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[Code A] Group F Season 1 2014 - Page 18

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 16 17 18 19 20 22 Next All
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 17 2014 07:01 GMT
#341
Wouldn't mind seeing another terran
Team Slayers, Axiom-Acer and Vile forever
DarkPlasmaBall
Profile Blog Joined March 2010
United States44510 Posts
January 17 2014 07:01 GMT
#342
On January 17 2014 16:00 Bagration wrote:
well done, better player advanced


When is this ever not the case?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 17 2014 07:02 GMT
#343
On January 17 2014 16:01 DarkPlasmaBall wrote:
Show nested quote +
On January 17 2014 16:00 Bagration wrote:
well done, better player advanced


When is this ever not the case?

whenever protoss advances ;P
just kidding plz no ban

also did my stream just lag or did they totally cut off khaldor there? :D
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
January 17 2014 07:02 GMT
#344
On January 17 2014 16:01 Bagration wrote:
Wouldn't mind seeing another terran


1 terran is more than enough, let's not get too ambitious.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 17 2014 07:02 GMT
#345
On January 17 2014 16:01 Bagration wrote:
Wouldn't mind seeing another terran


I kind of want Maru to be the only Terran in Code S though.
m0ck
Profile Blog Joined November 2010
4194 Posts
January 17 2014 07:02 GMT
#346
Scan is so strong in lategame. Wp cure!
2xNoodle
Profile Joined May 2012
United States201 Posts
January 17 2014 07:02 GMT
#347
Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A?
Former Senior Editor for ROOT Gaming | https://twitter.com/2xNoodle
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:02 GMT
#348
if Cure can make it we could see the Jin Air Code S terran monopoly expanding
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:03 GMT
#349
On January 17 2014 16:02 2xNoodle wrote:
Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A?

both losers in the group have to requalify next season
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 17 2014 07:04 GMT
#350
On January 17 2014 16:02 Dodgin wrote:
Show nested quote +
On January 17 2014 16:01 Bagration wrote:
Wouldn't mind seeing another terran


I kind of want Maru to be the only Terran in Code S though.


I'd like to see Maru be the only Terran in Code S, but also have Protoss lose every non-mirror in Proleague, just to see how David Kim would react to that.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:06 GMT
#351
On January 17 2014 15:57 teddyoojo wrote:
Show nested quote +
On January 17 2014 15:55 ETisME wrote:
this reminds me of late late wol where terran gets heavy marauder ghost viking ball and is really tough for toss to deal with

what game are u talking about i never played this

maybe the stage before you hit Byun's late game?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:08 GMT
#352
[Code A] Group F GSL S1 2014
(P)Panic vs. (T)Cure
Game 1
Map: Heavy Rain

0:00
Panic spawns in the top left
Cure spawns in the bottom right
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
imrusty269
Profile Joined January 2014
United States1404 Posts
January 17 2014 07:08 GMT
#353
Cure please not win
Bbyong | MMA | Polt | Dream | Maru | Mvp
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
January 17 2014 07:11 GMT
#354
On January 17 2014 16:03 Shellshock wrote:
Show nested quote +
On January 17 2014 16:02 2xNoodle wrote:
Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A?

both losers in the group have to requalify next season


wat

so there is nobody in Code A beside the ones that drop down from Code S (after group play)...?
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:12 GMT
#355
On January 17 2014 16:08 Shellshock wrote:
[Code A] Group F GSL S1 2014
(P)Panic vs. (T)Cure
Game 1
Map: Heavy Rain

0:00
Panic spawns in the top left
Cure spawns in the bottom right

1:40
rax first for Cure
gateway first for Panic
gas for Cure

2:00
gas for Panic
cybernetics core for Panic
reaper for Cure
zealot for Panic

3:00
2nd gas for Panic
CC on the low ground for Cure
reactor for Cure
MSC for Panic
stalker for Panic

4:00
bunker in the natural for Cure
2nd rax for Cure
2nd stalker for Panic being chronoboosted out
zealot and stalker of Panic moving across the map
Stargate for Panic

5:00
reaper scouts the stargate of Panic
Nexus for Panic
tech lab for Cure
2nd gas for Cure
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:12 GMT
#356
On January 17 2014 16:11 SniXSniPe wrote:
Show nested quote +
On January 17 2014 16:03 Shellshock wrote:
On January 17 2014 16:02 2xNoodle wrote:
Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A?

both losers in the group have to requalify next season


wat

so there is nobody in Code A beside the ones that drop down from Code S (after group play)...?

correct. 8 players stay in Code S, the rest drop down to Code A and then qualifiers next season to fill up code A
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
slowbacontron
Profile Joined October 2012
United States7722 Posts
January 17 2014 07:14 GMT
#357
"woahhhhhhh"
"he was not happy about that"
"nooooooooo"
jjakji fan
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
January 17 2014 07:16 GMT
#358
On January 17 2014 16:14 slowbacontron wrote:
"woahhhhhhh"
"he was not happy about that"
"nooooooooo"


