• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:44
CEST 05:44
KST 12:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster5Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Classic wins Code S Season 2 (2025) Weekly Cups (June 16-22): Clem strikes back Esports World Cup 2025 - Final Player Roster Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
Monday Nights Weeklies EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) RSL: Revival, a new crowdfunded tournament series WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
bonjwa.tv: my AI project that translates BW videos Pro gamer house photos Soma Explains: JaeDong's Defense vs Bisu BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Social coupon sites US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32358 users

Heroes of the Storm Info and Impressions - Page 15

Forum Index > Heroes of the Storm
318 CommentsPost a Reply
Prev 1 13 14 15 16 Next All
Acrofales
Profile Joined August 2010
Spain17959 Posts
February 18 2014 18:06 GMT
#281
On February 19 2014 01:47 hariooo wrote:
Show nested quote +
On February 18 2014 22:34 Pr0wler wrote:
On February 18 2014 21:13 hariooo wrote:
On February 18 2014 19:24 Pr0wler wrote:
On February 18 2014 15:43 Jaaaaasper wrote:
It looks like a further dumbed down league of legends. I was hoping for something a bit more innovative or at least non traditional from blizzards take on the genre, but I was hoping for old blizzard, and forgot that we only have modern blizzard.

You mean creating a game that is nothing like LoL or Dota is not innovating the genre ? Using different maps and objectives in a genre where until now we had just one map(and one objective) is traditional ?
Cmon man... Sometimes I don't get it. Why so much hate towards one company ?


Having less features than similar games isn't "innovative" at all. Not to mention there are plenty of DOTA-clones out there with the same mechanics already (no items, branching in-game progression, etc.).

It's like saying Hearthstone is "innovative". It's highly accessible (compared to other online card games) and fun, but in terms of gameplay there isn't really anything new. That's what I expect from HotS. If the person you're responding to expected something else, then they should look elsewhere.

P.S. people criticize Blizzard because they basically took two franchises and made them kind of a joke. Yeah D3 and SC2 sold alright but when you consider the legacy of the prequels, it's very hard to frame the performance and subsequent public receptions of the sequels as a success.

Where are those games ? If there are plenty of them I must know at least one... Unfortunately I don't.
It's funny that you focus on the features that are missing, but not on the new ones. Whatever pleases you.


Dawngate. It's not your job to know all the mobas out there but not knowing them isn't an argument. So "unfortunately" you're just ignorant.

There are no new "features". It's going to be like Hearthstone; it will have the most basic features of the genre and be highly accessible and generally fun.


Lol. Insofar as anybody knows, Dawngate has been in development for LESS time than HotS... and hasn't even been released yet. You're just hating on Blizzard for the sake of hating on Blizzard.
hariooo
Profile Joined October 2013
Canada2830 Posts
February 18 2014 18:20 GMT
#282
How is admitting to playing Blizzard games in this thread because I find them fun "hating on Blizzard for the sake of hating on Blizzard"?

That Blizzard is releasing games centered around accessibility and not really pushing the envelope with "innovative" features shouldn't really be a controversial statement to make. Can you think of any features considered innovative to the genre that Hearthstone or SC2 made that weren't aimed at making the game easy to play?
Acrofales
Profile Joined August 2010
Spain17959 Posts
February 18 2014 18:32 GMT
#283
On February 19 2014 03:20 hariooo wrote:
How is admitting to playing Blizzard games in this thread because I find them fun "hating on Blizzard for the sake of hating on Blizzard"?

That Blizzard is releasing games centered around accessibility and not really pushing the envelope with "innovative" features shouldn't really be a controversial statement to make. Can you think of any features considered innovative to the genre that Hearthstone or SC2 made that weren't aimed at making the game easy to play?

