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Russian Federation3631 Posts
too late, granada dead (I don't think I really wanted to fight a land war against the Iberian powers, my units / miltech are horrendous).
Luckily Portugal decided it'd be a great idea to constantly ally Aragon while Castile tried to conquer the latter, leading to the breaking of alliance and Portugal getting wrecked repeatedly.
I've retaken Ceuta in the first war, currently in the second (as Portugal just tuned Arguin into a city and are colonizing Rio de Oro, can't have that shit going on), I will have all three of the African midpoint colonies (Rio de Oro, Arguin, Trarza) as well as Cape Verde. My colonial nation in Brazil just formed, so I think I should be able to lock out Spain and Portugal until they hit diplo tech 7
still have no idea how I'm going to Westernize, Portugal is so behind in tech, France and England are my best shots but its going to be a while before they can make the jump across the pacific.
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Why would you even want to take american provinces? You get absolutely nothing from them.
In order go get trade from them, you need to have a trade fleet in the caribbean, in western europe and in Seville. Your colonial power gives you 50% tradepower but is actively protecting it's own trade, so you have to really compete with them to get trade value. Then you have to compete with France, Burgundy, Seville, Portugal and Spain in the western Europe Trade node. Maybe even the HRE. And then, when you finally brought your trade to Seville, you are still dwarved by Spain and Portugal in potential Tradepower.
You won't get military help from them, cause they don't have the traonsports to actually bring you stuff. Also, they will fall behind technically even more then you do, especially if you still have to westernize.
The only thing you will get is tariffs and they are negligable compared to the potential income from other colonies. And you still have to monitor the independence desire.
If you colonize the whole african continent, you can ship your trade directly from the ivory coast to sevilla (by land), bypassing the WETN. You also have full control over ýour colonies and can still profit from anyone colonizing the Americas by steering from the WETN to Seville. They shouldn't even be considered distant overseas, so, you get tons of money and troops from them compared to only tariffs from the Americas. Unless you want to specifically create a muslim USA, which would be funny, i can't see any reason to go for Brazil.
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How am i supposed to win the 100 years war vs france without extreme luck? o.O England starts out with no allies no vassals And I can barely afford mercenaries while france france has like 50000 vassals a sick army.
game is hard
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You don't. Unless you have the most outrageous luck. You try to win the next 100 years. Your best bet is admit defeat and give up some provinces, perhaps go conquer Scotland or Ireland and come back for another go in 5 years time when France might be at war with Aragon or Burgundy or whatever.
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I managed to get a win as England in 100 year war 3 out of 4 times a few patches ago, i might revisit it and write a guide, they prolly patched the tunnel vision they had on Normandy thou
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Russian Federation3631 Posts
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Russian Federation3631 Posts
Unless you want to specifically create a muslim USA, which would be funny, i can't see any reason to go for Brazil. Brazil is the best yo
La Plata -> Brazil -> Mauretanian Coast completely bypasses the clusterfuck that is the WETN, as I have 80%+ control in Mauretanian, even with the 50% trade power hit for not in capital, it is pretty awesome.
I am going to Westernize off Tuscany, I will have Rome cored in a bit. It probably wasn't the best use of a diplo relation slot to vassalize the Papal States, but it was too funny not to do
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Yeah, but still, you only get half the trade value from these provinces + tariffs, so why not actually push towards india as fast as possible and meanwhile get pretty damn good provinces in Africa? American colonies seem to have been butchered so hard by 1.4 to make an american nation playable that i don't see any benefit of going into that continent at all.
In my converted game, there are currently 200000 troops from my colonial nations on the continent. They can't be used to win wars though, as the AI does not build (enough) transports. They do build light ships though. All southern america, california, Alaska Mexico and panama send their trade value to the Caribbean. The Carribean sends it to chessapeake bay. Chessapeake bay sends it inlands towards labrador and labrador forwards it directly to...the northern sea. So, the fact that i have 150 provinces in the americas grants me 45 ducats/month in tariffs and grants the HRE or who evercollects it around 60 ducats/month in trade income. I could of course steer the wealth towards the WETN, but there are 150 british light ships waiting to collect it them selves. Amount of trade value in Seville: 15. Amount of tradevalue in the WETN? 10. My light ships? Patrolling around bengal, gulf of aden, ceylon, indonesia. If i were you, i would concentrate on getting the eastern trade as fast as possible and ignore the americas because right now, there is absolutely no way to get you money's worth back from them.
