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United States97276 Posts
Friday, Jan 17 4:00am GMT (GMT+00:00)http://wiki.teamliquid.net/starcraft2/2014_Global_StarCraft_II_League_Season_1/Code_A TL Preview: No country for Old Gods
![[image loading]](http://i.imgur.com/r9ZH0.png) GOMeXP | GOMeXP
![[image loading]](http://i.imgur.com/xYABn.png) ![[image loading]](http://www.teamliquid.net/tlpd/images/players/5346.jpg)
Hurricane vs Panic
![[image loading]](http://www.teamliquid.net/tlpd/images/players/2031.jpg)
RorO vs Cure
+ Show Spoiler [Spoiler-Free] ++ Show Spoiler [Overall Results] +
+ Show Spoiler [kpop] ++ Show Spoiler [Live Reports] +
+ Show Spoiler ++ Show Spoiler [Hurricane vs Panic] +Poll: Recommend Hurricane vs Panic g1?Poor Game (4) 67% Excellent Game (1) 17% Great Game (1) 17% Average (0) 0% Informative Game (0) 0% 6 total votes Your vote: Recommend Hurricane vs Panic g1? (Vote): Excellent Game (Vote): Great Game (Vote): Average (Vote): Poor Game (Vote): Informative Game
Poll: Recommend Hurricane vs Panic g2?Average (2) 40% Poor Game (2) 40% Great Game (1) 20% Excellent game (0) 0% Informative Game (0) 0% 5 total votes Your vote: Recommend Hurricane vs Panic g2? (Vote): Excellent game (Vote): Great Game (Vote): Average (Vote): Poor Game (Vote): Informative Game
Poll: Recommend Hurricane vs Panic g3?Great Game (2) 50% Average (1) 25% Poor Game (1) 25% Excellent game (0) 0% Informative Game (0) 0% 4 total votes Your vote: Recommend Hurricane vs Panic g3? (Vote): Excellent game (Vote): Great Game (Vote): Average (Vote): Poor Game (Vote): Informative Game
+ Show Spoiler [RorO vs Cure] +Poll: Recommend RorO vs. Cure Game 1?3/5 (6) 75% 4/5 (2) 25% 5/5 (0) 0% 2/5 (0) 0% 1/5 (0) 0% 8 total votes Your vote: Recommend RorO vs. Cure Game 1? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend RorO vs. Cure Game 2?4/5 (7) 50% 2/5 (3) 21% 5/5 (2) 14% 3/5 (2) 14% 1/5 (0) 0% 14 total votes Your vote: Recommend RorO vs. Cure Game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend RorO vs. Cure Game 3?3/5 (4) 57% 5/5 (1) 14% 4/5 (1) 14% 2/5 (1) 14% 1/5 (0) 0% 7 total votes Your vote: Recommend RorO vs. Cure Game 3? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
+ Show Spoiler [Winner's Match] +Poll: Recommend Winners' Match game 1?2/5 (4) 50% 3/5 (2) 25% 1/5 (2) 25% 5/5 (0) 0% 4/5 (0) 0% 8 total votes Your vote: Recommend Winners' Match game 1? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend Winners' Match game 2?1/5 (6) 100% 5/5 (0) 0% 4/5 (0) 0% 3/5 (0) 0% 2/5 (0) 0% 6 total votes Your vote: Recommend Winners' Match game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend Winners' Match game 3?3/5 (3) 50% 2/5 (2) 33% 4/5 (1) 17% 5/5 (0) 0% 1/5 (0) 0% 6 total votes Your vote: Recommend Winners' Match game 3? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
+ Show Spoiler [Loser's Match] +Poll: Recommend Losers' Match game 1?4/5 (13) 52% 5/5 (6) 24% 3/5 (3) 12% 1/5 (2) 8% 2/5 (1) 4% 25 total votes Your vote: Recommend Losers' Match game 1? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend Losers' Match game 2?4/5 (5) 42% 1/5 (5) 42% 3/5 (1) 8% 2/5 (1) 8% 5/5 (0) 0% 12 total votes Your vote: Recommend Losers' Match game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend Losers' Match game 3?4/5 (10) 67% 2/5 (2) 13% 1/5 (2) 13% 5/5 (1) 7% 3/5 (0) 0% 15 total votes Your vote: Recommend Losers' Match game 3? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
+ Show Spoiler [Final Match] +Poll: Recommend Final Match game 1?4/5 (6) 43% 1/5 (4) 29% 2/5 (2) 14% 5/5 (1) 7% 3/5 (1) 7% 14 total votes Your vote: Recommend Final Match game 1? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend Final Match game 2?3/5 (6) 50% 4/5 (2) 17% 1/5 (2) 17% 5/5 (1) 8% 2/5 (1) 8% 12 total votes Your vote: Recommend Final Match game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend Final Match game 3?1/5 (4) 36% 4/5 (3) 27% 2/5 (2) 18% 5/5 (1) 9% 3/5 (1) 9% 11 total votes Your vote: Recommend Final Match game 3? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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United States97276 Posts
Poll: Head?Hurricane & RorO (9) 36% Cure & RorO (7) 28% Hurricane & Cure (5) 20% Panic & RorO (3) 12% Hurricane & Panic (1) 4% Panic & Cure (0) 0% 25 total votes Your vote: Head? (Vote): Hurricane & Panic (Vote): Hurricane & Cure (Vote): Hurricane & RorO (Vote): Panic & Cure (Vote): Panic & RorO (Vote): Cure & RorO
Poll: Heart?Cure & RorO (14) 56% Hurricane & Panic (6) 24% Hurricane & Cure (3) 12% Hurricane & RorO (1) 4% Panic & RorO (1) 4% Panic & Cure (0) 0% 25 total votes Your vote: Heart? (Vote): Hurricane & Panic (Vote): Hurricane & Cure (Vote): Hurricane & RorO (Vote): Panic & Cure (Vote): Panic & RorO (Vote): Cure & RorO
Poll: Who will be Unofficial World Champion? (first in group)Hurricane (12) 46% RorO (11) 42% Cure (3) 12% Panic (0) 0% 26 total votes Your vote: Who will be Unofficial World Champion? (first in group) (Vote): Hurricane (Vote): Panic (Vote): Cure (Vote): RorO
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East Gorteau22261 Posts
GO NOT RORO
Panic and Cure would be awesome
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1001 YEARS KESPAJAIL22272 Posts
ANYONE BUT RORO
which means roro advances, piling more misery on Zealously
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United States97276 Posts
On January 17 2014 03:53 lichter wrote: ANYONE BUT RORO
which means roro advances, piling more misery on Zealously pretty much means RorO will be the new UWC
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Go Cure! We need some goddamn Terrans in Code S.
Dont really know who I want second, but I guess its Hurricane
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United Kingdom31935 Posts
Hurricane/Cure would be nice
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There is no YouTube stream 
Go RorO and Cure
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Lorning
Belgica34432 Posts
I'm cheering for the non-Terran, cause Code S with only Maru as Terran would be amazing.
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On January 17 2014 04:10 Lorning wrote: I'm cheering for the non-Terran, cause Code S with only Maru as Terran would be amazing. lol no....
while maru is amazing, pvp pvz zvz for 2 months , cant handle that
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East Gorteau22261 Posts
On January 17 2014 04:21 Killmouse wrote:Show nested quote +On January 17 2014 04:10 Lorning wrote: I'm cheering for the non-Terran, cause Code S with only Maru as Terran would be amazing. lol no.... while maru is amazing, pvp pvz zvz for 2 months , cant handle that
We'd probably being seeing TvX all the way to semis or something though with Maru in the league haha
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This Roro bashing is still funny? mkay
I hope he makes it through with Cure.
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Hurricane demolished the world record for most consecutive days as UWC, he's got this easy!
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Would be cool if Hurricane advanced... but gosh dammit, Gumi should've had aswell
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opterown
Australia54784 Posts
let's go hurriance (#1) and roro (#2) :D
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3/4 players are entirely new to me.
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Wow, this group looks interesting 
RorO/Hurricane I suppose
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United States97276 Posts
I might have to leave for a little during these games. A meeting I have to do tonight got moved. I'll definitely be back before the end of the night. At most I MIGHT miss a series and maybe a series and a game. If I'm not going to be back in time I'll post here and if someone could just do the recommended game polls for those games that would be great. I'll try to keep everything updated from where I'm at but I probably won't be able to see the stream from there. just a heads up.
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Cheering for Tear, need to have the spirit as high as possible in the fOu house as long as Leenock is there.
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United Kingdom10443 Posts
I'm excited for Super actually, he was really good towards the end of 2013 and I hope to see him in Code S
Apart from that I just want some terrans to get in the damn tournament.
And Roro is my boy so hopefully he gets through
Predictions Group F - Roro, Panic Group E - Super, Fantasy
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United States23455 Posts
UWC title defense right? Gogo Hurricane and Super from tonight's groups.
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ugh
can't decide between Hurricane or Cure for my second favorite :c
I might have to pick Hurricane since Cure murdered my anti last season of FPL
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Fiddler's Green42661 Posts
Hurricane has the longest legitimate UWC run of anyone.
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United States97276 Posts
On January 17 2014 12:55 stuchiu wrote: Hurricane has the longest legitimate UWC run of anyone. more than double the previous longest
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Sorry Zealous, Roro is gonna crush.
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United Kingdom10443 Posts
Here we go
LETS DO THIS¬!!!!!
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United States97276 Posts
I'm walking home now so if the games end before I get back can someone post the first recommended game poll or two? I might make it back before it ends
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Fiddler's Green42661 Posts
Poll: Recommend Hurricane vs Panic g1?Poor Game (4) 67% Excellent Game (1) 17% Great Game (1) 17% Average (0) 0% Informative Game (0) 0% 6 total votes Your vote: Recommend Hurricane vs Panic g1? (Vote): Excellent Game (Vote): Great Game (Vote): Average (Vote): Poor Game (Vote): Informative Game
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Don't Panic, it's just that a Hurricane takes some time to spin up and Tear through things.
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damn it T T hurricane looks kinda different, maybe it's the hair?
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I might have enough time to watch ALL GSL code S games this season at this rate.
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Fiddler's Green42661 Posts
On January 17 2014 13:12 imrusty269 wrote: I might have enough time to watch ALL GSL code S games this season at this rate.
Please send a prayer to the elder God, BitbyBit
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On January 17 2014 13:11 ETisME wrote: damn it T T hurricane looks kinda different, maybe it's the hair?
No eSports jersey/uniform = +5 to looks
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Fiddler's Green42661 Posts
On January 17 2014 13:15 StutteR wrote:Show nested quote +On January 17 2014 13:11 ETisME wrote: damn it T T hurricane looks kinda different, maybe it's the hair? No eSports jersey/uniform = +5 to looks
+ 30 in the case of those Acer uniforms.
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Fiddler's Green42661 Posts
On January 17 2014 13:16 sAsImre wrote: what happened g1 ?
Panic did a 3 gate pressue while Hurricane did a proxy stargate. He skipped the sentry and then he died.
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On January 17 2014 13:16 stuchiu wrote:Panic did a 3 gate pressue while Hurricane did a proxy stargate. He skipped the sentry and then he died.
thanks
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Fiddler's Green42661 Posts
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Panic is now the Unofficial World Champion
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United States97276 Posts
fun fact the last time Panic was UWC it was one of the most controversial rulings. He defeated Bear in the Code A qualifiers to earn it
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His reign ends
Panic is your new champion!
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United States97276 Posts
Poll: Recommend Hurricane vs Panic g2?Average (2) 40% Poor Game (2) 40% Great Game (1) 20% Excellent game (0) 0% Informative Game (0) 0% 5 total votes Your vote: Recommend Hurricane vs Panic g2? (Vote): Excellent game (Vote): Great Game (Vote): Average (Vote): Poor Game (Vote): Informative Game
Poll: Recommend Hurricane vs Panic g3?Great Game (2) 50% Average (1) 25% Poor Game (1) 25% Excellent game (0) 0% Informative Game (0) 0% 4 total votes Your vote: Recommend Hurricane vs Panic g3? (Vote): Excellent game (Vote): Great Game (Vote): Average (Vote): Poor Game (Vote): Informative Game
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Heh, that long stare into the camera haha
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Fiddler's Green42661 Posts
On January 17 2014 13:23 Shellshock wrote: fun fact the last time Panic was UWC it was one of the most controversial rulings. He defeated Bear in the Code A qualifiers to earn it
Ah yes the great split. Funny to think about it now since that was the last time we ever even heard of Bear playing anywhere.
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United States97276 Posts
Thanks for posting the game 1 poll stuchiu. results should be updated now
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perfect timing, skipped the pvp, in time for the tvz \o/
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The champ lost?
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can't see r0r0 losing to any of these protoss.
Hope Cure can make it.
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TLADT24920 Posts
roro's series started and zealously hasn't posted yet? Blasphemy! I figured it'll just be him cursing roro until the games are over On that note, go cure and roro! :D
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United States97276 Posts
On January 17 2014 13:33 Shellshock wrote:0:00  RorO spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gas for Cure
2:00 hatch first for RorO pool for RorO reaper for Cure gas for Roro
3:00 2nd reaper for Cure
4:00 CC on the low ground for Cure 6 lings for RorO first reaper arrives at RorO's natural ling speed for RorO factory for Cure reactor for Cure
5:00 3rd CC for Cure in his main tech lab for Cure hellions started for Cure
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Roro cannot become UWC. :|
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United States97276 Posts
On January 17 2014 13:36 Shellshock wrote:Show nested quote +On January 17 2014 13:33 Shellshock wrote:0:00  RorO spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gas for Cure 2:00 hatch first for RorO pool for RorO reaper for Cure gas for Roro 3:00 2nd reaper for Cure 4:00 CC on the low ground for Cure 6 lings for RorO first reaper arrives at RorO's natural ling speed for RorO factory for Cure reactor for Cure 5:00 3rd CC for Cure in his main tech lab for Cure hellions started for Cure 6:00 bunker in the natural for Cure 3rd base for RorO stim research for Cure 2nd gas for RorO
7:00 52 vs 48 lings pick off an scv in the natural 2 more rax for Cure double evo for RorO
8:00 67 vs 58 hellions harassing the 3rd of RorO 1-1 ling upgrades for RorO 2 more gas for Cure 2 more gas for RorO double ebay finishes for Cure starport for Cure
9:00 78 vs 74 1-1 started for Cure Lair for RorO Cure lands his 3rd base 2 more gas for RorO great wall of Cure is completed in the natural baneling nest for RorO macro hatch for RorO RorO scouts Cure's 3rd
10:00 90 vs 97 Combat shields for Cure 4th base for RorO overlord speed for RorO armory for Cure 2 more rax for Cure medivacs out for Cure
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Cure actually plays very well!
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United States97276 Posts
On January 17 2014 13:39 Shellshock wrote:Show nested quote +On January 17 2014 13:36 Shellshock wrote:On January 17 2014 13:33 Shellshock wrote:0:00  RorO spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gas for Cure 2:00 hatch first for RorO pool for RorO reaper for Cure gas for Roro 3:00 2nd reaper for Cure 4:00 CC on the low ground for Cure 6 lings for RorO first reaper arrives at RorO's natural ling speed for RorO factory for Cure reactor for Cure 5:00 3rd CC for Cure in his main tech lab for Cure hellions started for Cure 6:00 bunker in the natural for Cure 3rd base for RorO stim research for Cure 2nd gas for RorO 7:00  52 vs  48 lings pick off an scv in the natural 2 more rax for Cure double evo for RorO 8:00  67 vs  58 hellions harassing the 3rd of RorO 1-1 ling upgrades for RorO 2 more gas for Cure 2 more gas for RorO double ebay finishes for Cure starport for Cure 9:00  78 vs  74 1-1 started for Cure Lair for RorO Cure lands his 3rd base 2 more gas for RorO great wall of Cure is completed in the natural baneling nest for RorO macro hatch for RorO RorO scouts Cure's 3rd 10:00  90 vs  97 Combat shields for Cure 4th base for RorO overlord speed for RorO armory for Cure 2 more rax for Cure medivacs out for Cure 11:00 108 vs 122 Cure cleaning up creep banelings finish morphing Cure loses all his hellions but lifts his marines and boosts away bunker finishes at Cure's 3rd baneling speed for RorO 2-2 started for RorO
12:00 119 vs 122 Spire finishing up for RorO +2 attack for Cure concussive shells for Cure widow miens for Cure Marauder production started for Cure hellbat production started for Cure after 2 widow mines +1 flier attack for RorO mutas started for RorO +2 armor for Cure 4th CC for Cure Cure killing off more creep tumors
13:00 148 vs 147 drop in the natural of RorO is forced away main army of Cure is attacking the 4th of RorO RorO defends his 4th with ling bane 2nd wave of Cure's army arrives drop in the main of RorO
14:00 147 vs 146 drop in the main of RorO is cleaned up mutas are fighting the army at the 4th drop in the natural of RorO
15:00 142 vs 151 Cure backs off from the 4th and floats out his own 4th base PF morphing at the 4th of Cure Cure pushing at the 4th of RorO again as his 2-2 finishes Cure backs off and regroups after scanning to see the army baneling runby at the 3rd of Cure kills a sensor tower and 2 scvs
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Dat no split.
LR reports are back!
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United States97276 Posts
On January 17 2014 13:43 Shellshock wrote:Show nested quote +On January 17 2014 13:39 Shellshock wrote:On January 17 2014 13:36 Shellshock wrote:On January 17 2014 13:33 Shellshock wrote:0:00  RorO spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gas for Cure 2:00 hatch first for RorO pool for RorO reaper for Cure gas for Roro 3:00 2nd reaper for Cure 4:00 CC on the low ground for Cure 6 lings for RorO first reaper arrives at RorO's natural ling speed for RorO factory for Cure reactor for Cure 5:00 3rd CC for Cure in his main tech lab for Cure hellions started for Cure 6:00 bunker in the natural for Cure 3rd base for RorO stim research for Cure 2nd gas for RorO 7:00  52 vs  48 lings pick off an scv in the natural 2 more rax for Cure double evo for RorO 8:00  67 vs  58 hellions harassing the 3rd of RorO 1-1 ling upgrades for RorO 2 more gas for Cure 2 more gas for RorO double ebay finishes for Cure starport for Cure 9:00  78 vs  74 1-1 started for Cure Lair for RorO Cure lands his 3rd base 2 more gas for RorO great wall of Cure is completed in the natural baneling nest for RorO macro hatch for RorO RorO scouts Cure's 3rd 10:00  90 vs  97 Combat shields for Cure 4th base for RorO overlord speed for RorO armory for Cure 2 more rax for Cure medivacs out for Cure 11:00  108 vs  122 Cure cleaning up creep banelings finish morphing Cure loses all his hellions but lifts his marines and boosts away bunker finishes at Cure's 3rd baneling speed for RorO 2-2 started for RorO 12:00  119 vs  122 Spire finishing up for RorO +2 attack for Cure concussive shells for Cure widow miens for Cure Marauder production started for Cure hellbat production started for Cure after 2 widow mines +1 flier attack for RorO mutas started for RorO +2 armor for Cure 4th CC for Cure Cure killing off more creep tumors 13:00  148 vs  147 drop in the natural of RorO is forced away main army of Cure is attacking the 4th of RorO RorO defends his 4th with ling bane 2nd wave of Cure's army arrives drop in the main of RorO 14:00  147 vs  146 drop in the main of RorO is cleaned up mutas are fighting the army at the 4th drop in the natural of RorO 15:00  142 vs  151 Cure backs off from the 4th and floats out his own 4th base PF morphing at the 4th of Cure Cure pushing at the 4th of RorO again as his 2-2 finishes Cure backs off and regroups after scanning to see the army baneling runby at the 3rd of Cure kills a sensor tower and 2 scvs 16:00 178 vs 187 muta harss at the 4th of Cure Cure pushing the 4th of RorO with his main army +2 flier attack for RorO armies engage at the 4th of RorO
17:00 159 vs 156 RorO is able to push Cure back 2nd wave of bio arrives and RorO has to retreat back to his 4th 20 more banelings morphing for RorO Cure adding sensor towers and missile turrets
18:00 195 vs 189 drop at the natural of RorO is chased away and killed by mutas infestation pit for RorO 3-3 started for Cure
19:00 200 vs 191 Cure changing his focus to the other side of the map 5th base for RorO RoRO attacking the 4th of Cure the PF at the 4th of Cure is killed RorO trades with the army of Cure
20:00 171 vs 153 marines scout the 5th of RorO Hive for RorO Cure attacking towards the 4th of RorO but doesnt have marines with his main army so mutas are killing it 4th rebuilding for Cure mutas force a cancel on the rebuilding 4th mutas killing turrets in the natural of Cure
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baneling usage was way better than Wolf and Khaldor think. Took out most of the marines
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Is RoRo not the world's greatest zerg?
+ Show Spoiler +come on Zealously, fall for the b8...
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On January 17 2014 13:47 StutteR wrote: baneling usage was way better than Wolf and Khaldor think. Took out most of the marines
yeah he target detonate marine pretty well.
