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Heroes of the Storm Info and Impressions - Page 2

Forum Index > Heroes of the Storm
318 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
Nopeudon
Profile Joined March 2012
172 Posts
November 09 2013 05:37 GMT
#21
How are skillful players able to clearly differentiate themselves? Without last hitting and stuff... Also, I gather matching with noobs will hurt your game even more in HotS huh?
lilopuppy
Profile Joined August 2012
Philippines542 Posts
November 09 2013 05:37 GMT
#22
Hmmm...
Smells like those bad cross-over fanfictions I read when I'm depressed.
All the way to TI322!
Meta
Profile Blog Joined June 2003
United States6225 Posts
November 09 2013 05:37 GMT
#23
Having to sink time into it to unlock heroes instantly turns me off to this game. Hopefully there will be a traditional sale option with none of the bullshit that comes with FTP.
good vibes only
Witten
Profile Joined January 2011
United States2094 Posts
November 09 2013 05:42 GMT
#24
I would have to see it being played (and play it myself of course) before I can truly judge it, but atm this doesn't sound interesting to me in the slightest.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
shook1z
Profile Joined November 2013
United States2 Posts
November 09 2013 05:44 GMT
#25
Looking forward to (at least trying) it.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
November 09 2013 05:53 GMT
#26
Shared experience across the whole team? No lasthitting? No items? I'll probably still check it out but it sounds really boring to me already.
Neosteel Enthusiast
lamprey1
Profile Joined June 2012
Canada919 Posts
November 09 2013 06:00 GMT
#27
Another great interactive experience from the mind of game design genius Dustin Browder.
And, Browder has been promoted to a "Vice President" position.

I became sold on Browder by the end of 2010, although, i was always impressed by Red Alert 2.

The Browder-Haters must be smashing their keyboards and stomping on their mice.

The Browder-Haters are really good for a laugh though... they really keep TL.Net a humour filled place.
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
November 09 2013 06:27 GMT
#28
Any picture of the whole map?
oxxo
Profile Joined February 2010
988 Posts
November 09 2013 06:31 GMT
#29
Was pretty hyped after all the trailers... until no last hit, global exp, no items, and 'we don't care about esports'. Will have to try it of course, but just seems like it's going to be extremely shallow.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 09 2013 06:34 GMT
#30
On November 09 2013 14:37 Nopeudon wrote:
How are skillful players able to clearly differentiate themselves? Without last hitting and stuff...


I don't know.

+ Show Spoiler +
They actually have that question in their FAQ and the answer is "we want people to be a team" so read that how you want.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
November 09 2013 06:40 GMT
#31
On November 09 2013 14:13 LoLAdriankat wrote:
Show nested quote +
On November 09 2013 13:57 xxjcdentonxx wrote:
Calling it HotS. What's the big idea.

If it was still called Blizzard All-Stars, the acronym for it would be BallS


Good point, it seems Blizzard may have some foresight that Microsoft did not.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
holmesgenius
Profile Joined February 2013
Vietnam65 Posts
November 09 2013 06:45 GMT
#32
I think this game is a little bit more complex than normal MOBA. But it could be fun
Terran imbalance ---- Zerg wins ---- Protoss advances
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2013-11-09 07:09:20
November 09 2013 07:01 GMT
#33
I like everything I've heard and seen about Heroes except I'm a bit iffy on no items and the game length.

However, as to game length, if there is actually action from the get go instead of just the usual farm up in DotA, that sounds like an improvement. Some of my favorite memories of DotA resulted from trilane situations, which I see rarely in pubs, first blood ganks, and especially only mid games, plus one time my friends and I did a level 1 push strat (mass summons, auras, and building kill abilities, like techies). Of course, I only play pubs ever since the original group of friends all switched to WoW like 8 years ago.

As far as no items, I not really sure how they'll make that work, as a lot of people will probably complain. If they pull it off I'll be happier with no items than over-reliance on items like dagger and bkb, but I would miss having items at all, I think.


