Riot seems to have okay'd it, and I guess if it's legit I might as well get sick timers. Curious how it is for people, have never even seen it used before.

http://forums.na.leagueoflegends.com/board/showthread.php?p=46621008#post46621008

I hate anything that tracks timers for people.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 21 2014 18:50 GMT
#2288
On April 22 2014 03:48 canikizu wrote:
Show nested quote +
On April 22 2014 03:38 TheYango wrote:
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority.

Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea. There's no camp pulling, no camp blocking. You can still give your laners jungle camp, but they will never ever get all the jungle camp. In dota, to optimize the income you need to camp pull and save it for your position 1,2, but in LoL or Smite, the only way to optimize the gold income of the team is to farm the camp right when it comes out.


Actually farm priority is a pretty huge thing in LoL. Just beause you don't take notice of it doesn't mean it's there. Take note of who goes to farm the pushed up lanes on a team and that will tell you the farm priority. This is even more obvious in teams like CLG S3 where Doublelift would always farm a pushed up lane regardless of the situation. Multiplicative scaling makes farm priority a thing
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-21 18:54:36
April 21 2014 18:51 GMT
#2289
On April 22 2014 03:48 canikizu wrote:
Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea.

Multiplicative scaling is FUNDAMENTALLY designed to support that idea. So long as multiple items on a single hero have multiplicative effectiveness compared to single items on separate heroes, farm priority and concentrated farm is a reality of the game.

On April 22 2014 03:48 canikizu wrote:
And it's not uncommon to see carry junglers have more farm than laners, especially in pub. People like Xj9, Meteos, Diamonprox, kstarwinged usually have higher creep farm and gold income than laners. The jungle camps have like 10 creep/minute, which is the same as 2 creep wave.

People get off-laners that would get virtually zero farm in a competitive game farmed to 6 items in DotA pubs as well. The individual nature of pub games makes this so--it has nothing to do with how the game is played competitively.
Moderator
canikizu
Profile Joined September 2010
4860 Posts
April 21 2014 18:52 GMT
#2290
On April 22 2014 03:50 Numy wrote:
Show nested quote +
On April 22 2014 03:48 canikizu wrote:
On April 22 2014 03:38 TheYango wrote:
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority.

Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea. There's no camp pulling, no camp blocking. You can still give your laners jungle camp, but they will never ever get all the jungle camp. In dota, to optimize the income you need to camp pull and save it for your position 1,2, but in LoL or Smite, the only way to optimize the gold income of the team is to farm the camp right when it comes out.


Actually farm priority is a pretty huge thing in LoL. Just beause you don't take notice of it doesn't mean it's there. Take note of who goes to farm the pushed up lanes on a team and that will tell you the farm priority. This is even more obvious in teams like CLG S3 where Doublelift would always farm a pushed up lane regardless of the situation. Multiplicative scaling makes farm priority a thing

Yeah, it's a huge thing in LoL, but in competitive scene only, and in competitive scene, carry jungler is almost nonexistent.
Alaric
Profile Joined November 2009
France45622 Posts
April 21 2014 18:53 GMT
#2291
Wukong was strong in lane with the same pattern as Pantheon: survive till they get oom, you win. They had no sustain, no way to really farm from range (Q too expensive for Panth) and no real escape.
Easier HP itemisation (better EHP early), super sustain starts, manaless laners, etc. dicked them hard.

Now people played them in soloQ because they saw them in pro play. Pantheon isn't safe, so even in the match-ups he wins he's not that good a pick. Most top laners don't care because they don't need to win lane, just not to let him snowball, then outscale him (Renek's teamfighting is stronger since he can be a frontliner), and it's awkward to have them as midlaners (and you've got stronger than them). 1v2 screws them over pretty hard.
Jungle? They're actually pretty fast now, thanks to the mana sustain from Butcher, and they can embrace their role of gankers/roamers.
Cant take LMS hipsters serious.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-04-21 18:55:39
April 21 2014 18:54 GMT
#2292
On April 22 2014 03:48 canikizu wrote:
Show nested quote +
On April 22 2014 03:38 TheYango wrote:
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority.

Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea. There's no camp pulling, no camp blocking. You can still give your laners jungle camp, but they will never ever get all the jungle camp. In dota, to optimize the team income you need to camp pull and save it for your position 1,2, but in LoL or Smite, the only way to optimize the gold income of the team is to farm the camp right when it comes out. You can't save the gold for your laners, the game is not designed that way.

And it's not uncommon to see carry junglers have more farm than laners, especially in pub. People like Xj9, Meteos, Diamonprox, kstarwinged usually have higher creep farm and gold income than laners.


LoL definitely uses farm priority as a concept, the whole meta is build on a static farm priority. What Yango is suggestion is dynamic farm priority allocation that's based off of non-homogeneous power scaling, which doesn't exist solidly in lol but has certain aspects reflected in lol.

For example, feral flare is inherently an item that gives you a huge power spike upon hitting a certain point of farm, at which point a champion's ability vastly increases. What he's suggesting is that if the game had more champions/items that functioned similarily one would be able to move farm around instead of a constant allocation. This eventually leads to more dynamic gameplay and diverse champion pools.

One example of the crude beginnings of this is C9's midgame farm allocation yesterday, where Hai, typically on assassins, would move and roam around midgame to create space and look for picks once he's reached a certain power level, at which point the jungler or support actually takes and farms mid.
When in doubt, just believe in yourself and press buttons
canikizu
Profile Joined September 2010
4860 Posts
April 21 2014 18:56 GMT
#2293
On April 22 2014 03:51 TheYango wrote:
Show nested quote +
On April 22 2014 03:48 canikizu wrote:
Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea.

Multiplicative scaling is FUNDAMENTALLY designed to support that idea. So long as multiple items on a single hero have multiplicative effectiveness compared to single items on separate heroes, farm priority and concentrated farm is a reality of the game.

I worded it wrong. Farm priority is always relevant, but not the way Dota is. In dota, the gap between position 3 and 4,5 is huge because the game is designed that way. On the other hand, games like LoL and Smite are designed to make that gap closer, so it's not uncommon to see the position 4 surpass the 3, or position 3 and 4 are interchangeable.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 21 2014 18:58 GMT
#2294
I mean ideally what a carry jungler would look like. Is Yi starting off in jungle then post 6 take over a lane while the laner does the ganking and jungle farming.
liftlift > tsm
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-04-21 18:59:14
April 21 2014 18:58 GMT
#2295
It's actually the other way around, LoL locks teams into 1-5 due to the way farm is distributed since champions can only efficiently farm one lane and jungle is worth less than a lane, so you end up in situations where its a direct interlocking cascading ordering of farm priority instead of a dynamically allocatable one.
When in doubt, just believe in yourself and press buttons
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-21 19:00:48
April 21 2014 18:59 GMT
#2296
On April 22 2014 03:56 canikizu wrote:
In dota, the gap between position 3 and 4,5 is huge because the game is designed that way.

That has depended very heavily on the version and the playstyles of the time. For example, in 6.78, where off-lane play was basically suicidal, and support play was very farm-focused, the difference in farm priority between the 3rd and 4th position hero was in many cases extremely small, if not non-existent.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 21 2014 19:00 GMT
#2297
It's also largely dependent on the team and picks. You see example of a support like Aui Visage taking farm away his first position player at times. It hasn't been that static in Dota in a very long time.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 21 2014 19:01 GMT
#2298
The issue is that farm allocation in DotA differs significantly depending on what lineup you play and how you choose to lane for every role wheras the only real choice in LoL is whether you want to be a farming jungler or a ganking jungler
When in doubt, just believe in yourself and press buttons
Gahlo
Profile Joined February 2010
United States35164 Posts
April 21 2014 19:05 GMT
#2299
Fuck junglers.
-TLLOLGD
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-04-21 19:07:37
April 21 2014 19:07 GMT
#2300
nvm thought this is OT
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
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