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United States97276 Posts
On January 17 2014 13:47 Shellshock wrote:Show nested quote +On January 17 2014 13:43 Shellshock wrote:On January 17 2014 13:39 Shellshock wrote:On January 17 2014 13:36 Shellshock wrote:On January 17 2014 13:33 Shellshock wrote:0:00  RorO spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gas for Cure 2:00 hatch first for RorO pool for RorO reaper for Cure gas for Roro 3:00 2nd reaper for Cure 4:00 CC on the low ground for Cure 6 lings for RorO first reaper arrives at RorO's natural ling speed for RorO factory for Cure reactor for Cure 5:00 3rd CC for Cure in his main tech lab for Cure hellions started for Cure 6:00 bunker in the natural for Cure 3rd base for RorO stim research for Cure 2nd gas for RorO 7:00  52 vs  48 lings pick off an scv in the natural 2 more rax for Cure double evo for RorO 8:00  67 vs  58 hellions harassing the 3rd of RorO 1-1 ling upgrades for RorO 2 more gas for Cure 2 more gas for RorO double ebay finishes for Cure starport for Cure 9:00  78 vs  74 1-1 started for Cure Lair for RorO Cure lands his 3rd base 2 more gas for RorO great wall of Cure is completed in the natural baneling nest for RorO macro hatch for RorO RorO scouts Cure's 3rd 10:00  90 vs  97 Combat shields for Cure 4th base for RorO overlord speed for RorO armory for Cure 2 more rax for Cure medivacs out for Cure 11:00  108 vs  122 Cure cleaning up creep banelings finish morphing Cure loses all his hellions but lifts his marines and boosts away bunker finishes at Cure's 3rd baneling speed for RorO 2-2 started for RorO 12:00  119 vs  122 Spire finishing up for RorO +2 attack for Cure concussive shells for Cure widow miens for Cure Marauder production started for Cure hellbat production started for Cure after 2 widow mines +1 flier attack for RorO mutas started for RorO +2 armor for Cure 4th CC for Cure Cure killing off more creep tumors 13:00  148 vs  147 drop in the natural of RorO is forced away main army of Cure is attacking the 4th of RorO RorO defends his 4th with ling bane 2nd wave of Cure's army arrives drop in the main of RorO 14:00  147 vs  146 drop in the main of RorO is cleaned up mutas are fighting the army at the 4th drop in the natural of RorO 15:00  142 vs  151 Cure backs off from the 4th and floats out his own 4th base PF morphing at the 4th of Cure Cure pushing at the 4th of RorO again as his 2-2 finishes Cure backs off and regroups after scanning to see the army baneling runby at the 3rd of Cure kills a sensor tower and 2 scvs 16:00  178 vs  187 muta harss at the 4th of Cure Cure pushing the 4th of RorO with his main army +2 flier attack for RorO armies engage at the 4th of RorO 17:00  159 vs  156 RorO is able to push Cure back 2nd wave of bio arrives and RorO has to retreat back to his 4th 20 more banelings morphing for RorO Cure adding sensor towers and missile turrets 18:00  195 vs  189 drop at the natural of RorO is chased away and killed by mutas infestation pit for RorO 3-3 started for Cure 19:00  200 vs  191 Cure changing his focus to the other side of the map 5th base for RorO RoRO attacking the 4th of Cure the PF at the 4th of Cure is killed RorO trades with the army of Cure 20:00  171 vs  153 marines scout the 5th of RorO Hive for RorO Cure attacking towards the 4th of RorO but doesnt have marines with his main army so mutas are killing it 4th rebuilding for Cure mutas force a cancel on the rebuilding 4th mutas killing turrets in the natural of Cure 21:00 200 vs 144 mutas in the main of Cure killing more scvs drop at the 4th of RorO 3-3 started for RorO +3 flier attack started for RorO full medivac picked off by mutas ling bane runby kills all the scvs and the orbital at the 3rd of Cure mutas harass the rebuilding 4th mutas in the natural again
22:00 196 vs 112 RorO morphing more banes at home mutas bouncing back and forth between the natural and 4th RorO regroups his main army back on creep adrenal glands for RorO 3rd rebuilding for Cure
23:00 200 vs 114 PF morphing at the 4th of Cure another drop of Cure is picked off ling bane attack at the 4th of Cure the PF is canceled and forced to lift mutas in the main of Cure
24:00 199 vs 110 mutas killing the add ons on Cure's production burrow research for RorO ling bane attack at the 4th of Cure is defended PF morphing at the 4th of Cure again another wave of ling bane at the 4th blows up the CC
25:00 198 vs 89 30 more banes morphing for RorO Cure ggs!
RorO wins game 1!
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United States97276 Posts
Poll: Recommend RorO vs. Cure Game 1?3/5 (6) 75% 4/5 (2) 25% 5/5 (0) 0% 2/5 (0) 0% 1/5 (0) 0% 8 total votes Your vote: Recommend RorO vs. Cure Game 1? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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lloolll roro loves his banelings
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Cure did well when he was putting the pressure on roro but if you back off on that map and let the zerg get some map control you're going to slowly die to counters D: also delaying his 3-3 hurt, he might have been able to get control of the game again if he defended the counters and got his 3-3
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Seeker
Where dat snitch at?37030 Posts
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Who is observing? Usually it was Legend that followed the bird. Or is it only Heaven now?
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United States97276 Posts
On January 17 2014 13:51 Shellshock wrote:0:00  RorO spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gas for Cure
2:00 Hatch first for RorO pool for RorO reaper for Cure
3:00 gas for RorO 2nd reaper for Cure
4:00 CC on the low ground for Cure 1st reaper harassing in the main is chased away by lings ling speed for RorO reactor for Cure factory for Cure
5:00 3rd CC for Cure hellions started for Cure
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even on Yeonsu this might not be too smart against RorO. His strength is in these ultra long turtle games. He's like diet-Symbol
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United States97276 Posts
On January 17 2014 13:55 Shellshock wrote:Show nested quote +On January 17 2014 13:51 Shellshock wrote:0:00  RorO spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gas for Cure 2:00 Hatch first for RorO pool for RorO reaper for Cure 3:00 gas for RorO 2nd reaper for Cure 4:00 CC on the low ground for Cure 1st reaper harassing in the main is chased away by lings ling speed for RorO reactor for Cure factory for Cure 5:00 3rd CC for Cure hellions started for Cure 6:00 3rd hatch for RorO tech lab for Cure 2nd gas for Cure
7:00 52 vs 46 double armory for Cure 2nd factory for Cure hellion reaper force moving across the map double evo for RorO overlord scouts the 2nd factory
8:00 66 vs 58 Lair for RorO Roach warren for RorO +1 carapace for RorO hellbats started for Cure ebay for Cure siege tank started for CUre 1-1 vehicle weapons for Cure +1 range attack for RorO another gas for RorO RorO breaking down the rocks to open the path to his 3rd another gas for RorO
9:00 86 vs 79 3rd base lands for Cure Thor for Cure Burrow research for RorO Roach speed for RorO Roaches started for RorO 2 more gas for Cure
10:00 106 vs 95 hellion hellbat force moving onto creep ling runby ot the 3rd of Cure queens and roaches fighting the hellion hellbat force at the 3rd of RorO hellions start killing drones 14 drones are killed but all of the hellbats and quite a few hellions die 3 more factories for Cure
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big fan of how Roro is playing right now
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United States97276 Posts
On January 17 2014 13:59 Shellshock wrote:Show nested quote +On January 17 2014 13:55 Shellshock wrote:On January 17 2014 13:51 Shellshock wrote:0:00  RorO spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gas for Cure 2:00 Hatch first for RorO pool for RorO reaper for Cure 3:00 gas for RorO 2nd reaper for Cure 4:00 CC on the low ground for Cure 1st reaper harassing in the main is chased away by lings ling speed for RorO reactor for Cure factory for Cure 5:00 3rd CC for Cure hellions started for Cure 6:00 3rd hatch for RorO tech lab for Cure 2nd gas for Cure 7:00  52 vs  46 double armory for Cure 2nd factory for Cure hellion reaper force moving across the map double evo for RorO overlord scouts the 2nd factory 8:00  66 vs  58 Lair for RorO Roach warren for RorO +1 carapace for RorO hellbats started for Cure ebay for Cure siege tank started for CUre 1-1 vehicle weapons for Cure +1 range attack for RorO another gas for RorO RorO breaking down the rocks to open the path to his 3rd another gas for RorO 9:00  86 vs  79 3rd base lands for Cure Thor for Cure Burrow research for RorO Roach speed for RorO Roaches started for RorO 2 more gas for Cure 10:00  106 vs  95 hellion hellbat force moving onto creep ling runby ot the 3rd of Cure queens and roaches fighting the hellion hellbat force at the 3rd of RorO hellions start killing drones 14 drones are killed but all of the hellbats and quite a few hellions die 3 more factories for Cure 11:00 124 vs 102 Starport for Cure roach harass at the 3rd of Cure infestation pit for RorO burrowed movement for RorO 4th base for RorO roach harass in the natural of Cure +2 vehicle weapons for Cure
12:00 125 vs 104 missile turrets for Cure enduring locusts for RorO +2 vehicle armor for Cure swarm hosts started for RorO vikings for Cure Roaches breaking the rocks to open up the bottom right base for RorO +2 range attack fr RorO
13:00 155 vs 127 roach runby to the natural is denied by tanks roach runby to the 3rd of Cure is denied by tanks
14:00 158 vs 138 more gas for RorO more swarmhosts 4th CC for Cure 5th base for RorO +2 carapace for RorO Spire for RorO
15:00 177 vs 162 locusts breaking down the rocks to the ramp of Cure's 3rd RorO adding static defense at home 15 swarmhosts out now Cure is landing his 4th base burrowed roach runby to the natural of Cure is being cleaned up 3-3 started for Cure Hive for RorO
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Cure is getting destroyed.
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Why is Cure going mech without blue flame?
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United States97276 Posts
On January 17 2014 14:03 Shellshock wrote:Show nested quote +On January 17 2014 13:59 Shellshock wrote:On January 17 2014 13:55 Shellshock wrote:On January 17 2014 13:51 Shellshock wrote:0:00  RorO spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gas for Cure 2:00 Hatch first for RorO pool for RorO reaper for Cure 3:00 gas for RorO 2nd reaper for Cure 4:00 CC on the low ground for Cure 1st reaper harassing in the main is chased away by lings ling speed for RorO reactor for Cure factory for Cure 5:00 3rd CC for Cure hellions started for Cure 6:00 3rd hatch for RorO tech lab for Cure 2nd gas for Cure 7:00  52 vs  46 double armory for Cure 2nd factory for Cure hellion reaper force moving across the map double evo for RorO overlord scouts the 2nd factory 8:00  66 vs  58 Lair for RorO Roach warren for RorO +1 carapace for RorO hellbats started for Cure ebay for Cure siege tank started for CUre 1-1 vehicle weapons for Cure +1 range attack for RorO another gas for RorO RorO breaking down the rocks to open the path to his 3rd another gas for RorO 9:00  86 vs  79 3rd base lands for Cure Thor for Cure Burrow research for RorO Roach speed for RorO Roaches started for RorO 2 more gas for Cure 10:00  106 vs  95 hellion hellbat force moving onto creep ling runby ot the 3rd of Cure queens and roaches fighting the hellion hellbat force at the 3rd of RorO hellions start killing drones 14 drones are killed but all of the hellbats and quite a few hellions die 3 more factories for Cure 11:00  124 vs  102 Starport for Cure roach harass at the 3rd of Cure infestation pit for RorO burrowed movement for RorO 4th base for RorO roach harass in the natural of Cure +2 vehicle weapons for Cure 12:00  125 vs  104 missile turrets for Cure enduring locusts for RorO +2 vehicle armor for Cure swarm hosts started for RorO vikings for Cure Roaches breaking the rocks to open up the bottom right base for RorO +2 range attack fr RorO 13:00  155 vs  127 roach runby to the natural is denied by tanks roach runby to the 3rd of Cure is denied by tanks 14:00  158 vs  138 more gas for RorO more swarmhosts 4th CC for Cure 5th base for RorO +2 carapace for RorO Spire for RorO 15:00  177 vs  162 locusts breaking down the rocks to the ramp of Cure's 3rd RorO adding static defense at home 15 swarmhosts out now Cure is landing his 4th base burrowed roach runby to the natural of Cure is being cleaned up 3-3 started for Cure Hive for RorO 16:00 195 vs 173 Cure moves down his 3rd ramp to get closer to the swarmhosts the locusts are cleaned up and Cure starts attacking swarmhosts roaches at the 3rd of Cure RorO has killed over 20 scvs
17:00 182 vs 152 6th base for RorO +1 flier attack for RorO 10 swarmhosts still alive for RorO burrowed roach runby to the 4th of Cure hits before the PF is finished
18:00 197 vs 156 burrowed roaches in the natural of Cure Roaches burrow and get under the tanks of Cure RorO trading roaches for tanks Roro taking gas at his 6th 3-3 started for RorO
19:00 188 vs 162 hellbatt runby at the 6th of RorO roaches clean up the hellbats locusts sieging the 3rd of Cure RorO adding more static defense 2nd Spire for RorO roaches at the 3rd of Cure trying to kill off more tanks
20:00 122 vs 157 7th base for RorO 28 mutas for RorO
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On January 17 2014 13:48 Bagration wrote:Is RoRo not the world's greatest zerg? + Show Spoiler +come on Zealously, fall for the b8...
Please don't encourage him. That schtick got old 6 months ago and it just gets worse...I just find it so tiresome.
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Seeker
Where dat snitch at?37030 Posts
This creep spread is retarded. How is this possible Oo;;
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Holy shit, this creep spread...
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United Kingdom10443 Posts
AWWW YEH RORO THAT IS HOW WE DO!
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United States97276 Posts
On January 17 2014 14:06 Shellshock wrote:Show nested quote +On January 17 2014 14:03 Shellshock wrote:On January 17 2014 13:59 Shellshock wrote:On January 17 2014 13:55 Shellshock wrote:On January 17 2014 13:51 Shellshock wrote:0:00  RorO spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gas for Cure 2:00 Hatch first for RorO pool for RorO reaper for Cure 3:00 gas for RorO 2nd reaper for Cure 4:00 CC on the low ground for Cure 1st reaper harassing in the main is chased away by lings ling speed for RorO reactor for Cure factory for Cure 5:00 3rd CC for Cure hellions started for Cure 6:00 3rd hatch for RorO tech lab for Cure 2nd gas for Cure 7:00  52 vs  46 double armory for Cure 2nd factory for Cure hellion reaper force moving across the map double evo for RorO overlord scouts the 2nd factory 8:00  66 vs  58 Lair for RorO Roach warren for RorO +1 carapace for RorO hellbats started for Cure ebay for Cure siege tank started for CUre 1-1 vehicle weapons for Cure +1 range attack for RorO another gas for RorO RorO breaking down the rocks to open the path to his 3rd another gas for RorO 9:00  86 vs  79 3rd base lands for Cure Thor for Cure Burrow research for RorO Roach speed for RorO Roaches started for RorO 2 more gas for Cure 10:00  106 vs  95 hellion hellbat force moving onto creep ling runby ot the 3rd of Cure queens and roaches fighting the hellion hellbat force at the 3rd of RorO hellions start killing drones 14 drones are killed but all of the hellbats and quite a few hellions die 3 more factories for Cure 11:00  124 vs  102 Starport for Cure roach harass at the 3rd of Cure infestation pit for RorO burrowed movement for RorO 4th base for RorO roach harass in the natural of Cure +2 vehicle weapons for Cure 12:00  125 vs  104 missile turrets for Cure enduring locusts for RorO +2 vehicle armor for Cure swarm hosts started for RorO vikings for Cure Roaches breaking the rocks to open up the bottom right base for RorO +2 range attack fr RorO 13:00  155 vs  127 roach runby to the natural is denied by tanks roach runby to the 3rd of Cure is denied by tanks 14:00  158 vs  138 more gas for RorO more swarmhosts 4th CC for Cure 5th base for RorO +2 carapace for RorO Spire for RorO 15:00  177 vs  162 locusts breaking down the rocks to the ramp of Cure's 3rd RorO adding static defense at home 15 swarmhosts out now Cure is landing his 4th base burrowed roach runby to the natural of Cure is being cleaned up 3-3 started for Cure Hive for RorO 16:00  195 vs  173 Cure moves down his 3rd ramp to get closer to the swarmhosts the locusts are cleaned up and Cure starts attacking swarmhosts roaches at the 3rd of Cure RorO has killed over 20 scvs 17:00  182 vs  152 6th base for RorO +1 flier attack for RorO 10 swarmhosts still alive for RorO burrowed roach runby to the 4th of Cure hits before the PF is finished 18:00  197 vs  156 burrowed roaches in the natural of Cure Roaches burrow and get under the tanks of Cure RorO trading roaches for tanks Roro taking gas at his 6th 3-3 started for RorO 19:00  188 vs  162 hellbatt runby at the 6th of RorO roaches clean up the hellbats locusts sieging the 3rd of Cure RorO adding more static defense 2nd Spire for RorO roaches at the 3rd of Cure trying to kill off more tanks 20:00  122 vs  157 7th base for RorO 28 mutas for RorO 21:00 200 vs 186 mutas magic boding over the thors at the 3rd of Cure scvs are pulled to repair swarmhosts kill the 4th of Cure 1 thor falls but the mutas are repelled as vikings come home +1 air carapace for RorO +2 air attack for RorO
22:00 200 vs 175 4 more thors for Cure on the way adrenal glands for RorO +1 melee for RorO ultralisk cavern for RorO Cure moving out to chase the swarmhosts away roach muta attack in the natural of Cure Roaches burrow move into the main of Cure
23:00 200 vs 174 Cure counter attacking across the map cure attacking the natural and 3rd of RorO locusts flanking the army of Cure killing off some unsieged tanks
24:00 171 vs 124 Cure doesnt have enough to repair anymore roaches burrow under the army of Cure locusts and roaches kill off the ground army of Cure Cure ggs!
RorO wins 2-0!
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United States97276 Posts
Poll: Recommend RorO vs. Cure Game 2?4/5 (7) 50% 2/5 (3) 21% 5/5 (2) 14% 3/5 (2) 14% 1/5 (0) 0% 14 total votes Your vote: Recommend RorO vs. Cure Game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
Poll: Recommend RorO vs. Cure Game 3?3/5 (4) 57% 5/5 (1) 14% 4/5 (1) 14% 2/5 (1) 14% 1/5 (0) 0% 7 total votes Your vote: Recommend RorO vs. Cure Game 3? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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I'm really not convinced by mech. This map is one of the better parade push map of the pool :'(
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I wonder if Wolf knows his hair doesn't look all that nice.
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On January 17 2014 14:07 AlternativeEgo wrote:Please don't encourage him. That schtick got old 6 months ago and it just gets worse...I just find it so tiresome.
It doesn't even make sense. RoRo beat Life in the Ro16 ONCE. Soulkey beat Life twice in the Ro16, too.
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On January 17 2014 14:13 Bagration wrote:Show nested quote +On January 17 2014 14:07 AlternativeEgo wrote:On January 17 2014 13:48 Bagration wrote:Is RoRo not the world's greatest zerg? + Show Spoiler +come on Zealously, fall for the b8... Please don't encourage him. That schtick got old 6 months ago and it just gets worse...I just find it so tiresome. It doesn't even make sense. RoRo beat Life in the Ro16 ONCE. Soulkey beat Life twice in the Ro16, too.
RorO beat Life...and then won the gsl the same season.
Zealously just couldn't' take it.
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I just want Cure to do well. I love him. :[
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I just realized we will have a Terran in a winnners match in group E!
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United States97276 Posts
On January 17 2014 14:18 Shellshock wrote:0:00  Panic spawns in the top right  RorO spawns in the top left 2:00 pool first for RorO Nexus first for Panic Hatch for RorO
3:00 forge in main for Panic cannon for Panic gateway for Panic
4:00 double gas for Panic cybernetics core for Panic lings harassing the natural mineral line of Panic zealot for Panic
5:00 Stargate for Panic 2 lings get into the main of Panic stargate is scouted double gas for RorO 2 more gas for Panic
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don't understand this late third decision too
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United States97276 Posts
On January 17 2014 14:22 Shellshock wrote:Show nested quote +On January 17 2014 14:18 Shellshock wrote:0:00  Panic spawns in the top right  RorO spawns in the top left 2:00 pool first for RorO Nexus first for Panic Hatch for RorO 3:00 forge in main for Panic cannon for Panic gateway for Panic 4:00 double gas for Panic cybernetics core for Panic lings harassing the natural mineral line of Panic zealot for Panic 5:00 Stargate for Panic 2 lings get into the main of Panic stargate is scouted double gas for RorO 2 more gas for Panic 6:00 Stalekr for Panic 3rd base for RorO phoenix production started for Panic +1 attack started for Panic Roach warren for RorO
7:00 54 vs 58 sentry for Panic Lair for RorO double gas for RorO 3 more gates for Panic
8:00 64 vs 67 burrow research started for RorO spores for RorO Robo for Panic Burrowed movement for RoRO evo for RorO
9:00 78 vs 86 Roaches for RorO zealots warping in at a forward pylon +1 armor for RorO +1 range attack for RorO phoenixes continuing to harass at the natural killing queens and overlords
10:00 99 vs 86 zealots moving in to the 3rd of RorO macro hatch for RorO at this 3rd Roach speed for rorO macro hatch is canceled phoenixes kill the queen at the 3rd sporecrawler is killed by the zealots zealots kill off the hatch phoenixes killing roaches immortal started for Panic robo bay for Panic
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Okay Wolfdor, they're a million times better than you, could you stop talking like he's challenged?