I also like this attitude of, "we're making a game that's fun to play, let the community decide if it should be an esport." This is a good approach rather than "we're out to beat LoL, DotA, and get even richer." Even if they naturally want to do that, I like the idea of a hands off approach compared to what I understand is a very controlled game in LoL, by Riot. Blizzard can be happy making bank off of micro-transactions, and the community can make esports happen, including the ability to make maps.

One area Blizzard has continued to stand out is making their games really well--in particular making them visually clean. The gameplay trailer for Heroes looked much cleaner than what I've seen of HoN, LoL, or DotA2. This isn't just Blizzard fanboying or being anti-other MOBAs. I also prefer the visuals of DotA on WC3. I suppose I might adjust if I actually spent significant time playing DotA2 or LoL, but Heroes of the Storm already looks easier on the eyes, and I haven't played that either.

Speaking of easy on the eyes, Nova looked so damn lovable in that cinematic trailer, which came as a complete surprise. She did not win me over as a friend or admirer at all in SC2, just a blonde version of the stock Kerrigan portrait that was fortunately abandoned for HotS.


Blizzard's been getting embarrassed by the competition for years now (while still making madly popular games anyway), I think Hearthstone shows that they still have some of that magic, and maybe Heroes can be another success bred from competition.
lightsentry
Profile Joined May 2011
413 Posts
November 09 2013 07:12 GMT
#34
I am looking forward to Blizzard adding in Wisp to this game
Milgauss
Profile Joined May 2012
Singapore15 Posts
November 09 2013 07:13 GMT
#35
Im a little worried about the direction they are going in. When they showed blizzard dota in the starcraft engine, my main concern is the game engine. Personally i think in order for MOBAS to feel good is by following the warcraft 3 engine where things dont slip and slide like water.
In the teamliquid post it says that HOTS is feeling more like league.
Also i dont understand why people love the league micro transaction format.
Please blizz have all the heroes available from the start. Like dota 2. I hate the fact that all heroes arent available from the start.
I love the new ideas they are bringing forward. With a massive following and big IPS i doubt this game will fail
But some of the things they're doing arent original enough.
The press B to back i think is a bit of an overkill. They already have a mount system in the game already which is fine on its own IMO.

Another thing im sort of worried about is the skin system.
Cause blizzard has iconic characters, re-skinning them to be something completely different i think kinda sucks
The nova on roller skates is just silly.
Some crossovers i dont mind, like uther in a medic outfit is 'OK'
Part of why why dota 1 was so popular and lasted so long was because of its art style and memorable character models. (Well most of them)
I threw the kitchen sink at em but he went to the bathroom and got the tub
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
November 09 2013 07:16 GMT
#36
I've seen some gameplay. Maps are too small imo.
Daralii
Profile Joined March 2010
United States16991 Posts
November 09 2013 07:17 GMT
#37
On November 09 2013 15:31 oxxo wrote:
Was pretty hyped after all the trailers... until no last hit, global exp, no items, and 'we don't care about esports'. Will have to try it of course, but just seems like it's going to be extremely shallow.

The esports thing I actually took as a good sign. If it takes off it takes off, but they aren't going to try and create an artificial scene that's sustained only by their money and not public interest. More like Dota, less like League.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
Last Edited: 2013-11-09 07:24:15
November 09 2013 07:21 GMT
#38
Here are some gameplay video i found for any one curious.
Also Blizzard is steering away from the MOBA label, they call it hero brawler. I'm feeling some smash bro vibes.


igay
Profile Blog Joined November 2011
Australia1178 Posts
November 09 2013 07:25 GMT
#39
just signed up for beta looks fun i guess
MVP <3 MKP <3 DRG <3
broodbucket
Profile Joined July 2013
Australia963 Posts
November 09 2013 07:31 GMT
#40
Looks like a nice, more casual game, like something I'd play with friends instead of Dota when I don't have 5 and don't want to pub

There's something dull about the art style that's bugging me though, maybe I just need to play it to understand
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