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Blizzard seem to take a big step towards casual and a big step away from hardcore-competitive.
HeartStone was an indicator but these news of HotS seals the deal imo.
20 min games, shared XP, multiple maps (each with their own gimmick)
It seems they are trying to out-LOL league of legends from the casual side and not the competitive :/
I think this marks a new direction for Blizzard as a company in general.
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This game is not trying to be like dota, beyond the presence of heroes and lanes. The game flow looks much more similar to a WoW battleground than a moba like lol/dota. If you don't like it because there is no gold/farming that's fine, but it doesn't make the game casual.
Skill differentiation is done by how you engage, fight, and contribute to your team. In quake you can recognize a better player even without items/gold that fundamentally increase the capabilities of the character you play depending on how well you did.
Can't really comment on monetization while it's all still up in he air. Personally I prefer dota 2's model, where you don't unlock heroes. At least they said they wish to have the game modes unlocked for everybody.
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Hearing about the lack of items I was a little concerned about the strategic depth the game would have, but with different skill trees that probably won't be an issue. I don't know how much I like the idea of map wide shared exp with your team. As much fun as it would be to see a team play really well together and level up together etc, I also love seeing one player carry hard due to their own ability in earning exp.
And the no last hitting and no farming concerns me, because I feel like it may not be as rewarding for the more skilled player, which means it may not be great competitively. But I suppose it's still in Alpha so a lot of this is probably still up for change should they decide they want to market it more towards competitive gaming/eSports type players as well as the casual market.
Other than that I'm pretty excited for this. Seems a lot more action packed and focused on the fighting side of MOBA's, which should be fun. And the shorter game time means I can play more when I only have a little time to spare. It's certainly going to more casually played than Dota 2 for example, but that's okay. Something fun to play when I'm not in the mood for long games like Dota.
EDIT: Also, the different maps are something I'm not sure about. I mean they mentioned something about providing support for map makers or the like didn't they? So map makers could perhaps change the way MOBA's are played for a long time, but only if they make these maps well. I'm not sure how I feel about this as of yet since I'm pretty happy with the standard set up for MOBA maps and why fix what ain't broken? Guess they want to push boundaries, so we'll have to wait and see how it turns out.
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On November 09 2013 20:02 AM wrote:Show nested quote +On November 09 2013 19:51 paralleluniverse wrote: So according to the FAQ there may be unlockable and buyable heroes. A very stupid decision. All heroes and spells should be instantly and freely available to keep the game balanced and to not retard the ability of player's to counter-pick. Dota 2 did it right. It's looking like Blizzard may sacrifice balance and fairness to make more money by selling or locking heroes and abilities. Sad. I doubt this game has/will have picking phase.
If DotaHotS plans to have some kind of competitive community, they will have to implement a pick/ban mode.
Unless, every hero is going to have the same core playstyles, moreso than LoL's stale champ design.
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OMG It's NYX ASSASSIN! I mean Crypt Lord! I always liked that giant beetle model (and I like how they are similar in WC3 and in Dota 2 and now in HotS, it's also a similar design).
I can't wait for WarCraft IV for when they introduce the same beetle again!
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Blizzard appealing to casuals. I don't see any depth. Would be good if they change some of the mechanics or add items.
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Towers running out of ammo is brilliant. That's like the most boring thing about LoL, no matter how bad the opponent it's always hard to towerdive.
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On November 09 2013 20:39 Fwizzz wrote:Blizzard appealing to casuals. I don't see any depth. Would be good if they change some of the mechanics or add items.
Well, probably there will be some depth in the game, less than LoL and Dota2, but enough to keep people interested. Even Hearthstone with its simple mechanics have depth enough to keep people interested in it.
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This sounds actually quite interesting.
Kinda like Diablo/WoW with skill trees and you having all basic spells after lvl 10. The only thing getting a bit on my nerves is how every moba/arts/dota like copies 70% of what LoL does. Instant turning/spellcasting, unlocking heroes and skins and the like.
Maybe that will change between now and the final version. Maybe we will also get Warcraft 4 next year and all nations unite to start a mission to mars. I wouldn't bet on either of that.
Can only wait and see.
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United Kingdom14103 Posts
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On November 09 2013 20:51 Targe wrote: WHERE IS THRALL
It's been said that first batch of heroes has 18 of them, the picture in the OP has 16 instead.. might be one of the other 2, or might just be more heroes.. Abathur for example has had a dev. panel to show abilities, and he's also not there..
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On November 09 2013 20:25 Trenox wrote: Blizzard seem to take a big step towards casual and a big step away from hardcore-competitive.
HeartStone was an indicator but these news of HotS seals the deal imo.
20 min games, shared XP, multiple maps (each with their own gimmick)
It seems they are trying to out-LOL league of legends from the casual side and not the competitive :/
I think this marks a new direction for Blizzard as a company in general.
Both Heartstone and Heroes are basically two pet projects that's grown to bigger proportions, I don't really think that counts as a defining moment of Blizzards direction. Also I think it makes zero sense to try to make Heroes anything other than casual as long as sc2 is still alive (with an expansion to go). In the moba genre they have both Dota2 and LoL to compete against esports-wise while in the rts genre there's... nothing. Going casual here just makes all kinds of sense, any other expectation is a bit silly.
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(i have no experience in MOBA games)
but this game seems to be very casual with teamexp and no lasthitting. but tbh, i have never seen LoL/DotA as competive. we will have to wait how this will go.
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i've been played dota since the beginning but not so much into dota 2 because of the characters design, UI, heroes lore. i really hope blizzard can make the gameplay as good as dota in their own way.
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Poland3746 Posts
On November 09 2013 14:10 Heyoka wrote: I don't think it can be good competitively in the current iteration but as this is a F2P team game they could develop it into one over the course of a few years. Can you elaborate why you think it won't be good competitively ?
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Blizz sells this by using people's love for their old legendary characters. I don't believe it's going to be a good game
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On November 09 2013 22:04 zezamer wrote: Blizz sells this by using people's love for their old legendary characters. I don't believe it's going to be a good game
tell me a blizzard game that isnt good.. they are making a game that is fun and they enjoy.. maybe they should have done the same with starcraft 2 lol
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This feels so much like hearthstone-- seems too simple at first, but once people get their hands on it the hype is through the roof. I think it's a little naive to not expect people to try to make it an esport, too. If it's a blizzard game that can be somewhat competitive in nature, people are going to turn it into an esport if they can.
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On November 09 2013 21:40 75 wrote: (i have no experience in MOBA games)
but this game seems to be very casual with teamexp and no lasthitting. but tbh, i have never seen LoL/DotA as competive. we will have to wait how this will go.
you aint missing much. I dont find moba/arts very entertaining to watch
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