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Active: 1797 users

Heroes of the Storm Info and Impressions - Page 4

Forum Index > Heroes of the Storm
318 CommentsPost a Reply
Prev 1 2 3 4 5 6 14 15 16 Next All
Killmouse
Profile Joined August 2010
Austria5700 Posts
November 09 2013 09:16 GMT
#61
More dumbed down version then lol mhm lets wait and see .. no items and lasthitting
yo
I_love_sharkpeople
Profile Joined October 2013
United States253 Posts
Last Edited: 2013-11-09 09:24:08
November 09 2013 09:22 GMT
#62
On November 09 2013 13:50 synapse wrote:
"What we can say is that you will be able to unlock heroes and other content just by playing the game."

Meh.


Oh joy. Grinding to unlock characters in a game!

EDIT: Wait, you have to grind to unlock game modes too? What the fuck.
reminisce12
Profile Joined March 2012
Australia318 Posts
November 09 2013 09:27 GMT
#63
no items.. thats disappointing...
vidium
Profile Joined January 2012
Romania222 Posts
November 09 2013 09:32 GMT
#64
I wonder if the artstyle in Storm will be the same for Warcraft 4.
You ever notice how no one returns to the barracks?
papaz
Profile Joined December 2009
Sweden4149 Posts
November 09 2013 09:32 GMT
#65
Does anyone know what class Tyrael is in the game?
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
November 09 2013 09:32 GMT
#66
Don't see this having a serious fanbase.
More catered to casuals just wanting have some non-serious fun time playing iconic characters I guess.
Nostalgia for them i guess.

But other than that.
Gameplay looks very shallow.

Capture control towers?Shared exp,no item,no last hit.
Have to play to unlock heroes and other contents by playing the game.

Not my cup of tea.
Play your best
Dyme
Profile Joined November 2010
Germany523 Posts
November 09 2013 10:00 GMT
#67
On November 09 2013 18:27 reminisce12 wrote:
no items.. thats disappointing...

Could really help against teams snowballing.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
November 09 2013 10:06 GMT
#68
i think this could be exactly the moba I would play. I really like Dota, but it's way too serious, especially the players, and you have to learn way too much stuff. this seems more light-hearted
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
November 09 2013 10:13 GMT
#69
Did not think any MOBA could beat Smite in casualness, but this sounds downright terrible. It sounds too casual to be a casual retreat from Dota, we already have Lol and Smite for that.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
November 09 2013 10:14 GMT
#70
Well, I know which game I will not play :D
Over the years I learned that I'm more Starcraft Brood War and Starcraft 2 fan rather than Blizzard fan

But I hope that Dota-HotS will be successful and will give Blizzard bigger position in e-sport. And maybe a different perspective. Good luck!
There are no boundaries, that's the final conclusion.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 09 2013 10:27 GMT
#71
Stiches should've been the butcher, imo and Valla should've been either Natalya or Danetta
Goibon
Profile Joined May 2010
New Zealand8185 Posts
November 09 2013 10:29 GMT
#72
On November 09 2013 17:00 Bobo_XIII wrote:
Show nested quote +
On November 09 2013 14:37 Nopeudon wrote:
How are skillful players able to clearly differentiate themselves? Without last hitting and stuff... Also, I gather matching with noobs will hurt your game even more in HotS huh?


This is what I'm concerned about... I played two games today at Blizzcon and wasn't really feeling it. Pure skill can carry games in LoL, but based off of some of the design elements in the game that I've seen, and from what Dustin Browder was saying (somebody actually asked him a question very similar as far as skill differentiation will go), they are actively trying to stay away from that sort of thing happening... which blows my mind. It almost seems like they're trying way too hard to make a statement. Browder always has his slants and odd perspectives with how his vision of games should go, and he made it sound like nine people are waiting for a dude to win the game since he got fed, which yeah is true in some cases but it isn't always as hopeless and bland as he made it out to be.

