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Heroes of the Storm Info and Impressions - Page 3

Forum Index > Heroes of the Storm
318 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 09 2013 07:31 GMT
#41
Looks like there's so much shit going on the map at the same time, the good players can distinguish themselves with a proper plan.
Liquipedia"Expert"
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2013-11-09 07:46:12
November 09 2013 07:43 GMT
#42
I'm not a fan of MOBAs at all, but what they've shown and said so far about HotS resonates pretty well with me. Shorter games, more action, less illogical mechanics, easier to learn. I will definitely follow the development of this game.
"Starcraft 2 very easy game" - White-Ra
Daralii
Profile Joined March 2010
United States16991 Posts
November 09 2013 07:46 GMT
#43
On November 09 2013 16:31 broodbucket wrote:
Looks like a nice, more casual game, like something I'd play with friends instead of Dota when I don't have 5 and don't want to pub

There's something dull about the art style that's bugging me though, maybe I just need to play it to understand

Might be that the models are incredibly detailed, and that's distracting you. I mean, they modeled the individual veins on Illidan and Diablo's arms.

+ Show Spoiler +
[image loading]
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
November 09 2013 07:57 GMT
#44
"unlock heroes"

One of the many reasons I prefer Dota above LoL.
Really don't like this :/
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
Juicy Orange
Profile Joined March 2013
Canada133 Posts
November 09 2013 07:58 GMT
#45
Still needs a lot more work graphic-wise and gameplay-wise, but it is looking interesting. The gameplay vids look very different from Dota and LoL in many, if not all, aspects.
Bobo_XIII
Profile Blog Joined October 2003
United States429 Posts
November 09 2013 08:00 GMT
#46
On November 09 2013 14:37 Nopeudon wrote:
How are skillful players able to clearly differentiate themselves? Without last hitting and stuff... Also, I gather matching with noobs will hurt your game even more in HotS huh?


This is what I'm concerned about... I played two games today at Blizzcon and wasn't really feeling it. Pure skill can carry games in LoL, but based off of some of the design elements in the game that I've seen, and from what Dustin Browder was saying (somebody actually asked him a question very similar as far as skill differentiation will go), they are actively trying to stay away from that sort of thing happening... which blows my mind. It almost seems like they're trying way too hard to make a statement. Browder always has his slants and odd perspectives with how his vision of games should go, and he made it sound like nine people are waiting for a dude to win the game since he got fed, which yeah is true in some cases but it isn't always as hopeless and bland as he made it out to be.

We'll see how it turns out. It's still way too early to be making any bold claims about the game
There's a hole in the world like a great black pit, and the vermin of the world inhabit it... and its morals aren't worth what a pig could spit, and it goes by the name of Reddit.
Trizz
Profile Joined June 2010
Netherlands1323 Posts
November 09 2013 08:12 GMT
#47
This will _never_ be competitive, why does Blizzard have to make every single game they come out with extremely casual? It's fucked up and extremely dissapointing.
nope
Big-t
Profile Joined January 2011
Austria1350 Posts
November 09 2013 08:22 GMT
#48
Yes Yes Yes I wanna play it know^^
monchi | IdrA | Flash
Daralii
Profile Joined March 2010
United States16991 Posts
November 09 2013 08:25 GMT
#49
On November 09 2013 17:12 Trizz wrote:
This will _never_ be competitive, why does Blizzard have to make every single game they come out with extremely casual? It's fucked up and extremely dissapointing.