Okay... you and the original guy claiming "lots of mobas" in a rather negative post are not the same person... case closed.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
February 18 2014 18:49 GMT
#284
topdeckmoba mobacraft2 mobacraftspace mobacraftspace2 mobaofduty1-12 mobafield1-4 batmanmoba mobastrike mobastrikego eamoba mobafortress mobafortress2 are just a small list of mobas with

(no items, branching in-game progression, etc.)
When in doubt, just believe in yourself and press buttons
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2014-02-18 19:25:39
February 18 2014 19:24 GMT
#285
There are like a million mobas out there and they've been blended with virtually every genre. They're in space, they're side scrollers, they're third person shooters, they're mixed with superhero franchises, but in general they're ants compared to the big gorillas of LoL and DotA 2. If you bothered to get off your arse and do some google searching they are there and many of them jumped on the CS-less bandwagon soon after LoL became a success since it was the obvious next step after removing denies.

In terms of well known though the biggest other casual moba in development that I know of is Strife, made by S2 (the HoN guys). If you're only listening to the big dogs though I wouldn't be surprised if all you knew about were Blizz, Riot, and Valve (though at this point it's unclear how big Blizz will be when it comes to mobas).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2014-02-18 21:24:37
February 18 2014 21:22 GMT
#286
On February 19 2014 01:47 hariooo wrote:
Show nested quote +
On February 18 2014 22:34 Pr0wler wrote:
On February 18 2014 21:13 hariooo wrote:
On February 18 2014 19:24 Pr0wler wrote:
On February 18 2014 15:43 Jaaaaasper wrote:
It looks like a further dumbed down league of legends. I was hoping for something a bit more innovative or at least non traditional from blizzards take on the genre, but I was hoping for old blizzard, and forgot that we only have modern blizzard.

You mean creating a game that is nothing like LoL or Dota is not innovating the genre ? Using different maps and objectives in a genre where until now we had just one map(and one objective) is traditional ?
Cmon man... Sometimes I don't get it. Why so much hate towards one company ?


Having less features than similar games isn't "innovative" at all. Not to mention there are plenty of DOTA-clones out there with the same mechanics already (no items, branching in-game progression, etc.).

It's like saying Hearthstone is "innovative". It's highly accessible (compared to other online card games) and fun, but in terms of gameplay there isn't really anything new. That's what I expect from HotS. If the person you're responding to expected something else, then they should look elsewhere.

P.S. people criticize Blizzard because they basically took two franchises and made them kind of a joke. Yeah D3 and SC2 sold alright but when you consider the legacy of the prequels, it's very hard to frame the performance and subsequent public receptions of the sequels as a success.

Where are those games ? If there are plenty of them I must know at least one... Unfortunately I don't.
It's funny that you focus on the features that are missing, but not on the new ones. Whatever pleases you.


Dawngate. It's not your job to know all the mobas out there but not knowing them isn't an argument. So "unfortunately" you're just ignorant.

There are no new "features". It's going to be like Hearthstone; it will have the most basic features of the genre and be highly accessible and generally fun.

I have a closed beta key for Dawngate, since almost the start of the beta and I played it quite a lot, but I don't actually think that it fits the "no items, branching in-game progression, etc." criteria. Dawngate has items and pretty much plays like LoL... Yeah it's on a different map(2 lanes instead of 3, but still the game is played on one single map) and they introduce one cool idea - the spirit wells, but I don't find it that different. They even hired the same person that made the monetization model for LoL and their model will be pretty much the same.
I don't know why are you arguing that there is nothing new, when we can clearly see that Blizzard adds some things like Team level and using neutrals to fight on your side. Maybe you don't like it, but that is completely different matter. Also since when "highly accessible and generally fun" is a bad thing ? Last time I checked that equals successful game.
hariooo
Profile Joined October 2013
Canada2830 Posts
February 18 2014 22:14 GMT
#287
On February 19 2014 06:22 Pr0wler wrote:
Show nested quote +
On February 19 2014 01:47 hariooo wrote:
On February 18 2014 22:34 Pr0wler wrote:
On February 18 2014 21:13 hariooo wrote:
On February 18 2014 19:24 Pr0wler wrote:
On February 18 2014 15:43 Jaaaaasper wrote:
It looks like a further dumbed down league of legends. I was hoping for something a bit more innovative or at least non traditional from blizzards take on the genre, but I was hoping for old blizzard, and forgot that we only have modern blizzard.

