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Judicator
United States7270 Posts
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caelym
United States6421 Posts
On October 13 2013 10:49 Judicator wrote: I can't imagine the Monoblue match up is that good against Esper. I need to catch Wafo playing the deck at some point. This was the biggest surprise for me. Esper was the most played deck, but still monoblue devotion dominated. You'd think the verdicts and hero's downfalls would beat devotion pretty hard. Maybe the devotion players were just more skilled? | ||
Judicator
United States7270 Posts
I don't think Monoblue "dominated" as much as you think, I watched a few games were Monoblue just folded to removal. Don't know maybe there's something there. | ||
caelym
United States6421 Posts
On October 13 2013 11:06 Judicator wrote: It doesn't surprise me that the only Esper player that T8-ed that field was GWT, that deck is very tuned to the field. 4xDooms and 4xDownfalls. I think GWT is the only player that can let shit resolve only to render it obsolete in the upcoming turns. I don't think Monoblue "dominated" as much as you think, I watched a few games were Monoblue just folded to removal. Don't know maybe there's something there. http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptths13/Constructed_Archetypes esper did way worse than it "should" have done. | ||
DEN1ED
United States1087 Posts
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Judicator
United States7270 Posts
Cards like D-Sphere and the numbers associated with them tells me that GWT had a very clear understanding of the mid range match up in this meta. D-sphere is a pretty lazy way for UWx players to "solve" their problem cards and one of the reason I really do not want to be stuck in just UW since it's a very slow way to handle things. That's the other reason why I want to see GWT actually pilot the deck against the field. In practice, control vs mid range is probably the hardest match up to learn for the control player (and one I am still learning) where as all else is usually pretty straightforward since mid range attacks control at the most awkward situations where they can end of turn or force through spells due to the lack of mana and/or counterspell. Anyways, that was more than I intended to say, but it's more about own musings on whether Mutavault/consistency is worth ditching to go to three colors and have better answers overall. | ||
DEN1ED
United States1087 Posts
I really like SCGs BW list. Looks like a better alternative to esper. Just drop blue. For better mana and consistency. | ||
Judicator
United States7270 Posts
Edit: The other decks you mentioned that are running 4xDoom/4xDownfall isn't really a fair comparison since those decks don't have the same options for dealing with threats (Syncopates, D-Sphere). Just like how I am up to 4 Syncopates in UW because I don't have access to Downfall, Doom Blade, etc. | ||
DEN1ED
United States1087 Posts
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hunts
United States2113 Posts
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deth2munkies
United States4051 Posts
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DEN1ED
United States1087 Posts
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Cel.erity
United States4890 Posts
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hunts
United States2113 Posts
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MaestroSC
United States2073 Posts
Won it in a sealed theros release event playing White/Red. Also from my 6 packs I got: Thoughtsieze, Erebos, God of the Dead and Stormbreath Dragon really struggling if I want to open the 4 packs i also won... or trade/sell them or use them to do more sealed... | ||
Audemed
United States893 Posts
On October 13 2013 15:23 MaestroSC wrote: Won my first Qualifier Point today... i know that most people are like "lol noob" but ive only been playing for a short time so i was pretty excited. Won it in a sealed theros release event playing White/Red. Also from my 6 packs I got: Thoughtsieze, Erebos, God of the Dead and Stormbreath Dragon really struggling if I want to open the 4 packs i also won... or trade/sell them or use them to do more sealed... DON'T open them, use them in a draft! You still get your rares (if they're worth it) and you get to actually play with them too. Also, jesus christ, i did a sealed today and got nothing but jank...those pulls. | ||
Cel.erity
United States4890 Posts
On October 13 2013 14:42 hunts wrote: Online or paper? I'm still seeing them at $3.50 from bots online. Maybe I should buy some and hope they go up? Paper. I usually buy spec rares in bulk when a set comes out, but Demon never got low enough for me to buy a ton of them. | ||
MCMcEmcee
United States1609 Posts
Like, no matter how good or bad the matchup might be for the removal/sweeper decks, the devotion nut draws are just really hard to beat. Like if Naya Blitz killed you by using its bad cards to cast good cards instead of casting terrible cards to go with its bad cards. | ||
Arnstein
Norway3381 Posts
http://www.mtgvault.com/arnstein/decks/first-deck/ | ||
micronesia
United States24510 Posts