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I don't understand what's going on either, Khaldor.
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United States97276 Posts
On January 17 2014 14:25 Shellshock wrote:Show nested quote +On January 17 2014 14:22 Shellshock wrote:On January 17 2014 14:18 Shellshock wrote:0:00  Panic spawns in the top right  RorO spawns in the top left 2:00 pool first for RorO Nexus first for Panic Hatch for RorO 3:00 forge in main for Panic cannon for Panic gateway for Panic 4:00 double gas for Panic cybernetics core for Panic lings harassing the natural mineral line of Panic zealot for Panic 5:00 Stargate for Panic 2 lings get into the main of Panic stargate is scouted double gas for RorO 2 more gas for Panic 6:00 Stalekr for Panic 3rd base for RorO phoenix production started for Panic +1 attack started for Panic Roach warren for RorO 7:00  54 vs  58 sentry for Panic Lair for RorO double gas for RorO 3 more gates for Panic 8:00  64 vs  67 burrow research started for RorO spores for RorO Robo for Panic Burrowed movement for RoRO evo for RorO 9:00  78 vs  86 Roaches for RorO zealots warping in at a forward pylon +1 armor for RorO +1 range attack for RorO phoenixes continuing to harass at the natural killing queens and overlords 10:00  99 vs  86 zealots moving in to the 3rd of RorO macro hatch for RorO at this 3rd Roach speed for rorO macro hatch is canceled phoenixes kill the queen at the 3rd sporecrawler is killed by the zealots zealots kill off the hatch phoenixes killing roaches immortal started for Panic robo bay for Panic 11:00 103 vs 108 2nd immortal for Panic
12:00 109 vs 131 burrowed movement roaches are seen by an observer all the roaches are killed off by the main army of Panic Colossus for Panic MSC for Panic 4 more gates for Panic +2 range attack for RorO 3rd rebuilding for RorO infestation pit for rorO
13:00 125 vs 111 warp prism for Panic another gate for Panic Panic faked taking his 3rd and is pushing out on the map RorO building spines as the protoss army gets on creep 3rd of RorO was canceled
14:00 145 vs 145 roach counter attack from RorO roaches burrow move into the main of Panic Panic is killing off the natural of RorO Panic just warping in units at home RorO ggs as his natural falls!
Panic wins game 1!
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United States97276 Posts
Poll: Recommend Winners' Match game 1?2/5 (4) 50% 3/5 (2) 25% 1/5 (2) 25% 5/5 (0) 0% 4/5 (0) 0% 8 total votes Your vote: Recommend Winners' Match game 1? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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maybe he was expecting a build from panic and it didn't come? really weird game
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Fiddler's Green42661 Posts
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United States97276 Posts
the forward wall again?
I guess not
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oh boy oh boy!
here we go again
edit: or not :o?
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aw no ruinwall
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ROFL, again.
EDIT: Or not.
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Us Protoss clearly hate this map.
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Why would you proxy directly in the scouting path?
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I don't understand the placement of that gate though. It was in the vision of a drone scout.
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Fiddler's Green42661 Posts
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On January 17 2014 14:32 stuchiu wrote: Protoss so desperate.
Indeed. This map is a bit of a get out of jail card for Z vs P this season. Oh well, P just have to suck it up, I guess.
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United States97276 Posts
On January 17 2014 14:31 Shellshock wrote:0:00  Panic spawns in the top left  RorO spawns in the bottom right 1:00 proxy pylon from Panic below the natural proxy gate for Panic drone scout sees the proxy gate 2:00 pool for RorO gas for RorO gas for Panic cybernetics core for Panic
3:00 6 lings started for RorO zealot for Panic another pair of lings for RorO gate at home for Panic zealot of Panic is canceled ling speed for RorO MSC for Panic lings killing the pylon at the proxy gate
4:00 hatch for RorO proxy gateway is killed off 2nd gas for Panic lings move into the main of Panic
5:00 2 more gates for Panic to help wall off his main ramp lings kill a sentry and a probe Roach warren for RorO Panic makes a pylon to completely wall off his main
6:00 4 sentries out breaking down the wall 4th gate for Panic
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If the natural ramp wasn't so big, Zerg would hate this map because of base layout/rush distance.
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roro so fucking brilliant
that excellent decision making, superb micro, absolutely astounding
my mind cannot comprehend how such a human being can be so perfect
MOVE OVER JAEDONG/SOULKEY, RORO IS HERE
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gonna be a fun season watching every zerg pick this map vs. protoss/terran :3
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On January 17 2014 14:35 SniXSniPe wrote: roro so fucking brilliant
that excellent decision making, superb micro, absolutely astounding
my mind cannot comprehend how such a human being can be so perfect
MOVE OVER JAEDONG/SOULKEY, RORO IS HERE
Are you overlooking game 1?
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Oh God, why move out on the map at all after that opening? I don't understand.
And no Recall? What...
Edit/ Oh, it's a desperation Nexus cancel into fail. I see.
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I can't fathom how upsetting it must be to be a professional protoss player, and to have to play this fucking map for your livelihood.
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On January 17 2014 14:36 StutteR wrote:Show nested quote +On January 17 2014 14:35 SniXSniPe wrote: roro so fucking brilliant
that excellent decision making, superb micro, absolutely astounding
my mind cannot comprehend how such a human being can be so perfect
MOVE OVER JAEDONG/SOULKEY, RORO IS HERE Are you overlooking game 1?
EVEN A GOD CAN BLEED
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United States97276 Posts
On January 17 2014 14:34 Shellshock wrote:Show nested quote +On January 17 2014 14:31 Shellshock wrote:0:00  Panic spawns in the top left  RorO spawns in the bottom right 1:00 proxy pylon from Panic below the natural proxy gate for Panic drone scout sees the proxy gate 2:00 pool for RorO gas for RorO gas for Panic cybernetics core for Panic 3:00 6 lings started for RorO zealot for Panic another pair of lings for RorO gate at home for Panic zealot of Panic is canceled ling speed for RorO MSC for Panic lings killing the pylon at the proxy gate 4:00 hatch for RorO proxy gateway is killed off 2nd gas for Panic lings move into the main of Panic 5:00 2 more gates for Panic to help wall off his main ramp lings kill a sentry and a probe Roach warren for RorO Panic makes a pylon to completely wall off his main 6:00 4 sentries out breaking down the wall 4th gate for Panic 7:00 37 vs 51 natural nexus for Panic Roaches for RorO hidden drone in the main of Panic scouts everything
8:00 47 vs 65 24 more lings for RorO Panic moving out on the map Roaches moving across the map natural nexus of Panic is canceled overlord scouts the cancel Lair for RorO lings and roaches surround the army of Panic in the middle of the map timewarp on the aarmy of rorO
9:00 33 vs 56 all of the sentries are killed off 3rd base for RorO 2 more gas for RorO Panic pushing into the natural of rorO more roaches on the way timewarp on the roaches of RorO more roaches are spawning
10:00 44 vs 70 MSC is killed by queens more lings spawn to surround the stalkers Panic's army is cleaned up Panic ggs!
RorO ties it up 1-1!
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United States97276 Posts
Poll: Recommend Winners' Match game 2?1/5 (6) 100% 5/5 (0) 0% 4/5 (0) 0% 3/5 (0) 0% 2/5 (0) 0% 6 total votes Your vote: Recommend Winners' Match game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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What happens when a GSL finals is decided by ZvP on this map?
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On January 17 2014 14:36 Fission wrote: I can't fathom how upsetting it must be to be a professional protoss player, and to have to play this fucking map for your livelihood.
i can't fathom how upsetting it would be to be a starcraft fan and have to watch protoss do the same fucking thing every game for 3 years
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On January 17 2014 14:38 Bagi wrote: What happens when a GSL finals is decided by ZvP on this map?
That won't happen. It'll be a TvZ final you see...
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On January 17 2014 14:36 StutteR wrote:Show nested quote +On January 17 2014 14:35 SniXSniPe wrote: roro so fucking brilliant
that excellent decision making, superb micro, absolutely astounding
my mind cannot comprehend how such a human being can be so perfect
MOVE OVER JAEDONG/SOULKEY, RORO IS HERE Are you overlooking game 1? Even the best have games that don't go at all according to plan.
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On January 17 2014 14:38 aZealot wrote:Show nested quote +On January 17 2014 14:38 Bagi wrote: What happens when a GSL finals is decided by ZvP on this map? That won't happen. It'll be a TvZ final you see...  Yeah I guess that'll come just in time for Dayvie to justify code S being 50% protoss.
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United States97276 Posts
On January 17 2014 14:38 aZealot wrote:Show nested quote +On January 17 2014 14:38 Bagi wrote: What happens when a GSL finals is decided by ZvP on this map? That won't happen. It'll be a TvZ final you see...  Maru is pretty good. It could happen
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Fiddler's Green42661 Posts
On January 17 2014 14:39 Zenbrez wrote:Show nested quote +On January 17 2014 14:36 StutteR wrote:On January 17 2014 14:35 SniXSniPe wrote: roro so fucking brilliant
that excellent decision making, superb micro, absolutely astounding
my mind cannot comprehend how such a human being can be so perfect
MOVE OVER JAEDONG/SOULKEY, RORO IS HERE Are you overlooking game 1? Even the best have games that don't go at all according to plan.
he had a plan?
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On January 17 2014 14:39 Zenbrez wrote:Show nested quote +On January 17 2014 14:36 StutteR wrote:On January 17 2014 14:35 SniXSniPe wrote: roro so fucking brilliant
that excellent decision making, superb micro, absolutely astounding
my mind cannot comprehend how such a human being can be so perfect
MOVE OVER JAEDONG/SOULKEY, RORO IS HERE Are you overlooking game 1? Even the best have games that don't go at all according to plan. or just no plan at all :p
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On January 17 2014 14:35 Dark.Carnival wrote: gonna be a fun season watching every zerg pick this map vs. protoss/Maru :3
FTFY
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On January 17 2014 14:40 imrusty269 wrote:Show nested quote +On January 17 2014 14:35 Dark.Carnival wrote: gonna be a fun season watching every zerg pick this map vs. protoss/Maru :3 FTFY
I really hope Innovation can advance
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United States97276 Posts
On January 17 2014 14:39 Shellshock wrote:0:00  Panic spawns in the bottom right  RorO spawns in the top left 1:40 gateway first for Panic
2:00 gas for Panic hatch first for RorO 2nd gas for Panic drone scout from RorO sees gate first cybernetics core for Panic
3:00 another hatch for RorO zealot for Panic pool for RorO Nexus for Panic
4:00 MSC for Panic sentry for Panic Stargate for Panic another gate for Panic to help wall off his natural along with the stargate
5:00 lings scout the stargate phoenix production started for Panic
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Quite happy to see these numbers. 7.5k is reasonable for no-man's hour Code A group.
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On January 17 2014 14:42 Bagration wrote:Show nested quote +On January 17 2014 14:40 imrusty269 wrote:On January 17 2014 14:35 Dark.Carnival wrote: gonna be a fun season watching every zerg pick this map vs. protoss/Maru :3 FTFY I really hope Innovation can advance
He is in the group of death as far as TvP goes.
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United States97276 Posts
On January 17 2014 14:42 Bagration wrote:Show nested quote +On January 17 2014 14:40 imrusty269 wrote:On January 17 2014 14:35 Dark.Carnival wrote: gonna be a fun season watching every zerg pick this map vs. protoss/Maru :3 FTFY I really hope Innovation can advance He should have a good shot. I feel like herO is the only really strong toss in his group although I guess there can always be surprises. Time for Stork to win Code S right?
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On January 17 2014 14:38 aZealot wrote:Show nested quote +On January 17 2014 14:38 Bagi wrote: What happens when a GSL finals is decided by ZvP on this map? That won't happen. It'll be a TvZ final you see... 
So far 1 Terran is qualified for Code S!
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On January 17 2014 14:40 Shellshock wrote:Show nested quote +On January 17 2014 14:38 aZealot wrote:On January 17 2014 14:38 Bagi wrote: What happens when a GSL finals is decided by ZvP on this map? That won't happen. It'll be a TvZ final you see...  Maru is pretty good. It could happen
I wouldn't be surprised. That kid is GOOOODD.
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On January 17 2014 14:43 WigglingSquid wrote: Quite happy to see these numbers. 7.5k is reasonable for no-man's hour Code A group.
It's a pretty good time for US...
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Fiddler's Green42661 Posts
On January 17 2014 14:43 Shellshock wrote:Show nested quote +On January 17 2014 14:42 Bagration wrote:On January 17 2014 14:40 imrusty269 wrote:On January 17 2014 14:35 Dark.Carnival wrote: gonna be a fun season watching every zerg pick this map vs. protoss/Maru :3 FTFY I really hope Innovation can advance He should have a good shot. I feel like herO is the only really strong toss in his group although I guess there can always be surprises. Time for Stork to win Code S right?
I've never had the chance to mention this but Innovation vs herO is one of the single most one-sided matchups in the game. Innovation is 12-1.
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On January 17 2014 14:40 Bagi wrote:Show nested quote +On January 17 2014 14:38 aZealot wrote:On January 17 2014 14:38 Bagi wrote: What happens when a GSL finals is decided by ZvP on this map? That won't happen. It'll be a TvZ final you see...  Yeah I guess that'll come just in time for Dayvie to justify code S being 50% protoss.
Hahaha! Swings and roundabouts, dude. The wheel will turn, no doubt.
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United States97276 Posts
On January 17 2014 14:43 Shellshock wrote:Show nested quote +On January 17 2014 14:39 Shellshock wrote:0:00  Panic spawns in the bottom right  RorO spawns in the top left 1:40 gateway first for Panic 2:00 gas for Panic hatch first for RorO 2nd gas for Panic drone scout from RorO sees gate first cybernetics core for Panic 3:00 another hatch for RorO zealot for Panic pool for RorO Nexus for Panic 4:00 MSC for Panic sentry for Panic Stargate for Panic another gate for Panic to help wall off his natural along with the stargate 5:00 lings scout the stargate phoenix production started for Panic 6:00 3 gas for rorO phoenixes killing overlords
7:00 51 vs 58 spores started for RorO gateway for Panic forge for Panic
8:00 63 vs 76 ling speed for RorO double evo for RorO +1 attack for Panic 3rd base for Panic
9:00 74 vs 79 phoenixes have killed 7 drones and a couple of overlords now Roach warren for RorO 1-1 ling upgrades for RorO 24 lings for RorO twilight council for Panic Lair for RorO
10:00 82 vs 99 lings moving across the map 2 more gates and a cannon at teh 3rd of Panic lings attacking the 3rd of Panic sentries forcefielding zealot not in the right position in the natural wall and lings get into the main photon overcharge on the 3rd nexus of Panic 11 probes have been killed
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Plug that wall, fool! *sigh*
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looks like he is doing a ultra queen push since he is getting that many more queens oh and i am wrong
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On January 17 2014 14:47 ETisME wrote:looks like he is doing a ultra queen push since he is getting that many more queens oh and i am wrong  Nah, for faster creep.
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It feels like Panic has panicked.
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United States97276 Posts
On January 17 2014 14:46 Shellshock wrote:Show nested quote +On January 17 2014 14:43 Shellshock wrote:On January 17 2014 14:39 Shellshock wrote:0:00  Panic spawns in the bottom right  RorO spawns in the top left 1:40 gateway first for Panic 2:00 gas for Panic hatch first for RorO 2nd gas for Panic drone scout from RorO sees gate first cybernetics core for Panic 3:00 another hatch for RorO zealot for Panic pool for RorO Nexus for Panic 4:00 MSC for Panic sentry for Panic Stargate for Panic another gate for Panic to help wall off his natural along with the stargate 5:00 lings scout the stargate phoenix production started for Panic 6:00 3 gas for rorO phoenixes killing overlords 7:00  51 vs  58 spores started for RorO gateway for Panic forge for Panic 8:00  63 vs  76 ling speed for RorO double evo for RorO +1 attack for Panic 3rd base for Panic 9:00  74 vs  79 phoenixes have killed 7 drones and a couple of overlords now Roach warren for RorO 1-1 ling upgrades for RorO 24 lings for RorO twilight council for Panic Lair for RorO 10:00  82 vs  99 lings moving across the map 2 more gates and a cannon at teh 3rd of Panic lings attacking the 3rd of Panic sentries forcefielding zealot not in the right position in the natural wall and lings get into the main photon overcharge on the 3rd nexus of Panic 11 probes have been killed 11:00 88 vs 111 +2 attack for Panic blink research for Panic infestation pit for RorO 4th base for rorO
12:00 101 vs 107 lings get into the main again enduring locusts for rorO swarm hosts for RorO burrow research for rorO Roach speed for rorO lings at the 3rd of Panic all 3 bases have lings in them photon overcharge on the 3rd nexus 2 more gates for Panic
13:00 103 vs 125 Panic finally pushes back the lings +1 range attack for rorO +2 carapace for rorO another gate for Panic to wall off his natural cannon at the natural wall Panic moving across the map Swarm hosts set up defensively Panic has no detection with his army locusts fighting the army of Panic oracle for Panic
14:00 109 vs 143 lings engage the army phoenixes picking up queens next wave of locusts spawn and start to push back the protoss army stalkers blink forward onto the queens oracle moves in and starts detecting
15:00 82 vs 170 RorO pushes back the stalkers ling runby to the natural and 3rd of Panic Oracle is killed off leaving Panic with no detection again burrow movement for RorO
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Fiddler's Green42661 Posts
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On January 17 2014 13:04 Zenbrez wrote: Sorry Zealous, Roro is gonna crush. Mwahahhahahaha
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opterown
Australia54784 Posts
roro uwc! now cmon tear rip some nerd gogo
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Poor Panic, has to play Daedalus then fucks himself by not walling/blocking his natural properly :3
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United States97276 Posts
On January 17 2014 14:50 Shellshock wrote:Show nested quote +On January 17 2014 14:46 Shellshock wrote:On January 17 2014 14:43 Shellshock wrote:On January 17 2014 14:39 Shellshock wrote:0:00  Panic spawns in the bottom right  RorO spawns in the top left 1:40 gateway first for Panic 2:00 gas for Panic hatch first for RorO 2nd gas for Panic drone scout from RorO sees gate first cybernetics core for Panic 3:00 another hatch for RorO zealot for Panic pool for RorO Nexus for Panic 4:00 MSC for Panic sentry for Panic Stargate for Panic another gate for Panic to help wall off his natural along with the stargate 5:00 lings scout the stargate phoenix production started for Panic 6:00 3 gas for rorO phoenixes killing overlords 7:00  51 vs  58 spores started for RorO gateway for Panic forge for Panic 8:00  63 vs  76 ling speed for RorO double evo for RorO +1 attack for Panic 3rd base for Panic 9:00  74 vs  79 phoenixes have killed 7 drones and a couple of overlords now Roach warren for RorO 1-1 ling upgrades for RorO 24 lings for RorO twilight council for Panic Lair for RorO 10:00  82 vs  99 lings moving across the map 2 more gates and a cannon at teh 3rd of Panic lings attacking the 3rd of Panic sentries forcefielding zealot not in the right position in the natural wall and lings get into the main photon overcharge on the 3rd nexus of Panic 11 probes have been killed 11:00  88 vs  111 +2 attack for Panic blink research for Panic infestation pit for RorO 4th base for rorO 12:00  101 vs  107 lings get into the main again enduring locusts for rorO swarm hosts for RorO burrow research for rorO Roach speed for rorO lings at the 3rd of Panic all 3 bases have lings in them photon overcharge on the 3rd nexus 2 more gates for Panic 13:00  103 vs  125 Panic finally pushes back the lings +1 range attack for rorO +2 carapace for rorO another gate for Panic to wall off his natural cannon at the natural wall Panic moving across the map Swarm hosts set up defensively Panic has no detection with his army locusts fighting the army of Panic oracle for Panic 14:00  109 vs  143 lings engage the army phoenixes picking up queens next wave of locusts spawn and start to push back the protoss army stalkers blink forward onto the queens oracle moves in and starts detecting 15:00  82 vs  170 RorO pushes back the stalkers ling runby to the natural and 3rd of Panic Oracle is killed off leaving Panic with no detection again burrow movement for RorO 16:00 76 vs 192 stalkers are trying to retreat but roaches chase them Hive for RorO 2 more gas for Panic Robo for Panic swarm hosts moving across the map 2nd robo for Panic macro hatch for rorO Roaches at the 3rd of rorO
17:00 85 vs 199 swarm hosts start sieging the 3rd of Panic 4 gates at the 3rd are unpowered 10 swarm hosts out for RorO the stalkers are killed off at the 3rd Panic ggs!
RorO wins 2-1 and advances to Code S!
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United States97276 Posts
Poll: Recommend Winners' Match game 3?3/5 (3) 50% 2/5 (2) 33% 4/5 (1) 17% 5/5 (0) 0% 1/5 (0) 0% 6 total votes Your vote: Recommend Winners' Match game 3? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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Time for Hurricane to start rocking!
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Seeker
Where dat snitch at?37030 Posts
Do we still have the GSL music thread? Or do we just have to ask now?
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On January 17 2014 14:53 Seeker wrote: Do we still have the GSL music thread? Or do we just have to ask now?
As far as I know, we have to ask now.