You mean creating a game that is nothing like LoL or Dota is not innovating the genre ? Using different maps and objectives in a genre where until now we had just one map(and one objective) is traditional ?
Cmon man... Sometimes I don't get it. Why so much hate towards one company ?


Having less features than similar games isn't "innovative" at all. Not to mention there are plenty of DOTA-clones out there with the same mechanics already (no items, branching in-game progression, etc.).

It's like saying Hearthstone is "innovative". It's highly accessible (compared to other online card games) and fun, but in terms of gameplay there isn't really anything new. That's what I expect from HotS. If the person you're responding to expected something else, then they should look elsewhere.

P.S. people criticize Blizzard because they basically took two franchises and made them kind of a joke. Yeah D3 and SC2 sold alright but when you consider the legacy of the prequels, it's very hard to frame the performance and subsequent public receptions of the sequels as a success.

Where are those games ? If there are plenty of them I must know at least one... Unfortunately I don't.
It's funny that you focus on the features that are missing, but not on the new ones. Whatever pleases you.


Dawngate. It's not your job to know all the mobas out there but not knowing them isn't an argument. So "unfortunately" you're just ignorant.

There are no new "features". It's going to be like Hearthstone; it will have the most basic features of the genre and be highly accessible and generally fun.

I have a closed beta key for Dawngate, since almost the start of the beta and I played it quite a lot, but I don't actually think that it fits the "no items, branching in-game progression, etc." criteria. Dawngate has items and pretty much plays like LoL... Yeah it's on a different map(2 lanes instead of 3, but still the game is played on one single map) and they introduce one cool idea - the spirit wells, but I don't find it that different. They even hired the same person that made the monetization model for LoL and their model will be pretty much the same.
I don't know why are you arguing that there is nothing new, when we can clearly see that Blizzard adds some things like Team level and using neutrals to fight on your side. Maybe you don't like it, but that is completely different matter. Also since when "highly accessible and generally fun" is a bad thing ? Last time I checked that equals successful game.


Shared EXP is part of Strife, not that I think team-wide, map-wide shared exp is a feature that particularly redefines the genre. "Innovative" is, once again, not a term I'd use.

Converting neutrals to fight for you? That's the whole point of some DOTA heroes. So once again, I don't think so.

"Highly accessible and fun" is not a bad thing. Point to where I implied otherwise.

If you look at the last page, I was initially responding to someone who said that Blizzard is creating a game unlike LoL or DOTA that is "innovating the genre". His words. It's pretty clear to me that's not going to be the case. How many times do I have to clarify my point?
Deleted User 26513
Profile Joined February 2007
2376 Posts
February 19 2014 01:19 GMT
#288
On February 19 2014 07:14 hariooo wrote:
Show nested quote +
On February 19 2014 06:22 Pr0wler wrote:
On February 19 2014 01:47 hariooo wrote:
On February 18 2014 22:34 Pr0wler wrote:
On February 18 2014 21:13 hariooo wrote:
On February 18 2014 19:24 Pr0wler wrote:
On February 18 2014 15:43 Jaaaaasper wrote:
It looks like a further dumbed down league of legends. I was hoping for something a bit more innovative or at least non traditional from blizzards take on the genre, but I was hoping for old blizzard, and forgot that we only have modern blizzard.

You mean creating a game that is nothing like LoL or Dota is not innovating the genre ? Using different maps and objectives in a genre where until now we had just one map(and one objective) is traditional ?
Cmon man... Sometimes I don't get it. Why so much hate towards one company ?


Having less features than similar games isn't "innovative" at all. Not to mention there are plenty of DOTA-clones out there with the same mechanics already (no items, branching in-game progression, etc.).

It's like saying Hearthstone is "innovative". It's highly accessible (compared to other online card games) and fun, but in terms of gameplay there isn't really anything new. That's what I expect from HotS. If the person you're responding to expected something else, then they should look elsewhere.

P.S. people criticize Blizzard because they basically took two franchises and made them kind of a joke. Yeah D3 and SC2 sold alright but when you consider the legacy of the prequels, it's very hard to frame the performance and subsequent public receptions of the sequels as a success.

