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On February 27 2014 07:48 Eppa! wrote: Played a game of Ahri, spent all game under turret as her harass has been overnerfed, E should only affect ulti and W. She is a champion that fits the meta just fine and yet her numbers are to weak. Ahri's numbers aren't weak you just gotta hit the charm. Her Q damage is still decent even without it.
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look at the top picked adcs they all
a) are good for taking towers (Jinx, Lucian, Cait)
b) team buff (Sivir)
it really isn't as much about mobility as much as adc is in a spot right now where you pick them to support the team and not vice versa, so kinda what wei2 is saying but also kinda not. (it's actually surprisingly not all about mobility)
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So before thread closes, and since we are on the subject of runes. I miss dodge runes so much. The best thing ever. I also miss how amazing attack speed runes were before.
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On February 27 2014 08:28 ketchup wrote: So before thread closes, and since we are on the subject of runes. I miss dodge runes so much. The best thing ever. I also miss how amazing attack speed runes were before.
I don't know why but this post reminds me of double doran + IE + green pot timing RIP you crazy build RIP
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On February 27 2014 08:28 Slusher wrote: look at the top picked adcs they all
a) are good for taking towers (Jinx, Lucian, Cait)
b) team buff (Sivir)
it really isn't as much about mobility as much as adc is in a spot right now where you pick them to support the team and not vice versa, so kinda what wei2 is saying but also kinda not. (it's actually surprisingly not all about mobility) You forgot Draven because Draven.
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On February 27 2014 08:28 Slusher wrote: look at the top picked adcs they all
a) are good for taking towers (Jinx, Lucian, Cait)
b) team buff (Sivir)
it really isn't as much about mobility as much as adc is in a spot right now where you pick them to support the team and not vice versa, so kinda what wei2 is saying but also kinda not. (it's actually surprisingly not all about mobility) Lucian/Cait/Sivir all super slippery, it's definitely a big part. The fact that we still see tons of Ez despite how little damage he does is proof of this.
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On February 27 2014 07:53 wei2coolman wrote:Show nested quote +On February 27 2014 07:48 Slusher wrote:On February 27 2014 07:37 onlywonderboy wrote:On February 27 2014 07:35 wei2coolman wrote: I'm probably the only person here who thinks Khaziks doesn't warrant a nerf. He's pretty healthy in competitive play right now. He's picked, but he's not 100% pick/ban status, he can still be rendered useless, his lategame suffers a huge drop, etc etc. Despite the claims of "toxic" gameplay, he's actually pretty dynamic. Too bad he stomps noobs, Shaco syndrome. no, the actual isolated evolved Q damage was too high even at high level play, they could have left him alone otherwise, the E change in addition I could agree was unneeded. Yeah, I can agree with the isolated evolved Q damage being too insane, but even then, that's his only real tool to punish bad rotation, if they hit it too hard, he loses that entire set of play. IsoQ does more damage to a single target than all 3 Riven Qs + passive stacks before the % missing damage.
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On February 27 2014 08:33 wei2coolman wrote:Show nested quote +On February 27 2014 08:28 Slusher wrote: look at the top picked adcs they all
a) are good for taking towers (Jinx, Lucian, Cait)
b) team buff (Sivir)
it really isn't as much about mobility as much as adc is in a spot right now where you pick them to support the team and not vice versa, so kinda what wei2 is saying but also kinda not. (it's actually surprisingly not all about mobility) Lucian/Cait/Sivir all super slippery, it's definitely a big part. The fact that we still see tons of Ez despite how little damage he does is proof of this.
except we see them over Trist and Ez because of tower damage. and Sivir is such a terrible duelist to say that she's picked for anything other than ult bot is disingenuous with reality
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Varus had good cc and damage, especially in sieges and the midgame. Now that the supports have taken back the mantle of initiation/counter-initiation, his ult's value decreases. His damage? It's pitiful compared to Jinx, unless you're sieging and manage to tag people with head-on Qs.
On February 27 2014 07:47 IMoperator wrote: also nerf panth ult cd pls Already a good 30s flat more than the "standard" ult cd, although I agree it's shorter than TF/Shen/Karthus (it's also "riskier" and less versatile).
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On February 27 2014 08:37 Slusher wrote:Show nested quote +On February 27 2014 08:33 wei2coolman wrote:On February 27 2014 08:28 Slusher wrote: look at the top picked adcs they all
a) are good for taking towers (Jinx, Lucian, Cait)
b) team buff (Sivir)
it really isn't as much about mobility as much as adc is in a spot right now where you pick them to support the team and not vice versa, so kinda what wei2 is saying but also kinda not. (it's actually surprisingly not all about mobility) Lucian/Cait/Sivir all super slippery, it's definitely a big part. The fact that we still see tons of Ez despite how little damage he does is proof of this. except we see them over Trist and Ez because of tower damage. Saw more Jinx than Ez in OGN iirc. Trist's escape is insanely clunky, and she has her own share of problems outside of tower taking. We still see Vayne, despite her lack of tower taking ability.
