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Update: This is now live http://us.battle.net//sc2/en/blog/10393911
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As always, we’ve been keeping a close eye on the balance of things, and have decided to address the issues concerning Terran and the Hellbat. Here are our thoughts: 1. Hellbat drops are mainly an issue for TvT. 2. Terran isn't over performing so while nerfing Hellbats, we’d like to simultaneously push a buff to the Banshee. 3. We think seeing less Hellbat play in the early mid game is not a bad thing, as other Terran harass options are a lot more interesting to watch. 4. This change will also address any other lingering concerns we may have with Hellbats outside of TvT when it comes to early mid game. So overall, we believe the changes we've been testing in the balance test map are solid for Hellbats: - Attack damage decreased from 18 +12 vs. light to 18.
- The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.
Banshee changes on the other hand, we're planning on going ahead with just the cost reduction change only: - Cloaking Field research cost decreased from 200/200 to 100/100
Let us know if you have any feedback. We are looking to implement these changes sometime this week.
Personally I like the changes, I wish they reduced the time for blue flame though. xD I can't wait to try out the new banshees.
Do you like these changes?
Poll: Do you like these changes?I like both (2250) 58% I only like the hellbat (1110) 28% I like none (304) 8% I only like the banshee (247) 6% 3911 total votes Your vote: Do you like these changes? (Vote): I like both (Vote): I like none (Vote): I only like the banshee (Vote): I only like the hellbat
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On July 09 2013 02:29 HTOMario wrote:Show nested quote +As always, we’ve been keeping a close eye on the balance of things, and have decided to address the issues concerning Terran and the Hellbat.
Here are our thoughts:
1. Hellbat drops are mainly an issue for TvT.
2. Terran isn't over performing so while nerfing Hellbats, we’d like to simultaneously push a buff to the Banshee.
3. We think seeing less Hellbat play in the early mid game is not a bad thing, as other Terran harass options are a lot more interesting to watch.
4. This change will also address any other lingering concerns we may have with Hellbats outside of TvT when it comes to early mid game.
So overall, we believe the changes we've been testing in the balance test map are solid for Hellbats: Attack damage decreased from 18 +12 vs. light to 18. The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.
Banshee changes on the other hand, we're planning on going ahead with just the cost reduction change only: Cloaking Field research cost decreased from 200/200 to 100/100
Let us know if you have any feedback. We are looking to implement these changes sometime this week. Personally I like the changes, I wish they reduced the time for blue flame though. xD I can't wait to try out the new banshees.
Its like that took the removed 100/100 from the cost of cloak from Banshees and added it to the cost of Hellbat's ability to wipe out worker lines.
The change seems fine. It gives Hellbats the late game punch they need, but they would 3 shot workers until they got the upgrade. And the banshee needed a boost. Protoss can sniff that thing out with all their new fancy scouting, so I don't see an issue.
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Blizzard just nerfed INnoVation!
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My question is if hellbats are going to shoot blue flames after the upgrade.
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Seems fine I think. Will try it out, although I dont play Terran.
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It might make pro-level TvTs a little more interesting. But it seems like a solid nerf in the other MUs where Cloak Banshees are pretty useless -- HotS brought super-fast Robo for obs and Planetary Nexus, and pre-Evo Spores. I was hoping for a little more in the buff department.
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Very nice patch, I´m looking forward to play against Terrans in next weeks.
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is this real?
needs sauce.
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Hmm, interesting changes. Don't think it'll hurt the other match ups too much, mostly TvT.
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Now that BF works for both hellions ans hellbats, researching transfo servos makes more sense. Cool change.
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Looks like a good change. Surprisingly
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exactly how i expected it to turn out.
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Why wasn't this live when i played vs tobblish wtf matchfixing tobblish and blizz cooperating.
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On July 09 2013 02:34 purakushi wrote: My question is if hellbats are going to shoot blue flames after the upgrade. This is my #1 question too!
otherwise seems like decent changes overall
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I can't wait to read hellbat apologists whining about how blizzard ruined terran.
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It's a great change for TvT and TvZ
But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.
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On July 09 2013 02:47 larse wrote: It's a great change for TvT and TvZ
But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.
Thank god. MMMVG is awesome.
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