Where are those games ? If there are plenty of them I must know at least one... Unfortunately I don't.
It's funny that you focus on the features that are missing, but not on the new ones. Whatever pleases you.


Dawngate. It's not your job to know all the mobas out there but not knowing them isn't an argument. So "unfortunately" you're just ignorant.

There are no new "features". It's going to be like Hearthstone; it will have the most basic features of the genre and be highly accessible and generally fun.

I have a closed beta key for Dawngate, since almost the start of the beta and I played it quite a lot, but I don't actually think that it fits the "no items, branching in-game progression, etc." criteria. Dawngate has items and pretty much plays like LoL... Yeah it's on a different map(2 lanes instead of 3, but still the game is played on one single map) and they introduce one cool idea - the spirit wells, but I don't find it that different. They even hired the same person that made the monetization model for LoL and their model will be pretty much the same.
I don't know why are you arguing that there is nothing new, when we can clearly see that Blizzard adds some things like Team level and using neutrals to fight on your side. Maybe you don't like it, but that is completely different matter. Also since when "highly accessible and generally fun" is a bad thing ? Last time I checked that equals successful game.


Shared EXP is part of Strife, not that I think team-wide, map-wide shared exp is a feature that particularly redefines the genre. "Innovative" is, once again, not a term I'd use.

Converting neutrals to fight for you? That's the whole point of some DOTA heroes. So once again, I don't think so.

"Highly accessible and fun" is not a bad thing. Point to where I implied otherwise.

If you look at the last page, I was initially responding to someone who said that Blizzard is creating a game unlike LoL or DOTA that is "innovating the genre". His words. It's pretty clear to me that's not going to be the case. How many times do I have to clarify my point?

First of all I think that you should check the difference between "innovate" and "redefine". Also the difference between "innovation" and "invention".
Fun fact - Strife went into development just after "Blizzard DOTA" was announced and now they share some mechanics... Go figure. Especially knowhing S2's history of making dota style games.

I think that in this market there is a need for more player friendly game, that is not ment to be this "hardcore eSport, win or die" game with extremely toxic comunity. A game where you sit down with 4 friends for 20-30 mins(in lunch break or whatever) and play for fun. With its new mechanics HotS tries to answer that need.
hariooo
Profile Joined October 2013
Canada2830 Posts
February 19 2014 04:19 GMT
#289
On February 19 2014 10:19 Pr0wler wrote:
Show nested quote +
On February 19 2014 07:14 hariooo wrote:
On February 19 2014 06:22 Pr0wler wrote:
On February 19 2014 01:47 hariooo wrote:
On February 18 2014 22:34 Pr0wler wrote:
On February 18 2014 21:13 hariooo wrote:
On February 18 2014 19:24 Pr0wler wrote:
On February 18 2014 15:43 Jaaaaasper wrote:
It looks like a further dumbed down league of legends. I was hoping for something a bit more innovative or at least non traditional from blizzards take on the genre, but I was hoping for old blizzard, and forgot that we only have modern blizzard.

You mean creating a game that is nothing like LoL or Dota is not innovating the genre ? Using different maps and objectives in a genre where until now we had just one map(and one objective) is traditional ?
Cmon man... Sometimes I don't get it. Why so much hate towards one company ?


Having less features than similar games isn't "innovative" at all. Not to mention there are plenty of DOTA-clones out there with the same mechanics already (no items, branching in-game progression, etc.).

It's like saying Hearthstone is "innovative". It's highly accessible (compared to other online card games) and fun, but in terms of gameplay there isn't really anything new. That's what I expect from HotS. If the person you're responding to expected something else, then they should look elsewhere.

P.S. people criticize Blizzard because they basically took two franchises and made them kind of a joke. Yeah D3 and SC2 sold alright but when you consider the legacy of the prequels, it's very hard to frame the performance and subsequent public receptions of the sequels as a success.

Where are those games ? If there are plenty of them I must know at least one... Unfortunately I don't.
It's funny that you focus on the features that are missing, but not on the new ones. Whatever pleases you.