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Russian Federation3631 Posts
colonizing tropical regions is brutal (you get like 1% colonist chances and -25 settlers/year or something), and you can't vassal feed in 1.4 (not reliably that is) so conquering Africa is coring-time limited.
besides running over underteched Indians is something I've probably done in ~3 campaigns straight
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Russian Federation3631 Posts
Another thing about colonial nations that isn't immediately apparent by converting a game from 1.3 to 1.4 is that they are self-managing which is nice when you, say, immediately conquer the Aztecs and it autocores to the colonial nation. Even if they build a lot of light ships you still get 50% of all their trade power. Admittedly that's not great if propagating it through multiple nodes but for a 1-2 node path to collection that's not so bad. Also, a colonial nation that spans multiple trade nodes will use merchants to push the trade value downstream. This is actually really, really nice as it spares you a merchant in some cases. (la plata goes to brazil and peru, a merchant that pushes it to brazil is really nice)
Anyways, with my Moroccan campaign, Westernization finished around 1526. Got some catching up to do in tech (holy fuck my heir is awful), once I get out of regency I can probably move to take over the Ivory Coast node. No one has really started African colonization ever since I wrecked the Portugese so that's nice.
England, Castile, and Portugal are nicely bound up in an alliance, once I get enough of a navy I will do some aggressive sabotage of their colonial expansion into North America, should be fun.
Is there any penalty for moving capital to a city that has accepted but not primary culture? Thinking of moving capital from Safi to Sevilla node to avoid the 50% malus, and the trade will move from Safi to Sevilla anyways.
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Speaking of moving your capital- can't you just move to the american colonies to avoid the whole issue?
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only if you have just 1 province in the old world and less then 5 provinces in the new world.
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On February 06 2014 05:17 Yuljan wrote:Show nested quote +On February 05 2014 16:37 419 wrote: Alright, first time playing a non-Western nation, think I'm going to go with Morocco, any pointers? Exploration -> Offensive -> Religious I guess? Ideally I can sustain a long war against Portugal / Castile by killing their forces upon landing and AI is hilariously bad with colonies so I can keep seizing them I like vassalizing Granada then carving up Algiers in some wars. Castile and Portugal should be manageable after 2-3 wars when you got enough to kill off their fleets and Granada is a nice base for invasion into the Iberian peninsula. Aren't you going to get raped early if you get dragged into wars because Castile wants Granada, especially if your playing with higher difficulties? Morocco in general has been getting raped ever since this new dlc came out. Portugal just seems to expand in Africa super early now instead of being pretty passive like they used to be.
Seems kind of cheap since you are doing something the game did not intend. Its kind of like dancing your troops vs AI cause they are too stupid to just move in an attack you.
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paradox keeps patching marginally cheesy ways to do cool stuff so people come up with really cheesy stuff to do it anyways. I don't understand why they don't want people to win 100 years war or rebuild byzantium and so on
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Just look at the official forums.
There are tons of people that want as much historical accuracy as possible and not much « game » and on top of that Paradox patches « weird ». Just take a look at Coalitions. They went from «take more than 3 provinces and your next war will be a world war » too « non existant », let’s see what the next patch will do…
I actually like the change to Vassal feeding… It was ridiculous and too easy, expanding fast should have some negative effects and you should not be able to ignore these mechanics by abusing some game mechanic. Diplo-Annexing is incredibly strong anway.
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Russian Federation3631 Posts
a somewhat unnoticed fact is that vassal feeding was also nerfed by "release nations" also revoking cores. interestingly this hurts some big nations worse than others (England and Castile are fine with this, France, Burgundy and Austria get WRECKED by it - consider that every French core besides Ile-de-France can be released)
Aren't you going to get raped early if you get dragged into wars because Castile wants Granada, especially if your playing with higher difficulties? Morocco in general has been getting raped ever since this new dlc came out. Portugal just seems to expand in Africa super early now instead of being pretty passive like they used to be.
