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Europa Universalis IV - Page 44

Forum Index > General Games
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Monsen
Profile Joined December 2002
Germany2548 Posts
January 30 2014 17:45 GMT
#861
On the topic of HoI4, I loved the 1 and 2, but the 3 turned me off so much with the nato symbols that I never really played it- what's your past experiences and future expectations with the franchise?
11 years and counting- TL #680
Sermokala
Profile Blog Joined November 2010
United States13931 Posts
January 30 2014 19:14 GMT
#862
I spent like 4 hours on those posts and no one has said anything on them ;(.

Hoi3 has some of my most epic gaming experiences but it had so much shitty micro management with having to put in a hour of decent work organizing your army and leaders at the start. after that it got pretty good and was really fun but I always really didn't like that initial investment I had to do.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Ramong
Profile Joined March 2011
Denmark1706 Posts
January 30 2014 21:50 GMT
#863
I like HoI3 but I never took the time to figure out how navies, convoys and a lot of other things worked.

Game was so complex
"Yeah buddy"
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-01-31 02:32:26
January 31 2014 01:07 GMT
#864
On January 31 2014 04:14 Sermokala wrote:
I spent like 4 hours on those posts and no one has said anything on them ;(.

Hoi3 has some of my most epic gaming experiences but it had so much shitty micro management with having to put in a hour of decent work organizing your army and leaders at the start. after that it got pretty good and was really fun but I always really didn't like that initial investment I had to do.

my one main quibble is that I agree that +AT is better early game but isn't too useful later

at 1500, if you're a land power, you should be at 80+ AT with or without that idea.

in any large scale war more then half of my army becomes mercs as time goes on. the last thing you want is to suffer manpower lose's during sieges when you have no manpower. reinforcing units is costly so just let them refill a month or 3 and then combine the rest replacing the remainder with mercs

yeah, I spam mercs to replace losses as well and have been using the consolidate command more often lately. my main strategy is to let my allies to the heavy lifting and I do the sieging. This is particularly funny to do against the Ottoman / Crimea alliance, watch as your PL and Burgundian allies die in the Crimea as you siege up all of Greece, then when the Ottoman stacks come south, run across the strait and force them to take the -2 if they want to defend Anatolia.

an extra seige pip is much rarer then either shock and fire

not disagreeing but I almost don't think that high siege is as valuable as a high fire/shock general, the only way to speed up sieges substantially requires a lot of micro (you can get him to bonus 3-5 sieges at once depending on timers) and I'm lazy

Were supply limits nerfed in 1.4 or something? I rarely see AI armies take above 2% attrition when regularly traveling, unless you're fighting in Lithuania / Russia.
?
killerdog
Profile Joined February 2010
Denmark6522 Posts
January 31 2014 05:48 GMT
#865
I've been starting religious ideas as a fair few nations which lie right on the border between two religions. (Ottomans, muscovy etc.) That lets me rush up military tech and abuse some timings with new infantry types, while also being able to vaguely keep up with converting provinces as i take them, (or secure my country at the start, depending on who i am.)

Then again I don't really have any idea what I'm doing other then playing a bit of ironman here and there. Do you guys just leave wrong culture/wrong religion provinces as they are and rely on your army to kill the rebels? I just find it really annoying to have provinces randomly spawning religious rebels if i can avoid it, and it's basically impossible to convert sunni's without religious ideas.

Also what was the status on the multiplayer game? I'd be up for it if it happened during evening/night europe time (or weekend.)
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-01-31 07:39:38
January 31 2014 07:37 GMT
#866
religion is very strong 1.3, I don't know whether they changed the +100% relations over time for completion of group but that helps burning AE like nothing else

I prefer diplo -> offensive -> religious as my standard first 3, so you unlock religious a little bit after the reformation hits which is quite nice especially if you want to remain catholic as it gives a MTTH multiplier of 3 to the "flip protestant" event.
?
Broetchenholer
Profile Joined March 2011
Germany1943 Posts
January 31 2014 09:44 GMT
#867
I'd be up for cannonfodder in a multiplayer game, but my evenings are pretty restricted these days. If you need someone and it's not too important to have himn around all the time, i am your guy
Sermokala
Profile Blog Joined November 2010
United States13931 Posts
January 31 2014 22:56 GMT
#868
I'd be up for a multiplayer game as well. if anyone wants to set a date I'll probably be able to attend.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Yurie
Profile Blog Joined August 2010
11839 Posts
February 01 2014 13:16 GMT
#869
[image loading]
The Mediterranean Sea should always be your inner sea.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
February 02 2014 08:46 GMT
#870
Wait.

Random New World is actually random in SHAPE?

I thought it just shuffled where each nation starts lol.