Dawngate. It's not your job to know all the mobas out there but not knowing them isn't an argument. So "unfortunately" you're just ignorant.

There are no new "features". It's going to be like Hearthstone; it will have the most basic features of the genre and be highly accessible and generally fun.

I have a closed beta key for Dawngate, since almost the start of the beta and I played it quite a lot, but I don't actually think that it fits the "no items, branching in-game progression, etc." criteria. Dawngate has items and pretty much plays like LoL... Yeah it's on a different map(2 lanes instead of 3, but still the game is played on one single map) and they introduce one cool idea - the spirit wells, but I don't find it that different. They even hired the same person that made the monetization model for LoL and their model will be pretty much the same.
I don't know why are you arguing that there is nothing new, when we can clearly see that Blizzard adds some things like Team level and using neutrals to fight on your side. Maybe you don't like it, but that is completely different matter. Also since when "highly accessible and generally fun" is a bad thing ? Last time I checked that equals successful game.


Shared EXP is part of Strife, not that I think team-wide, map-wide shared exp is a feature that particularly redefines the genre. "Innovative" is, once again, not a term I'd use.

Converting neutrals to fight for you? That's the whole point of some DOTA heroes. So once again, I don't think so.

"Highly accessible and fun" is not a bad thing. Point to where I implied otherwise.

If you look at the last page, I was initially responding to someone who said that Blizzard is creating a game unlike LoL or DOTA that is "innovating the genre". His words. It's pretty clear to me that's not going to be the case. How many times do I have to clarify my point?

First of all I think that you should check the difference between "innovate" and "redefine". Also the difference between "innovation" and "invention".
Fun fact - Strife went into development just after "Blizzard DOTA" was announced and now they share some mechanics... Go figure. Especially knowhing S2's history of making dota style games.

I think that in this market there is a need for more player friendly game, that is not ment to be this "hardcore eSport, win or die" game with extremely toxic comunity. A game where you sit down with 4 friends for 20-30 mins(in lunch break or whatever) and play for fun. With its new mechanics HotS tries to answer that need.


There are no changes to established genre gameplay mechanics. Therefore there is no innovation. So that's your English lesson for the day.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
February 19 2014 04:20 GMT
#290
On February 19 2014 10:19 Pr0wler wrote:
Show nested quote +
On February 19 2014 07:14 hariooo wrote:
On February 19 2014 06:22 Pr0wler wrote:
On February 19 2014 01:47 hariooo wrote:
On February 18 2014 22:34 Pr0wler wrote:
On February 18 2014 21:13 hariooo wrote:
On February 18 2014 19:24 Pr0wler wrote:
On February 18 2014 15:43 Jaaaaasper wrote:
It looks like a further dumbed down league of legends. I was hoping for something a bit more innovative or at least non traditional from blizzards take on the genre, but I was hoping for old blizzard, and forgot that we only have modern blizzard.

You mean creating a game that is nothing like LoL or Dota is not innovating the genre ? Using different maps and objectives in a genre where until now we had just one map(and one objective) is traditional ?
Cmon man... Sometimes I don't get it. Why so much hate towards one company ?


Having less features than similar games isn't "innovative" at all. Not to mention there are plenty of DOTA-clones out there with the same mechanics already (no items, branching in-game progression, etc.).

It's like saying Hearthstone is "innovative". It's highly accessible (compared to other online card games) and fun, but in terms of gameplay there isn't really anything new. That's what I expect from HotS. If the person you're responding to expected something else, then they should look elsewhere.

P.S. people criticize Blizzard because they basically took two franchises and made them kind of a joke. Yeah D3 and SC2 sold alright but when you consider the legacy of the prequels, it's very hard to frame the performance and subsequent public receptions of the sequels as a success.

Where are those games ? If there are plenty of them I must know at least one... Unfortunately I don't.
It's funny that you focus on the features that are missing, but not on the new ones. Whatever pleases you.


Dawngate. It's not your job to know all the mobas out there but not knowing them isn't an argument. So "unfortunately" you're just ignorant.

There are no new "features". It's going to be like Hearthstone; it will have the most basic features of the genre and be highly accessible and generally fun.

