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Europa Universalis IV - Page 47

Forum Index > General Games
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Prev 1 45 46 47 48 49 209 Next
Ramong
Profile Joined March 2011
Denmark1706 Posts
February 20 2014 11:14 GMT
#921
Have been playing a few games with the new patch, and so far I love it !

So many small annoyances are fixed
"Yeah buddy"
L1ghtning
Profile Joined July 2013
Sweden353 Posts
February 20 2014 12:32 GMT
#922
On February 16 2014 05:30 Monsen wrote:
Show nested quote +
On February 12 2014 07:29 Sermokala wrote:
This complaining is even worse then the WC complaints at most paradox games are 50% history 50% sandbox to do whatever you want in.

All of this argument is ilrelevent beacuse everything you guys are arguing about is infinitly more likely the ryuku conquering the world and creating the emprie of the three mountains.


I don't get it either. If you want to watch the original history happen- go watch a documentary ? You guys are complaining about how other people (can) play their single player game. "But, but, but HE'S NOT SUPPOSED TO PLAY THAT WAY".
Really?

Not to mention that all this (im-) probability talk ignores how random even real history has been from time to time. And there have been leaders making (military) decisions that were just as retarded as the EU4 AI.

You clearly don't get what the complaints are about. First of all, this is not only about preventing players from abusing bad AI. I mainly reacted on that because some guy said that he wanted to keep the stupid AI, simply because your hands would be too tied if the AI was smarter. I think this is pretty silly, and that kind of attitude goes against what paradox games stands for. My main concern though is about making the game more accurate than it already is. Like I pointed out earlier, the Hundred year war is a great example of this. England is a lot more better off at the start of this game than they really should be, and this is a historical inaccuracy. But you don't care about accuracy, right? Why anyone who plays a Paradox game wouldn't want the game to be as accurate as possible, and the AI as realistic as possible is beyond my understanding. These games aims to be historical simulations, this is no secret, and what that means is that they aim to give the player the opportunity to put themselves in the shoes of a historical ruler, and let the player influence history. These games are less about the challenge, and more about individual choices, and how it changes the future.

It's not about history going down exactly as it did in real life, it's about realism.
Silvanel
Profile Blog Joined March 2003
Poland4767 Posts
February 20 2014 12:55 GMT
#923
Lol@ realism.
Not everyone care about that. In fact a lot of people dont. I for example dont care about historical accuracy. I do want however stronger/smarter AI. The thing i would lvoe the most would be oportunity to create whole new random world. Also some pre-generated ones, from fantasy books and so on.
Pathetic Greta hater.
Simberto
Profile Blog Joined July 2010
Germany11905 Posts
February 20 2014 13:08 GMT
#924
Those new worlds usually turn up pretty quickly in Mods. For example, there is a gigantic ASOIAF mod for CK2.

The main problem with the whole realism debate is that not everyone talks about the same thing. One major question is how much history could have been influenced by the ruler of one country. Some argue that reducing the things you can do increases realism, but that can easily lead down to a completely railroaded game that you more or less just watch passing by. Not fun.

And then you have the starting conditions debate, which is utterly different. I honestly do not know enough about history to decide whether x country should be in a worse spot in one start or another. I guess i would agree that here, more accuracy is better, but it is not especially crucial either in my opinion.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
February 21 2014 00:10 GMT
#925
should nerf diplo-vassalization and prohibit player integration of any PU above ~30 base tax for extra "realism"
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-03-10 03:43:15
March 10 2014 03:27 GMT
#926
the great flagland "Glory for Ulm" AAR is back for EU4:

http://forum.paradoxplaza.com/forum/showthread.php?760947-Glory-for-Ulm-A-Flagland-AAR
?
Yurie
Profile Blog Joined August 2010
12114 Posts
March 10 2014 20:12 GMT
#927
On March 10 2014 12:27 419 wrote:
the great flagland "Glory for Ulm" AAR is back for EU4:

http://forum.paradoxplaza.com/forum/showthread.php?760947-Glory-for-Ulm-A-Flagland-AAR


