[Code A] Group F Season 1 2014 - Page 18
Forum Index > StarCraft 2 Tournaments |
Bagration
United States18282 Posts
| ||
DarkPlasmaBall
United States43544 Posts
On January 17 2014 16:00 Bagration wrote: well done, better player advanced When is this ever not the case? | ||
teddyoojo
Germany22369 Posts
whenever protoss advances ;P just kidding plz no ban also did my stream just lag or did they totally cut off khaldor there? :D | ||
Fission
Canada1184 Posts
On January 17 2014 16:01 Bagration wrote: Wouldn't mind seeing another terran 1 terran is more than enough, let's not get too ambitious. | ||
Dodgin
Canada39254 Posts
On January 17 2014 16:01 Bagration wrote: Wouldn't mind seeing another terran I kind of want Maru to be the only Terran in Code S though. | ||
m0ck
4194 Posts
| ||
2xNoodle
United States201 Posts
| ||
Shellshock
United States97274 Posts
| ||
Shellshock
United States97274 Posts
On January 17 2014 16:02 2xNoodle wrote: Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A? both losers in the group have to requalify next season | ||
ZigguratOfUr
Iraq16955 Posts
On January 17 2014 16:02 Dodgin wrote: I kind of want Maru to be the only Terran in Code S though. I'd like to see Maru be the only Terran in Code S, but also have Protoss lose every non-mirror in Proleague, just to see how David Kim would react to that. | ||
Shellshock
United States97274 Posts
On January 17 2014 15:57 teddyoojo wrote: what game are u talking about i never played this maybe the stage before you hit Byun's late game? | ||
Shellshock
United States97274 Posts
0:00 Panic spawns in the top left Cure spawns in the bottom right | ||
imrusty269
United States1404 Posts
| ||
SniXSniPe
United States1938 Posts
On January 17 2014 16:03 Shellshock wrote: both losers in the group have to requalify next season wat so there is nobody in Code A beside the ones that drop down from Code S (after group play)...? | ||
Shellshock
United States97274 Posts
On January 17 2014 16:08 Shellshock wrote: 0:00 Panic spawns in the top left Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure zealot for Panic 3:00 2nd gas for Panic CC on the low ground for Cure reactor for Cure MSC for Panic stalker for Panic 4:00 bunker in the natural for Cure 2nd rax for Cure 2nd stalker for Panic being chronoboosted out zealot and stalker of Panic moving across the map Stargate for Panic 5:00 reaper scouts the stargate of Panic Nexus for Panic tech lab for Cure 2nd gas for Cure | ||
Shellshock
United States97274 Posts
On January 17 2014 16:11 SniXSniPe wrote: wat so there is nobody in Code A beside the ones that drop down from Code S (after group play)...? correct. 8 players stay in Code S, the rest drop down to Code A and then qualifiers next season to fill up code A | ||
slowbacontron
United States7722 Posts
"he was not happy about that" "nooooooooo" | ||
AlternativeEgo
Sweden17309 Posts
On January 17 2014 16:14 slowbacontron wrote: "woahhhhhhh" "he was not happy about that" "nooooooooo" Right after the "he is really good at keeping those oracles alive" :D | ||
Shellshock
United States97274 Posts
On January 17 2014 16:12 Shellshock wrote: 1:40 rax first for Cure gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure zealot for Panic 3:00 2nd gas for Panic CC on the low ground for Cure reactor for Cure MSC for Panic stalker for Panic 4:00 bunker in the natural for Cure 2nd rax for Cure 2nd stalker for Panic being chronoboosted out zealot and stalker of Panic moving across the map Stargate for Panic 5:00 reaper scouts the stargate of Panic Nexus for Panic tech lab for Cure 2nd gas for Cure 6:00 stim research for Panic forge for Panic oracle for Panic missile turret for Cure 7:00 44 vs 42 2nd oracle for Panic first oracle kills 4 marines before being pushed away +1 armor for Panic +1 attack for Cure factory finishing up for Cure twilight council for panic 2 oracles together fly into the main of Cure marines chase the oracles away 8:00 52 vs 52 Oracles pick off 1 scv Starport for cure Charge research for Panic Oracles get 2 more kills but are both in the red health now 2 more rax for Cure marines cut off the oracles on the map and kill both of them 9:00 54 vs 59 Templar archives for Panic Marauder production started for Cure combat shields for Cure 2 more gates for Panic medivacs started for Cure another rax for Cure +2 armor for Panic 2 more gates for Panic +1 armor for Cure storm research for Panic another gate for Panic 10:00 60 vs 77 Panic going up to 7 gates double drop loaded up for Cure double drop in the main of Panic feedback on the medivcas Panic is able to push the drop away photon overcharge denies a bio force in the natural | ||
Shellshock
United States97274 Posts
On January 17 2014 16:16 Shellshock wrote: 6:00 stim research for Panic forge for Panic oracle for Panic missile turret for Cure 7:00 44 vs 42 2nd oracle for Panic first oracle kills 4 marines before being pushed away +1 armor for Panic +1 attack for Cure factory finishing up for Cure twilight council for panic 2 oracles together fly into the main of Cure marines chase the oracles away 8:00 52 vs 52 Oracles pick off 1 scv Starport for cure Charge research for Panic Oracles get 2 more kills but are both in the red health now 2 more rax for Cure marines cut off the oracles on the map and kill both of them 9:00 54 vs 59 Templar archives for Panic Marauder production started for Cure combat shields for Cure 2 more gates for Panic medivacs started for Cure another rax for Cure +2 armor for Panic 2 more gates for Panic +1 armor for Cure storm research for Panic another gate for Panic 10:00 60 vs 77 Panic going up to 7 gates double drop loaded up for Cure double drop in the main of Panic feedback on the medivcas Panic is able to push the drop away photon overcharge denies a bio force in the natural 11:00 80 vs 105 armory for Cure widow miens for Cure Panic sending more units across the map fake double drop to the main to try and bait units 12:00 92 vs 115 photon overcharge on the natural nexus 1 HT is killed by a small group of marauders storm forces Cure's army back concussive shells for Cure +1 attack for Panic 13:00 99 vs 129 photon overcharge on the natural nexus widow mines kill another zealot and splash the toss army 3rd base for Cure HTs on the high ground storm the army of Cure feedbacks on some medivacs +2 attack for cure robo for Panic 14:00 116 vs 125 large zealot runby to the natural of Cure main army of Panic comes out of the natural but can't comeplete push Cure back zealots fighting reinforcements in the natural widow mines kill a bunch of zealots Cure retreats with his main army Panic moves out on the map 15:00 85 vs 126 Cure picks off 2 of the 3 archons right away mostly zealot force pushing towards the natural of Cure widow mines chip away at the army more stalkers finally start cleaning up mines outside teh natural Cure scans and kills the observer with the mines | ||
| ||