I have a closed beta key for Dawngate, since almost the start of the beta and I played it quite a lot, but I don't actually think that it fits the "no items, branching in-game progression, etc." criteria. Dawngate has items and pretty much plays like LoL... Yeah it's on a different map(2 lanes instead of 3, but still the game is played on one single map) and they introduce one cool idea - the spirit wells, but I don't find it that different. They even hired the same person that made the monetization model for LoL and their model will be pretty much the same.
I don't know why are you arguing that there is nothing new, when we can clearly see that Blizzard adds some things like Team level and using neutrals to fight on your side. Maybe you don't like it, but that is completely different matter. Also since when "highly accessible and generally fun" is a bad thing ? Last time I checked that equals successful game.


Shared EXP is part of Strife, not that I think team-wide, map-wide shared exp is a feature that particularly redefines the genre. "Innovative" is, once again, not a term I'd use.

Converting neutrals to fight for you? That's the whole point of some DOTA heroes. So once again, I don't think so.

"Highly accessible and fun" is not a bad thing. Point to where I implied otherwise.

If you look at the last page, I was initially responding to someone who said that Blizzard is creating a game unlike LoL or DOTA that is "innovating the genre". His words. It's pretty clear to me that's not going to be the case. How many times do I have to clarify my point?

First of all I think that you should check the difference between "innovate" and "redefine". Also the difference between "innovation" and "invention".
Fun fact - Strife went into development just after "Blizzard DOTA" was announced and now they share some mechanics... Go figure. Especially knowhing S2's history of making dota style games.

I think that in this market there is a need for more player friendly game, that is not ment to be this "hardcore eSport, win or die" game with extremely toxic comunity. A game where you sit down with 4 friends for 20-30 mins(in lunch break or whatever) and play for fun. With its new mechanics HotS tries to answer that need.

Isn't that pretty much league of legends was to dota? How much more do you want to dilute the genre in the effort to make it more noob friendly? If people want to play it I understand why blizzard does it, but its not the blizzard I once knew and generally tolerated.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
ETisME
Profile Blog Joined April 2011
12366 Posts
February 19 2014 04:47 GMT
#291
On February 18 2014 18:38 NarutO wrote:
Show nested quote +
On February 18 2014 15:40 ETisME wrote:
I have found a way to play the alpha and some "hack" that lets me choose which hero to use against easy ai.
It's way too early to say anything since easy ai is really damn easy.

Some points that you probably didn't know:
Tank in siege mode can move slowly and does not have mount, it will have a booster instead (unlike mounts which needs time to summon, this one doesn't)
Everyone has a passive.
The recall ability is called heartstone.


The tank in siege mode cannot move. At least not in the alpha right now

Oh then I guess it's a bug for me since I am not launching the game the proper way.
No wonder why it looked kinda weird
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2014-02-20 13:56:45
February 19 2014 06:49 GMT
#292
On February 19 2014 13:19 hariooo wrote:
Show nested quote +
On February 19 2014 10:19 Pr0wler wrote:
On February 19 2014 07:14 hariooo wrote:
On February 19 2014 06:22 Pr0wler wrote:
On February 19 2014 01:47 hariooo wrote:
On February 18 2014 22:34 Pr0wler wrote:
On February 18 2014 21:13 hariooo wrote:
On February 18 2014 19:24 Pr0wler wrote:
On February 18 2014 15:43 Jaaaaasper wrote:
It looks like a further dumbed down league of legends. I was hoping for something a bit more innovative or at least non traditional from blizzards take on the genre, but I was hoping for old blizzard, and forgot that we only have modern blizzard.

You mean creating a game that is nothing like LoL or Dota is not innovating the genre ? Using different maps and objectives in a genre where until now we had just one map(and one objective) is traditional ?
Cmon man... Sometimes I don't get it. Why so much hate towards one company ?


Having less features than similar games isn't "innovative" at all. Not to mention there are plenty of DOTA-clones out there with the same mechanics already (no items, branching in-game progression, etc.).

It's like saying Hearthstone is "innovative". It's highly accessible (compared to other online card games) and fun, but in terms of gameplay there isn't really anything new. That's what I expect from HotS. If the person you're responding to expected something else, then they should look elsewhere.