They are funny. Recommended reading.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-03-11 00:33:32
March 11 2014 00:27 GMT
#928
DDRJake with probably the most difficult country start (Foix), on Ironman



if you don't watch the whole thing, at least stick around for the opening strategy, it's amazing.

there's all sorts of random tricks in here too.
?
LSB
Profile Blog Joined April 2010
United States5171 Posts
March 11 2014 23:18 GMT
#929
In case anyone is wondering for the Foix playthrough, aside from the initial gambit, he doesn't do anything super cheesy, just super manipulative.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
BamBam
Profile Blog Joined November 2009
745 Posts
Last Edited: 2014-03-11 23:58:25
March 11 2014 23:57 GMT
#930
Ok, perhaps I'm just a warmonger after my years of playing total war.. but is anyone noticing an unproportionally large gap when it comes to coalitions? Feel like you find yourself against a multi-nation coalition when you win your first war as a OPN (One province nation) near instantly, Compared to the 6-7 wars it takes you as a much larger nation to find yourself against a coalition
"two is way better than twice as one" - artosis
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
March 12 2014 00:08 GMT
#931
yes, coalitions I've heard are even worse than they were in 1.3
?
Simberto
Profile Blog Joined July 2010
Germany11905 Posts
Last Edited: 2014-03-12 03:07:21
March 12 2014 02:52 GMT
#932
Sometimes i hate how important luck is in this game. France has had a 6 shock general for the last 100 years. I haven't had one above 1 shock. Those 4 Fire and 4 Maneuver guys are surely useful. So i have to watch them completely gobble up Burgundy. Boy, that giant blob will surely be fun to deal with later on. Not to mention my string of 2 0/0/0 rulers who ruled for 30-40 years each, only interrupted by the only competent member of that family which died after 4 years. So i now have 0 Ideas. (Which might partially lead to those really bad generals, but i can barely keep up in miltech even without spending any points onto ideas). And there is no end in sight either, my heir has wonderful 1/2/0 stats again. So i guess i'll just bunker up in Iberia for the next 100 years while france eats the empire.

Even under ideal circumstances you just lose every fight with that kind of difference in generals, and there is nothing you can do about it, at all. Defend in mountains with 2:1 odds? Still lose 2 times as many men as the french. At least my general is really good at running away with his 4 maneuver. I guess i'll just have to hope that france never looks west, and maybe at some point in the future Austria and England will awaken from their slumber. Or i actually get a king and/or general that is not an utter retard.

I honestly just hate the whole Monarch point system, tech was so much better in EU3, where it actually mattered what you did and not only how lucky you got on your king roll.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
March 12 2014 04:12 GMT
#933
if you're playing spain, the first 0/0/0 is preset...
?
Sprouter
Profile Joined December 2009
United States1724 Posts
March 12 2014 05:59 GMT
#934
I played a game as castille where I didn't get the aragon PU. Very annoying.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-03-14 00:19:37
March 13 2014 23:45 GMT
#935
http://forum.paradoxplaza.com/forum/showthread.php?761714-Ultimate-Juggernaut-Prussian-AAR&p=17063022&viewfull=1#post17063022

this is pty hilarious - "no manpower, France is allied with Austria, Super-Serbia and Spain, sure I'll claim their throne"

Shia Defender of the Faith Republican Dictatorship Prussia with all 6 military idea groups, seems like it could be good
?
MattBarry
Profile Joined March 2011
United States4006 Posts
March 18 2014 07:00 GMT
#936
I've been playing since EU3 vanilla 7 years ago and I'm disappointed to say I won't be purchasing EU4 expansions. At least it's the only Paradox title I regret buying
Several complaints I had about EU3 that I thought/fucking expected would be fixed for EU4
Why does the timeline extend past the French revolution if the game doesn't have any mechanics that could let a nation accomplish what Napoleon did
Incentives need to exist for nations to not colonize EVERYWHERE, I hate the New world looking like a fucking patchwork
WHY CAN YOU COLONIZE AFRICA. THEY EVEN ADDRESS THE FACT THAT THIS WAS IMPOSSIBLE IN VICTORIA 2.
A few smaller things, in my opinion buildings shouldn't cost points/magistrates for example but that's debateable
Should have a great war-esque system for the thirty year's war. The protestant reformation never comes to a boiling point. ever
Ontop of that the game introduced a simply massive amount of new problems
The piss easy nature of fabricating claims makes the HRE into a blobfest which doesn't make any sense. It's really hard to simulate the HRE because CKII would be a perfect simulation of the HRE until it's dissolution but you can't put a game inside a game
Hordes are puny. Really puny
Culture conversion is a joke.

