[Code A] Group F Season 1 2014 - Page 19
Forum Index > StarCraft 2 Tournaments |
Mevious
Canada150 Posts
| ||
Dark.Carnival
United States5095 Posts
| ||
dainbramage
Australia1442 Posts
EDIT: Scan ended so it only took splash or something? | ||
SniXSniPe
United States1938 Posts
Because the scan wore off as the missile hit so it didn't deal full damage... hence why it only lost it's shield? That's what I'm assuming. | ||
slowbacontron
United States7722 Posts
+ Show Spoiler + www.youtube.com/watch?v=d3QfPywIE9o | ||
y0su
Finland7871 Posts
| ||
Shellshock
United States97274 Posts
On January 17 2014 16:19 Shellshock wrote: 11:00 80 vs 105 armory for Cure widow miens for Cure Panic sending more units across the map fake double drop to the main to try and bait units 12:00 92 vs 115 photon overcharge on the natural nexus 1 HT is killed by a small group of marauders storm forces Cure's army back concussive shells for Cure +1 attack for Panic 13:00 99 vs 129 photon overcharge on the natural nexus widow mines kill another zealot and splash the toss army 3rd base for Cure HTs on the high ground storm the army of Cure feedbacks on some medivacs +2 attack for cure robo for Panic 14:00 116 vs 125 large zealot runby to the natural of Cure main army of Panic comes out of the natural but can't comeplete push Cure back zealots fighting reinforcements in the natural widow mines kill a bunch of zealots Cure retreats with his main army Panic moves out on the map 15:00 85 vs 126 Cure picks off 2 of the 3 archons right away mostly zealot force pushing towards the natural of Cure widow mines chip away at the army more stalkers finally start cleaning up mines outside teh natural Cure scans and kills the observer with the mines 16:00 113 vs 144 the mines are finally cleaned up with the second observer 3rd base of Cure was canceled earlier and he is rebuilding it now 3rd base started for Panic Cure moving out on the map with his main army warp prism for Panic 17:00 133 vs 164 triple drop in the main of Panic is chased away by HT and cannons main army attacking at the 3rd of Panic widow miens splashing zealots storm misses the terran army drops reinforce the main army storm drop in the main of Cure zealots in the main of Cure 3rd of Panic is canceled 20 scvs died to storm Warp prism is killed off by a turret 18:00 118 vs 155 3rd CC is finished for Cure +3 armor finishes for Panic 1st colossus is out for Panic +2 attack for Cure ghost production started for Cure +3 attack on the way for Cure 2 more gates for Panic 19:00 138 vs 167 Cure landing his 3rd base 3rd base restarted for Panic 2nd starport for Cure vikings for Cure Extended thermal lance research finishing up for Panic 20:00 147 vs 165 Panic moving out on the map double starport viking production for Cure storm all over the army of Cure HTs turned into archons Panic attacking at the 3rd of Cure with his main army | ||
Shellshock
United States97274 Posts
On January 17 2014 16:22 Shellshock wrote: 16:00 113 vs 144 the mines are finally cleaned up with the second observer 3rd base of Cure was canceled earlier and he is rebuilding it now 3rd base started for Panic Cure moving out on the map with his main army warp prism for Panic 17:00 133 vs 164 triple drop in the main of Panic is chased away by HT and cannons main army attacking at the 3rd of Panic widow miens splashing zealots storm misses the terran army drops reinforce the main army storm drop in the main of Cure zealots in the main of Cure 3rd of Panic is canceled 20 scvs died to storm Warp prism is killed off by a turret 18:00 118 vs 155 3rd CC is finished for Cure +3 armor finishes for Panic 1st colossus is out for Panic +2 attack for Cure ghost production started for Cure +3 attack on the way for Cure 2 more gates for Panic 19:00 138 vs 167 Cure landing his 3rd base 3rd base restarted for Panic 2nd starport for Cure vikings for Cure Extended thermal lance research finishing up for Panic 20:00 147 vs 165 Panic moving out on the map double starport viking production for Cure storm all over the army of Cure HTs turned into archons Panic attacking at the 3rd of Cure with his main army 21:00 167 vs 146 3rd of Cure is forced to lift Panic moving to the natural feedback on the ghost timewarp on the main ramp not many vikings left 2 colossi still alive zealots and archons breaking through the ground army 22:00 140 vs 52 Cure ggs! Panic wins game 1! | ||
Shellshock
United States97274 Posts
| ||
m0ck
4194 Posts
| ||
droppanda
Australia176 Posts
Excellent zoning with mines and multitasking. | ||
vult
United States9395 Posts
| ||
Whatson
United States5356 Posts
| ||
Dark.Carnival
United States5095 Posts
| ||
Bagi
Germany6799 Posts
| ||
Shellshock
United States97274 Posts
0:00 Panic spawns in the top left Cure spawns in the bottom right | ||
Dark.Carnival
United States5095 Posts
On January 17 2014 16:24 Bagi wrote: "Good colossi control keeping them back", they were shooting at depots for a huge part of the fight. yeah but did you see how he target fired those depots? amazing! | ||
Shellshock
United States97274 Posts
On January 17 2014 16:26 Dark.Carnival wrote: yeah but did you see how he target fired those depots? amazing! critical supply blocks, you have to be KR GM like me to understand | ||
Doublemint
Austria8366 Posts
On January 17 2014 16:24 Bagi wrote: "Good colossi control keeping them back", they were shooting at depots for a huge part of the fight. Depots part of the terran meatshield yo. | ||
shockaslim
United States1103 Posts
On January 17 2014 16:24 m0ck wrote: Cure being too scared with massive midgame advantage. That was a gift. His army was massive but I really don't think there was much he could do. Also that storm drop killed a shit ton of SCVs while his 3rd base wasn't finished yet. | ||
| ||