Portugal will invade early (within first 5 years) if you don't have strong alliances, the best start I've found is:
- If you don't have +5 diplo rep advisor, restart (its not strictly necessary, as Algiers alliance should be enough to deter Portuguese aggression in the first 5 - Immediately RM / ally Algiers, send other diplomat to improve relations with Ottomans - RM / ally Ottomans ASAPly - Beat Portugal to Cape Verde (sure they'll colonize the African coastline but natives will wreck them constantly)
I've stomped Portugal into the ground (I followed them into Canada and seized their colonies because fuck them) and the Spanish colonial empire is not doing so good (I <3 my colonial nations, one of them even beat up Castilian Peru and took most of their provinces without my assistance). Currently found Spanish at <40k army size so now fighting Spain, GBR, Burgundy, running around with a 130+ ship fleet smashing the Spanish armada
The great part about colonial nations is they allow huge force limits which allows me to run both a strong heavy ship compliment and have a huge trade ship presence (I control the Gulf of Aden -> Congo route, collecting in Congo with about 90% trade power, about 60% of Ceylon, and 50% of Malacca due to protectorating all the major players there). Its also rather easy to establish the colonial nations by taking out the Mayans / Aztecs / Inca so why not.
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On February 10 2014 19:16 Qbek wrote: paradox keeps patching marginally cheesy ways to do cool stuff so people come up with really cheesy stuff to do it anyways. I don't understand why they don't want people to win 100 years war or rebuild byzantium and so on You're not supposed to be able to win the 100 year war, because France was so superior to England at that time that victory was inevitable. The power difference in the game is actually much smaller than it really was. The english were sick of fighting a claimant war that didn't even have anything to do with them. This is not reflected in the game. And France had resolved most of the in-fighting. This is more or less reflected in the game, although Burgundy should be closer to France. They had recently signed a treaty where Burgundy got independence on the condition that they wouldn't support the English king's claim on France, and that was more or less the end of the English-Burgundian alliances. If you win the 100 year war, it means that you've exploited a flaw in the game. Same thing with Byzantium.
If the Ottomans and France are controlled by human beings, Byzantium is screwed no matter what version you play, and England will lose the 100 year war, no matter what. Of course it should be the nr 1 priority of the developers to make these countries, when controlled by the cpu, act more like a human would. The flaw of this game is the fact that the computer is not as assertive and as ruthless as they were in real life. This was a problem in EU3 too though, and I think EU4 have stepped in the right direction, and it's great that they're still trying to deal with the exploits.
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I don't play these games to be 100% realistic, I play them to do silly shit just like rebuilding Byzantium is. It's not like it didn't require a very specific sequence of activities to accomplish and worked historically accurate in every other instance(well there were some patches where the english would reliably win the war, but that's coz they overnerfed france)
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On February 11 2014 05:03 Qbek wrote: I don't play these games to be 100% realistic, I play them to do silly shit just like rebuilding Byzantium is. It's not like it didn't require a very specific sequence of activities to accomplish and worked historically accurate in every other instance(well there were some patches where the english would reliably win the war, but that's coz they overnerfed france) Agreed, there should be enough room for ahistorical things to happen. It's not like history follows some logical steps and weird unpredictable stuff happens all the time.
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On February 10 2014 09:02 SCC-Just wrote:Show nested quote +On February 06 2014 05:17 Yuljan wrote:On February 05 2014 16:37 419 wrote: Alright, first time playing a non-Western nation, think I'm going to go with Morocco, any pointers? Exploration -> Offensive -> Religious I guess? Ideally I can sustain a long war against Portugal / Castile by killing their forces upon landing and AI is hilariously bad with colonies so I can keep seizing them I like vassalizing Granada then carving up Algiers in some wars. Castile and Portugal should be manageable after 2-3 wars when you got enough to kill off their fleets and Granada is a nice base for invasion into the Iberian peninsula. Aren't you going to get raped early if you get dragged into wars because Castile wants Granada, especially if your playing with higher difficulties? Morocco in general has been getting raped ever since this new dlc came out. Portugal just seems to expand in Africa super early now instead of being pretty passive like they used to be. Seems kind of cheap since you are doing something the game did not intend. Its kind of like dancing your troops vs AI cause they are too stupid to just move in an attack you.
What I do is I vassalize granada then I built up my fleet steadily. Portugal should declare war before the truce of granada and castille expires so you got another 5 years after the first war with portugal were you take ceuta back. After that I build enough navy for an early fight and make a core on the spanish islands to the west. Once I got sufficient navy I wait for the truce to expire move my fleet to gibralta and wait for a big stack of castilles or portugals ships and declare war. If the first ship fight goes well you can just kill off all their little fleets while attacking their small armies that land in morrocco. Granada can be ignored if you siege the island you will win in war score in the end.
That war should take a few years till they accept a peace (I think 10+). You can conquer algiers or something if you get bored sitting around.
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