P.S. people criticize Blizzard because they basically took two franchises and made them kind of a joke. Yeah D3 and SC2 sold alright but when you consider the legacy of the prequels, it's very hard to frame the performance and subsequent public receptions of the sequels as a success.

Where are those games ? If there are plenty of them I must know at least one... Unfortunately I don't.
It's funny that you focus on the features that are missing, but not on the new ones. Whatever pleases you.


Dawngate. It's not your job to know all the mobas out there but not knowing them isn't an argument. So "unfortunately" you're just ignorant.

There are no new "features". It's going to be like Hearthstone; it will have the most basic features of the genre and be highly accessible and generally fun.

I have a closed beta key for Dawngate, since almost the start of the beta and I played it quite a lot, but I don't actually think that it fits the "no items, branching in-game progression, etc." criteria. Dawngate has items and pretty much plays like LoL... Yeah it's on a different map(2 lanes instead of 3, but still the game is played on one single map) and they introduce one cool idea - the spirit wells, but I don't find it that different. They even hired the same person that made the monetization model for LoL and their model will be pretty much the same.
I don't know why are you arguing that there is nothing new, when we can clearly see that Blizzard adds some things like Team level and using neutrals to fight on your side. Maybe you don't like it, but that is completely different matter. Also since when "highly accessible and generally fun" is a bad thing ? Last time I checked that equals successful game.


Shared EXP is part of Strife, not that I think team-wide, map-wide shared exp is a feature that particularly redefines the genre. "Innovative" is, once again, not a term I'd use.

Converting neutrals to fight for you? That's the whole point of some DOTA heroes. So once again, I don't think so.

"Highly accessible and fun" is not a bad thing. Point to where I implied otherwise.

If you look at the last page, I was initially responding to someone who said that Blizzard is creating a game unlike LoL or DOTA that is "innovating the genre". His words. It's pretty clear to me that's not going to be the case. How many times do I have to clarify my point?

First of all I think that you should check the difference between "innovate" and "redefine". Also the difference between "innovation" and "invention".
Fun fact - Strife went into development just after "Blizzard DOTA" was announced and now they share some mechanics... Go figure. Especially knowhing S2's history of making dota style games.

I think that in this market there is a need for more player friendly game, that is not ment to be this "hardcore eSport, win or die" game with extremely toxic comunity. A game where you sit down with 4 friends for 20-30 mins(in lunch break or whatever) and play for fun. With its new mechanics HotS tries to answer that need.


There are no changes to established genre gameplay mechanics. Therefore there is no innovation. So that's your English lesson for the day.

Yes there is. Before every single hero leveled up individually, now the entire team levels up as one. There you go - change to established gameplay mechanic.

p.s I'm done actually... You "won" !
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 19 2014 12:26 GMT
#293
Let's call everything which involves heroes a moba and a lol clone. Space shooters where your ships have unique abilities and have to defeat the enemy have existed for over a decade, so have fps where you do the same.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
February 19 2014 16:50 GMT
#294
If Blizzard REALLY wants to one up Riot, they should disable chat like in hearthstone. That would be a different kind of experience right there.

I can't help feeling like Blizzard's chance for a MOBA game disappeared long ago with WC3 Dota.
HotS' has joined the MOBA party too late I feel, where as Hearthstone has had the opportunity to become the first commercially successful online CCG. Something to keep in mind when comparing Hearthstone's success and HotS' potential success.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
hariooo
Profile Joined October 2013
Canada2830 Posts
February 19 2014 20:00 GMT
#295
On February 20 2014 01:50 DonKey_ wrote:
If Blizzard REALLY wants to one up Riot, they should disable chat like in hearthstone. That would be a different kind of experience right there.

I can't help feeling like Blizzard's chance for a MOBA game disappeared long ago with WC3 Dota.
HotS' has joined the MOBA party too late I feel, where as Hearthstone has had the opportunity to become the first commercially successful online CCG. Something to keep in mind when comparing Hearthstone's success and HotS' potential success.