Because casuals pay the bills?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
November 09 2013 08:26 GMT
#50
The thing I'm worried about the most in this game is how people can differentiate their selves via skill... no items, no last hits, exp while dead... does blizzard just want to make a casual game? What the hell happened?
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Lokian
Profile Joined March 2010
United States699 Posts
November 09 2013 08:28 GMT
#51
got some more info on the game:

10 additional heroes already panned out and more coming. don't know how many heroes available at release
they have a list of hundreds of heroes they can pull from and they want a good balance of heroes from each universe but they are mostly focused on the quality of heroes rather than quantity.

aiming for double the amount of maps. 4 right now and ideally 8+ at open beta / launch
they intend maps to be unlockable so its not overwhelming

abathar's ability is teleporting to heroes and playing off their abilities

eventually, game will be moddable with user created maps like in sc2. not at launch, but sounds like it is something they will definitely do because the genre was originally a mod created by a user and they want to keep that potential in this game
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 09 2013 08:28 GMT
#52
On November 09 2013 17:12 Trizz wrote:
This will _never_ be competitive, why does Blizzard have to make every single game they come out with extremely casual? It's fucked up and extremely dissapointing.

They've got shareholders to please. There are more casuals than hardcore competitive gamers out there.
Refer to my post.
Saryph
Profile Joined April 2010
United States1955 Posts
November 09 2013 08:45 GMT
#53
I have never tried bloodline champions. Might try blizzard's version of it, but I have to admit I am disappointed, I really wanted to see their version of dota instead.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 09 2013 08:48 GMT
#54
I fear that with unit customination (sry dont know how to write it) it isnt any more Diablo vs Raynor. Just look their website where they are showing unit customization. That Diablo looks more fish than Diablo so it isnt any more diablo vs raynor ;(
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
November 09 2013 08:49 GMT
#55
its gonna be a pretty massive fail imo.
Why drink and drive when you can smoke and fly - Bob Marley
Dreamsmasher2
Profile Joined August 2013
Canada38 Posts
Last Edited: 2013-11-09 08:57:41
November 09 2013 08:50 GMT
#56
On November 09 2013 14:15 EnumaAvalon wrote:
Stitches... Is the sprite the same as the abomination from WC3?



Stitches is a big ass abomination. He is a raid boss in Naxramas
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 09 2013 08:55 GMT
#57
On November 09 2013 17:26 Whiplash wrote:
The thing I'm worried about the most in this game is how people can differentiate their selves via skill... no items, no last hits, exp while dead... does blizzard just want to make a casual game? What the hell happened?


This is my biggest concern. There are so few ways to differentiate yourself, both in mechanical skill and in in decision/item choices, its hard to see this having much of a serious fan base.

On November 09 2013 16:16 Fwizzz wrote:
I've seen some gameplay. Maps are too small imo.


The maps are pretty small.
@RealHeyoka | ESL / DreamHack StarCraft Lead
fishbowl
Profile Joined January 2010
United States1575 Posts
Last Edited: 2013-11-09 09:02:16
November 09 2013 09:01 GMT
#58
On November 09 2013 17:50 Dreamsmasher2 wrote:
Show nested quote +
On November 09 2013 14:15 EnumaAvalon wrote:
Stitches... Is the sprite the same as the abomination from WC3?



Stitches is a big ass abomination. He is a raid boss in Naxramas

Stitches is the roaming elite in Duskwood. Patchwerk is the boss in Naxx. Anywho, the game doesn't look particularly interesting aside from being able to play well-known Blizzard characters. I'll have to give a try myself though. Could be a fun break from Dota/SF4 every once in a while.
Lokian
Profile Joined March 2010
United States699 Posts
November 09 2013 09:01 GMT
#59
they're aiming for 20min games so small maps are a must... but i'd like to see some juking capabilities. they'res just the bush
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Voyage
Profile Joined May 2013
Germany71 Posts
November 09 2013 09:13 GMT
#60
On November 09 2013 17:28 Lokian wrote:

aiming for double the amount of maps. 4 right now and ideally 8+ at open beta / launch
they intend maps to be unlockable so its not overwhelming




That is so ... nice of them.


Actually I think LoL might have been the only game ever (or at least for a long time) to have an esports scene (although funded by the company) while requiring you to pay to unlock non-cosmetic content. Apparently there is no possibility to release such a game with an actual price tag (Cosmetics are far too lucrative).
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