Idk what Paradox was thinking they released this game. I guess they were scared to veer away from the EU3 formula because it was their big money maker, but EU3 and EU4 just do a downright terrible job simulating their time period. In fact, I would say it's impossible to simulating the entirety of EU4's time period. It should broken into 2 seperate games.
Platinum Support GOD
myzael
Profile Blog Joined November 2008
Poland605 Posts
March 19 2014 07:15 GMT
#937
On March 18 2014 16:00 MattBarry wrote:
I've been playing since EU3 vanilla 7 years ago and I'm disappointed to say I won't be purchasing EU4 expansions. At least it's the only Paradox title I regret buying
Several complaints I had about EU3 that I thought/fucking expected would be fixed for EU4
Why does the timeline extend past the French revolution if the game doesn't have any mechanics that could let a nation accomplish what Napoleon did
Incentives need to exist for nations to not colonize EVERYWHERE, I hate the New world looking like a fucking patchwork
WHY CAN YOU COLONIZE AFRICA. THEY EVEN ADDRESS THE FACT THAT THIS WAS IMPOSSIBLE IN VICTORIA 2.
A few smaller things, in my opinion buildings shouldn't cost points/magistrates for example but that's debateable
Should have a great war-esque system for the thirty year's war. The protestant reformation never comes to a boiling point. ever
Ontop of that the game introduced a simply massive amount of new problems
The piss easy nature of fabricating claims makes the HRE into a blobfest which doesn't make any sense. It's really hard to simulate the HRE because CKII would be a perfect simulation of the HRE until it's dissolution but you can't put a game inside a game
Hordes are puny. Really puny
Culture conversion is a joke.

Idk what Paradox was thinking they released this game. I guess they were scared to veer away from the EU3 formula because it was their big money maker, but EU3 and EU4 just do a downright terrible job simulating their time period. In fact, I would say it's impossible to simulating the entirety of EU4's time period. It should broken into 2 seperate games.

This is why there are mods...
Broetchenholer
Profile Joined March 2011
Germany1963 Posts
April 01 2014 13:19 GMT
#938
Can someone explain to me, why vassalizing an enemy gives me more aggressive expansion penalty then conquering the enemy? Why would i ever use the vassalize-option in that case? Just so that i don't get any overextension? Is there another point i don't see?
iaretehnoob
Profile Joined June 2004
Sweden741 Posts
April 01 2014 14:22 GMT
#939
Vassalizing is 15 AE (base), Annexation is 15 per province. And I'm pretty sure vassalizing costs less warscore, so sometimes you can't annex, but you can vassalize. You've mentioned overextension, but that also means you don't have to pay the coring costs, which can be very important. Vassalization also keeps the nation alive, so you can return cores to them in later wars, without giving you AE or OE. In the HRE it also avoids the "Demand unlawful territory" action from the emperor and it avoids border friction relations penalties.
ZasZ.
Profile Joined May 2010
United States2911 Posts
April 01 2014 14:32 GMT
#940
On April 01 2014 22:19 Broetchenholer wrote:
Can someone explain to me, why vassalizing an enemy gives me more aggressive expansion penalty then conquering the enemy? Why would i ever use the vassalize-option in that case? Just so that i don't get any overextension? Is there another point i don't see?


iaretehnoob touched on pretty much everything, but you even said it in your post. Not having to pay buckets of admin points to core everything is a pretty huge reason to diplo-annex over straight up taking provinces in war. It also helps to keep revolt risk down.
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