• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:00
CEST 21:00
KST 04:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th60Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ? Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2420 users

[Patch 4.5] Rune Rework General Discussion - Page 115

Forum Index > LoL General
Post a Reply
Prev 1 113 114 115 116 117 118 Next
New Article: Interview with Chobra (OGN)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-21 18:43:41
April 21 2014 18:38 GMT
#2281
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority, while position 1/2 farm is possible out of any of the 3 lane farming positions.
Moderator
iCanada
Profile Joined August 2010
Canada10660 Posts
April 21 2014 18:38 GMT
#2282
How was pantheon's lacing considered a weakness? Lol.

Guys only use for like two whole seasons was trucking guys in lane. Wukong also was a relatively strong laner in solo situations, but 1v2 dicked him hard.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 21 2014 18:41 GMT
#2283
Hmmm... Wukong always had a weak laning phase. I think the only champion he can beat in lane is Vlad....
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
April 21 2014 18:44 GMT
#2284
That's not true, Wukongs kit allowed for him to be a tricky sob that only ever picked winning fights. You could outplay anyone on monkey, and even so not many champs scales with him.

His only really weakness is that you could shove him into his tower hard.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2014-04-21 18:51:17
April 21 2014 18:48 GMT
#2285
On April 22 2014 03:38 TheYango wrote:
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority.

Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea. There's no camp pulling, no camp blocking. You can still give your laners jungle camp, but they will never ever get all the jungle camp. In dota, to optimize the team income you need to camp pull and save it for your position 1,2, but in LoL or Smite, the only way to optimize the gold income of the team is to farm the camp right when it comes out. You can't save the gold for your laners, the game is not designed that way.

And it's not uncommon to see carry junglers have more farm than laners, especially in pub. People like Xj9, Meteos, Diamonprox, kstarwinged usually have higher creep farm and gold income than laners. The jungle camps have like 10 creep/minute, which is the same as 2 creep wave.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 21 2014 18:48 GMT
#2286
So anyone been using Curse Voice. Riot seems to have okay'd it, and I guess if it's legit I might as well get sick timers. Curious how it is for people, have never even seen it used before.

http://forums.na.leagueoflegends.com/board/showthread.php?p=46621008#post46621008
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Gahlo
Profile Joined February 2010
United States35173 Posts
Last Edited: 2014-04-21 18:50:57
April 21 2014 18:48 GMT
#2287
On April 22 2014 03:44 iCanada wrote:
That's not true, Wukongs kit allowed for him to be a tricky sob that only ever picked winning fights. You could outplay anyone on monkey, and even so not many champs scales with him.

His only really weakness is that you could shove him into his tower hard.

Yes it is. Wukong's laning hits a major dip from level 3-5. Often times if you screw up your level 2 timing you're fucked in lane.

On April 22 2014 03:48 Diamond wrote:
So anyone been using Curse Voice. Riot seems to have okay'd it, and I guess if it's legit I might as well get sick timers. Curious how it is for people, have never even seen it used before.

http://forums.na.leagueoflegends.com/board/showthread.php?p=46621008#post46621008

I hate anything that tracks timers for people.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 21 2014 18:50 GMT
#2288
On April 22 2014 03:48 canikizu wrote:
Show nested quote +
On April 22 2014 03:38 TheYango wrote:
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority.

Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea. There's no camp pulling, no camp blocking. You can still give your laners jungle camp, but they will never ever get all the jungle camp. In dota, to optimize the income you need to camp pull and save it for your position 1,2, but in LoL or Smite, the only way to optimize the gold income of the team is to farm the camp right when it comes out.


Actually farm priority is a pretty huge thing in LoL. Just beause you don't take notice of it doesn't mean it's there. Take note of who goes to farm the pushed up lanes on a team and that will tell you the farm priority. This is even more obvious in teams like CLG S3 where Doublelift would always farm a pushed up lane regardless of the situation. Multiplicative scaling makes farm priority a thing
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-21 18:54:36
April 21 2014 18:51 GMT
#2289
On April 22 2014 03:48 canikizu wrote:
Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea.

