Heroes of the Storm Info and Impressions - Page 2
Forum Index > Heroes of the Storm |
Nopeudon
172 Posts
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lilopuppy
Philippines542 Posts
Smells like those bad cross-over fanfictions I read when I'm depressed. | ||
Meta
United States6225 Posts
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Witten
United States2094 Posts
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shook1z
United States2 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
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lamprey1
Canada919 Posts
And, Browder has been promoted to a "Vice President" position. I became sold on Browder by the end of 2010, although, i was always impressed by Red Alert 2. The Browder-Haters must be smashing their keyboards and stomping on their mice. The Browder-Haters are really good for a laugh though... they really keep TL.Net a humour filled place. | ||
Garnet
Vietnam9010 Posts
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oxxo
988 Posts
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Heyoka
Katowice25012 Posts
On November 09 2013 14:37 Nopeudon wrote: How are skillful players able to clearly differentiate themselves? Without last hitting and stuff... I don't know. + Show Spoiler + They actually have that question in their FAQ and the answer is "we want people to be a team" so read that how you want. | ||
Hall0wed
United States8486 Posts
On November 09 2013 14:13 LoLAdriankat wrote: If it was still called Blizzard All-Stars, the acronym for it would be BallS Good point, it seems Blizzard may have some foresight that Microsoft did not. | ||
holmesgenius
Vietnam65 Posts
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Ansinjunger
United States2451 Posts
However, as to game length, if there is actually action from the get go instead of just the usual farm up in DotA, that sounds like an improvement. Some of my favorite memories of DotA resulted from trilane situations, which I see rarely in pubs, first blood ganks, and especially only mid games, plus one time my friends and I did a level 1 push strat (mass summons, auras, and building kill abilities, like techies). Of course, I only play pubs ever since the original group of friends all switched to WoW like 8 years ago. As far as no items, I not really sure how they'll make that work, as a lot of people will probably complain. If they pull it off I'll be happier with no items than over-reliance on items like dagger and bkb, but I would miss having items at all, I think. I also like this attitude of, "we're making a game that's fun to play, let the community decide if it should be an esport." This is a good approach rather than "we're out to beat LoL, DotA, and get even richer." Even if they naturally want to do that, I like the idea of a hands off approach compared to what I understand is a very controlled game in LoL, by Riot. Blizzard can be happy making bank off of micro-transactions, and the community can make esports happen, including the ability to make maps. One area Blizzard has continued to stand out is making their games really well--in particular making them visually clean. The gameplay trailer for Heroes looked much cleaner than what I've seen of HoN, LoL, or DotA2. This isn't just Blizzard fanboying or being anti-other MOBAs. I also prefer the visuals of DotA on WC3. I suppose I might adjust if I actually spent significant time playing DotA2 or LoL, but Heroes of the Storm already looks easier on the eyes, and I haven't played that either. Speaking of easy on the eyes, Nova looked so damn lovable in that cinematic trailer, which came as a complete surprise. She did not win me over as a friend or admirer at all in SC2, just a blonde version of the stock Kerrigan portrait that was fortunately abandoned for HotS. Blizzard's been getting embarrassed by the competition for years now (while still making madly popular games anyway), I think Hearthstone shows that they still have some of that magic, and maybe Heroes can be another success bred from competition. | ||
lightsentry
413 Posts
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Milgauss
Singapore15 Posts
In the teamliquid post it says that HOTS is feeling more like league. Also i dont understand why people love the league micro transaction format. Please blizz have all the heroes available from the start. Like dota 2. I hate the fact that all heroes arent available from the start. I love the new ideas they are bringing forward. With a massive following and big IPS i doubt this game will fail But some of the things they're doing arent original enough. The press B to back i think is a bit of an overkill. They already have a mount system in the game already which is fine on its own IMO. Another thing im sort of worried about is the skin system. Cause blizzard has iconic characters, re-skinning them to be something completely different i think kinda sucks The nova on roller skates is just silly. Some crossovers i dont mind, like uther in a medic outfit is 'OK' Part of why why dota 1 was so popular and lasted so long was because of its art style and memorable character models. (Well most of them) | ||
Fwizzz
Philippines4420 Posts
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Daralii
United States16991 Posts
On November 09 2013 15:31 oxxo wrote: Was pretty hyped after all the trailers... until no last hit, global exp, no items, and 'we don't care about esports'. Will have to try it of course, but just seems like it's going to be extremely shallow. The esports thing I actually took as a good sign. If it takes off it takes off, but they aren't going to try and create an artificial scene that's sustained only by their money and not public interest. More like Dota, less like League. | ||
Fwizzz
Philippines4420 Posts
Also Blizzard is steering away from the MOBA label, they call it hero brawler. I'm feeling some smash bro vibes. | ||
igay
Australia1178 Posts
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broodbucket
Australia963 Posts
There's something dull about the art style that's bugging me though, maybe I just need to play it to understand | ||
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