On October 14 2013 02:49 Arnstein wrote: I don't have many cards, but I just tried to make a deck. What are the obvious flaws with this deck? Something that I can easily fix? http://www.mtgvault.com/arnstein/decks/first-deck/ I'm not really a constructed player but I think I can weigh in a bit. First of all what is the purpose of this deck? If you want to have a modern deck with a high probability of winning, this would need a lot of changes. I assume you are aware of this and just want help understanding why. Every card should be very useful. If you have a limited pool there's not much you can do I guess, but I'll evaluate this as though you have access to more cards. What is the reliquary tower for? Do you plan on needing to go above 7 cards in hand? The aerie mystics are a 3/3 flier for 5 in your secondary color. You cannot use the activated ability with this deck so you are not using the card to its full effect. This means the mana cost of 4W is probably too much considering how useful the card will be to you. The aven trailblazer is a flier with 2 power for 3 mana which isn't so bad, although you aren't really using domain to its full potential in a deck of basically 1.5 colors. In limited the possibility of your flier being unblocked and pinging them to death is somewhat higher than in constructed, though. The beacon behemoth is risky with a 5/3 for 5 mana, and you only have a couple of creatures who can be affected with the activated ability while actually having enough toughness for it to matter. A vigilant creature with 4 or less toughness isn't anywhere near as useful as a vigilant creature with 6+ toughness. Of course, how useful the card is depends on what deck you are playing against, so you can always sideboard in/out a card like that one based on the type of blockers your opponent will have. Crabapple cohort is a 4/4 for 5 mana that is probably going to be a 5/5 most of the time. It's pretty easy to get a 5/5 for 5 mana without any conditions in green, though. Craw worm is a 6/4 for 6 mana. Again, you can probably just get a 6/6 for 6 on average, especially since you can afford to have the card's mana cost be two or even three green symbols without any trouble in this deck. Giant spider is okay if you are weak vs small fliers, which seems to be the case. It won't help much vs flying bombs though. Matca rioters is going to be a 1/1 or maybe 2/2 all game. It isn't worth paying 3 mana for that. Nacatl savage is a 2/1 for 2 that could be very useful in a few very limited situations. Maybe a sideboard card in your limited pool. Paleoloth is a 5/5 for 6, but how likely is its triggered ability to activate. You also need to get into play one of three cards. If you do, at best you probably get some little 1/1 or 2/2 back into your hand. Still, a 5/5 for 6 with a potential bonus is better than some of the other creatures you should probably replace. Rootwala is ok although typically more of a limited card, I think. Vagrant Plowbeast seems like a good card. Assuming your deck modifications allow you to continue to keep several large creatures in there, being able to regenerate any of them for 1 mana is very useful. That works especially well with high power, low toughness creatures that are cheaper because of their low toughness. Mark of asylum I have never seen used so I don't know what to think... at the very least I could see you putting it into a sideboard and bringing it out if your opponent was burning your creatures. Pacifism is removal, which is always useful. However, as an enchantment it can be prevented/removed more easily than spells that kill. With green/white you don't have access to many alternatives, though. There are white cards which require the opponent to sacrifice creatures which could also be useful. Alternately, there are white cards that exile creatures and other permanents. I'm not sure how useful carrion call is. It gives you two 1/1's with infect, but they probably won't accomplish anything else than putting 1 or 2 counters onto the opponent. They don't seem to be complimenting anything else. They can be good as part of a special strategy, but your deck doesn't employ one. Filigree Fracture could be replaced with a different enchant/artifact removal, and sideboarded in if your opponent is using blue/black enchants. Might of alara could just be replaced by giant growth or something that will do more than give +1/+1 or maybe +2/+2. Naturalize is perhaps a good alternative to filigree fracture, but you don't need both without advance knowledge of your opponent's deck. Path to exile is an interesting removal... I'm not sure if it's better or worse than more expensive exile cards that don't benefit your opponent's mana situation. Seize the initiative might be a good choice since you have some high power low toughness creatures who would really benefit from a first strike trick. Sylvan bounty isn't that good because by the time you can afford it, the extra land bonus isn't really necessary. Direct lifegain cards usually aren't worth it. Overrun is a good card. Spore burst once again could be replaced by cards that don't utilize domain, and do the same thing but better, or more cheaply. Terramorphic expanse just doesn't really make sense to me in this 1.5 color deck. You would be better off with dual lands. Experienced players please feel free to point out where my assertions are wrong... receiving feedback on my analysis will be helpful to me as well. | ||
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