Multiplicative scaling is FUNDAMENTALLY designed to support that idea. So long as multiple items on a single hero have multiplicative effectiveness compared to single items on separate heroes, farm priority and concentrated farm is a reality of the game.

On April 22 2014 03:48 canikizu wrote:
And it's not uncommon to see carry junglers have more farm than laners, especially in pub. People like Xj9, Meteos, Diamonprox, kstarwinged usually have higher creep farm and gold income than laners. The jungle camps have like 10 creep/minute, which is the same as 2 creep wave.

People get off-laners that would get virtually zero farm in a competitive game farmed to 6 items in DotA pubs as well. The individual nature of pub games makes this so--it has nothing to do with how the game is played competitively.
Moderator
canikizu
Profile Joined September 2010
4860 Posts
April 21 2014 18:52 GMT
#2290
On April 22 2014 03:50 Numy wrote:
Show nested quote +
On April 22 2014 03:48 canikizu wrote:
On April 22 2014 03:38 TheYango wrote:
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority.

Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea. There's no camp pulling, no camp blocking. You can still give your laners jungle camp, but they will never ever get all the jungle camp. In dota, to optimize the income you need to camp pull and save it for your position 1,2, but in LoL or Smite, the only way to optimize the gold income of the team is to farm the camp right when it comes out.


Actually farm priority is a pretty huge thing in LoL. Just beause you don't take notice of it doesn't mean it's there. Take note of who goes to farm the pushed up lanes on a team and that will tell you the farm priority. This is even more obvious in teams like CLG S3 where Doublelift would always farm a pushed up lane regardless of the situation. Multiplicative scaling makes farm priority a thing

Yeah, it's a huge thing in LoL, but in competitive scene only, and in competitive scene, carry jungler is almost nonexistent.
Alaric
Profile Joined November 2009
France45622 Posts
April 21 2014 18:53 GMT
#2291
Wukong was strong in lane with the same pattern as Pantheon: survive till they get oom, you win. They had no sustain, no way to really farm from range (Q too expensive for Panth) and no real escape.
Easier HP itemisation (better EHP early), super sustain starts, manaless laners, etc. dicked them hard.

Now people played them in soloQ because they saw them in pro play. Pantheon isn't safe, so even in the match-ups he wins he's not that good a pick. Most top laners don't care because they don't need to win lane, just not to let him snowball, then outscale him (Renek's teamfighting is stronger since he can be a frontliner), and it's awkward to have them as midlaners (and you've got stronger than them). 1v2 screws them over pretty hard.
Jungle? They're actually pretty fast now, thanks to the mana sustain from Butcher, and they can embrace their role of gankers/roamers.
Cant take LMS hipsters serious.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-04-21 18:55:39
April 21 2014 18:54 GMT
#2292
On April 22 2014 03:48 canikizu wrote:
Show nested quote +
On April 22 2014 03:38 TheYango wrote:
I mean "carry" as in taking core position farm priority, Any of those heroes you described as "carry" junglers never passed higher than 3rd position farm priority.

Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea. There's no camp pulling, no camp blocking. You can still give your laners jungle camp, but they will never ever get all the jungle camp. In dota, to optimize the team income you need to camp pull and save it for your position 1,2, but in LoL or Smite, the only way to optimize the gold income of the team is to farm the camp right when it comes out. You can't save the gold for your laners, the game is not designed that way.

And it's not uncommon to see carry junglers have more farm than laners, especially in pub. People like Xj9, Meteos, Diamonprox, kstarwinged usually have higher creep farm and gold income than laners.


LoL definitely uses farm priority as a concept, the whole meta is build on a static farm priority. What Yango is suggestion is dynamic farm priority allocation that's based off of non-homogeneous power scaling, which doesn't exist solidly in lol but has certain aspects reflected in lol.

For example, feral flare is inherently an item that gives you a huge power spike upon hitting a certain point of farm, at which point a champion's ability vastly increases. What he's suggesting is that if the game had more champions/items that functioned similarily one would be able to move farm around instead of a constant allocation. This eventually leads to more dynamic gameplay and diverse champion pools.

