You could have a skype talk with the Ting guy and walk through the service together, maybe even answer questions from the live chat or reddit thread!
SHOUTcraft America Winter post-mortem - Page 4
Blogs > TotalBiscuit |
alwinuz
Netherlands77 Posts
You could have a skype talk with the Ting guy and walk through the service together, maybe even answer questions from the live chat or reddit thread! | ||
tomatriedes
New Zealand5356 Posts
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Zamiel
United States211 Posts
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Grettin
42381 Posts
Secondly, I really like the three new rules you mentioned and the idea of having a crowd-funding for the next event. Hopefully we'll see another Shoutcraft! On December 19 2013 08:40 Shellshock wrote: Hey TB. Thanks for writing this and really enjoyed the tournament. I noticed you said high tier foreigners fighting top koreans is still the top draw, which is true. How familiar are you with the format of the Little League World Series? I'm sure other events have used a format like this but this is just the first thing that comes to mind. In the little league world series, teams are broken up into 2 halves: Teams from the USA and Teams from the rest of the world. Then the winner of each bracket meets in the finals (USA Champ vs World Champ). I was wondering if it sounds feasible to kind of adapt this to SHOUTCraft. Instead of USA vs the World like little league baseball you could maybe do Koreans vs World or Koreans vs Americas even. You could maybe still have the same qualification process where you make everyone play on the NA server or whatever and take the top players. Maybe even for the Koreans you could use that bracket as like an in house tournament with Axiom, Acer, and TheStC or whatever. idk. I haven't thought that whole part through yet. But then you get a good mix of Korean vs Korean games as well as having a bracket of foreigner vs foreigner games. There could be a separate prize for winning each bracket and then kind of like a showmatch/grand final type thing for Korean winner vs Foreigner winner. + Show Spoiler + I feel like if this could somehow get tweaked you could kind of hit all the points of viewership people are looking for while still helping the degree of difficulty of the ladder in NA increase and support those players. Obviously a problem will be that it would make the tournament longer and probably cost more money, so I am not sure how that would be circumvented yet, but I was just wondering if something like that sounded feasible? I know your trying to develop the foreign scene so the korean part of the tournament sounds kind of outside the scope of the tournament's objective, but I was thinking maybe it could be used as something to help draw unsure people in. Just want to say thanks again for running this tournament! I like this a lot. I was going to suggest America vs Europe, instead of Koreans, but either way would be refreshing! | ||
AxionSteel
United States7754 Posts
Sadly I never got around to watching the actual tournament as I wasn't online whenever it was on, but oh well. I hope to support the next one of these if there is one! Great work. | ||
Ketch
Netherlands7285 Posts
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Darksoldierr
Hungary2012 Posts
On December 19 2013 12:48 TotalBiscuit wrote: If it makes you feel any better about that I think you're a little shit :x Love is in the air, tututut | ||
Zax19
Czech Republic1136 Posts
On December 19 2013 16:25 AxionSteel wrote: Absolutely loved the ladder portion of this tournament. With the guys on the last days jostling for positions to get in the tournament and stuff, came right down to the wire and was real drama. Something fresh and made the ladder a much improved place for NA players. Sadly I never got around to watching the actual tournament as I wasn't online whenever it was on, but oh well. I hope to support the next one of these if there is one! Great work. You can always watch the VODs on youtube http://www.youtube.com/playlist?list=PLS67L5dgs2EYptFDQFQ90wLJWAdbY2jAQ | ||
Cyro
United Kingdom20263 Posts
unfortunately Starcraft 2 is a poorly optimised game during large battles on high and ultra detail levels and even on this monstrous rig will drop below 60fps during big fights. Certain maps also have framerate issues which have yet to be fully resolved. Even if Starcraft 2 did benefit heavily from SLI which it does not (it literally receives zero benefit from SLI), Xsplit doesn't play nice with SLI (neither does OBS so stop asking) and the game only uses 2 of the 6 physical 6 virtual cores that my cpu actually has, so it's nowhere near able to utilize my computers full potential. I have to wonder if a second machine with hardware capture to encode would allow the game to stay at 60fps on ultra during big fights but I doubt even that is possible, I'm going to have a word with the guys who do the production at Dreamhack and see if they have some kind of sorcery going on that lets them hold 60fps constantly regardless of fight size, but I have the feeling