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Seeker
Where dat snitch at?37030 Posts
On January 17 2014 14:55 2xNoodle wrote:Show nested quote +On January 17 2014 14:53 Seeker wrote: Do we still have the GSL music thread? Or do we just have to ask now? As far as I know, we have to ask now. Anyone know the name of this song?
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On January 17 2014 14:46 aZealot wrote:Show nested quote +On January 17 2014 14:40 Bagi wrote:On January 17 2014 14:38 aZealot wrote:On January 17 2014 14:38 Bagi wrote: What happens when a GSL finals is decided by ZvP on this map? That won't happen. It'll be a TvZ final you see...  Yeah I guess that'll come just in time for Dayvie to justify code S being 50% protoss. Hahaha! Swings and roundabouts, dude. The wheel will turn, no doubt. No doubt once they start balancing the game again.
If patch history has shown anything its that SC2 isnt complex enough for drastic metagame chances that dont involve a major involvement from Blizzard.
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Roro wins. Fatality.
Finally I can go to sleep.
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Poll: Congratulations for Roro?*Has a beer with Roro* (2) 29% *Cuddles Roro* (2) 29% *Gives Roro a well-deserved slap on the rectal* (2) 29% *Promises to never anti-vote Roro again* (1) 14% 7 total votes Your vote: Congratulations for Roro? (Vote): *Has a beer with Roro* (Vote): *Cuddles Roro* (Vote): *Gives Roro a well-deserved slap on the rectal* (Vote): *Promises to never anti-vote Roro again*
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On January 17 2014 14:55 Seeker wrote:Show nested quote +On January 17 2014 14:55 2xNoodle wrote:On January 17 2014 14:53 Seeker wrote: Do we still have the GSL music thread? Or do we just have to ask now? As far as I know, we have to ask now. Anyone know the name of this song?
My stream might be lagging and it just crashed, but if you were on the same song I was, it's this: + Show Spoiler +
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good music what song was that?
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On January 17 2014 14:50 stuchiu wrote: Roro is the UWC champion
Best zerg in the world.
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Seeker
Where dat snitch at?37030 Posts
On January 17 2014 14:56 2xNoodle wrote:Show nested quote +On January 17 2014 14:55 Seeker wrote:On January 17 2014 14:55 2xNoodle wrote:On January 17 2014 14:53 Seeker wrote: Do we still have the GSL music thread? Or do we just have to ask now? As far as I know, we have to ask now. Anyone know the name of this song? My stream might be lagging and it just crashed, but if you were on the same song I was, it's this: + Show Spoiler +https://www.youtube.com/watch?v=J8nkplOviYE Correct ty!
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On January 17 2014 14:56 imrusty269 wrote: good music what song was that?
See my post right about yours ^_^
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He is a graceful Zerg indeed; I predict Roro is going to be the next two-time GSL winner.
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On January 17 2014 14:57 Cheren wrote:Best zerg in the world.
Till Byul slays him next week >:D
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I swear, the music during GOM's downtime is getting worse and worse. How do they even manage to find this garbage? Ugh.
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On January 17 2014 14:58 FrostedMiniWheats wrote:Show nested quote +On January 17 2014 14:57 Cheren wrote:On January 17 2014 14:50 stuchiu wrote: Roro is the UWC champion Best zerg in the world. Till Byul slays him next week >:D
Don't care, not even looking at FPL till round 2.
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On January 17 2014 14:59 Ctesias wrote: I swear, the music during GOM's downtime is getting worse and worse. How do they even manage to find this garbage? Ugh.
I like it
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United States97276 Posts
I like Hurricane but I'm kind of glad the UWC went to someone playing in more stuff than just GSL right now. We get to see more title defenses even if they are just bo1
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On January 17 2014 14:59 Ctesias wrote: I swear, the music during GOM's downtime is getting worse and worse. How do they even manage to find this garbage? Ugh. it's awesome T T although I really miss IN MY HEADDDDD
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On January 17 2014 14:59 DarkPlasmaBall wrote:Show nested quote +On January 17 2014 14:59 Ctesias wrote: I swear, the music during GOM's downtime is getting worse and worse. How do they even manage to find this garbage? Ugh. I like it It is really good
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On January 17 2014 15:00 ETisME wrote:Show nested quote +On January 17 2014 14:59 Ctesias wrote: I swear, the music during GOM's downtime is getting worse and worse. How do they even manage to find this garbage? Ugh. it's awesome T T although I really miss IN MY HEADDDDD
In my head? I don't want to tell anyone that something he likes is bad...but that one is really really bad
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United States97276 Posts
On January 17 2014 15:03 Shellshock wrote:0:00  Hurricane spawns in the bottom right  Cure spawns in the top left 1:40 Gateway first for Hurricane rax first for Cure as for Cure
2:00 double gas for Hurricane Cybernetics core for Hurricane reaper for Cure
3:00 reactor for Cure CC on the low ground for Cure MSC for Hurricane
4:00 Nexus for Hurricane Factory for Cure stalker for Hurricane reaper kills the scouting probe
5:00 Stargate for Hurricane another stalker for Hurricane Starport for Cure widow mine for cure Oracle for hurricane 2nd gas for cure
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That widow mine surviving in the mineral line... O.O
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CURE U FUCKING BADASS MECHHHHHHHHHHHH
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Cure is coming up with all kinds of builds
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United States97276 Posts
On January 17 2014 15:06 Shellshock wrote:Show nested quote +On January 17 2014 15:03 Shellshock wrote:0:00  Hurricane spawns in the bottom right  Cure spawns in the top left 1:40 Gateway first for Hurricane rax first for Cure as for Cure 2:00 double gas for Hurricane Cybernetics core for Hurricane reaper for Cure 3:00 reactor for Cure CC on the low ground for Cure MSC for Hurricane 4:00 Nexus for Hurricane Factory for Cure stalker for Hurricane reaper kills the scouting probe 5:00 Stargate for Hurricane another stalker for Hurricane Starport for Cure widow mine for cure Oracle for hurricane 2nd gas for cure 6:00 scan from Cure sees the oracle spawn widow mines in the mineral lines medivac for Cure robo for Hurricane another gas for hurricane viking for Cure widow mine and 2 marines in the medivac moving out
7:00 51 vs 53 oracle at the natural of Cure is killed by the widow mine with 1 kill bunker in the natural of Cure forge for Hurricane armory for Cure siege tank for Cure 2 more gates for Hurricane medivac boosting into the main drops the widow mine and marines photon overcharge on the main nexus widow mine gets 1 kill cannon in the mineral line of Hurricane Hurricane left the widow mine alive with 10 health +1 attack for Hurricane
8:00 58 vs 67 Robo bay for Hurricane +1 vehicle weapons for Cure widow mine gets a 2nd kill Twilight council for Hurricane 3rd base for Cure another observer for hurricane
9:00 70 vs 73 immortal for hurricane 2 more factories for Cure 2nd armory for Cure Colossus for Hurricane 3 more gates for Hurricane
10:00 78 vs 80 missile turrets for Cure observer sees the first tank Void ray for Hurricane blue flame for Cure extended thermal lance research for Hurricane observer is killed off
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free win if you play macro vs mech
lets ATTACK!
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Cool! Looks like I tuned it again at the right time.
Edit/ Gogo Terran.
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Please not Roro. Would love to see Panic make it.
Edit: Didn't check the scores. Damn it. Roro stop ruining everything.
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Hurricane was 1 space away from scouting this properly lol
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looks pretty similar to the game supernova won with, a miss read from toss and a late expo
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United States97276 Posts
On January 17 2014 15:09 Shellshock wrote:Show nested quote +On January 17 2014 15:06 Shellshock wrote:On January 17 2014 15:03 Shellshock wrote:0:00  Hurricane spawns in the bottom right  Cure spawns in the top left 1:40 Gateway first for Hurricane rax first for Cure as for Cure 2:00 double gas for Hurricane Cybernetics core for Hurricane reaper for Cure 3:00 reactor for Cure CC on the low ground for Cure MSC for Hurricane 4:00 Nexus for Hurricane Factory for Cure stalker for Hurricane reaper kills the scouting probe 5:00 Stargate for Hurricane another stalker for Hurricane Starport for Cure widow mine for cure Oracle for hurricane 2nd gas for cure 6:00 scan from Cure sees the oracle spawn widow mines in the mineral lines medivac for Cure robo for Hurricane another gas for hurricane viking for Cure widow mine and 2 marines in the medivac moving out 7:00  51 vs  53 oracle at the natural of Cure is killed by the widow mine with 1 kill bunker in the natural of Cure forge for Hurricane armory for Cure siege tank for Cure 2 more gates for Hurricane medivac boosting into the main drops the widow mine and marines photon overcharge on the main nexus widow mine gets 1 kill cannon in the mineral line of Hurricane Hurricane left the widow mine alive with 10 health +1 attack for Hurricane 8:00  58 vs  67 Robo bay for Hurricane +1 vehicle weapons for Cure widow mine gets a 2nd kill Twilight council for Hurricane 3rd base for Cure another observer for hurricane 9:00  70 vs  73 immortal for hurricane 2 more factories for Cure 2nd armory for Cure Colossus for Hurricane 3 more gates for Hurricane 10:00  78 vs  80 missile turrets for Cure observer sees the first tank Void ray for Hurricane blue flame for Cure extended thermal lance research for Hurricane observer is killed off 11:00 95 vs 104 +1 armor for Hurricane hellbats for Cure Hurricane moving out on the map with his first colossus Cure bunkering up and adding missile turrets outside his 3rd another observer killed off by viings marine drop in the natural of Hurricane
12:00 102 vs 113 Hurricane moving around to attack from another angle more missile turrets and bunkers 2 more factories for Cure Hurricane is attacking but is pushed back by tanks and vikings
13:00 110 vs 113 Hurricane regroups his army Hurricane attacks into the army of Cure vikings kill the void ray scvs are pulled from the natural Hurricane backs off Twilight council for Hurricane Hurricane backs off home +2 vehicle weapons and +1 vehicle armor for Cure
14:00 99 vs 112 3rd base for Hurricane Blink research for Hurricane another colossus comes out for Hurricane immortal production for Hurricane 2nd robo for Hurricane
15:00 115 vs 129 ghost academy for Cure +2 attack for Hurricane 3 more rax for Cure warp prism for Hurricane 2 medivacs for Cure MSC for Hurricane Cure is cleaning up the forward pylons
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hard to explain how excited i am for this game since I use mech in TvP and personally I think air transition would be great now
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East Gorteau22261 Posts
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United States97276 Posts
On January 17 2014 15:13 Shellshock wrote:Show nested quote +On January 17 2014 15:09 Shellshock wrote:On January 17 2014 15:06 Shellshock wrote:On January 17 2014 15:03 Shellshock wrote:0:00  Hurricane spawns in the bottom right  Cure spawns in the top left 1:40 Gateway first for Hurricane rax first for Cure as for Cure 2:00 double gas for Hurricane Cybernetics core for Hurricane reaper for Cure 3:00 reactor for Cure CC on the low ground for Cure MSC for Hurricane 4:00 Nexus for Hurricane Factory for Cure stalker for Hurricane reaper kills the scouting probe 5:00 Stargate for Hurricane another stalker for Hurricane Starport for Cure widow mine for cure Oracle for hurricane 2nd gas for cure 6:00 scan from Cure sees the oracle spawn widow mines in the mineral lines medivac for Cure robo for Hurricane another gas for hurricane viking for Cure widow mine and 2 marines in the medivac moving out 7:00  51 vs  53 oracle at the natural of Cure is killed by the widow mine with 1 kill bunker in the natural of Cure forge for Hurricane armory for Cure siege tank for Cure 2 more gates for Hurricane medivac boosting into the main drops the widow mine and marines photon overcharge on the main nexus widow mine gets 1 kill cannon in the mineral line of Hurricane Hurricane left the widow mine alive with 10 health +1 attack for Hurricane 8:00  58 vs  67 Robo bay for Hurricane +1 vehicle weapons for Cure widow mine gets a 2nd kill Twilight council for Hurricane 3rd base for Cure another observer for hurricane 9:00  70 vs  73 immortal for hurricane 2 more factories for Cure 2nd armory for Cure Colossus for Hurricane 3 more gates for Hurricane 10:00  78 vs  80 missile turrets for Cure observer sees the first tank Void ray for Hurricane blue flame for Cure extended thermal lance research for Hurricane observer is killed off 11:00  95 vs  104 +1 armor for Hurricane hellbats for Cure Hurricane moving out on the map with his first colossus Cure bunkering up and adding missile turrets outside his 3rd another observer killed off by viings marine drop in the natural of Hurricane 12:00  102 vs  113 Hurricane moving around to attack from another angle more missile turrets and bunkers 2 more factories for Cure Hurricane is attacking but is pushed back by tanks and vikings 13:00  110 vs  113 Hurricane regroups his army Hurricane attacks into the army of Cure vikings kill the void ray scvs are pulled from the natural Hurricane backs off Twilight council for Hurricane Hurricane backs off home +2 vehicle weapons and +1 vehicle armor for Cure 14:00  99 vs  112 3rd base for Hurricane Blink research for Hurricane another colossus comes out for Hurricane immortal production for Hurricane 2nd robo for Hurricane 15:00  115 vs  129 ghost academy for Cure +2 attack for Hurricane 3 more rax for Cure warp prism for Hurricane 2 medivacs for Cure MSC for Hurricane Cure is cleaning up the forward pylons 16:00 137 vs 142 moebius reactor for Cure double immortal production for Hurricane another rax for Cure tanks move out to the watch tower hellbat drop in the natural is denied hellbat drop in the main
17:00 144 vs 157 hellions harassing the 3rd of Hurricane from the high ground hellions are cleaned up 3 attack 2 armor started for Cure templar archives for Hurricane ghosts started for Cure 5 immortals now for Hurricane
18:00 160 vs 170 more vikings for Cure 19 tanks out for Cure 4 ghosts for Cure warp prism of Hurricane is scouted cloak research for Cure
19:00 172 vs 179 +3 attack started for Hurricane 4th base for Hurricane 4th base morphing into a PF for Cure stalker harass at the 3rd of Cure vikings chase away the warp prism of Hurricane
20:00 180 vs 187 storm research for Hurricane charge research for Hurricane 10 immortals for Hurricane stalker harass at the 3rd of Cure picks off 2 more tanks 2 more factories for Cure Cure moving otu on the map
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We've had some real interesting games of Starcraft this season. It's been real good to see.
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lol, I don't think Hurricane has much experience vs Mech
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pretty clear Hurricane had no idea what he was doing this game :3
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EMP mech is good, who would have thought.
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Mech+ghost actually good?
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See guys? Indisputable proof that TvP mech is totally viable :D
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Mech works, I said it yesterday :p
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United States97276 Posts
On January 17 2014 15:17 Shellshock wrote:Show nested quote +On January 17 2014 15:13 Shellshock wrote:On January 17 2014 15:09 Shellshock wrote:On January 17 2014 15:06 Shellshock wrote:On January 17 2014 15:03 Shellshock wrote:0:00  Hurricane spawns in the bottom right  Cure spawns in the top left 1:40 Gateway first for Hurricane rax first for Cure as for Cure 2:00 double gas for Hurricane Cybernetics core for Hurricane reaper for Cure 3:00 reactor for Cure CC on the low ground for Cure MSC for Hurricane 4:00 Nexus for Hurricane Factory for Cure stalker for Hurricane reaper kills the scouting probe 5:00 Stargate for Hurricane another stalker for Hurricane Starport for Cure widow mine for cure Oracle for hurricane 2nd gas for cure 6:00 scan from Cure sees the oracle spawn widow mines in the mineral lines medivac for Cure robo for Hurricane another gas for hurricane viking for Cure widow mine and 2 marines in the medivac moving out 7:00  51 vs  53 oracle at the natural of Cure is killed by the widow mine with 1 kill bunker in the natural of Cure forge for Hurricane armory for Cure siege tank for Cure 2 more gates for Hurricane medivac boosting into the main drops the widow mine and marines photon overcharge on the main nexus widow mine gets 1 kill cannon in the mineral line of Hurricane Hurricane left the widow mine alive with 10 health +1 attack for Hurricane 8:00  58 vs  67 Robo bay for Hurricane +1 vehicle weapons for Cure widow mine gets a 2nd kill Twilight council for Hurricane 3rd base for Cure another observer for hurricane 9:00  70 vs  73 immortal for hurricane 2 more factories for Cure 2nd armory for Cure Colossus for Hurricane 3 more gates for Hurricane 10:00  78 vs  80 missile turrets for Cure observer sees the first tank Void ray for Hurricane blue flame for Cure extended thermal lance research for Hurricane observer is killed off 11:00  95 vs  104 +1 armor for Hurricane hellbats for Cure Hurricane moving out on the map with his first colossus Cure bunkering up and adding missile turrets outside his 3rd another observer killed off by viings marine drop in the natural of Hurricane 12:00  102 vs  113 Hurricane moving around to attack from another angle more missile turrets and bunkers 2 more factories for Cure Hurricane is attacking but is pushed back by tanks and vikings 13:00  110 vs  113 Hurricane regroups his army Hurricane attacks into the army of Cure vikings kill the void ray scvs are pulled from the natural Hurricane backs off Twilight council for Hurricane Hurricane backs off home +2 vehicle weapons and +1 vehicle armor for Cure 14:00  99 vs  112 3rd base for Hurricane Blink research for Hurricane another colossus comes out for Hurricane immortal production for Hurricane 2nd robo for Hurricane 15:00  115 vs  129 ghost academy for Cure +2 attack for Hurricane 3 more rax for Cure warp prism for Hurricane 2 medivacs for Cure MSC for Hurricane Cure is cleaning up the forward pylons 16:00  137 vs  142 moebius reactor for Cure double immortal production for Hurricane another rax for Cure tanks move out to the watch tower hellbat drop in the natural is denied hellbat drop in the main 17:00  144 vs  157 hellions harassing the 3rd of Hurricane from the high ground hellions are cleaned up 3 attack 2 armor started for Cure templar archives for Hurricane ghosts started for Cure 5 immortals now for Hurricane 18:00  160 vs  170 more vikings for Cure 19 tanks out for Cure 4 ghosts for Cure warp prism of Hurricane is scouted cloak research for Cure 19:00  172 vs  179 +3 attack started for Hurricane 4th base for Hurricane 4th base morphing into a PF for Cure stalker harass at the 3rd of Cure vikings chase away the warp prism of Hurricane 20:00  180 vs  187 storm research for Hurricane charge research for Hurricane 10 immortals for Hurricane stalker harass at the 3rd of Cure picks off 2 more tanks 2 more factories for Cure Cure moving otu on the map 21:00 182 vs 200 2 more gates for Hurricane +3 vehicle armor for Cure Cure on Hurricane's half of the map now 25 tanks for Cure emp on all of the HTs of Hurricane 1 HT gets a stom on the tanks EMP on Hurricane's whole army
22:00 101 vs 171 Tanks kill everything vikings kill colossi +2 armor for Hurricane MSC is killed 4th base of Hurricane is being destroyed by tanks another CC for Cure
23:00 106 vs 187 Hurricane ggs!
Cure wins game 1!
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On January 17 2014 15:17 aZealot wrote: We've had some real interesting games of Starcraft this season. It's been real good to see.
January season of gsl is always good for some reason.
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United States97276 Posts
Poll: Recommend Losers' Match game 1?4/5 (13) 52% 5/5 (6) 24% 3/5 (3) 12% 1/5 (2) 8% 2/5 (1) 4% 25 total votes Your vote: Recommend Losers' Match game 1? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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"Immortals, We'll put their name to the test" -Cure 2014
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That was probably the best engagement I've ever seen from mech.
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Well mech TvP pretty good haha
Awesome to see Koreans starting to play mech !
I give this game 5/5 just because that was mech play.
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On January 17 2014 15:18 DarkPlasmaBall wrote: See guys? Indisputable proof that TvP mech is totally viable :D
Good thing this happened before David Kim could give tanks emp shells.
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Why build collosi, I don't get it.
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On January 17 2014 15:19 Cheren wrote:Show nested quote +On January 17 2014 15:18 DarkPlasmaBall wrote: See guys? Indisputable proof that TvP mech is totally viable :D Good thing this happened before David Kim could give tanks emp shells.
Would probably work better on the Thor :p
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United States97276 Posts
Poll: Will Hurricane blink all in on Heavy Rain?Yes (6) 86% Yes (1) 14% 7 total votes Your vote: Will Hurricane blink all in on Heavy Rain? (Vote): Yes (Vote): Yes
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On January 17 2014 15:18 FrostedMiniWheats wrote:Show nested quote +On January 17 2014 15:17 aZealot wrote: We've had some real interesting games of Starcraft this season. It's been real good to see. January season of gsl is always good for some reason.
Players coming back after some down time, maybe. And time not spent focusing on tournaments means more time for "free play" and coming up with all kinds of new, unusual or downright whacky stuff. Whatever the reasons, I like it.
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oh look hurricane picking heavy rain, what a surprise
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Always a delight to see mech work. Especially against Protoss.
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That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure.
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Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO
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On January 17 2014 15:20 Dark.Carnival wrote: oh look hurricane picking heavy rain, what a surprise
Well, Hurricanes typical bring heavy rainfall and storm surges
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On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure.
I think EMP makes or breaks it, you have to land the shots or immortals will wreck you.