One example of the crude beginnings of this is C9's midgame farm allocation yesterday, where Hai, typically on assassins, would move and roam around midgame to create space and look for picks once he's reached a certain power level, at which point the jungler or support actually takes and farms mid.
When in doubt, just believe in yourself and press buttons
canikizu
Profile Joined September 2010
4860 Posts
April 21 2014 18:56 GMT
#2293
On April 22 2014 03:51 TheYango wrote:
Show nested quote +
On April 22 2014 03:48 canikizu wrote:
Again, farm priority is also a Dota concept. Other games don't use that concept. Games like LoL, Smite aren't even designed to support that idea.

Multiplicative scaling is FUNDAMENTALLY designed to support that idea. So long as multiple items on a single hero have multiplicative effectiveness compared to single items on separate heroes, farm priority and concentrated farm is a reality of the game.

I worded it wrong. Farm priority is always relevant, but not the way Dota is. In dota, the gap between position 3 and 4,5 is huge because the game is designed that way. On the other hand, games like LoL and Smite are designed to make that gap closer, so it's not uncommon to see the position 4 surpass the 3, or position 3 and 4 are interchangeable.
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 21 2014 18:58 GMT
#2294
I mean ideally what a carry jungler would look like. Is Yi starting off in jungle then post 6 take over a lane while the laner does the ganking and jungle farming.
liftlift > tsm
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-04-21 18:59:14
April 21 2014 18:58 GMT
#2295
It's actually the other way around, LoL locks teams into 1-5 due to the way farm is distributed since champions can only efficiently farm one lane and jungle is worth less than a lane, so you end up in situations where its a direct interlocking cascading ordering of farm priority instead of a dynamically allocatable one.
When in doubt, just believe in yourself and press buttons
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-21 19:00:48
April 21 2014 18:59 GMT
#2296
On April 22 2014 03:56 canikizu wrote:
In dota, the gap between position 3 and 4,5 is huge because the game is designed that way.

That has depended very heavily on the version and the playstyles of the time. For example, in 6.78, where off-lane play was basically suicidal, and support play was very farm-focused, the difference in farm priority between the 3rd and 4th position hero was in many cases extremely small, if not non-existent.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 21 2014 19:00 GMT
#2297
It's also largely dependent on the team and picks. You see example of a support like Aui Visage taking farm away his first position player at times. It hasn't been that static in Dota in a very long time.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 21 2014 19:01 GMT
#2298
The issue is that farm allocation in DotA differs significantly depending on what lineup you play and how you choose to lane for every role wheras the only real choice in LoL is whether you want to be a farming jungler or a ganking jungler
When in doubt, just believe in yourself and press buttons
Gahlo
Profile Joined February 2010
United States35173 Posts
April 21 2014 19:05 GMT
#2299
Fuck junglers.
-TLLOLGD
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-04-21 19:07:37
April 21 2014 19:07 GMT
#2300
nvm thought this is OT
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Prev 1 113 114 115 116 117 118 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1837
IndyStarCraft 249
UpATreeSC 196
ZombieGrub111
BRAT_OK 106
MindelVK 38
EmSc Tv 6
JuggernautJason3
StarCraft: Brood War
Mini 582
ggaemo 323
Dewaltoss 110
Zeus 96
Rock 31
Sacsri 15
GoRush 15
soO 12
ajuk12(nOOB) 10
Dota 2
Gorgc6016
qojqva1376
Counter-Strike
ScreaM1805
fl0m1773
byalli789
Super Smash Bros
Mew2King78
Other Games
Grubby5007
summit1g1455
B2W.Neo503
QueenE144
C9.Mang0128
KnowMe113
XaKoH 107
Trikslyr50
Organizations
Counter-Strike
PGL246
Other Games
BasetradeTV202
StarCraft 2
EmSc Tv 6
EmSc2Tv 6
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota245
League of Legends
• TFBlade968
Other Games
• WagamamaTV271
Upcoming Events
Replay Cast
5h
RSL Revival
12h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
16h
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
21h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 5h
RSL Revival
1d 12h
Maestros of the Game
1d 18h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 18h
IPSL
1d 21h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.