I have to play this now.
myzael
Profile Blog Joined November 2008
Poland605 Posts
February 02 2014 10:29 GMT
#871
On February 02 2014 17:46 Talin wrote:
Wait.

Random New World is actually random in SHAPE?

I thought it just shuffled where each nation starts lol.

I have to play this now.


Yes, but the generator itself is shitty. There is a user made one which generates quite good maps. Well, outstanding ones, compared to the PDS's one. Search the mod subforum.
rezoacken
Profile Joined April 2010
Canada2719 Posts
February 03 2014 07:57 GMT
#872
On February 01 2014 22:16 Yurie wrote:
[image loading]
The Mediterranean Sea should always be your inner sea.


Mare Nostrum !
Either we are alone in the Universe or we are not. Both are equally terrifying.
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
February 03 2014 08:53 GMT
#873
On February 01 2014 22:16 Yurie wrote:
[image loading]
The Mediterranean Sea should always be your inner sea.


Whoever rules Malta rules the Mediterranean Sea.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-02-03 10:10:24
February 03 2014 09:53 GMT
#874
apparently ddrjake (the ryukyu WC guy) seems to have discovered something interesting (read: broken) about colonial nations.

it seems like war subsidies can be taxed via colonial nation tariffs...I'm not clear on how exactly it works. something involving repeatedly giving and cancelling war subsidies + having 100%+ colonial tariffs, which means the colonial nation is paying you more than what you are sending them.

was looking at one of his playthroughs and he was getting 20k+ d/month from tariffs as 1540s Aztecs
?
Broetchenholer
Profile Joined March 2011
Germany1943 Posts
February 04 2014 22:31 GMT
#875
What the fuck did happen to my sweet savegame? All of my american colonies were mysteriously turned into colony nations that do not do anything for me. I lost 400 ducats a month the second those natikons formed. Then somehow terra incognita popped up in my perfectly colonized America. It was fucking green everywhere! How could they do that to me? Where is even the point in colonizing now, if you have to share your whole wealth with the rest of the world and your colonies are AIs that may or may not do your bidding, ever. WTF? I can live with them changing the trade lanes really stupidly, but losing 60% of my power over night is just stupid.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
February 05 2014 04:31 GMT
#876
its ok, there are ways to generate literally infinite money using colonial nations (getting removed in next patch though!) so it all averages out
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-02-05 07:38:32
February 05 2014 07:37 GMT
#877
Alright, first time playing a non-Western nation, think I'm going to go with Morocco, any pointers? Exploration -> Offensive -> Religious I guess? Ideally I can sustain a long war against Portugal / Castile by killing their forces upon landing and AI is hilariously bad with colonies so I can keep seizing them
?
Broetchenholer
Profile Joined March 2011
Germany1943 Posts
February 05 2014 10:37 GMT
#878
It's not about the money. I can take a hit in that regard, it was stupid before as well. I mean, you were able to trade all the china ware, spices and slaves directly to your colonies and cash it there, your mainland not profiting at all. That surely was unrealistic and needed to be adressed. What i don't understand is, why would anyone still build colonies in the americas now? What's even the point? You get a shitty ai-vasall that you can't control directly, that you have to fight tradewise and that might or might not join your wars and might or might not start new wars with other shitty colonial nations.

Even worse, as New Portugal now does not suffer from the manpower and income penalties of overseas region anymore, they are a nation with 44 full income provinces and, in my case, almost completely stocked with + forcelimits buildings. I haven't seen what kind of forcelimit they get from this, but it's gonna be so fucking massive that my own troops are going to be completely dwarfed by it. And that's only chessapeake bay. Take all the colonial nations that were just built, and in 10 years there will be about 1000000 men in the americas and about 1500 tradeships to actually protect the trade nodes. And they all have my techgroup, so i won't see any treade income from about 170 of my provinces. And if the AI is effectively fighting your wars with you, it will just completely destroy europe.

So either this makes american colonies completely worthless or it makes you the most overpowered force on the planet. Either way it's a stupid design decision. Or am i missing a detail here that suddenly makes this balaced again.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
February 05 2014 13:35 GMT
#879
I think it was intended as a nerf to colonial powers tbh
?
Yuljan
Profile Blog Joined March 2004
2196 Posts
February 05 2014 20:17 GMT
#880
On February 05 2014 16:37 419 wrote:
Alright, first time playing a non-Western nation, think I'm going to go with Morocco, any pointers? Exploration -> Offensive -> Religious I guess? Ideally I can sustain a long war against Portugal / Castile by killing their forces upon landing and AI is hilariously bad with colonies so I can keep seizing them


I like vassalizing granada then carving up algiers in some wars. Castille and portugal should be manageable after 2-3 wars when you got enough to kill off their fleets and granada is a nice base for invasion into the iberian peninsula.
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