oh and banshees have always been beyond terrible in TvP.
Balance patch this week - Hellbats nerfed, Banshees buffed…
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Irre
United States646 Posts
oh and banshees have always been beyond terrible in TvP. | ||
Plansix
United States60190 Posts
On July 09 2013 03:15 Usernameffs wrote: If they buff cloak how do you stop banshee marine push when you don't have an overseer. Cloak is gonna be done before lair. Spore crawlers? I hear they keep banshees away. | ||
QQKachoo
United States192 Posts
On July 09 2013 03:15 Usernameffs wrote: If they buff cloak how do you stop banshee marine push when you don't have an overseer. Cloak is gonna be done before lair. Well placed spore crawlers and good scouting I suppose. I honestly don't know how many marines/banshees they will have or what time a push like that would come. I guess we will have to wait and see. | ||
Sapphire.lux
Romania2620 Posts
On July 09 2013 03:16 pmp10 wrote: Then it is colossally stupid. Widow mines will always provide more efficient cloak based harassment in TvP and TvZ. And if mines can't do the job then banshees will be even worse. I wouldn't be so sure about that, we will see. Regardless, Banshees are awesome units that need to see more play. | ||
MockHamill
Sweden1798 Posts
Do the changes but lower the resource cost of the Infernal Pre-Igniter upgrade. Mech is already weak in TvZ and TvP, plese do not make it even weaker if you can lower the impact by reducing the cost of the Pre-Igniter upgrade. | ||
Clazziquai10
Singapore1949 Posts
On July 09 2013 03:15 Usernameffs wrote: If they buff cloak how do you stop banshee marine push when you don't have an overseer. Cloak is gonna be done before lair. ...... Spores? | ||
Zoku
307 Posts
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LardMaster
United Kingdom123 Posts
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Bagi
Germany6799 Posts
On July 09 2013 03:18 MockHamill wrote: These changes are great but they need to lower the cost of the Infernal Pre-Igniter upgrade somewhat. The important thing is nerfing hellbat drops in early midgame, but this change nerfes mech too much. Do the changes but lower the resource cost of the Infernal Pre-Igniter upgrade. Mech is already weak in TvZ and TvP, plese do not make it even weaker if you can lower the impact by reducing the cost of the Pre-Igniter upgrade. I would rather have the transformation upgrade removed entirely. The hellbat is a fucking mess right now, special rules and upgrades left and right. The least they could do is try to streamline it a bit, remove the superfluous upgrade that only served to delay hellbat pushes (that are now nerfed anyway). | ||
Plansix
United States60190 Posts
On July 09 2013 03:19 Zoku wrote: If "Hellbat drops are mainly an issue for TvT", and "Terran isn't over performing", why don't they nerf hellbat damage from 18+12 vs light to 20 + 10 vs light with pre-igniter? Then you can still 2 shot drones + probes, while solving hellbat vs hellbat. Because two shoting drones and probes is also bad. Its ok if there is an upgrade and some investment, but not so early for so cheap. | ||
sva
United States747 Posts
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SaikOuLighT
Canada742 Posts
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Durmaz21
Sweden52 Posts
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Sapphire.lux
Romania2620 Posts
On July 09 2013 03:14 Bagi wrote: I just can't see banshees having any role in a TvP where the MSC exists. For TvZ it can be viable, and obviously good in TvT. Yeah, the MSC and no Evo Chamber Spors are very strong. But then again, if you can open one gas Cloak you might not have to do so much dmg to be worth it. | ||
Deleted User 137586
7859 Posts
As for the slight cost reduction to the banshee, that's pretty moot. Cloak itself has been nerfed against Z and P due to quicker detection (no evo, fast robo builds, oracles). I don't see cloak builds coming back because it's only 100 gas less. | ||
KawaiiRice
United States2914 Posts
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Existential
Australia2107 Posts
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nimdil
Poland3747 Posts
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Koesader
Netherlands424 Posts
![]() Oh and every TvT cloaked banshees inc | ||
zJayy962
1363 Posts
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