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On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO
Yeah
SC2 speed is good for the game
Battles speed is bad for the game
Same speed with longer fights would be great !
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On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO
Yeah, but (so far) I find Starbow too slow. The game speed certainly, and maybe even the battle speed.
I like the cut-throat nature of SC2 engagements.
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I liked that mech haha Sneaky
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On January 17 2014 15:22 Insoleet wrote:Show nested quote +On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO Yeah SC2 speed is good for the game Battles speed is bad for the game Same speed with longer fights would be great !
Yeah Starbow would be more watchable with the same attack speeds but SC2 movement speeds.
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On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure. it looked good because Hurricane played awful. same reason why supernova was able to win one of his mech games tvp, the protoss does a bad two base timing and it fails and tries to come back with the wrong units
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On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure. That was pretty much the perfect engagement for Cure, disabling all the templar first and then getting carpet EMPs.
If we change as little as having the templar as archons and the 4 colossi as immortals instead, it would've looked different.
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On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO starbow is too slow, imagine having pure bio vs ling baneling muta with starbow speed lol
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United States97276 Posts
On January 17 2014 15:20 Shellshock wrote:0:00  Hurricane spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Hurricane gas for Cure
2:00 gas for Hurricane cybernetics core for Hurricane reaper for Cure
3:00 zealot for Hurricane reactor for Cure CC on the low ground for Cure MSC for Hurricane probe scouts the low ground CC Nexus for Hurricane
4:00 2nd gas for Hurricane probe harassing the CC building scv reaper in the main of Hurricane reaper gets 1 kill before the MSC chases it away 2nd rax for Cure stalker for Hurricane
5:00 twilight council for Hurricane tech lab for Cure reaper is denied from seeing the TC but survives 2nd gas for Cure
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On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure.
Without emp, that would have been a landslide for the toss
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On January 17 2014 15:22 aZealot wrote:Show nested quote +On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO Yeah, but (so far) I find Starbow too slow. The game speed certainly, and maybe even the battle speed. I like the cut-throat nature of SC2 engagements.
Oh yeah Starbow is too slow. There needs to be a healthy middle point though...
PS: I think I'd rather die than see another month of blink stalker allins ugh
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Lol Wolf looking towards the future
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lets see if Hurricane pulls a Classic and blinks all his stalkers into the middle of scvs
well, won't matter now he's just faking it. unless it's a super meta blink build where you fake blink to get a third but you're actually faking the third
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Khaldor: What are three things you'd bring to a lonely island? Wolf: ...me? Khaldor: No, the guy sitting next to you.
lmao
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These Protoss builds are so annoying haha. Cure's factory seems too late for him to be able to punish the third.
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United States97276 Posts
On January 17 2014 15:24 Shellshock wrote:Show nested quote +On January 17 2014 15:20 Shellshock wrote:0:00  Hurricane spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Hurricane gas for Cure 2:00 gas for Hurricane cybernetics core for Hurricane reaper for Cure 3:00 zealot for Hurricane reactor for Cure CC on the low ground for Cure MSC for Hurricane probe scouts the low ground CC Nexus for Hurricane 4:00 2nd gas for Hurricane probe harassing the CC building scv reaper in the main of Hurricane reaper gets 1 kill before the MSC chases it away 2nd rax for Cure stalker for Hurricane 5:00 twilight council for Hurricane tech lab for Cure reaper is denied from seeing the TC but survives 2nd gas for Cure 6:00 stim research for Cure Blink research for Hurricane Scan sees the chronoboosted twilight council 3rd rax for cure marauder started for Cure 2 more gates for Hurricane bunker for Cure
7:00 43 vs 47 2nd bunker in the natura for Cure 2 bunkers in the main for Cure another tech lab for Cure 3rd base for Hurricane forward pylon for Hurricane factory for Cure double marauder production for Cure
8:00 56 vs 59 Hurricane is continuing to make probes 2 more gas for Hurricane forge for Hurricane reaper is killed without seeing the 3rd nexus
9:00 70 vs 69 stalkers are moving around at the front and side of Cure's base combat shields for Cure ebay or Cure starport finishes for Cure scan in the natural sees both gases taken templar archives for Hurricane charge research for Hurricane +1 armor for Hurricane +1 attack for Cure 4 more gates for Hurricane
10:00 82 vs 79 medivacs for Cure missile turret for Cure bunkers being salvaged by Cure 2 more rax for Cure Cure moving out on the map chasing the stalkers away forward pylon is destroyed another gate for Hurricane
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Wtf, MarineKing streaming. Well, time to fire up the second screen.
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Cure is about to get murdered this game
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On January 17 2014 15:25 TimENT wrote:Show nested quote +On January 17 2014 15:22 aZealot wrote:On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO Yeah, but (so far) I find Starbow too slow. The game speed certainly, and maybe even the battle speed. I like the cut-throat nature of SC2 engagements. Oh yeah Starbow is too slow. There needs to be a healthy middle point though... PS: I think I'd rather die than see another month of blink stalker allins ugh
True. Although, I'm not sure if it is the speed of engagements or the fact that it is hard to see (and control) everything in a maxed army situation (due to all the clumping). Small scale engagements in SC2 are fine and fun, IMO.
And, it is a fakeout to a third. Looks like settling into a long macro game.
Edit/ Or not. No third from Cure. Nice flank by Panic.
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On January 17 2014 15:24 Ace Frehley wrote:Show nested quote +On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure. Without emp, that would have been a landslide for the toss without emp, cure could have 4 or 5 cloak banshee while he already has 4th set up with more starports ready for sky transition
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United States11390 Posts
On January 17 2014 15:16 Zealously wrote: Oh fucking fuck Roro
What's wrong? :3
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On January 17 2014 15:28 ZenithM wrote: Wtf, MarineKing streaming. Well, time to fire up the second screen.
LoL pros don't normally spend that much time streaming sc2, kinda weird.
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That fucking photon overcharge is STILL GOING WTF
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thats prime example why bstalker is dumb
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Damn that Marauder death animation is gory
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United States97276 Posts
On January 17 2014 15:27 Shellshock wrote:Show nested quote +On January 17 2014 15:24 Shellshock wrote:On January 17 2014 15:20 Shellshock wrote:0:00  Hurricane spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Hurricane gas for Cure 2:00 gas for Hurricane cybernetics core for Hurricane reaper for Cure 3:00 zealot for Hurricane reactor for Cure CC on the low ground for Cure MSC for Hurricane probe scouts the low ground CC Nexus for Hurricane 4:00 2nd gas for Hurricane probe harassing the CC building scv reaper in the main of Hurricane reaper gets 1 kill before the MSC chases it away 2nd rax for Cure stalker for Hurricane 5:00 twilight council for Hurricane tech lab for Cure reaper is denied from seeing the TC but survives 2nd gas for Cure 6:00 stim research for Cure Blink research for Hurricane Scan sees the chronoboosted twilight council 3rd rax for cure marauder started for Cure 2 more gates for Hurricane bunker for Cure 7:00  43 vs  47 2nd bunker in the natura for Cure 2 bunkers in the main for Cure another tech lab for Cure 3rd base for Hurricane forward pylon for Hurricane factory for Cure double marauder production for Cure 8:00  56 vs  59 Hurricane is continuing to make probes 2 more gas for Hurricane forge for Hurricane reaper is killed without seeing the 3rd nexus 9:00  70 vs  69 stalkers are moving around at the front and side of Cure's base combat shields for Cure ebay or Cure starport finishes for Cure scan in the natural sees both gases taken templar archives for Hurricane charge research for Hurricane +1 armor for Hurricane +1 attack for Cure 4 more gates for Hurricane 10:00  82 vs  79 medivacs for Cure missile turret for Cure bunkers being salvaged by Cure 2 more rax for Cure Cure moving out on the map chasing the stalkers away forward pylon is destroyed another gate for Hurricane 11:00 97 vs 102 Hurricane breaks down the rock tower near his 3rd widow mines for Cure 2nd forge for hurricane Cure moving across the map archon being added to the army 2 more gates for Hurricane robo for Hurricane Cure attacking at the 3rd forcefields and photon overcharge at the 3rd base
12:00 113 vs 120 Cure attacking at the 3rd again stalkers on the high ground are heping defend +1 attack for Hurricane concussive shells for Cure 2 more gates for Hurricane +2 armor for Hurricane stalkers blink down and Hurricane engages with his army
13:00 114 vs 123 Cure kites back and Hurricane stays at his 3rd immortal production for Hurricane Cure rallying more units across the map widow mines with Cure's army now
14:00 138 v 146 Cure loads all of his medivacs up but then backs off widow mines are cleaned up by Hurricane 3rd CC for Cure zealot runby in the natural of Cure +1 armor for cure more archons being added in for Hurricane Cure attacking at the 3rd of Hurricane again
15:00 144 vs 147 large drop in the main of Hurricane templar archives is destroyed another bio force at the 3rd kills the nexus the drop in the main is forced out 3rd base restarted for Hurricane +2 attack for Hurricane Colossus and extended thermal lance research for Hurricane
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So awesome to see Cure snipe both the archives and the 3rd, despite the double overcharge
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the more TvP I watch on this map, the more I think this map is great for terran in mid game toss almost always get the third sniped on this map
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no idea why he didn't go for storm, he had plenty of gas. if he had storm he'd be autosafe against cures pressure because he can just storm from the highground
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sorry gsl mkp is streaming
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Whew this matchup is shit
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United States97276 Posts
On January 17 2014 15:31 Shellshock wrote:Show nested quote +On January 17 2014 15:27 Shellshock wrote:On January 17 2014 15:24 Shellshock wrote:On January 17 2014 15:20 Shellshock wrote:0:00  Hurricane spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Hurricane gas for Cure 2:00 gas for Hurricane cybernetics core for Hurricane reaper for Cure 3:00 zealot for Hurricane reactor for Cure CC on the low ground for Cure MSC for Hurricane probe scouts the low ground CC Nexus for Hurricane 4:00 2nd gas for Hurricane probe harassing the CC building scv reaper in the main of Hurricane reaper gets 1 kill before the MSC chases it away 2nd rax for Cure stalker for Hurricane 5:00 twilight council for Hurricane tech lab for Cure reaper is denied from seeing the TC but survives 2nd gas for Cure 6:00 stim research for Cure Blink research for Hurricane Scan sees the chronoboosted twilight council 3rd rax for cure marauder started for Cure 2 more gates for Hurricane bunker for Cure 7:00  43 vs  47 2nd bunker in the natura for Cure 2 bunkers in the main for Cure another tech lab for Cure 3rd base for Hurricane forward pylon for Hurricane factory for Cure double marauder production for Cure 8:00  56 vs  59 Hurricane is continuing to make probes 2 more gas for Hurricane forge for Hurricane reaper is killed without seeing the 3rd nexus 9:00  70 vs  69 stalkers are moving around at the front and side of Cure's base combat shields for Cure ebay or Cure starport finishes for Cure scan in the natural sees both gases taken templar archives for Hurricane charge research for Hurricane +1 armor for Hurricane +1 attack for Cure 4 more gates for Hurricane 10:00  82 vs  79 medivacs for Cure missile turret for Cure bunkers being salvaged by Cure 2 more rax for Cure Cure moving out on the map chasing the stalkers away forward pylon is destroyed another gate for Hurricane 11:00  97 vs  102 Hurricane breaks down the rock tower near his 3rd widow mines for Cure 2nd forge for hurricane Cure moving across the map archon being added to the army 2 more gates for Hurricane robo for Hurricane Cure attacking at the 3rd forcefields and photon overcharge at the 3rd base 12:00  113 vs  120 Cure attacking at the 3rd again stalkers on the high ground are heping defend +1 attack for Hurricane concussive shells for Cure 2 more gates for Hurricane +2 armor for Hurricane stalkers blink down and Hurricane engages with his army 13:00  114 vs  123 Cure kites back and Hurricane stays at his 3rd immortal production for Hurricane Cure rallying more units across the map widow mines with Cure's army now 14:00  138 v  146 Cure loads all of his medivacs up but then backs off widow mines are cleaned up by Hurricane 3rd CC for Cure zealot runby in the natural of Cure +1 armor for cure more archons being added in for Hurricane Cure attacking at the 3rd of Hurricane again 15:00  144 vs  147 large drop in the main of Hurricane templar archives is destroyed another bio force at the 3rd kills the nexus the drop in the main is forced out 3rd base restarted for Hurricane +2 attack for Hurricane Colossus and extended thermal lance research for Hurricane 16:00 157 vs 151 armory for Cure Cure moving out on the map again Hurricane in the middle of the map bio force attacking the 3rd of Hurricane
17:00 160 vs 160 bio force moves to the main and kills off a colossus Hurricane saves his 3rd and cleans up the drop widow mines at the 3rd kill some probes 2 marauders harassing in the main another colossus killed off in the middle of the map
18:00 177 vs 172 Hurricane sending his main army across the map bio force in the naturla of Hurricane main armies engage outside of the natural of Cure natural nexus of Hurricane is killed zealots and a colossus clean up the attack at Hurricane's base
19:00 160 vs 144 marauder harassing the 3rd of Hurricane zealot runby at the 3rd of Cure killing scvs armory is destroyed supply depots being destroyed supply blocking Cure Hurricane moves into the main of Cure widow mines get some good shots quad drop going across the map is scouted units are killed as they drop
20:00 132 vs 56 Cure's units are all killed off 1 scv left for cure medivacs are destroyed Cure ggs!
Hurricane ties it up 1-1!
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Good game. Well played, both.
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United States97276 Posts
Poll: Recommend Losers' Match game 2?4/5 (5) 42% 1/5 (5) 42% 3/5 (1) 8% 2/5 (1) 8% 5/5 (0) 0% 12 total votes Your vote: Recommend Losers' Match game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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On January 17 2014 15:34 TimENT wrote: Whew this matchup is shit
What do you expect when you don't play Mech vs Protoss??!
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Ugh sad to see Cure fall far behind because of the fake blink build. So frustrating.
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On January 17 2014 15:34 TimENT wrote: Whew this matchup is shit
dat hate.
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Cure had some really good moves, a bit of a shame. But Hurricane's economy was better for a long time.
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Mech so much better than bio.
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I can't help but feel that Cure just played much better than Hurricane, but he couldn't overcome the initial economic disadvantage and overcharge
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On January 17 2014 15:34 TimENT wrote: Whew this matchup is shit
Give credit where credit is due. That nexus cannon micro was unparalleled.
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On January 17 2014 15:35 Bagration wrote: overcharge
disgusting smh
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yeonsu, Hurricane probably wondering if he should do the same thing Wonder what Cure has planned
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United States97276 Posts
On January 17 2014 15:29 Harem wrote:What's wrong? :3 He's jealous of his world champ status clearly
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Progamers get better hotkeys pls D:
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Should just mech and mass banshees or some crap like that.
Might catch the protoss out of his element at least.
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What
Why did Cure chose this map ? Blink all in / fake is as strong as in the previous map on this one oO
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On January 17 2014 15:35 Fission wrote:Give credit where credit is due. That nexus cannon micro was unparalleled.
It was on the Nexus for like 3 minutes straight smh
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On January 17 2014 15:37 Insoleet wrote: What
Why did Cure chose this map ? Blink all in / fake is as strong as in the previous map on this one oO mind games
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On January 17 2014 15:35 Fission wrote:Give credit where credit is due. That nexus cannon micro was unparalleled. Haha. I like it.
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On January 17 2014 15:37 Insoleet wrote: What
Why did Cure chose this map ? Blink all in / fake is as strong as in the previous map on this one oO Its probably the most standard map in the pool.
Also theres hardly any maps where blink all ins arent good.
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On January 17 2014 15:37 Insoleet wrote: What
Why did Cure chose this map ? Blink all in / fake is as strong as in the previous map on this one oO lets look at his options alterzim - bad , polar night even worse vs bstalker habitation station - bad deadulus point - ya... no
whats left ? yeonsu if u stop bstalker its not so bad
jus tall maps kinda shitty for terran in this season
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United States97276 Posts
On January 17 2014 15:36 Shellshock wrote:0:00  Hurricane spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gateway first for Cure gas for Cure
2:00 gas for Hurricane zealot for Hurricane reaper for Cure Cybernetics core for Hurricane zealot being rallied across the map
3:00 2nd zealot for Hurricane CC on the low ground for Cure reactor for Cure MSC for Hurricane Nexus for Hurricane 2nd zealot of Hurricane canceled reaper arrives at the base of Hurricane 2nd gas for Hurricane
4:00 bunker in the natural of Cure reaper trying to find a way around the MSC reaper gets into the main and scouts everything 2nd rax for Cure stalker for Hurricane robo for Hurricane after the reaper leaves reaper loops around and comes back int the main but is forced back out
5:00 reaper moves to the bottom of the map and gets into the main stalker pushes it away before it scouts the robo stim research for Cure 2nd gas for Cure immortal for Hurricane
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On January 17 2014 15:35 Bagration wrote: I can't help but feel that Cure just played much better than Hurricane, but he couldn't overcome the initial economic disadvantage and overcharge It was very good harass from cure and he almost managed to play it even. Unfortunately he was very far behind and the defense from Hurricane was good. Further, every time Cure harassed and switched levels there were more zealot warp-ins (that never died). Eventually Hurricane just had too big an army.
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On January 17 2014 15:39 MajOr wrote:Show nested quote +On January 17 2014 15:37 Insoleet wrote: What
Why did Cure chose this map ? Blink all in / fake is as strong as in the previous map on this one oO lets look at his options alterzim - bad , polar night even worse vs bstalker habitation station - bad deadulus point - ya... no whats left ? yeonsu if u stop bstalker its not so bad jus tall maps kinda shitty for terran in this season
Hi Major!! Do you think Fantasy is going to make it through?
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On January 17 2014 15:40 y0su wrote:Show nested quote +On January 17 2014 15:35 Bagration wrote: I can't help but feel that Cure just played much better than Hurricane, but he couldn't overcome the initial economic disadvantage and overcharge the defense from Hurricane was good.
I mean, how can it not be good? Chargelots + forcefields + time warp + blink stalkers + photon overcharge is literally unbreakable
User was temp banned for this post.
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Haha, now that's some interesting shit, immortal drops! Almost seem too weak for Protoss to have :D
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United States97276 Posts
On January 17 2014 15:40 Shellshock wrote:Show nested quote +On January 17 2014 15:36 Shellshock wrote:0:00  Hurricane spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gateway first for Cure gas for Cure 2:00 gas for Hurricane zealot for Hurricane reaper for Cure Cybernetics core for Hurricane zealot being rallied across the map 3:00 2nd zealot for Hurricane CC on the low ground for Cure reactor for Cure MSC for Hurricane Nexus for Hurricane 2nd zealot of Hurricane canceled reaper arrives at the base of Hurricane 2nd gas for Hurricane 4:00 bunker in the natural of Cure reaper trying to find a way around the MSC reaper gets into the main and scouts everything 2nd rax for Cure stalker for Hurricane robo for Hurricane after the reaper leaves reaper loops around and comes back int the main but is forced back out 5:00 reaper moves to the bottom of the map and gets into the main stalker pushes it away before it scouts the robo stim research for Cure 2nd gas for Cure immortal for Hurricane 6:00 reaper gets into the main and scouts the robo factory for Cure 2nd immortal for Hurricane ebay for Cure another gate for Hurricane another gas for Cure 2nd bunker for Cure
7:00 57 vs 57 2 more gates for Hurricane warp prism for Hurricane Starport for Cure forge for Hurricane
8:00 60 vs 62 2 more gas for Hurricane Robo bay for Hurricane +1 attack for Cure medivacs for Cure observer for Hurricane missile turret for Cure another rax for Cure
9:00 70 vs 72 immortal drop is pushed away by marines 3rd CC for Cure +1 attack for Cure 2 vikings for Cure Colossus for Hurricane 2 more gates for Hurricane Hurricane breaking down the rocks at his natural towards a 3rd twilight council for Hurricane
10:00 81 vs 85 double drop in the main of Hurricane marines kill the robo bay vikings chasing the warp prism with immortals in it 3rd base for Hurricane robo bay restarted for Hurricane concussive shells for Cure Cure moving out with some bio on the map
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Don't know why he put it there rather than on the right side of the Nexus. Terran always drop on that side.
