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On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO
Yeah, but (so far) I find Starbow too slow. The game speed certainly, and maybe even the battle speed.
I like the cut-throat nature of SC2 engagements.
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I liked that mech haha Sneaky
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On January 17 2014 15:22 Insoleet wrote:Show nested quote +On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO Yeah SC2 speed is good for the game Battles speed is bad for the game Same speed with longer fights would be great !
Yeah Starbow would be more watchable with the same attack speeds but SC2 movement speeds.
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On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure. it looked good because Hurricane played awful. same reason why supernova was able to win one of his mech games tvp, the protoss does a bad two base timing and it fails and tries to come back with the wrong units
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On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure. That was pretty much the perfect engagement for Cure, disabling all the templar first and then getting carpet EMPs.
If we change as little as having the templar as archons and the 4 colossi as immortals instead, it would've looked different.
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On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO starbow is too slow, imagine having pure bio vs ling baneling muta with starbow speed lol
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United States97274 Posts
On January 17 2014 15:20 Shellshock wrote:0:00 Hurricane spawns in the top left Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Hurricane gas for Cure
2:00 gas for Hurricane cybernetics core for Hurricane reaper for Cure
3:00 zealot for Hurricane reactor for Cure CC on the low ground for Cure MSC for Hurricane probe scouts the low ground CC Nexus for Hurricane
4:00 2nd gas for Hurricane probe harassing the CC building scv reaper in the main of Hurricane reaper gets 1 kill before the MSC chases it away 2nd rax for Cure stalker for Hurricane
5:00 twilight council for Hurricane tech lab for Cure reaper is denied from seeing the TC but survives 2nd gas for Cure
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On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure.
Without emp, that would have been a landslide for the toss
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On January 17 2014 15:22 aZealot wrote:Show nested quote +On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO Yeah, but (so far) I find Starbow too slow. The game speed certainly, and maybe even the battle speed. I like the cut-throat nature of SC2 engagements.
Oh yeah Starbow is too slow. There needs to be a healthy middle point though...
PS: I think I'd rather die than see another month of blink stalker allins ugh
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Lol Wolf looking towards the future
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lets see if Hurricane pulls a Classic and blinks all his stalkers into the middle of scvs
well, won't matter now he's just faking it. unless it's a super meta blink build where you fake blink to get a third but you're actually faking the third
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Khaldor: What are three things you'd bring to a lonely island? Wolf: ...me? Khaldor: No, the guy sitting next to you.
lmao
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These Protoss builds are so annoying haha. Cure's factory seems too late for him to be able to punish the third.
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United States97274 Posts
On January 17 2014 15:24 Shellshock wrote:Show nested quote +On January 17 2014 15:20 Shellshock wrote:0:00 Hurricane spawns in the top left Cure spawns in the bottom right 1:40 rax first for Cure gateway first for Hurricane gas for Cure 2:00 gas for Hurricane cybernetics core for Hurricane reaper for Cure 3:00 zealot for Hurricane reactor for Cure CC on the low ground for Cure MSC for Hurricane probe scouts the low ground CC Nexus for Hurricane 4:00 2nd gas for Hurricane probe harassing the CC building scv reaper in the main of Hurricane reaper gets 1 kill before the MSC chases it away 2nd rax for Cure stalker for Hurricane 5:00 twilight council for Hurricane tech lab for Cure reaper is denied from seeing the TC but survives 2nd gas for Cure 6:00 stim research for Cure Blink research for Hurricane Scan sees the chronoboosted twilight council 3rd rax for cure marauder started for Cure 2 more gates for Hurricane bunker for Cure
7:00 43 vs 47 2nd bunker in the natura for Cure 2 bunkers in the main for Cure another tech lab for Cure 3rd base for Hurricane forward pylon for Hurricane factory for Cure double marauder production for Cure
8:00 56 vs 59 Hurricane is continuing to make probes 2 more gas for Hurricane forge for Hurricane reaper is killed without seeing the 3rd nexus
9:00 70 vs 69 stalkers are moving around at the front and side of Cure's base combat shields for Cure ebay or Cure starport finishes for Cure scan in the natural sees both gases taken templar archives for Hurricane charge research for Hurricane +1 armor for Hurricane +1 attack for Cure 4 more gates for Hurricane
10:00 82 vs 79 medivacs for Cure missile turret for Cure bunkers being salvaged by Cure 2 more rax for Cure Cure moving out on the map chasing the stalkers away forward pylon is destroyed another gate for Hurricane
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Wtf, MarineKing streaming. Well, time to fire up the second screen.
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Cure is about to get murdered this game
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On January 17 2014 15:25 TimENT wrote:Show nested quote +On January 17 2014 15:22 aZealot wrote:On January 17 2014 15:21 TimENT wrote: Man after watching Starbow it's pretty hard to watch normal SC2. Engagements end soooo quickly oO Yeah, but (so far) I find Starbow too slow. The game speed certainly, and maybe even the battle speed. I like the cut-throat nature of SC2 engagements. Oh yeah Starbow is too slow. There needs to be a healthy middle point though... PS: I think I'd rather die than see another month of blink stalker allins ugh
True. Although, I'm not sure if it is the speed of engagements or the fact that it is hard to see (and control) everything in a maxed army situation (due to all the clumping). Small scale engagements in SC2 are fine and fun, IMO.
And, it is a fakeout to a third. Looks like settling into a long macro game.
Edit/ Or not. No third from Cure. Nice flank by Panic.
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On January 17 2014 15:24 Ace Frehley wrote:Show nested quote +On January 17 2014 15:20 SoFrOsTy wrote: That was pretty cool by Cure. I really think Mech is viable, but just turtling and moving out will give a huge advantage to toss. I think you definitely need to do harass as much as you can.
Maybe tho, I could be wrong. It looked good there, but then other times it gets crushed in seconds. So I don't know for sure. Without emp, that would have been a landslide for the toss without emp, cure could have 4 or 5 cloak banshee while he already has 4th set up with more starports ready for sky transition
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United States11390 Posts
On January 17 2014 15:16 Zealously wrote: Oh fucking fuck Roro
What's wrong? :3
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On January 17 2014 15:28 ZenithM wrote: Wtf, MarineKing streaming. Well, time to fire up the second screen.
LoL pros don't normally spend that much time streaming sc2, kinda weird.
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