that they too are dropping below 60. The big killer settings are physics, effects, reflections, other graphics settings don't really matter so much. If you disable reflections and physics and maybe turn effects down to Medium, you can leave everything else up/maxed and your FPS will largely be the same as low settings in fights - because you have plenty of graphical horsepower to do that, your FPS is just limited by 1 thread on your CPU. The game does scale with SLI, the problem is that adding more GPU power doesn't help at all when CPU bound, so FPS doesn't go up in fights etc. I have to wonder if a second machine with hardware capture to encode would allow the game to stay at 60fps on ultra during big fights but I doubt even that is possible There's maybe some way to avoid the performance hit from using gamesource or game capture whatever you choose to use, i'm not really sure though. 2-pc setups are not well documented and i've never (in years of spam refreshing tl tech) seen any kind of benchmark I'm going to have a word with the guys who do the production at Dreamhack and see if they have some kind of sorcery going on that lets them hold 60fps constantly regardless of fight size, but I have the feeling that they too are dropping below 60 They do not, their system is weaker than mine and they are losing FPS from gamesource/game capture/whatever especially at high resolution and FPS stream. I've seen their streams way below 60fps at times, and it's not really easy to keep FPS way up in sc2 I did a few benchmarks recently on Haswell system, and i've got a youtube video of the benchmark run recorded with shadowplay* (and i've benchmarked to make sure no performance loss) so you can see the performance there: *Youtube re-encode cuts half of the FPS and really messes up quality - you can get around that some with a little bit of work, this is just a source-file upload quick and easy ^This was to show returns from CPU/RAM performance in sc2. It's labeled core speed (very important), uncore speed (not really very relevant), RAM speed Are you running your ~3930k? at stock? Either way, you might want to check out Nvidia Shadowplay. It uses onboard h264 encoder on the GPU as well as some other stuff to bypass performance hits from recording/streaming, there's no performance loss in sc2 (at least in battles etc). It's useful for recording but they recently added and are working on (and actively discussing on forums) twitch streaming with it, which may not be ideal if you want the cleanest looking stream, but it will almost certainly be a better performance option for a high FPS (60fps) stream | ||
praetorian111
Croatia7 Posts
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RayBeans
Germany331 Posts
Or maybe a scanable QR code included in the sponsor banner would be very good to allow people to easily access the sponsor site via a mobile device without interrupting the actual stream? | ||
ADSRelease
United States37 Posts
You stupidly get a lot of hate for being one of the most supportive people in StarCraft through all the rockiness right now. With people like you, we will not just survive, but thrive! I really liked the event. My one piece of constructive criticism is that more build-up hype (days/weeks ahead of time) would help a ton. I'd say I am a pretty avid StarCraft viewer, but I didn't know about the games until a while after the streams started. However, I know enough about the on-the-fly nature of SHOUTcraft America to know how it's hard to have that in order in time; so I know why that wasn't really there. PS-Congrats on Axiom's wild success! | ||
Liquid`Nazgul
22427 Posts
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vjcamarena
Spain493 Posts
I'm even more amazed at Ting's clarity. It's a bit of a pity that they don't offer services in Europe. Maybe the next Shoutcast can be joint-sponsored by Ting and a european company? It might be hard to convince this hypothetical company of your european viewership for an american tournament. America vs Europe is an enticing idea, but there'd be complications with choosing the server to play on. | ||
ETisME
12248 Posts
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ThetaNord
Finland2 Posts
Nordic countries seem to be in a class of their own when it comes to percentage of populace watching Starcraft II Sweden: 983 ppm Norway: 698 ppm Denmark: 689 ppm Finland: 585 ppm Canada: 319 ppm Netherlands: 304 ppm UK: 258 ppm Croatia: 214 ppm Austria: 190 ppm Germany: 164 ppm USA: 152 ppm Australia: 135 ppm Czech Republic: 135 ppm Switzerland: 128 ppm Bulgaria: 127 ppm Belgium: 125 ppm Poland: 72 ppm Romania: 68 ppm France: 49 ppm South Korea: 29 ppm Russia: 11 ppm Brazil: 7 ppm | ||
Bagration
United States18282 Posts
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VasHeR
166 Posts
On December 19 2013 12:48 TotalBiscuit wrote: If it makes you feel any better about that I think you're a little shit :x Speaking of transparency... | ||
Heartland
Sweden24578 Posts
Edit: Oh shit I'm an archon | ||
Crownlol
United States3726 Posts
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