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United States97276 Posts
On January 17 2014 15:43 Shellshock wrote:Show nested quote +On January 17 2014 15:40 Shellshock wrote:On January 17 2014 15:36 Shellshock wrote:0:00  Hurricane spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gateway first for Cure gas for Cure 2:00 gas for Hurricane zealot for Hurricane reaper for Cure Cybernetics core for Hurricane zealot being rallied across the map 3:00 2nd zealot for Hurricane CC on the low ground for Cure reactor for Cure MSC for Hurricane Nexus for Hurricane 2nd zealot of Hurricane canceled reaper arrives at the base of Hurricane 2nd gas for Hurricane 4:00 bunker in the natural of Cure reaper trying to find a way around the MSC reaper gets into the main and scouts everything 2nd rax for Cure stalker for Hurricane robo for Hurricane after the reaper leaves reaper loops around and comes back int the main but is forced back out 5:00 reaper moves to the bottom of the map and gets into the main stalker pushes it away before it scouts the robo stim research for Cure 2nd gas for Cure immortal for Hurricane 6:00 reaper gets into the main and scouts the robo factory for Cure 2nd immortal for Hurricane ebay for Cure another gate for Hurricane another gas for Cure 2nd bunker for Cure 7:00  57 vs  57 2 more gates for Hurricane warp prism for Hurricane Starport for Cure forge for Hurricane 8:00  60 vs  62 2 more gas for Hurricane Robo bay for Hurricane +1 attack for Cure medivacs for Cure observer for Hurricane missile turret for Cure another rax for Cure 9:00  70 vs  72 immortal drop is pushed away by marines 3rd CC for Cure +1 attack for Cure 2 vikings for Cure Colossus for Hurricane 2 more gates for Hurricane Hurricane breaking down the rocks at his natural towards a 3rd twilight council for Hurricane 10:00  81 vs  85 double drop in the main of Hurricane marines kill the robo bay vikings chasing the warp prism with immortals in it 3rd base for Hurricane robo bay restarted for Hurricane concussive shells for Cure Cure moving out with some bio on the map 11:00 102 vs 108 charge research for Hurricane +1 armor for Hurricane +1 armor for Cure observer is killed off Templar archives for Hurricane
12:00 112 vs 116 Cure lands his 3rd base 2 more gates for Hurricane 2nd starport for Cure 2nd ebay and armory for Cure more vikings for Cure triple drop of Cure is scouted by zealots Hurricane positions stalkers in his main and Cure backs off
13:00 131 vs 136 storm research started for Hurricane +1 vehicle weapons for Cure ghost academy for Cure +2 attack for Cure 2 more gates for Hurricane +2 attack for Hurricane
14:00 142 vs 153 bio attack is repelled by photon overcharge and a colossus at the 3rd of Hurricane 7 vikings out for Cure with only 1 colossus from Hurricane 3 more rax for Cure ghosts started for Cure +2 armor for Hurricane after canceling +2 attack Blink research for Hurricane extended thermal lance research for Hurricane
15:00 171 vs 167 +2 armor for Cure moebius reactor for Cure 4th CC for Cure 4th base for Hurricane 2nd forge for Cure more vikings and ghosts for Cure zealot runby at the 3rd of Cure is denied
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ar yes the good old force you build vikings but i aint got no colossus strategy won so many games with them :D
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The Warp prism drop failed but the zealots still ran by effectively, nice by hurricane
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Sees 14 vikings.
Builds a colossus.
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That's a bold 5th by Hurricane.
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United States97276 Posts
On January 17 2014 15:47 Shellshock wrote:Show nested quote +On January 17 2014 15:43 Shellshock wrote:On January 17 2014 15:40 Shellshock wrote:On January 17 2014 15:36 Shellshock wrote:0:00  Hurricane spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gateway first for Cure gas for Cure 2:00 gas for Hurricane zealot for Hurricane reaper for Cure Cybernetics core for Hurricane zealot being rallied across the map 3:00 2nd zealot for Hurricane CC on the low ground for Cure reactor for Cure MSC for Hurricane Nexus for Hurricane 2nd zealot of Hurricane canceled reaper arrives at the base of Hurricane 2nd gas for Hurricane 4:00 bunker in the natural of Cure reaper trying to find a way around the MSC reaper gets into the main and scouts everything 2nd rax for Cure stalker for Hurricane robo for Hurricane after the reaper leaves reaper loops around and comes back int the main but is forced back out 5:00 reaper moves to the bottom of the map and gets into the main stalker pushes it away before it scouts the robo stim research for Cure 2nd gas for Cure immortal for Hurricane 6:00 reaper gets into the main and scouts the robo factory for Cure 2nd immortal for Hurricane ebay for Cure another gate for Hurricane another gas for Cure 2nd bunker for Cure 7:00  57 vs  57 2 more gates for Hurricane warp prism for Hurricane Starport for Cure forge for Hurricane 8:00  60 vs  62 2 more gas for Hurricane Robo bay for Hurricane +1 attack for Cure medivacs for Cure observer for Hurricane missile turret for Cure another rax for Cure 9:00  70 vs  72 immortal drop is pushed away by marines 3rd CC for Cure +1 attack for Cure 2 vikings for Cure Colossus for Hurricane 2 more gates for Hurricane Hurricane breaking down the rocks at his natural towards a 3rd twilight council for Hurricane 10:00  81 vs  85 double drop in the main of Hurricane marines kill the robo bay vikings chasing the warp prism with immortals in it 3rd base for Hurricane robo bay restarted for Hurricane concussive shells for Cure Cure moving out with some bio on the map 11:00  102 vs  108 charge research for Hurricane +1 armor for Hurricane +1 armor for Cure observer is killed off Templar archives for Hurricane 12:00  112 vs  116 Cure lands his 3rd base 2 more gates for Hurricane 2nd starport for Cure 2nd ebay and armory for Cure more vikings for Cure triple drop of Cure is scouted by zealots Hurricane positions stalkers in his main and Cure backs off 13:00  131 vs  136 storm research started for Hurricane +1 vehicle weapons for Cure ghost academy for Cure +2 attack for Cure 2 more gates for Hurricane +2 attack for Hurricane 14:00  142 vs  153 bio attack is repelled by photon overcharge and a colossus at the 3rd of Hurricane 7 vikings out for Cure with only 1 colossus from Hurricane 3 more rax for Cure ghosts started for Cure +2 armor for Hurricane after canceling +2 attack Blink research for Hurricane extended thermal lance research for Hurricane 15:00  171 vs  167 +2 armor for Cure moebius reactor for Cure 4th CC for Cure 4th base for Hurricane 2nd forge for Cure more vikings and ghosts for Cure zealot runby at the 3rd of Cure is denied 16:00 168 vs 192 warp prism is killed by vikings zealot runby kills the scv building the 4th zealots run into the main vikings land to help fight the zealots Hurricane sends his main army towards the 3rd of Cure zealots killing some ghosts
17:00 174 vs 188 forcefield on the ramp between teh natural and 3rd zealouts attacking the 3rd emp on the army of Hurricane bunker at the 3rd is defending against zealots in the mineral line storm on a small bio force 10 HTs out for Hurricane vs 6 ghosts +2 attack for Hurricane +3 attack for cure
18:00 181 vs 185 2nd robo for Hurricane colossus proudciton restarted for Hurricane Hurricane backs off to his side of the map Cure floats out his 4th CC +3 armor fr Hurricane storm on some marauders cannon finished at the 3rd of Hurricane zealot runby at the 4th of Cure storm zoning back the terran army PF morphing at the 4th of Cure after cleaning up the zealots 3 CC for Cure
19:00 182 vs 185 12 vikings and 9 ghosts for Cure vs 3 colossi and 11 HT 5th base for Hurricane on the right side of the map dark shrine for Hurricane Cure retreats to regroup his main army Hurricane moves out on the map storm on the army of Cure +3 attack for Hurricane 3 more gates for Hurricane
20:00 181 vs 192 +3 armor for Cure armies doing the HT colossus viking ghost dance in the middle of the map trying to get shots off zealot runby heading for the 4th is seen by the floating factory Cure intercepts the runby and kills the zealots emp hits part of the army of Hurricane storms dont do much all of the colossi are killed by vikings Hurricane retreats into his 3rd
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That Immortal got through a power of work. Good game so far.
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God it's just retarded how you can't even engage a protoss army with storm ugh.
Cure is outplaying the shit out of Hurricane
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Terrans that overbuild vikings always seem reluctant to build more later when they actually need them.
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Wolf just rationalized having 10 less army supply as good for Cure o.O
Ah, I was mistaken, Cure had 10 less workers.
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United States97276 Posts
On January 17 2014 15:51 Shellshock wrote:Show nested quote +On January 17 2014 15:47 Shellshock wrote:On January 17 2014 15:43 Shellshock wrote:On January 17 2014 15:40 Shellshock wrote:On January 17 2014 15:36 Shellshock wrote:0:00  Hurricane spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gateway first for Cure gas for Cure 2:00 gas for Hurricane zealot for Hurricane reaper for Cure Cybernetics core for Hurricane zealot being rallied across the map 3:00 2nd zealot for Hurricane CC on the low ground for Cure reactor for Cure MSC for Hurricane Nexus for Hurricane 2nd zealot of Hurricane canceled reaper arrives at the base of Hurricane 2nd gas for Hurricane 4:00 bunker in the natural of Cure reaper trying to find a way around the MSC reaper gets into the main and scouts everything 2nd rax for Cure stalker for Hurricane robo for Hurricane after the reaper leaves reaper loops around and comes back int the main but is forced back out 5:00 reaper moves to the bottom of the map and gets into the main stalker pushes it away before it scouts the robo stim research for Cure 2nd gas for Cure immortal for Hurricane 6:00 reaper gets into the main and scouts the robo factory for Cure 2nd immortal for Hurricane ebay for Cure another gate for Hurricane another gas for Cure 2nd bunker for Cure 7:00  57 vs  57 2 more gates for Hurricane warp prism for Hurricane Starport for Cure forge for Hurricane 8:00  60 vs  62 2 more gas for Hurricane Robo bay for Hurricane +1 attack for Cure medivacs for Cure observer for Hurricane missile turret for Cure another rax for Cure 9:00  70 vs  72 immortal drop is pushed away by marines 3rd CC for Cure +1 attack for Cure 2 vikings for Cure Colossus for Hurricane 2 more gates for Hurricane Hurricane breaking down the rocks at his natural towards a 3rd twilight council for Hurricane 10:00  81 vs  85 double drop in the main of Hurricane marines kill the robo bay vikings chasing the warp prism with immortals in it 3rd base for Hurricane robo bay restarted for Hurricane concussive shells for Cure Cure moving out with some bio on the map 11:00  102 vs  108 charge research for Hurricane +1 armor for Hurricane +1 armor for Cure observer is killed off Templar archives for Hurricane 12:00  112 vs  116 Cure lands his 3rd base 2 more gates for Hurricane 2nd starport for Cure 2nd ebay and armory for Cure more vikings for Cure triple drop of Cure is scouted by zealots Hurricane positions stalkers in his main and Cure backs off 13:00  131 vs  136 storm research started for Hurricane +1 vehicle weapons for Cure ghost academy for Cure +2 attack for Cure 2 more gates for Hurricane +2 attack for Hurricane 14:00  142 vs  153 bio attack is repelled by photon overcharge and a colossus at the 3rd of Hurricane 7 vikings out for Cure with only 1 colossus from Hurricane 3 more rax for Cure ghosts started for Cure +2 armor for Hurricane after canceling +2 attack Blink research for Hurricane extended thermal lance research for Hurricane 15:00  171 vs  167 +2 armor for Cure moebius reactor for Cure 4th CC for Cure 4th base for Hurricane 2nd forge for Cure more vikings and ghosts for Cure zealot runby at the 3rd of Cure is denied 16:00  168 vs  192 warp prism is killed by vikings zealot runby kills the scv building the 4th zealots run into the main vikings land to help fight the zealots Hurricane sends his main army towards the 3rd of Cure zealots killing some ghosts 17:00  174 vs  188 forcefield on the ramp between teh natural and 3rd zealouts attacking the 3rd emp on the army of Hurricane bunker at the 3rd is defending against zealots in the mineral line storm on a small bio force 10 HTs out for Hurricane vs 6 ghosts +2 attack for Hurricane +3 attack for cure 18:00  181 vs  185 2nd robo for Hurricane colossus proudciton restarted for Hurricane Hurricane backs off to his side of the map Cure floats out his 4th CC +3 armor fr Hurricane storm on some marauders cannon finished at the 3rd of Hurricane zealot runby at the 4th of Cure storm zoning back the terran army PF morphing at the 4th of Cure after cleaning up the zealots 3 CC for Cure 19:00  182 vs  185 12 vikings and 9 ghosts for Cure vs 3 colossi and 11 HT 5th base for Hurricane on the right side of the map dark shrine for Hurricane Cure retreats to regroup his main army Hurricane moves out on the map storm on the army of Cure +3 attack for Hurricane 3 more gates for Hurricane 20:00  181 vs  192 +3 armor for Cure armies doing the HT colossus viking ghost dance in the middle of the map trying to get shots off zealot runby heading for the 4th is seen by the floating factory Cure intercepts the runby and kills the zealots emp hits part of the army of Hurricane storms dont do much all of the colossi are killed by vikings Hurricane retreats into his 3rd 21:00 171 vs 199 Hurricane moves around to engage from the other sideo f his 3rd Cure is able to push him back another colossus spawns storm on the army of Cure
22:00 167 vs 199 Cure breaks through some forward cannons double colossus production for Hurricane Cure pushing up the ramp into Hurricane's 3rd feedback on the ghosts snipes on the HTs Hurricane engages at his 3rd timewarp on the army of Cure colossi move in to engage both players lose a large portion of their army
23:00 123 vs 135 Hurricane is able to barely throw Cure back Cure still hasnt scouted the 5th of Hurricane Cure floats out a 5th base to the top left Cure finally scouts Hurricane's base with his factory +1 plasma shields for Hurricane
24:00 150 vs 175 PF morphing at Cure's 5th Cure sending his army towards Hurricane's 5th small bio force engages at the 5th while the main terran army zones the toss army away 5th of Hurricane is destroyed
25:00 147 vs 191 small skirmish in the middle of the army trading storms and snipes zealot runby is denied again bio harassing Hurricane's 3rd from the low ground bio at the 4ht of Hurricane is cleaned up storm blocks the ramp at Hurricane's 3rd
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this reminds me of late late wol where terran gets heavy marauder ghost viking ball and is really tough for toss to deal with
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On January 17 2014 15:55 ETisME wrote: this reminds me of late late wol where terran gets heavy marauder ghost viking ball and is really tough for toss to deal with what game are u talking about i never played this
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Damn.. Hurricane used all his zealot warp ins on defending drops.
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rofl khaldor what an incredibly terrible pun haha
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Cure starving Hurricane into the GG. Nice play.
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United States97276 Posts
On January 17 2014 15:54 Shellshock wrote:Show nested quote +On January 17 2014 15:51 Shellshock wrote:On January 17 2014 15:47 Shellshock wrote:On January 17 2014 15:43 Shellshock wrote:On January 17 2014 15:40 Shellshock wrote:On January 17 2014 15:36 Shellshock wrote:0:00  Hurricane spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gateway first for Cure gas for Cure 2:00 gas for Hurricane zealot for Hurricane reaper for Cure Cybernetics core for Hurricane zealot being rallied across the map 3:00 2nd zealot for Hurricane CC on the low ground for Cure reactor for Cure MSC for Hurricane Nexus for Hurricane 2nd zealot of Hurricane canceled reaper arrives at the base of Hurricane 2nd gas for Hurricane 4:00 bunker in the natural of Cure reaper trying to find a way around the MSC reaper gets into the main and scouts everything 2nd rax for Cure stalker for Hurricane robo for Hurricane after the reaper leaves reaper loops around and comes back int the main but is forced back out 5:00 reaper moves to the bottom of the map and gets into the main stalker pushes it away before it scouts the robo stim research for Cure 2nd gas for Cure immortal for Hurricane 6:00 reaper gets into the main and scouts the robo factory for Cure 2nd immortal for Hurricane ebay for Cure another gate for Hurricane another gas for Cure 2nd bunker for Cure 7:00  57 vs  57 2 more gates for Hurricane warp prism for Hurricane Starport for Cure forge for Hurricane 8:00  60 vs  62 2 more gas for Hurricane Robo bay for Hurricane +1 attack for Cure medivacs for Cure observer for Hurricane missile turret for Cure another rax for Cure 9:00  70 vs  72 immortal drop is pushed away by marines 3rd CC for Cure +1 attack for Cure 2 vikings for Cure Colossus for Hurricane 2 more gates for Hurricane Hurricane breaking down the rocks at his natural towards a 3rd twilight council for Hurricane 10:00  81 vs  85 double drop in the main of Hurricane marines kill the robo bay vikings chasing the warp prism with immortals in it 3rd base for Hurricane robo bay restarted for Hurricane concussive shells for Cure Cure moving out with some bio on the map 11:00  102 vs  108 charge research for Hurricane +1 armor for Hurricane +1 armor for Cure observer is killed off Templar archives for Hurricane 12:00  112 vs  116 Cure lands his 3rd base 2 more gates for Hurricane 2nd starport for Cure 2nd ebay and armory for Cure more vikings for Cure triple drop of Cure is scouted by zealots Hurricane positions stalkers in his main and Cure backs off 13:00  131 vs  136 storm research started for Hurricane +1 vehicle weapons for Cure ghost academy for Cure +2 attack for Cure 2 more gates for Hurricane +2 attack for Hurricane 14:00  142 vs  153 bio attack is repelled by photon overcharge and a colossus at the 3rd of Hurricane 7 vikings out for Cure with only 1 colossus from Hurricane 3 more rax for Cure ghosts started for Cure +2 armor for Hurricane after canceling +2 attack Blink research for Hurricane extended thermal lance research for Hurricane 15:00  171 vs  167 +2 armor for Cure moebius reactor for Cure 4th CC for Cure 4th base for Hurricane 2nd forge for Cure more vikings and ghosts for Cure zealot runby at the 3rd of Cure is denied 16:00  168 vs  192 warp prism is killed by vikings zealot runby kills the scv building the 4th zealots run into the main vikings land to help fight the zealots Hurricane sends his main army towards the 3rd of Cure zealots killing some ghosts 17:00  174 vs  188 forcefield on the ramp between teh natural and 3rd zealouts attacking the 3rd emp on the army of Hurricane bunker at the 3rd is defending against zealots in the mineral line storm on a small bio force 10 HTs out for Hurricane vs 6 ghosts +2 attack for Hurricane +3 attack for cure 18:00  181 vs  185 2nd robo for Hurricane colossus proudciton restarted for Hurricane Hurricane backs off to his side of the map Cure floats out his 4th CC +3 armor fr Hurricane storm on some marauders cannon finished at the 3rd of Hurricane zealot runby at the 4th of Cure storm zoning back the terran army PF morphing at the 4th of Cure after cleaning up the zealots 3 CC for Cure 19:00  182 vs  185 12 vikings and 9 ghosts for Cure vs 3 colossi and 11 HT 5th base for Hurricane on the right side of the map dark shrine for Hurricane Cure retreats to regroup his main army Hurricane moves out on the map storm on the army of Cure +3 attack for Hurricane 3 more gates for Hurricane 20:00  181 vs  192 +3 armor for Cure armies doing the HT colossus viking ghost dance in the middle of the map trying to get shots off zealot runby heading for the 4th is seen by the floating factory Cure intercepts the runby and kills the zealots emp hits part of the army of Hurricane storms dont do much all of the colossi are killed by vikings Hurricane retreats into his 3rd 21:00  171 vs  199 Hurricane moves around to engage from the other sideo f his 3rd Cure is able to push him back another colossus spawns storm on the army of Cure 22:00  167 vs  199 Cure breaks through some forward cannons double colossus production for Hurricane Cure pushing up the ramp into Hurricane's 3rd feedback on the ghosts snipes on the HTs Hurricane engages at his 3rd timewarp on the army of Cure colossi move in to engage both players lose a large portion of their army 23:00  123 vs  135 Hurricane is able to barely throw Cure back Cure still hasnt scouted the 5th of Hurricane Cure floats out a 5th base to the top left Cure finally scouts Hurricane's base with his factory +1 plasma shields for Hurricane 24:00  150 vs  175 PF morphing at Cure's 5th Cure sending his army towards Hurricane's 5th small bio force engages at the 5th while the main terran army zones the toss army away 5th of Hurricane is destroyed 25:00  147 vs  191 small skirmish in the middle of the army trading storms and snipes zealot runby is denied again bio harassing Hurricane's 3rd from the low ground bio at the 4ht of Hurricane is cleaned up storm blocks the ramp at Hurricane's 3rd 26:00 156 vs 197 Cure killing some long range mining probes in the bottom right Terran army moving towards the 3rd of Hurricane again emp hits the army of Hurricane but misses the HTs
27:00 167 vs 190 ghost cloak for Cure +2 vehicle weapons for Cure warp prism for Hurricane 5th base in the bottom right for Hurricane drop at the 5th of Hurricane
28:00 188 vs 200 5th of Hurricane is forced to cancel drop at the 4th is defended main army of Hurricane moves in to engage but gets EMPed storm hits part of Cure's army stalkers killing most of the vikings drop in the natural of Hurricane armies engage again
29:00 142 vs 188 Cure is chasing the army of Hurricane back Hurricane is running out of supporting units HTs dropping storms from the high ground lots of ghosts left for Cure only 2 colossi left for Hurricane
30:00 115 vs 177 Bio force denying mining from the low ground 5th base rebuilding in the bottom right for Hurricane scv scouts the 5th base Cure moves his army to the middle of the map
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On January 17 2014 15:53 Seeker wrote:What happened to all those Vikings?  I didn't notice them die either...
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nice game from Cure, definitely showed he's a lot better than Hurricane. Just got protoss'd in game two :3
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Cure just played way better than Hurricane in the whole series.