Right after the "he is really good at keeping those oracles alive" :D
Mark Munoz looks like Gretorp
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:16 GMT
#359
On January 17 2014 16:12 Shellshock wrote:
Show nested quote +
On January 17 2014 16:08 Shellshock wrote:
[Code A] Group F GSL S1 2014
(P)Panic vs. (T)Cure
Game 1
Map: Heavy Rain

0:00
Panic spawns in the top left
Cure spawns in the bottom right

1:40
rax first for Cure
gateway first for Panic
gas for Cure

2:00
gas for Panic
cybernetics core for Panic
reaper for Cure
zealot for Panic

3:00
2nd gas for Panic
CC on the low ground for Cure
reactor for Cure
MSC for Panic
stalker for Panic

4:00
bunker in the natural for Cure
2nd rax for Cure
2nd stalker for Panic being chronoboosted out
zealot and stalker of Panic moving across the map
Stargate for Panic

5:00
reaper scouts the stargate of Panic
Nexus for Panic
tech lab for Cure
2nd gas for Cure

6:00
stim research for Panic
forge for Panic
oracle for Panic
missile turret for Cure

7:00 44 vs 42
2nd oracle for Panic
first oracle kills 4 marines before being pushed away
+1 armor for Panic
+1 attack for Cure
factory finishing up for Cure
twilight council for panic
2 oracles together fly into the main of Cure
marines chase the oracles away

8:00 52 vs 52
Oracles pick off 1 scv
Starport for cure
Charge research for Panic
Oracles get 2 more kills but are both in the red health now
2 more rax for Cure
marines cut off the oracles on the map and kill both of them

9:00 54 vs 59
Templar archives for Panic
Marauder production started for Cure
combat shields for Cure
2 more gates for Panic
medivacs started for Cure
another rax for Cure
+2 armor for Panic
2 more gates for Panic
+1 armor for Cure
storm research for Panic
another gate for Panic

10:00 60 vs 77
Panic going up to 7 gates
double drop loaded up for Cure
double drop in the main of Panic
feedback on the medivcas
Panic is able to push the drop away
photon overcharge denies a bio force in the natural
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2014 07:19 GMT
#360
On January 17 2014 16:16 Shellshock wrote:
Show nested quote +
On January 17 2014 16:12 Shellshock wrote:
On January 17 2014 16:08 Shellshock wrote:
[Code A] Group F GSL S1 2014
(P)Panic vs. (T)Cure
Game 1
Map: Heavy Rain

0:00
Panic spawns in the top left
Cure spawns in the bottom right

1:40
rax first for Cure
gateway first for Panic
gas for Cure

2:00
gas for Panic
cybernetics core for Panic
reaper for Cure
zealot for Panic

3:00
2nd gas for Panic
CC on the low ground for Cure
reactor for Cure
MSC for Panic
stalker for Panic

4:00
bunker in the natural for Cure
2nd rax for Cure
2nd stalker for Panic being chronoboosted out
zealot and stalker of Panic moving across the map
Stargate for Panic

5:00
reaper scouts the stargate of Panic
Nexus for Panic
tech lab for Cure
2nd gas for Cure

6:00
stim research for Panic
forge for Panic
oracle for Panic
missile turret for Cure

7:00 44 vs 42
2nd oracle for Panic
first oracle kills 4 marines before being pushed away
+1 armor for Panic
+1 attack for Cure
factory finishing up for Cure
twilight council for panic
2 oracles together fly into the main of Cure
marines chase the oracles away

8:00 52 vs 52
Oracles pick off 1 scv
Starport for cure
Charge research for Panic
Oracles get 2 more kills but are both in the red health now
2 more rax for Cure
marines cut off the oracles on the map and kill both of them

9:00 54 vs 59
Templar archives for Panic
Marauder production started for Cure
combat shields for Cure
2 more gates for Panic
medivacs started for Cure
another rax for Cure
+2 armor for Panic
2 more gates for Panic
+1 armor for Cure
storm research for Panic
another gate for Panic

10:00 60 vs 77
Panic going up to 7 gates
double drop loaded up for Cure
double drop in the main of Panic
feedback on the medivcas
Panic is able to push the drop away
photon overcharge denies a bio force in the natural

11:00 80 vs 105
armory for Cure
widow miens for Cure
Panic sending more units across the map
fake double drop to the main to try and bait units

12:00 92 vs 115
photon overcharge on the natural nexus
1 HT is killed by a small group of marauders
storm forces Cure's army back
concussive shells for Cure
+1 attack for Panic

13:00 99 vs 129
photon overcharge on the natural nexus
widow mines kill another zealot and splash the toss army
3rd base for Cure
HTs on the high ground storm the army of Cure
feedbacks on some medivacs
+2 attack for cure
robo for Panic

14:00 116 vs 125
large zealot runby to the natural of Cure
main army of Panic comes out of the natural but can't comeplete push Cure back
zealots fighting reinforcements in the natural
widow mines kill a bunch of zealots
Cure retreats with his main army
Panic moves out on the map

15:00 85 vs 126
Cure picks off 2 of the 3 archons right away
mostly zealot force pushing towards the natural of Cure
widow mines chip away at the army more
stalkers finally start cleaning up mines outside teh natural
Cure scans and kills the observer with the mines
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 16 17 18 19 20 22 Next All
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