Heroes of the Storm Info and Impressions - Page 4
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Killmouse
Austria5700 Posts
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I_love_sharkpeople
United States253 Posts
On November 09 2013 13:50 synapse wrote: "What we can say is that you will be able to unlock heroes and other content just by playing the game." Meh. Oh joy. Grinding to unlock characters in a game! EDIT: Wait, you have to grind to unlock game modes too? What the fuck. | ||
reminisce12
Australia318 Posts
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vidium
Romania222 Posts
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papaz
Sweden4149 Posts
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FakeDeath
Malaysia6060 Posts
More catered to casuals just wanting have some non-serious fun time playing iconic characters I guess. Nostalgia for them i guess. But other than that. Gameplay looks very shallow. Capture control towers?Shared exp,no item,no last hit. Have to play to unlock heroes and other contents by playing the game. Not my cup of tea. | ||
Dyme
Germany523 Posts
On November 09 2013 18:27 reminisce12 wrote: no items.. thats disappointing... Could really help against teams snowballing. | ||
shin ken
Germany612 Posts
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Tobberoth
Sweden6375 Posts
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Asturas
Finland587 Posts
Over the years I learned that I'm more Starcraft Brood War and Starcraft 2 fan rather than Blizzard fan But I hope that Dota-HotS will be successful and will give Blizzard bigger position in e-sport. And maybe a different perspective. Good luck! | ||
JustPassingBy
10776 Posts
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Goibon
New Zealand8185 Posts
On November 09 2013 17:00 Bobo_XIII wrote: This is what I'm concerned about... I played two games today at Blizzcon and wasn't really feeling it. Pure skill can carry games in LoL, but based off of some of the design elements in the game that I've seen, and from what Dustin Browder was saying (somebody actually asked him a question very similar as far as skill differentiation will go), they are actively trying to stay away from that sort of thing happening... which blows my mind. It almost seems like they're trying way too hard to make a statement. Browder always has his slants and odd perspectives with how his vision of games should go, and he made it sound like nine people are waiting for a dude to win the game since he got fed, which yeah is true in some cases but it isn't always as hopeless and bland as he made it out to be. We'll see how it turns out. It's still way too early to be making any bold claims about the game The look on his face when he didn't like the answer given was priceless. That guy really needed some form of in game gratification beyond winning. I can't relate to that but if that's what this genre means to him then good luck to him. | ||
NeThZOR
South Africa7387 Posts
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unkkz
Norway2196 Posts
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paralleluniverse
4065 Posts
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ETisME
12255 Posts
I like the fact that it place a bit more on objectives rather than push tower to win style. That being said, with each map being different in terms of game modes, wouldn't it just split up the community? League for example has aram twisted treeline etc but the serious mode to go to and balanced around is the classic mode. | ||
AM
50 Posts
On November 09 2013 19:51 paralleluniverse wrote: So according to the FAQ there may be unlockable and buyable heroes. A very stupid decision. All heroes and spells should be instantly and freely available to keep the game balanced and to not retard the ability of player's to counter-pick. Dota 2 did it right. It's looking like Blizzard may sacrifice balance and fairness to make more money by selling or locking heroes and abilities. Sad. I doubt this game has/will have picking phase. | ||
VArsovskiSC
Macedonia563 Posts
Looks like a gang-fest of some kind, but not quite sure how it turns out.. Maybe at least some Healing/Teleport items should get added.. And IDK what those "tributes" do anyway.. Another question is = kinda read that Arthas can choose which spell he prefers - Skeletal armies or Frost-Wyrm Dragon.. Does that mean that Heroes have 2 ultimates ? Is there any leveling system of some kind or sth..? Also - can heroes be upgraded in any way ? ================================================================== DB is the lead designer for this game ?? --> We're gonna see some more rocks I guess.. | ||
Vaelone
Finland4400 Posts
I don't see this replacing DotA 2 for any enthustiastics but in my case I might have more friends playing this than DotA 2 so this might be a casual game to play on the side for me, at least I'l try it. | ||
Tileks
Brazil74 Posts
On November 09 2013 20:02 VArsovskiSC wrote: I kinda liked the idea behind this - defeat mercenaries for them to fight for you, and the opponent has to defeat them again in order to make them "tame".. Looks like a gang-fest of some kind, but not quite sure how it turns out.. Maybe at least some Healing/Teleport items should get added.. And IDK what those "tributes" do anyway.. Another question is = kinda read that Arthas can choose which spell he prefers - Skeletal armies or Frost-Wyrm Dragon.. Does that mean that Heroes have 2 ultimates ? Is there any leveling system of some kind or sth..? Also - can heroes be upgraded in any way ? ================================================================== DB is the lead designer for this game ?? --> We're gonna see some more rocks I guess.. I think the game will have some kind of talent tree, this is the way you customize your hero, intead of itens. I haven't played it so if someone have more concrete information regarding leveling up you can correct me. | ||
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