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United States97276 Posts
On January 17 2014 15:58 Shellshock wrote:Show nested quote +On January 17 2014 15:54 Shellshock wrote:On January 17 2014 15:51 Shellshock wrote:On January 17 2014 15:47 Shellshock wrote:On January 17 2014 15:43 Shellshock wrote:On January 17 2014 15:40 Shellshock wrote:On January 17 2014 15:36 Shellshock wrote:0:00  Hurricane spawns in the bottom left  Cure spawns in the top right 1:40 rax first for Cure gateway first for Cure gas for Cure 2:00 gas for Hurricane zealot for Hurricane reaper for Cure Cybernetics core for Hurricane zealot being rallied across the map 3:00 2nd zealot for Hurricane CC on the low ground for Cure reactor for Cure MSC for Hurricane Nexus for Hurricane 2nd zealot of Hurricane canceled reaper arrives at the base of Hurricane 2nd gas for Hurricane 4:00 bunker in the natural of Cure reaper trying to find a way around the MSC reaper gets into the main and scouts everything 2nd rax for Cure stalker for Hurricane robo for Hurricane after the reaper leaves reaper loops around and comes back int the main but is forced back out 5:00 reaper moves to the bottom of the map and gets into the main stalker pushes it away before it scouts the robo stim research for Cure 2nd gas for Cure immortal for Hurricane 6:00 reaper gets into the main and scouts the robo factory for Cure 2nd immortal for Hurricane ebay for Cure another gate for Hurricane another gas for Cure 2nd bunker for Cure 7:00  57 vs  57 2 more gates for Hurricane warp prism for Hurricane Starport for Cure forge for Hurricane 8:00  60 vs  62 2 more gas for Hurricane Robo bay for Hurricane +1 attack for Cure medivacs for Cure observer for Hurricane missile turret for Cure another rax for Cure 9:00  70 vs  72 immortal drop is pushed away by marines 3rd CC for Cure +1 attack for Cure 2 vikings for Cure Colossus for Hurricane 2 more gates for Hurricane Hurricane breaking down the rocks at his natural towards a 3rd twilight council for Hurricane 10:00  81 vs  85 double drop in the main of Hurricane marines kill the robo bay vikings chasing the warp prism with immortals in it 3rd base for Hurricane robo bay restarted for Hurricane concussive shells for Cure Cure moving out with some bio on the map 11:00  102 vs  108 charge research for Hurricane +1 armor for Hurricane +1 armor for Cure observer is killed off Templar archives for Hurricane 12:00  112 vs  116 Cure lands his 3rd base 2 more gates for Hurricane 2nd starport for Cure 2nd ebay and armory for Cure more vikings for Cure triple drop of Cure is scouted by zealots Hurricane positions stalkers in his main and Cure backs off 13:00  131 vs  136 storm research started for Hurricane +1 vehicle weapons for Cure ghost academy for Cure +2 attack for Cure 2 more gates for Hurricane +2 attack for Hurricane 14:00  142 vs  153 bio attack is repelled by photon overcharge and a colossus at the 3rd of Hurricane 7 vikings out for Cure with only 1 colossus from Hurricane 3 more rax for Cure ghosts started for Cure +2 armor for Hurricane after canceling +2 attack Blink research for Hurricane extended thermal lance research for Hurricane 15:00  171 vs  167 +2 armor for Cure moebius reactor for Cure 4th CC for Cure 4th base for Hurricane 2nd forge for Cure more vikings and ghosts for Cure zealot runby at the 3rd of Cure is denied 16:00  168 vs  192 warp prism is killed by vikings zealot runby kills the scv building the 4th zealots run into the main vikings land to help fight the zealots Hurricane sends his main army towards the 3rd of Cure zealots killing some ghosts 17:00  174 vs  188 forcefield on the ramp between teh natural and 3rd zealouts attacking the 3rd emp on the army of Hurricane bunker at the 3rd is defending against zealots in the mineral line storm on a small bio force 10 HTs out for Hurricane vs 6 ghosts +2 attack for Hurricane +3 attack for cure 18:00  181 vs  185 2nd robo for Hurricane colossus proudciton restarted for Hurricane Hurricane backs off to his side of the map Cure floats out his 4th CC +3 armor fr Hurricane storm on some marauders cannon finished at the 3rd of Hurricane zealot runby at the 4th of Cure storm zoning back the terran army PF morphing at the 4th of Cure after cleaning up the zealots 3 CC for Cure 19:00  182 vs  185 12 vikings and 9 ghosts for Cure vs 3 colossi and 11 HT 5th base for Hurricane on the right side of the map dark shrine for Hurricane Cure retreats to regroup his main army Hurricane moves out on the map storm on the army of Cure +3 attack for Hurricane 3 more gates for Hurricane 20:00  181 vs  192 +3 armor for Cure armies doing the HT colossus viking ghost dance in the middle of the map trying to get shots off zealot runby heading for the 4th is seen by the floating factory Cure intercepts the runby and kills the zealots emp hits part of the army of Hurricane storms dont do much all of the colossi are killed by vikings Hurricane retreats into his 3rd 21:00  171 vs  199 Hurricane moves around to engage from the other sideo f his 3rd Cure is able to push him back another colossus spawns storm on the army of Cure 22:00  167 vs  199 Cure breaks through some forward cannons double colossus production for Hurricane Cure pushing up the ramp into Hurricane's 3rd feedback on the ghosts snipes on the HTs Hurricane engages at his 3rd timewarp on the army of Cure colossi move in to engage both players lose a large portion of their army 23:00  123 vs  135 Hurricane is able to barely throw Cure back Cure still hasnt scouted the 5th of Hurricane Cure floats out a 5th base to the top left Cure finally scouts Hurricane's base with his factory +1 plasma shields for Hurricane 24:00  150 vs  175 PF morphing at Cure's 5th Cure sending his army towards Hurricane's 5th small bio force engages at the 5th while the main terran army zones the toss army away 5th of Hurricane is destroyed 25:00  147 vs  191 small skirmish in the middle of the army trading storms and snipes zealot runby is denied again bio harassing Hurricane's 3rd from the low ground bio at the 4ht of Hurricane is cleaned up storm blocks the ramp at Hurricane's 3rd 26:00  156 vs  197 Cure killing some long range mining probes in the bottom right Terran army moving towards the 3rd of Hurricane again emp hits the army of Hurricane but misses the HTs 27:00  167 vs  190 ghost cloak for Cure +2 vehicle weapons for Cure warp prism for Hurricane 5th base in the bottom right for Hurricane drop at the 5th of Hurricane 28:00  188 vs  200 5th of Hurricane is forced to cancel drop at the 4th is defended main army of Hurricane moves in to engage but gets EMPed storm hits part of Cure's army stalkers killing most of the vikings drop in the natural of Hurricane armies engage again 29:00  142 vs  188 Cure is chasing the army of Hurricane back Hurricane is running out of supporting units HTs dropping storms from the high ground lots of ghosts left for Cure only 2 colossi left for Hurricane 30:00  115 vs  177 Bio force denying mining from the low ground 5th base rebuilding in the bottom right for Hurricane scv scouts the 5th base Cure moves his army to the middle of the map 31:00 133 vs 200 5 bio units forcing a cancel on Hurricane's 5th main armies engaging outside hurricane's 4th Hurricane backs off and his 4th is killed marauders harassing the 3rd of Hurricane
32:00 108 vs 200 feedback kills 2 ghosts Hurricane is down to 27 probes vs 63 scvs emp hits some more HTs vikigns kill the last colossus
33:00 92 vs 200 another emp hits the rest of the protoss army Hurricane has no more aoe Hurricane ggs!
Cure wins 2-1!
Hurricane falls to Code B
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United States97276 Posts
Poll: Recommend Losers' Match game 3?4/5 (10) 67% 2/5 (2) 13% 1/5 (2) 13% 5/5 (1) 7% 3/5 (0) 0% 15 total votes Your vote: Recommend Losers' Match game 3? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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Well played, Cure. Good win.
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Hurricane needs to seriously work on his army control. That was awful.
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Really good game. Very back and forth.
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gg... as a prize you get another TvP :D
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Amazing games from Cure. Really freaking strong in macro games.
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On January 17 2014 15:57 teddyoojo wrote:Show nested quote +On January 17 2014 15:55 ETisME wrote: this reminds me of late late wol where terran gets heavy marauder ghost viking ball and is really tough for toss to deal with what game are u talking about i never played this
I have witnessed it. Observers getting sniped left and right. Hunting season on templars. pew-pew
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well done, better player advanced
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GG! The greatest UWC is no more.
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we have the chance to get a second terran in code s!!!
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Cure's TvP success now consists of mech and playing the late game.
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Wouldn't mind seeing another terran
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On January 17 2014 16:00 Bagration wrote: well done, better player advanced
When is this ever not the case?
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On January 17 2014 16:01 DarkPlasmaBall wrote:When is this ever not the case? whenever protoss advances ;P just kidding plz no ban 
also did my stream just lag or did they totally cut off khaldor there? :D
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On January 17 2014 16:01 Bagration wrote: Wouldn't mind seeing another terran
1 terran is more than enough, let's not get too ambitious.
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On January 17 2014 16:01 Bagration wrote: Wouldn't mind seeing another terran
I kind of want Maru to be the only Terran in Code S though.
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Scan is so strong in lategame. Wp cure!
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Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A?
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United States97276 Posts
if Cure can make it we could see the Jin Air Code S terran monopoly expanding
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On January 17 2014 16:02 2xNoodle wrote: Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A? both losers in the group have to requalify next season
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On January 17 2014 16:02 Dodgin wrote:Show nested quote +On January 17 2014 16:01 Bagration wrote: Wouldn't mind seeing another terran I kind of want Maru to be the only Terran in Code S though.
I'd like to see Maru be the only Terran in Code S, but also have Protoss lose every non-mirror in Proleague, just to see how David Kim would react to that.
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On January 17 2014 15:57 teddyoojo wrote:Show nested quote +On January 17 2014 15:55 ETisME wrote: this reminds me of late late wol where terran gets heavy marauder ghost viking ball and is really tough for toss to deal with what game are u talking about i never played this maybe the stage before you hit Byun's late game?
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On January 17 2014 16:03 Shellshock wrote:Show nested quote +On January 17 2014 16:02 2xNoodle wrote: Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A? both losers in the group have to requalify next season
wat
so there is nobody in Code A beside the ones that drop down from Code S (after group play)...?
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On January 17 2014 16:08 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Panic gas for Cure
2:00 gas for Panic cybernetics core for Panic reaper for Cure zealot for Panic
3:00 2nd gas for Panic CC on the low ground for Cure reactor for Cure MSC for Panic stalker for Panic
4:00 bunker in the natural for Cure 2nd rax for Cure 2nd stalker for Panic being chronoboosted out zealot and stalker of Panic moving across the map Stargate for Panic
5:00 reaper scouts the stargate of Panic Nexus for Panic tech lab for Cure 2nd gas for Cure
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On January 17 2014 16:11 SniXSniPe wrote:Show nested quote +On January 17 2014 16:03 Shellshock wrote:On January 17 2014 16:02 2xNoodle wrote: Does the 3rd place finisher of the group stay in Code A while the 4th place finisher drops out of Code A? both losers in the group have to requalify next season wat so there is nobody in Code A beside the ones that drop down from Code S (after group play)...? correct. 8 players stay in Code S, the rest drop down to Code A and then qualifiers next season to fill up code A
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"woahhhhhhh" "he was not happy about that" "nooooooooo"
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On January 17 2014 16:14 slowbacontron wrote: "woahhhhhhh" "he was not happy about that" "nooooooooo"
Right after the "he is really good at keeping those oracles alive" :D
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On January 17 2014 16:12 Shellshock wrote:Show nested quote +On January 17 2014 16:08 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure zealot for Panic 3:00 2nd gas for Panic CC on the low ground for Cure reactor for Cure MSC for Panic stalker for Panic 4:00 bunker in the natural for Cure 2nd rax for Cure 2nd stalker for Panic being chronoboosted out zealot and stalker of Panic moving across the map Stargate for Panic 5:00 reaper scouts the stargate of Panic Nexus for Panic tech lab for Cure 2nd gas for Cure 6:00 stim research for Panic forge for Panic oracle for Panic missile turret for Cure
7:00 44 vs 42 2nd oracle for Panic first oracle kills 4 marines before being pushed away +1 armor for Panic +1 attack for Cure factory finishing up for Cure twilight council for panic 2 oracles together fly into the main of Cure marines chase the oracles away
8:00 52 vs 52 Oracles pick off 1 scv Starport for cure Charge research for Panic Oracles get 2 more kills but are both in the red health now 2 more rax for Cure marines cut off the oracles on the map and kill both of them
9:00 54 vs 59 Templar archives for Panic Marauder production started for Cure combat shields for Cure 2 more gates for Panic medivacs started for Cure another rax for Cure +2 armor for Panic 2 more gates for Panic +1 armor for Cure storm research for Panic another gate for Panic
10:00 60 vs 77 Panic going up to 7 gates double drop loaded up for Cure double drop in the main of Panic feedback on the medivcas Panic is able to push the drop away photon overcharge denies a bio force in the natural
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On January 17 2014 16:16 Shellshock wrote:Show nested quote +On January 17 2014 16:12 Shellshock wrote:On January 17 2014 16:08 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure zealot for Panic 3:00 2nd gas for Panic CC on the low ground for Cure reactor for Cure MSC for Panic stalker for Panic 4:00 bunker in the natural for Cure 2nd rax for Cure 2nd stalker for Panic being chronoboosted out zealot and stalker of Panic moving across the map Stargate for Panic 5:00 reaper scouts the stargate of Panic Nexus for Panic tech lab for Cure 2nd gas for Cure 6:00 stim research for Panic forge for Panic oracle for Panic missile turret for Cure 7:00  44 vs  42 2nd oracle for Panic first oracle kills 4 marines before being pushed away +1 armor for Panic +1 attack for Cure factory finishing up for Cure twilight council for panic 2 oracles together fly into the main of Cure marines chase the oracles away 8:00  52 vs  52 Oracles pick off 1 scv Starport for cure Charge research for Panic Oracles get 2 more kills but are both in the red health now 2 more rax for Cure marines cut off the oracles on the map and kill both of them 9:00  54 vs  59 Templar archives for Panic Marauder production started for Cure combat shields for Cure 2 more gates for Panic medivacs started for Cure another rax for Cure +2 armor for Panic 2 more gates for Panic +1 armor for Cure storm research for Panic another gate for Panic 10:00  60 vs  77 Panic going up to 7 gates double drop loaded up for Cure double drop in the main of Panic feedback on the medivcas Panic is able to push the drop away photon overcharge denies a bio force in the natural 11:00 80 vs 105 armory for Cure widow miens for Cure Panic sending more units across the map fake double drop to the main to try and bait units
12:00 92 vs 115 photon overcharge on the natural nexus 1 HT is killed by a small group of marauders storm forces Cure's army back concussive shells for Cure +1 attack for Panic
13:00 99 vs 129 photon overcharge on the natural nexus widow mines kill another zealot and splash the toss army 3rd base for Cure HTs on the high ground storm the army of Cure feedbacks on some medivacs +2 attack for cure robo for Panic
14:00 116 vs 125 large zealot runby to the natural of Cure main army of Panic comes out of the natural but can't comeplete push Cure back zealots fighting reinforcements in the natural widow mines kill a bunch of zealots Cure retreats with his main army Panic moves out on the map
15:00 85 vs 126 Cure picks off 2 of the 3 archons right away mostly zealot force pushing towards the natural of Cure widow mines chip away at the army more stalkers finally start cleaning up mines outside teh natural Cure scans and kills the observer with the mines
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How did that second observer live?
EDIT: Scan ended so it only took splash or something?
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uhh wtf didn't that observer die?
Because the scan wore off as the missile hit so it didn't deal full damage... hence why it only lost it's shield? That's what I'm assuming.
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I believe both of you are correct, only the mine's splash damage was done.
+ Show Spoiler +www.youtube.com/watch?v=d3QfPywIE9o
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WM vs delayed robo... might have to try it (not a bad away to use a little of that extra gas)
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United States97276 Posts
On January 17 2014 16:19 Shellshock wrote:Show nested quote +On January 17 2014 16:16 Shellshock wrote:On January 17 2014 16:12 Shellshock wrote:On January 17 2014 16:08 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure zealot for Panic 3:00 2nd gas for Panic CC on the low ground for Cure reactor for Cure MSC for Panic stalker for Panic 4:00 bunker in the natural for Cure 2nd rax for Cure 2nd stalker for Panic being chronoboosted out zealot and stalker of Panic moving across the map Stargate for Panic 5:00 reaper scouts the stargate of Panic Nexus for Panic tech lab for Cure 2nd gas for Cure 6:00 stim research for Panic forge for Panic oracle for Panic missile turret for Cure 7:00  44 vs  42 2nd oracle for Panic first oracle kills 4 marines before being pushed away +1 armor for Panic +1 attack for Cure factory finishing up for Cure twilight council for panic 2 oracles together fly into the main of Cure marines chase the oracles away 8:00  52 vs  52 Oracles pick off 1 scv Starport for cure Charge research for Panic Oracles get 2 more kills but are both in the red health now 2 more rax for Cure marines cut off the oracles on the map and kill both of them 9:00  54 vs  59 Templar archives for Panic Marauder production started for Cure combat shields for Cure 2 more gates for Panic medivacs started for Cure another rax for Cure +2 armor for Panic 2 more gates for Panic +1 armor for Cure storm research for Panic another gate for Panic 10:00  60 vs  77 Panic going up to 7 gates double drop loaded up for Cure double drop in the main of Panic feedback on the medivcas Panic is able to push the drop away photon overcharge denies a bio force in the natural 11:00  80 vs  105 armory for Cure widow miens for Cure Panic sending more units across the map fake double drop to the main to try and bait units 12:00  92 vs  115 photon overcharge on the natural nexus 1 HT is killed by a small group of marauders storm forces Cure's army back concussive shells for Cure +1 attack for Panic 13:00  99 vs  129 photon overcharge on the natural nexus widow mines kill another zealot and splash the toss army 3rd base for Cure HTs on the high ground storm the army of Cure feedbacks on some medivacs +2 attack for cure robo for Panic 14:00  116 vs  125 large zealot runby to the natural of Cure main army of Panic comes out of the natural but can't comeplete push Cure back zealots fighting reinforcements in the natural widow mines kill a bunch of zealots Cure retreats with his main army Panic moves out on the map 15:00  85 vs  126 Cure picks off 2 of the 3 archons right away mostly zealot force pushing towards the natural of Cure widow mines chip away at the army more stalkers finally start cleaning up mines outside teh natural Cure scans and kills the observer with the mines 16:00 113 vs 144 the mines are finally cleaned up with the second observer 3rd base of Cure was canceled earlier and he is rebuilding it now 3rd base started for Panic Cure moving out on the map with his main army warp prism for Panic
17:00 133 vs 164 triple drop in the main of Panic is chased away by HT and cannons main army attacking at the 3rd of Panic widow miens splashing zealots storm misses the terran army drops reinforce the main army storm drop in the main of Cure zealots in the main of Cure 3rd of Panic is canceled 20 scvs died to storm Warp prism is killed off by a turret
18:00 118 vs 155 3rd CC is finished for Cure +3 armor finishes for Panic 1st colossus is out for Panic +2 attack for Cure ghost production started for Cure +3 attack on the way for Cure 2 more gates for Panic
19:00 138 vs 167 Cure landing his 3rd base 3rd base restarted for Panic 2nd starport for Cure vikings for Cure Extended thermal lance research finishing up for Panic
20:00 147 vs 165 Panic moving out on the map double starport viking production for Cure storm all over the army of Cure HTs turned into archons Panic attacking at the 3rd of Cure with his main army
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On January 17 2014 16:22 Shellshock wrote:Show nested quote +On January 17 2014 16:19 Shellshock wrote:On January 17 2014 16:16 Shellshock wrote:On January 17 2014 16:12 Shellshock wrote:On January 17 2014 16:08 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure zealot for Panic 3:00 2nd gas for Panic CC on the low ground for Cure reactor for Cure MSC for Panic stalker for Panic 4:00 bunker in the natural for Cure 2nd rax for Cure 2nd stalker for Panic being chronoboosted out zealot and stalker of Panic moving across the map Stargate for Panic 5:00 reaper scouts the stargate of Panic Nexus for Panic tech lab for Cure 2nd gas for Cure 6:00 stim research for Panic forge for Panic oracle for Panic missile turret for Cure 7:00  44 vs  42 2nd oracle for Panic first oracle kills 4 marines before being pushed away +1 armor for Panic +1 attack for Cure factory finishing up for Cure twilight council for panic 2 oracles together fly into the main of Cure marines chase the oracles away 8:00  52 vs  52 Oracles pick off 1 scv Starport for cure Charge research for Panic Oracles get 2 more kills but are both in the red health now 2 more rax for Cure marines cut off the oracles on the map and kill both of them 9:00  54 vs  59 Templar archives for Panic Marauder production started for Cure combat shields for Cure 2 more gates for Panic medivacs started for Cure another rax for Cure +2 armor for Panic 2 more gates for Panic +1 armor for Cure storm research for Panic another gate for Panic 10:00  60 vs  77 Panic going up to 7 gates double drop loaded up for Cure double drop in the main of Panic feedback on the medivcas Panic is able to push the drop away photon overcharge denies a bio force in the natural 11:00  80 vs  105 armory for Cure widow miens for Cure Panic sending more units across the map fake double drop to the main to try and bait units 12:00  92 vs  115 photon overcharge on the natural nexus 1 HT is killed by a small group of marauders storm forces Cure's army back concussive shells for Cure +1 attack for Panic 13:00  99 vs  129 photon overcharge on the natural nexus widow mines kill another zealot and splash the toss army 3rd base for Cure HTs on the high ground storm the army of Cure feedbacks on some medivacs +2 attack for cure robo for Panic 14:00  116 vs  125 large zealot runby to the natural of Cure main army of Panic comes out of the natural but can't comeplete push Cure back zealots fighting reinforcements in the natural widow mines kill a bunch of zealots Cure retreats with his main army Panic moves out on the map 15:00  85 vs  126 Cure picks off 2 of the 3 archons right away mostly zealot force pushing towards the natural of Cure widow mines chip away at the army more stalkers finally start cleaning up mines outside teh natural Cure scans and kills the observer with the mines 16:00  113 vs  144 the mines are finally cleaned up with the second observer 3rd base of Cure was canceled earlier and he is rebuilding it now 3rd base started for Panic Cure moving out on the map with his main army warp prism for Panic 17:00  133 vs  164 triple drop in the main of Panic is chased away by HT and cannons main army attacking at the 3rd of Panic widow miens splashing zealots storm misses the terran army drops reinforce the main army storm drop in the main of Cure zealots in the main of Cure 3rd of Panic is canceled 20 scvs died to storm Warp prism is killed off by a turret 18:00  118 vs  155 3rd CC is finished for Cure +3 armor finishes for Panic 1st colossus is out for Panic +2 attack for Cure ghost production started for Cure +3 attack on the way for Cure 2 more gates for Panic 19:00  138 vs  167 Cure landing his 3rd base 3rd base restarted for Panic 2nd starport for Cure vikings for Cure Extended thermal lance research finishing up for Panic 20:00  147 vs  165 Panic moving out on the map double starport viking production for Cure storm all over the army of Cure HTs turned into archons Panic attacking at the 3rd of Cure with his main army 21:00 167 vs 146 3rd of Cure is forced to lift Panic moving to the natural feedback on the ghost timewarp on the main ramp not many vikings left 2 colossi still alive zealots and archons breaking through the ground army
22:00 140 vs 52 Cure ggs!