On February 27 2014 08:35 Gahlo wrote:Show nested quote +On February 27 2014 07:53 wei2coolman wrote:On February 27 2014 07:48 Slusher wrote:On February 27 2014 07:37 onlywonderboy wrote:On February 27 2014 07:35 wei2coolman wrote: I'm probably the only person here who thinks Khaziks doesn't warrant a nerf. He's pretty healthy in competitive play right now. He's picked, but he's not 100% pick/ban status, he can still be rendered useless, his lategame suffers a huge drop, etc etc. Despite the claims of "toxic" gameplay, he's actually pretty dynamic. Too bad he stomps noobs, Shaco syndrome. no, the actual isolated evolved Q damage was too high even at high level play, they could have left him alone otherwise, the E change in addition I could agree was unneeded. Yeah, I can agree with the isolated evolved Q damage being too insane, but even then, that's his only real tool to punish bad rotation, if they hit it too hard, he loses that entire set of play. IsoQ does more damage to a single target than all 3 Riven Qs + passive stacks before the % missing damage. Riven Q's give her mobility, are AoE, and offer CC. Can't really compare the utility + damage of Riven's Q to Khazik's damage (which is also very situational.)
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On February 27 2014 08:37 Alaric wrote:Varus had good cc and damage, especially in sieges and the midgame. Now that the supports have taken back the mantle of initiation/counter-initiation, his ult's value decreases. His damage? It's pitiful compared to Jinx, unless you're sieging and manage to tag people with head-on Qs. Already a good 30s flat more than the "standard" ult cd, although I agree it's shorter than TF/Shen/Karthus (it's also "riskier" and less versatile). you just don't know the power of ap varus man
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United Kingdom50293 Posts
On February 27 2014 08:43 Nos- wrote:Show nested quote +On February 27 2014 08:37 Alaric wrote:Varus had good cc and damage, especially in sieges and the midgame. Now that the supports have taken back the mantle of initiation/counter-initiation, his ult's value decreases. His damage? It's pitiful compared to Jinx, unless you're sieging and manage to tag people with head-on Qs. On February 27 2014 07:47 IMoperator wrote: also nerf panth ult cd pls Already a good 30s flat more than the "standard" ult cd, although I agree it's shorter than TF/Shen/Karthus (it's also "riskier" and less versatile). you just don't know the power of ap varus man Pls, AP MF is where it's at. Step in, chunk low by making it rain then strut out like you don't give a fuck
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thinking about it more Vol'Kez is so bland compared to his art concept. he's a giant eyeball, outside of his ult I don't feel like they capitalized on this design concept at all.
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On February 27 2014 08:38 wei2coolman wrote:Show nested quote +On February 27 2014 08:37 Slusher wrote:On February 27 2014 08:33 wei2coolman wrote:On February 27 2014 08:28 Slusher wrote: look at the top picked adcs they all
a) are good for taking towers (Jinx, Lucian, Cait)
b) team buff (Sivir)
it really isn't as much about mobility as much as adc is in a spot right now where you pick them to support the team and not vice versa, so kinda what wei2 is saying but also kinda not. (it's actually surprisingly not all about mobility) Lucian/Cait/Sivir all super slippery, it's definitely a big part. The fact that we still see tons of Ez despite how little damage he does is proof of this. except we see them over Trist and Ez because of tower damage. Saw more Jinx than Ez in OGN iirc. Trist's escape is insanely clunky, and she has her own share of problems outside of tower taking. We still see Vayne, despite her lack of tower taking ability. Show nested quote +On February 27 2014 08:35 Gahlo wrote:On February 27 2014 07:53 wei2coolman wrote:On February 27 2014 07:48 Slusher wrote:On February 27 2014 07:37 onlywonderboy wrote:On February 27 2014 07:35 wei2coolman wrote: I'm probably the only person here who thinks Khaziks doesn't warrant a nerf. He's pretty healthy in competitive play right now. He's picked, but he's not 100% pick/ban status, he can still be rendered useless, his lategame suffers a huge drop, etc etc. Despite the claims of "toxic" gameplay, he's actually pretty dynamic. Too bad he stomps noobs, Shaco syndrome. no, the actual isolated evolved Q damage was too high even at high level play, they could have left him alone otherwise, the E change in addition I could agree was unneeded. Yeah, I can agree with the isolated evolved Q damage being too insane, but even then, that's his only real tool to punish bad rotation, if they hit it too hard, he loses that entire set of play. IsoQ does more damage to a single target than all 3 Riven Qs + passive stacks before the % missing damage. Riven Q's give her mobility, are AoE, and offer CC. Can't really compare the utility + damage of Riven's Q to Khazik's damage (which is also very situational.) The only thing I was comparing was the damage because people don't have any real concept of how much damage it actually does.
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I know an isolated Q can easily deal 1/4th-1/3rd of a "standard" champion (eg. defensives runes and boots, good base stats, not built full tank with like Sunfire first into 3 defensive items) and is on a 3.5s cd if your team isn't immediatly close by to save you.
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United States37500 Posts
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