Heroes of the Storm Info and Impressions - Page 3
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Inflicted
Australia18228 Posts
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vrok
Sweden2541 Posts
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Daralii
United States16991 Posts
On November 09 2013 16:31 broodbucket wrote: Looks like a nice, more casual game, like something I'd play with friends instead of Dota when I don't have 5 and don't want to pub There's something dull about the art style that's bugging me though, maybe I just need to play it to understand Might be that the models are incredibly detailed, and that's distracting you. I mean, they modeled the individual veins on Illidan and Diablo's arms. + Show Spoiler + | ||
Zandar
Netherlands1541 Posts
One of the many reasons I prefer Dota above LoL. Really don't like this :/ | ||
Juicy Orange
Canada133 Posts
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Bobo_XIII
United States429 Posts
On November 09 2013 14:37 Nopeudon wrote: How are skillful players able to clearly differentiate themselves? Without last hitting and stuff... Also, I gather matching with noobs will hurt your game even more in HotS huh? This is what I'm concerned about... I played two games today at Blizzcon and wasn't really feeling it. Pure skill can carry games in LoL, but based off of some of the design elements in the game that I've seen, and from what Dustin Browder was saying (somebody actually asked him a question very similar as far as skill differentiation will go), they are actively trying to stay away from that sort of thing happening... which blows my mind. It almost seems like they're trying way too hard to make a statement. Browder always has his slants and odd perspectives with how his vision of games should go, and he made it sound like nine people are waiting for a dude to win the game since he got fed, which yeah is true in some cases but it isn't always as hopeless and bland as he made it out to be. We'll see how it turns out. It's still way too early to be making any bold claims about the game | ||
Trizz
Netherlands1318 Posts
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Big-t
Austria1350 Posts
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Daralii
United States16991 Posts
On November 09 2013 17:12 Trizz wrote: This will _never_ be competitive, why does Blizzard have to make every single game they come out with extremely casual? It's fucked up and extremely dissapointing. Because casuals pay the bills? | ||
Whiplash
United States2928 Posts
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Lokian
United States699 Posts
10 additional heroes already panned out and more coming. don't know how many heroes available at release they have a list of hundreds of heroes they can pull from and they want a good balance of heroes from each universe but they are mostly focused on the quality of heroes rather than quantity. aiming for double the amount of maps. 4 right now and ideally 8+ at open beta / launch they intend maps to be unlockable so its not overwhelming abathar's ability is teleporting to heroes and playing off their abilities eventually, game will be moddable with user created maps like in sc2. not at launch, but sounds like it is something they will definitely do because the genre was originally a mod created by a user and they want to keep that potential in this game | ||
Zenbrez
Canada5973 Posts
On November 09 2013 17:12 Trizz wrote: This will _never_ be competitive, why does Blizzard have to make every single game they come out with extremely casual? It's fucked up and extremely dissapointing. They've got shareholders to please. There are more casuals than hardcore competitive gamers out there. | ||
Saryph
United States1955 Posts
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TheBloodyDwarf
Finland7524 Posts
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lessQQmorePEWPEW
Jamaica921 Posts
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Dreamsmasher2
Canada38 Posts
On November 09 2013 14:15 EnumaAvalon wrote: Stitches... Is the sprite the same as the abomination from WC3? Stitches is a big ass abomination. He is a raid boss in Naxramas | ||
Heyoka
Katowice25012 Posts
On November 09 2013 17:26 Whiplash wrote: The thing I'm worried about the most in this game is how people can differentiate their selves via skill... no items, no last hits, exp while dead... does blizzard just want to make a casual game? What the hell happened? This is my biggest concern. There are so few ways to differentiate yourself, both in mechanical skill and in in decision/item choices, its hard to see this having much of a serious fan base. On November 09 2013 16:16 Fwizzz wrote: I've seen some gameplay. Maps are too small imo. The maps are pretty small. | ||
fishbowl
United States1575 Posts
On November 09 2013 17:50 Dreamsmasher2 wrote: Stitches is a big ass abomination. He is a raid boss in Naxramas Stitches is the roaming elite in Duskwood. Patchwerk is the boss in Naxx. Anywho, the game doesn't look particularly interesting aside from being able to play well-known Blizzard characters. I'll have to give a try myself though. Could be a fun break from Dota/SF4 every once in a while. | ||
Lokian
United States699 Posts
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Voyage
Germany71 Posts
On November 09 2013 17:28 Lokian wrote: aiming for double the amount of maps. 4 right now and ideally 8+ at open beta / launch they intend maps to be unlockable so its not overwhelming That is so ... nice of them. Actually I think LoL might have been the only game ever (or at least for a long time) to have an esports scene (although funded by the company) while requiring you to pay to unlock non-cosmetic content. Apparently there is no possibility to release such a game with an actual price tag (Cosmetics are far too lucrative). | ||
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