We'll see how it turns out. It's still way too early to be making any bold claims about the game

The look on his face when he didn't like the answer given was priceless. That guy really needed some form of in game gratification beyond winning. I can't relate to that but if that's what this genre means to him then good luck to him.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 09 2013 10:34 GMT
#73
I saw the trailer, and it looks alright I guess. Not very good by any stretch.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
November 09 2013 10:38 GMT
#74
I hate summoning minions that does shit for you, so boring.
paralleluniverse
Profile Joined July 2010
4065 Posts
November 09 2013 10:51 GMT
#75
So according to the FAQ there may be unlockable and buyable heroes. A very stupid decision. All heroes and spells should be instantly and freely available to keep the game balanced and to not retard the ability of player's to counter-pick. Dota 2 did it right. It's looking like Blizzard may sacrifice balance and fairness to make more money by selling or locking heroes and abilities. Sad.
ETisME
Profile Blog Joined April 2011
12632 Posts
November 09 2013 11:00 GMT
#76
Sounds like the game has a few twist to the usual dota style games, I am actually quite looking forward to it if the game is balanced.
I like the fact that it place a bit more on objectives rather than push tower to win style.

That being said, with each map being different in terms of game modes, wouldn't it just split up the community?
League for example has aram twisted treeline etc but the serious mode to go to and balanced around is the classic mode.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
AM
Profile Joined September 2011
50 Posts
November 09 2013 11:02 GMT
#77
On November 09 2013 19:51 paralleluniverse wrote:
So according to the FAQ there may be unlockable and buyable heroes. A very stupid decision. All heroes and spells should be instantly and freely available to keep the game balanced and to not retard the ability of player's to counter-pick. Dota 2 did it right. It's looking like Blizzard may sacrifice balance and fairness to make more money by selling or locking heroes and abilities. Sad.

I doubt this game has/will have picking phase.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-11-09 11:07:03
November 09 2013 11:02 GMT
#78
I kinda liked the idea behind this - defeat mercenaries for them to fight for you, and the opponent has to defeat them again in order to make them "tame"..

Looks like a gang-fest of some kind, but not quite sure how it turns out.. Maybe at least some Healing/Teleport items should get added.. And IDK what those "tributes" do anyway..

Another question is = kinda read that Arthas can choose which spell he prefers - Skeletal armies or Frost-Wyrm Dragon.. Does that mean that Heroes have 2 ultimates ?

Is there any leveling system of some kind or sth..?

Also - can heroes be upgraded in any way ?

==================================================================

DB is the lead designer for this game ?? --> We're gonna see some more rocks I guess..
Another world, another place, another universe, won the race.. :) ;) :P
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
November 09 2013 11:13 GMT
#79
No items, no last hitting, on paper I'm not liking the way this sounds. The difference between bad and good players is going to be so much smaller than in DotA 2, I doubt the hero mechanics are going to be much deeper either.

I don't see this replacing DotA 2 for any enthustiastics but in my case I might have more friends playing this than DotA 2 so this might be a casual game to play on the side for me, at least I'l try it.
Tileks
Profile Joined January 2013
Brazil74 Posts
Last Edited: 2013-11-09 11:16:25
November 09 2013 11:13 GMT
#80
On November 09 2013 20:02 VArsovskiSC wrote:
I kinda liked the idea behind this - defeat mercenaries for them to fight for you, and the opponent has to defeat them again in order to make them "tame"..

Looks like a gang-fest of some kind, but not quite sure how it turns out.. Maybe at least some Healing/Teleport items should get added.. And IDK what those "tributes" do anyway..

Another question is = kinda read that Arthas can choose which spell he prefers - Skeletal armies or Frost-Wyrm Dragon.. Does that mean that Heroes have 2 ultimates ?

Is there any leveling system of some kind or sth..?

Also - can heroes be upgraded in any way ?

==================================================================

DB is the lead designer for this game ?? --> We're gonna see some more rocks I guess..


I think the game will have some kind of talent tree, this is the way you customize your hero, intead of itens. I haven't played it so if someone have more concrete information regarding leveling up you can correct me.
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