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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 2 3 4 5 53 54 55 Next
fried_rice
Profile Blog Joined July 2013
198 Posts
July 08 2013 17:50 GMT
#21
I'm a meching Terran and I approve of these changes.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 08 2013 17:50 GMT
#22
On July 09 2013 02:47 larse wrote:
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.

"mech has potential" David Kim
Head Coach Park: "They should buff tanks!"
Whitewing
Profile Joined October 2010
United States7483 Posts
July 08 2013 17:50 GMT
#23
On July 09 2013 02:47 larse wrote:
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.


It's not that difficult in a long game to find some time for blue flame, and hellbats still tank well and still do good splash damage.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
FreeTossCZComentary
Profile Joined September 2011
Czech Republic143 Posts
July 08 2013 17:51 GMT
#24
On July 09 2013 02:47 larse wrote:
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.


Hellbats are still meaty units, better meat-tanks then marauders, so terran will use them even after chance, and when terran realises he have already tech lab on factory researching blue flame, maybe he will mix in some thors/tanks as well.
www.youtube.com/OnlyFreeToss, FreeCraft ForFun SC2 MOD Rulez: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292319 Dont even dare waiting, join FreeCraft now!
larse
Profile Blog Joined March 2012
1611 Posts
July 08 2013 17:51 GMT
#25
On July 09 2013 02:48 Aunvilgod wrote:
Show nested quote +
On July 09 2013 02:47 larse wrote:
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.


Thank god. MMMVG is awesome.


I didn't mean mech. I just think that Terran TvP composition should has some variations and diversities, like any other matchups.
Bagi
Profile Joined August 2010
Germany6799 Posts
July 08 2013 17:52 GMT
#26
On July 09 2013 02:48 Aunvilgod wrote:
Show nested quote +
On July 09 2013 02:47 larse wrote:
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.


Thank god. MMMVG is awesome.

LOL I wish I could share your enthusiasm.

Old and stale strategies are awesome.
Noocta
Profile Joined June 2010
France12578 Posts
July 08 2013 17:53 GMT
#27
Good change.
Might lead to Banshee vs Banshee in TvT for a while but the counters to that are far more reliable than what was used to counter Hellbats drops.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2013-07-08 17:54:03
July 08 2013 17:53 GMT
#28
Awesome! I'm so sick of both watching and playing vs hellbats. I actually showed some high level sc2 to my younger brother and while he barely knows anything about the game, even he thought they seemed quite silly. I've been waiting for this change for so long now!

Terran have some of the units with the coolest use in the game. The Hellbats being one of the most boring units were replacing lots of more interesting strategies.

The banshee is going to be very scary but it's at least much more interesting than Hellbats currrently are
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Doublemint
Profile Joined July 2011
Austria8547 Posts
July 08 2013 17:53 GMT
#29
Seems ok, let's wait and see how it works out.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
July 08 2013 17:56 GMT
#30
Very nice change.
He drone drone drone. Me win. - ogsMC
Lorch
Profile Joined June 2011
Germany3684 Posts
July 08 2013 17:56 GMT
#31
On July 09 2013 02:48 Aunvilgod wrote:
Show nested quote +
On July 09 2013 02:47 larse wrote:
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.


Thank god. MMMVG is awesome.



Hell no it ain't. Personally watching terran stay on low tier units (no medivacs are not tier 3 in my eyes as that'd make bcs tier 5 which doesn't exist) vs an army that'll end up only consiting of high tier units isn't even close to fun or interesting. Atleast the addition of hellbats forced protoss to be less zealot heavy in the midgame. I just wish they'd make mech viable to tvp can actually be decent to watch for me... But I g uess at the end of the day this is just personal preferences, I guess some people actually enjoy watching colossi/storm/archon vs bio.


Really liking the changes, tvt should be t he great matchup it used to be now, I just hope the 110 sec blue flame upgrade requirement doesn't result in progamers not going mech to too much.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
July 08 2013 17:58 GMT
#32
I hope mech transitions become more popular soon. Like in BW where T's can go mech transition vs Zerg later on in the game.
The Bomber boy
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 08 2013 17:58 GMT
#33
Good banner for good thread

[image loading]
purakushi
Profile Joined August 2012
United States3300 Posts
July 08 2013 17:59 GMT
#34
Cool banner :D
I just hope they actually change the hellbats to shoot blue flames.
T P Z sagi
Cenecia
Profile Joined January 2011
Canada30 Posts
July 08 2013 18:01 GMT
#35
On July 09 2013 02:34 purakushi wrote:
My question is if hellbats are going to shoot blue flames after the upgrade.

This is obviously the most important detail. They'd better!
Somewhere, something incredible is waiting to be known.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44448 Posts
July 08 2013 18:01 GMT
#36
On July 09 2013 02:47 larse wrote:
It's a great change for TvT and TvZ

But for TvP, the requirement of a tech-lab for researching blue flame for 110 seconds may remove the only new change to Terran TvP composition (MMMVG) which has been the same and only composition since 2010.


Well you can still do hellbat drops; they just won't be immediately as powerful. They can still be fantastic two minutes later, especially if you can push Protoss's army out of position.

I see it as removing "automatic damage" and making it slightly risky (which is what should happen with any race's harassment options, imo).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Bagi
Profile Joined August 2010
Germany6799 Posts
July 08 2013 18:01 GMT
#37
On July 09 2013 02:58 Wintex wrote:
I hope mech transitions become more popular soon. Like in BW where T's can go mech transition vs Zerg later on in the game.

Why on earth would ever transition into mech when mech isn't substantially more powerful and you need a whole different upgrade path for it? We do not have BW tanks in SC2.

Bio into air and mech into air are both viable transitions, bio into mech will never happen.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
July 08 2013 18:03 GMT
#38
I think it good and it wont change the % that much. It will effect it for a while because there prob was players that only did hellbat drops early game and have to learn something else to get to 50% again. In pro games its just a build that goes away back to normal hellion aggression in to mines.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-07-08 18:06:46
July 08 2013 18:03 GMT
#39
solid changes nothing to complain as they only affect where some people have problems. I won't miss my free wins against Hellvac players, as I had to play bio against it.
They should have reduced blue flame and servo cost though, but maybe next time. People won't be happy if Hellion drops return now. No more free Medivacs and more worker losses, but not that much missed mining time anymore.
-HuShang-
Profile Joined December 2012
Canada393 Posts
July 08 2013 18:04 GMT
#40
Just for clarifaction, the animation will change to blue after pre-igniter upgrade?
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
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