Part of Hearthstone's accessibility is its quick turnover. Rounds are played relatively quickly. Most MOBA-type games still require at least half an hour and usually you need to set aside an hour to be on the safe side. There's still quite a big niche to fit in terms of further streamlining the genre, in my opinion.
willoc
Profile Joined February 2011
Canada1530 Posts
February 20 2014 16:50 GMT
#296
On February 19 2014 03:49 Kupon3ss wrote:
topdeckmoba mobacraft2 mobacraftspace mobacraftspace2 mobaofduty1-12 mobafield1-4 batmanmoba mobastrike mobastrikego eamoba mobafortress mobafortress2 are just a small list of mobas with

(no items, branching in-game progression, etc.)


I googled some of these and got no results. Are they just vapourWare/hobbyProjects?
Be bold and mighty forces will come to your aid!
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
February 24 2014 10:37 GMT
#297
I just found this information:
http://heroesofthestorm.blizzpro.com/2014/02/20/rumor-heroes-pay-model-league-legends/

tl;dr
HotStorm seems to be like LoL and have only a few, rotating heroes available for free, the rest you have to buy or grind!

What are you thoughts about that?
I dislike this idea/system! Makes it more difficult for people to get competitive if they have to pay for the important heroes!
There can only be one Geisterkarle
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2014 10:54 GMT
#298
If only they applied their WCS StarCraft competitions to their pro-LoL agenda.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
drkcid
Profile Joined October 2012
Spain196 Posts
February 24 2014 11:44 GMT
#299
On February 24 2014 19:37 Geisterkarle wrote:
I just found this information:
http://heroesofthestorm.blizzpro.com/2014/02/20/rumor-heroes-pay-model-league-legends/

tl;dr
HotStorm seems to be like LoL and have only a few, rotating heroes available for free, the rest you have to buy or grind!

What are you thoughts about that?
I dislike this idea/system! Makes it more difficult for people to get competitive if they have to pay for the important heroes!


I like that system because I love unlock things in game, it gives you a sense of progress. But it has some letdowns, for example in LOL:
- If the balance/meta changes, for a while you can be in disadvantage against other players if you dont have a champion unlocked, not a big issue for casual players like me, but it is annoying for ranked games.
- Some people don´t have time to grind or they dont like to do so.
- Less freedom to try new champions and tactics, if you have to "waste" time to get a champion just to try something funny, you simply won´t do it.
Just for fun
ETisME
Profile Blog Joined April 2011
12366 Posts
February 24 2014 12:13 GMT
#300
On February 24 2014 19:37 Geisterkarle wrote:
I just found this information:
http://heroesofthestorm.blizzpro.com/2014/02/20/rumor-heroes-pay-model-league-legends/

tl;dr
HotStorm seems to be like LoL and have only a few, rotating heroes available for free, the rest you have to buy or grind!

What are you thoughts about that?
I dislike this idea/system! Makes it more difficult for people to get competitive if they have to pay for the important heroes!

I think it is a good model, as long as you can get all the heroes by just playing, that's fine.
but I won't have enough time to grind games, so it is a bad model for me (or good if I start paying and playing)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prev 1 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Kanoya Showmatches
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft500
Nina 246
RuFF_SC2 141
StarCraft: Brood War
Leta 184
Sharp 104
Icarus 17
LancerX 7
Dota 2
monkeys_forever1030
NeuroSwarm127
Counter-Strike
summit1g10430
Fnx 1559
Stewie2K868
Super Smash Bros
Mew2King186
ChuDatz12
Other Games
hungrybox448
WinterStarcraft373
Maynarde211
Organizations
Other Games
gamesdonequick1119
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 136
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo449
Upcoming Events
Replay Cast
6h 16m
PiGosaur Monday
20h 16m
Replay Cast
1d 20h
The PondCast
2 days
Replay Cast
2 days
HomeStory Cup
3 days
HomeStory Cup
4 days
BSL: ProLeague
4 days
SOOP
5 days
Sparkling Tuna Cup
5 days
[ Show More ]
HomeStory Cup
5 days
BSL: ProLeague
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.