Panic wins game 1!
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Poll: Recommend Final Match game 1?4/5 (6) 43% 1/5 (4) 29% 2/5 (2) 14% 5/5 (1) 7% 3/5 (1) 7% 14 total votes Your vote: Recommend Final Match game 1? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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Cure being too scared with massive midgame advantage. That was a gift.
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I really hope cure can pull through in next 2 games... PLEASE! His play so promising. But a bit too cautious at times. Excellent zoning with mines and multitasking.
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Freaking terrible ending to that game. So silly.
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United States5356 Posts
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kinda want Cure to win, he's fun to watch TvP
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"Good colossi control keeping them back", they were shooting at depots for a huge part of the fight.
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On January 17 2014 16:24 Bagi wrote: "Good colossi control keeping them back", they were shooting at depots for a huge part of the fight. yeah but did you see how he target fired those depots? amazing!
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On January 17 2014 16:26 Dark.Carnival wrote:Show nested quote +On January 17 2014 16:24 Bagi wrote: "Good colossi control keeping them back", they were shooting at depots for a huge part of the fight. yeah but did you see how he target fired those depots? amazing! critical supply blocks, you have to be KR GM like me to understand
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On January 17 2014 16:24 Bagi wrote: "Good colossi control keeping them back", they were shooting at depots for a huge part of the fight.
Depots part of the terran meatshield yo.
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On January 17 2014 16:24 m0ck wrote: Cure being too scared with massive midgame advantage. That was a gift.
His army was massive but I really don't think there was much he could do. Also that storm drop killed a shit ton of SCVs while his 3rd base wasn't finished yet.
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MKP seriously needs to come back to SC2. He is probably better than everyone but Creator/Jilia/Byun, and they don't even field Byun.
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On January 17 2014 16:25 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure Gateway first for Panic gas for Cure
2:00 gas for Panic cybernetics core for Panic reaper for Cure
3:00 CC on the low ground for Cure reactor for cure Nexus for Panic
4:00 2nd gas for Panic MSC for Panic 2nd rax for Cure reaper kills the scouting probe stalker for Panic reaper arrives at the main of Panic but is chased away
5:00 2nd stalker for Panic robo for Panic tech ab for Cure sentry for Panic stim for Cure 2nd gas for Cure
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On January 17 2014 16:26 Shellshock wrote:Show nested quote +On January 17 2014 16:26 Dark.Carnival wrote:On January 17 2014 16:24 Bagi wrote: "Good colossi control keeping them back", they were shooting at depots for a huge part of the fight. yeah but did you see how he target fired those depots? amazing! critical supply blocks, you have to be KR GM like me to understand
Take out the depots so that the opponent can't produce units so he has to lose units to not be blocked and that's exactly what you want; him losing units. I get it. Smart.
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On January 17 2014 16:28 SniXSniPe wrote: MKP seriously needs to come back to SC2. He is probably better than everyone but Creator/Jilia/Byun, and they don't even field Byun. I told him Terran needs him back on stream yesterday and he asked is that true and everyone said yes, so hope he gets the message.
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On January 17 2014 16:29 Shellshock wrote:Show nested quote +On January 17 2014 16:25 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure Gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure 3:00 CC on the low ground for Cure reactor for cure Nexus for Panic 4:00 2nd gas for Panic MSC for Panic 2nd rax for Cure reaper kills the scouting probe stalker for Panic reaper arrives at the main of Panic but is chased away 5:00 2nd stalker for Panic robo for Panic tech ab for Cure sentry for Panic stim for Cure 2nd gas for Cure 6:00 2 more gates for Panic observer for Panic factory for Cure 2 more gas for Panic ebay for Cure 2nd observer for Panic forge for Panic another gas for Cure
7:00 49 vs 48 +1 attack for Cure Robo bay for Panic Starport for Cure 3rd observer for Panic
8:00 57 vs 59 warp prism for Panic 2 more gates for Panic +1 armor for Panic missile turret for Cure marauder production started for Cure 3rd rax for Cure Medivacs started for Cure combat shields for Cure Colossus proudction started for Panic
9:00 76 vs 70 3rd CC for Cure twilight council for Panic another gas for Cure zealot drop in the main of Cure more zealots being warped into Cure's main Cure's army is out on the map and has to return home reinforcements from rax are kiting and scvs are pulled away Panic saves 3 zealots and flies away
10:00 85 vs 88 Templar archives for Panic +2 armor for Panic charge research for Panic zealot drop in the main again as Cure pushes out warp prism backs off +1 armor for Panic viking production started for Cure Cure's reaper denies the probe going to build a 3rd
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On January 17 2014 16:26 shockaslim wrote:Show nested quote +On January 17 2014 16:24 m0ck wrote: Cure being too scared with massive midgame advantage. That was a gift. His army was massive but I really don't think there was much he could do. Also that storm drop killed a shit ton of SCVs while his 3rd base wasn't finished yet. He was up 40 army supply with a lot of marauders and medivacs could have gone for the kill/2 base contain. Attacking with storm agains a spread out bio force isnt really feasible. Cures micro is extremely strong to boot. Wrong decision to play for lategame and a clutch play by panic made it look even worse ^^
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On January 17 2014 16:32 Shellshock wrote:Show nested quote +On January 17 2014 16:29 Shellshock wrote:On January 17 2014 16:25 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure Gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure 3:00 CC on the low ground for Cure reactor for cure Nexus for Panic 4:00 2nd gas for Panic MSC for Panic 2nd rax for Cure reaper kills the scouting probe stalker for Panic reaper arrives at the main of Panic but is chased away 5:00 2nd stalker for Panic robo for Panic tech ab for Cure sentry for Panic stim for Cure 2nd gas for Cure 6:00 2 more gates for Panic observer for Panic factory for Cure 2 more gas for Panic ebay for Cure 2nd observer for Panic forge for Panic another gas for Cure 7:00  49 vs  48 +1 attack for Cure Robo bay for Panic Starport for Cure 3rd observer for Panic 8:00  57 vs  59 warp prism for Panic 2 more gates for Panic +1 armor for Panic missile turret for Cure marauder production started for Cure 3rd rax for Cure Medivacs started for Cure combat shields for Cure Colossus proudction started for Panic 9:00  76 vs  70 3rd CC for Cure twilight council for Panic another gas for Cure zealot drop in the main of Cure more zealots being warped into Cure's main Cure's army is out on the map and has to return home reinforcements from rax are kiting and scvs are pulled away Panic saves 3 zealots and flies away 10:00  85 vs  88 Templar archives for Panic +2 armor for Panic charge research for Panic zealot drop in the main again as Cure pushes out warp prism backs off +1 armor for Panic viking production started for Cure Cure's reaper denies the probe going to build a 3rd 11:00 104 vs 106 zealot drop at the 3rd of Cure reinforcements from Cure clean up the zealots storm research for Panic armory for Cure 2nd ebay for Cure 2 more rax finishing up for Cure
12:00 107 vs 112 another probe going to build the 3rd is killed 2 immortals out for Panic 3rd base finally started for Panic 2nd starport for Panic HTs starting to be warped in 2 more gates finish for Panic
13:00 116 vs 113 2-2 started for Cure +1 attack started for Cure Panic and Cure both moving out on the map triple viking production for Cure scan sees a HT
14:00 132 vs 148 observer of Panic is picked off Panic moving in to attack at Cure's 3rd storm on some of the bio more HTs move in and storm zealots flooding the 3rd base another 2 storms on the army of Cure MSc and colossus are picked off by vikings storm on the ramp on the units of Cure
15:00 109 vs 129 vikings land to help fight 4 immortals still alive for Panic 3rd CC of Cure is lifted medivcas lift scvs to save them Cure breaks the rocks at his natural ramp Panic adding in archons
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On January 17 2014 16:36 Shellshock wrote:Show nested quote +On January 17 2014 16:32 Shellshock wrote:On January 17 2014 16:29 Shellshock wrote:On January 17 2014 16:25 Shellshock wrote:0:00  Panic spawns in the top left  Cure spawns in the bottom right 1:40 rax first for Cure Gateway first for Panic gas for Cure 2:00 gas for Panic cybernetics core for Panic reaper for Cure 3:00 CC on the low ground for Cure reactor for cure Nexus for Panic 4:00 2nd gas for Panic MSC for Panic 2nd rax for Cure reaper kills the scouting probe stalker for Panic reaper arrives at the main of Panic but is chased away 5:00 2nd stalker for Panic robo for Panic tech ab for Cure sentry for Panic stim for Cure 2nd gas for Cure 6:00 2 more gates for Panic observer for Panic factory for Cure 2 more gas for Panic ebay for Cure 2nd observer for Panic forge for Panic another gas for Cure 7:00  49 vs  48 +1 attack for Cure Robo bay for Panic Starport for Cure 3rd observer for Panic 8:00  57 vs  59 warp prism for Panic 2 more gates for Panic +1 armor for Panic missile turret for Cure marauder production started for Cure 3rd rax for Cure Medivacs started for Cure combat shields for Cure Colossus proudction started for Panic 9:00  76 vs  70 3rd CC for Cure twilight council for Panic another gas for Cure zealot drop in the main of Cure more zealots being warped into Cure's main Cure's army is out on the map and has to return home reinforcements from rax are kiting and scvs are pulled away Panic saves 3 zealots and flies away 10:00  85 vs  88 Templar archives for Panic +2 armor for Panic charge research for Panic zealot drop in the main again as Cure pushes out warp prism backs off +1 armor for Panic viking production started for Cure Cure's reaper denies the probe going to build a 3rd 11:00  104 vs  106 zealot drop at the 3rd of Cure reinforcements from Cure clean up the zealots storm research for Panic armory for Cure 2nd ebay for Cure 2 more rax finishing up for Cure 12:00  107 vs  112 another probe going to build the 3rd is killed 2 immortals out for Panic 3rd base finally started for Panic 2nd starport for Panic HTs starting to be warped in 2 more gates finish for Panic 13:00  116 vs  113 2-2 started for Cure +1 attack started for Cure Panic and Cure both moving out on the map triple viking production for Cure scan sees a HT 14:00  132 vs  148 observer of Panic is picked off Panic moving in to attack at Cure's 3rd storm on some of the bio more HTs move in and storm zealots flooding the 3rd base another 2 storms on the army of Cure MSc and colossus are picked off by vikings storm on the ramp on the units of Cure 15:00  109 vs  129 vikings land to help fight 4 immortals still alive for Panic 3rd CC of Cure is lifted medivcas lift scvs to save them Cure breaks the rocks at his natural ramp Panic adding in archons 16:00 130 vs 135 Panic attacking into the natural of Cure Cure pulling some scvs and Panic backs off 2-2 finishes for Cure factory lands behind Panic's 3rd and starts making a widow mine but a zealot and stalker and killing it +3 armor started for Panic
17:00 136 vs 135 factory of Cure is destroyed +3 attack for Cure +3 armor for Cure Panic attacking at the 3rd of Cure again storm drop on the army does a ton of damage some archons are attacking scvs at teh 3rd instead of the army Cure retreats into his natural 3rd of Cure is forced to lift again
18:00 141 vs 125 3rd of Cure is killed in the air Panic attacks into the natural of Cure 5 HTs for Panic Panic has 2 gateways not in warpgate mode feedback on some medvicas 7 archons and 5 immortals still in teh army for Panic scvs in the natural are pulled Cure flanking with some units
19:00 130 vs 91 the archons are finally being cleaned up but Cure is losing everything immortals are still alive warp prism warping in more zealots 2nd robo for Panic more archons for Panic only 26 scvs left for Cure Extended thermal lance research for Panic Cure ggs!
Panic wins 2-1 and advances to Code S!
Cure falls to Code B
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United States97276 Posts
Poll: Recommend Final Match game 3?1/5 (4) 36% 4/5 (3) 27% 2/5 (2) 18% 5/5 (1) 9% 3/5 (1) 9% 11 total votes Your vote: Recommend Final Match game 3? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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Surprise!
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Have anyone else noticed that the threads slows down whenever there is a live reporter at work or is it just in my head?
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1 million dollar bet for the next group: will a terran finally qualify to cose S from code A?
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Terran struggles continue. Not boding well for fanta (not that it was beforehand anyway lol)
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and another one bites the dust
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Japan4225 Posts
Close call but wp Panic. gg!
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good effort from Cure. Wasn't able to overcome the protoss hill today but at least he was entertaining :3
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United States97276 Posts
I forgot the poll for the actual game and only posted the spoiler free one lol vote in this one for that game
Poll: Recommend Final Match game 2?3/5 (6) 50% 4/5 (2) 17% 1/5 (2) 17% 5/5 (1) 8% 2/5 (1) 8% 12 total votes Your vote: Recommend Final Match game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
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Still only 1 terran in code s ^^
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Sometimes I just want to put my face in a pillow and cry.
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United States97276 Posts
On January 17 2014 16:40 Shellshock wrote:I forgot the poll for the actual game and only posted the spoiler free one lol vote in this one for that game Poll: Recommend Final Match game 2?3/5 (6) 50% 4/5 (2) 17% 1/5 (2) 17% 5/5 (1) 8% 2/5 (1) 8% 12 total votes Your vote: Recommend Final Match game 2? (Vote): 5/5 (Vote): 4/5 (Vote): 3/5 (Vote): 2/5 (Vote): 1/5
vote for the final streamed game please
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What a pity, i would really have liked to see cure in code s :/
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With only Maru in code S as terran, nobody will ever practice vT matchups => Maru Code S Champion
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United States97276 Posts
tbh Panic was the one person I didn't expect to see make it out of the group. I figured it would be any combination of the other 3
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Good games from both players, but the better player made it through.
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lol, I wonder if David Kim is thinking of a way to distort these numbers and claim TvP is actually in a good spot right now.
Although it is true that more top terrans are in NA/EU, but this is getting ridiculous.
User was warned for this post
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I got RorO right but that former UWC failed me. Shame on him.
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United States97276 Posts
On January 17 2014 16:45 AlternativeEgo wrote: I got RorO right but that former UWC failed me. Shame on him. Same here. Even with FXO/fOu kind of struggling at the end Hurricane was like the one player still showing solid form. Didn't expect him to fall flat on his face like this today
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hurricane always chokes in gsl
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On January 17 2014 16:44 vthree wrote: lol, I wonder if David Kim is thinking of a way to distort these numbers and claim TvP is actually in a good spot right now.
Although it is true that more top terrans are in NA/EU, but this is getting ridiculous.
Small sample size.
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On January 17 2014 16:46 Shellshock wrote:Show nested quote +On January 17 2014 16:45 AlternativeEgo wrote: I got RorO right but that former UWC failed me. Shame on him. Same here. Even with FXO/fOu kind of struggling at the end Hurricane was like the one player still showing solid form. Didn't expect him to fall flat on his face like this today
And him being in Code S would probably had made him so much more attractive for teams to sign too. :/
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On January 17 2014 16:44 vthree wrote: lol, I wonder if David Kim is thinking of a way to distort these numbers and claim TvP is actually in a good spot right now.
Although it is true that more top terrans are in NA/EU, but this is getting ridiculous.
It is actually easy to do.
TvP in Proleague was something like 10-2 if I remember correctly. TvP in Code A is 4-13
So overall it is 14-15 for protoss - almost perfect balance :D
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Japan4225 Posts
On January 17 2014 16:44 vthree wrote: lol, I wonder if David Kim is thinking of a way to distort these numbers and claim TvP is actually in a good spot right now.
Although it is true that more top terrans are in NA/EU, but this is getting ridiculous. I think he is confident (and I am too) that terrans will be back in shape in a short time. After all, it's not like they've been decimated for a long time.
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wootwoot Startale!
Though T.T Terran. Speed is pretty cool too. Ah well Startale ftw!
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East Gorteau22261 Posts
TIME TO PANIC TERRAN FANS
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On January 17 2014 16:51 Qwerty85 wrote:Show nested quote +On January 17 2014 16:44 vthree wrote: lol, I wonder if David Kim is thinking of a way to distort these numbers and claim TvP is actually in a good spot right now.
Although it is true that more top terrans are in NA/EU, but this is getting ridiculous. It is actually easy to do. TvP in Proleague was something like 10-2 if I remember correctly. TvP in Code A is 4-13 So overall it is 14-15 for protoss - almost perfect balance :D
TvP PL is actually 15-6 (Maru, TY is 8-0) so the rest is actually 7-6.
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On January 17 2014 16:51 Qwerty85 wrote:Show nested quote +On January 17 2014 16:44 vthree wrote: lol, I wonder if David Kim is thinking of a way to distort these numbers and claim TvP is actually in a good spot right now.
Although it is true that more top terrans are in NA/EU, but this is getting ridiculous. It is actually easy to do. TvP in Proleague was something like 10-2 if I remember correctly. TvP in Code A is 4-13 So overall it is 14-15 for protoss - almost perfect balance :D And that is with multiple top terrans (Bomber, MMA, Taeja, Polt, Jjakji) competing somewhere else. So if Protoss is actually down against second tier terrans, a further terran nerf might be neccessary.
+ Show Spoiler +
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On January 17 2014 16:53 samurai80 wrote:Show nested quote +On January 17 2014 16:44 vthree wrote: lol, I wonder if David Kim is thinking of a way to distort these numbers and claim TvP is actually in a good spot right now.
Although it is true that more top terrans are in NA/EU, but this is getting ridiculous. I think he is confident (and I am too) that terrans will be back in shape in a short time. After all, it's not like they've been decimated for a long time.
Terrans have been struggling with TvP since the hellbat nerf....
Are you confident that foreign terrans will be back in shape as well? They have been decimated for years...
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Pandemona
Charlie Sheens House51490 Posts
RorO clearly best zerg in the world! WELCOME TO CODE S :D
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Another Terran gone? WTF is going on
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Lorning
Belgica34432 Posts
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I've not played/watched SC2 for ~1.5-2 years, where are the terrans ??
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On January 17 2014 18:43 Lylat wrote: I've not played/watched SC2 for ~1.5-2 years, where are the terrans ?? Dude! MarineKing is streaming. That's where it's at.
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On January 17 2014 18:43 Lylat wrote: I've not played/watched SC2 for ~1.5-2 years, where are the terrans ??
gone with the wind. (for anyone not noticing - there' a TvT going on right now.)
//edit: for people still having problems TvT = Terran versus Terran.
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rOrO!!!! I should have taken him instead of Fanta in my FPL
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The dream crusher back in Code S!
RORORORORORORORORORORORORORORORORO!
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TLADT24920 Posts
Yes roro! Make sure to knock out life in ro16 again Sad about Cure though, looked promising from the early transition to SCII.
On January 17 2014 18:43 Lylat wrote: I've not played/watched SC2 for ~1.5-2 years, where are the terrans ?? not doing the greatest atm. I think protoss is ruling the field now.
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Why are these VODs so hard to find, and then once you've found them, so hard to figure out the order of them. Also, not being able to adjust the quality on TwitchTV means it takes 5 minutes to load ~45 seconds of video. I hate this so much.
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On January 18 2014 06:35 sparklyresidue wrote: Why are these VODs so hard to find, and then once you've found them, so hard to figure out the order of them. Also, not being able to adjust the quality on TwitchTV means it takes 5 minutes to load ~45 seconds of video. I hate this so much.
Yea twitch.tv vod system is completely retarded. I wish that GOM would at least have some decent system that linkts to the vods.
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juicyjames
United States3815 Posts
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Another day another two terrans gone......
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