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Balance patch this week - Hellbats nerfed, Banshees buffed…

Forum Index > SC2 General
1080 CommentsPost a Reply
Prev 1 4 5 6 7 8 55 Next
Usernameffs
Profile Joined February 2013
Sweden107 Posts
July 08 2013 18:32 GMT
#101
On July 09 2013 03:30 Henk wrote:
Show nested quote +
On July 09 2013 03:15 Usernameffs wrote:
If they buff cloak how do you stop banshee marine push when you don't have an overseer. Cloak is gonna be done before lair.


It's only 100 gas - build time is still the same. Just get a spore at the front if you still have problems dealing with it.

Mining 100 gas takes time.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
July 08 2013 18:33 GMT
#102
On July 09 2013 03:30 Heyoka wrote:
Banshee cloak change seems strange to me so we'll see how it plays out. Can't imagine many people being mad about the hellbat change though.


the same type of people who were mad when infestors got nerfed
moo...for DRG
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
July 08 2013 18:33 GMT
#103
On July 09 2013 03:01 Bagi wrote:
Show nested quote +
On July 09 2013 02:58 Wintex wrote:
I hope mech transitions become more popular soon. Like in BW where T's can go mech transition vs Zerg later on in the game.

Why on earth would ever transition into mech when mech isn't substantially more powerful and you need a whole different upgrade path for it? We do not have BW tanks in SC2.

Bio into air and mech into air are both viable transitions, bio into mech will never happen.

I said I want to see it. It's friggin cool.

it might
The Bomber boy
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 08 2013 18:34 GMT
#104
On July 09 2013 03:32 VmY wrote:
For anyone wondering, I just tried to go for a 1 gas cloak banshee (11 gas/13rax) and when the banshee starts I'm still somewhere between 50 and 70 gas short for 100/100 cloak.


That sounds OK. 1 gas cloak banshee seems a bit OP.
SpeedyBozar
Profile Joined February 2013
England56 Posts
July 08 2013 18:35 GMT
#105
It is total bullshit. I have just watched Fantasy vs. Snute today - Fantasy went for a banshee and a viking. Killed 7 overlords with the viking and because Snute didn't go for mutas, he never ever moved out from his base coz he had no anti-air. Zerg has two anti-air somehow decent units. Mutas are so fragile vs. Terran and hydras are just crap unless you go roach hydra which is not cost effective in late game.

I am not saying it is a big change. But any buff to air units while Zerg doesn't get any buff to his anti-air is fucking stupid. In the last three months I have seen hundreds of ZvT's and definately more than 70% of Zerg's wins was caused by some kind of all in.
AwesomeFossum
Profile Joined February 2013
United States312 Posts
July 08 2013 18:36 GMT
#106
On July 09 2013 02:33 Entirety wrote:
Blizzard just nerfed INnoVation!


If he's truly a good player, he'll adapt.
"The greatest athletes of all time... Michael Jordan, Roger Federer, and SlayerSBoxer." - Artosis
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
July 08 2013 18:36 GMT
#107
kind of disappointed, I really liked the hellbat drop style, considering only Inno and Flash were capable of doing it right it obviously wasn't too easy.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Gorlin
Profile Joined November 2010
United States2753 Posts
Last Edited: 2013-07-08 18:37:19
July 08 2013 18:36 GMT
#108
Good change I guess, don't know what to think of the banshee one, but 200/200 did always seem high.
Hellbats still wreck lings, so we'll see how TvZ goes.
Zoku
Profile Joined November 2010
307 Posts
July 08 2013 18:36 GMT
#109
On July 09 2013 03:35 SpeedyBozar wrote:
It is total bullshit. I have just watched Fantasy vs. Snute today - Fantasy went for a banshee and a viking. Killed 7 overlords with the viking and because Snute didn't go for mutas, he never ever moved out from his base coz he had no anti-air. Zerg has two anti-air somehow decent units. Mutas are so fragile vs. Terran and hydras are just crap unless you go roach hydra which is not cost effective in late game.

I am not saying it is a big change. But any buff to air units while Zerg doesn't get any buff to his anti-air is fucking stupid. In the last three months I have seen hundreds of ZvT's and definately more than 70% of Zerg's wins was caused by some kind of all in.


queens...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 08 2013 18:37 GMT
#110
On July 09 2013 03:36 Zoku wrote:
Show nested quote +
On July 09 2013 03:35 SpeedyBozar wrote:
It is total bullshit. I have just watched Fantasy vs. Snute today - Fantasy went for a banshee and a viking. Killed 7 overlords with the viking and because Snute didn't go for mutas, he never ever moved out from his base coz he had no anti-air. Zerg has two anti-air somehow decent units. Mutas are so fragile vs. Terran and hydras are just crap unless you go roach hydra which is not cost effective in late game.

I am not saying it is a big change. But any buff to air units while Zerg doesn't get any buff to his anti-air is fucking stupid. In the last three months I have seen hundreds of ZvT's and definately more than 70% of Zerg's wins was caused by some kind of all in.


queens...

I hear they are pretty good at stuff, including killing banshees. Plus spores.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TXRaunchy
Profile Joined June 2013
United States131 Posts
July 08 2013 18:37 GMT
#111
Take the bio tag off of the hell bats now and everything will be good.
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 08 2013 18:38 GMT
#112
On July 09 2013 03:35 SpeedyBozar wrote:
It is total bullshit. I have just watched Fantasy vs. Snute today - Fantasy went for a banshee and a viking. Killed 7 overlords with the viking and because Snute didn't go for mutas, he never ever moved out from his base coz he had no anti-air. Zerg has two anti-air somehow decent units. Mutas are so fragile vs. Terran and hydras are just crap unless you go roach hydra which is not cost effective in late game.

I am not saying it is a big change. But any buff to air units while Zerg doesn't get any buff to his anti-air is fucking stupid. In the last three months I have seen hundreds of ZvT's and definately more than 70% of Zerg's wins was caused by some kind of all in.


Queens?
mihajovics
Profile Joined April 2011
179 Posts
July 08 2013 18:38 GMT
#113
great changes
SupaDupaFlyPro
Profile Joined May 2013
Italy47 Posts
July 08 2013 18:40 GMT
#114
On July 09 2013 02:34 purakushi wrote:
My question is if hellbats are going to shoot blue flames after the upgrade.


that would be awsome!
massivez
Profile Joined May 2010
Belgium653 Posts
July 08 2013 18:43 GMT
#115
Lol people doubting that Innovation is gonna fall of. Remember he was like the best performing terran at the end of Wol in GSL. Hell be fine
sdnnvs
Profile Joined June 2011
Brazil33 Posts
July 08 2013 18:43 GMT
#116
(Attack damage decreased from 18 +12 vs. light to 18) + (The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light) +++ removed bio's tag, pleaaaase....
VmY
Profile Joined August 2011
Netherlands1286 Posts
July 08 2013 18:43 GMT
#117
On July 09 2013 03:40 SupaDupaFlyPro wrote:
Show nested quote +
On July 09 2013 02:34 purakushi wrote:
My question is if hellbats are going to shoot blue flames after the upgrade.


that would be awsome!


It's the only thing that matters, really.
Why can't I quit you, siege tank? FanTaSy, Mvp.
Crow!
Profile Joined September 2011
United States150 Posts
July 08 2013 18:43 GMT
#118
I have for a while wondered why players would even bother with cloak, as detection was generally not an issue by the time banshees make it across modern maps - even command center first Terrans often don't even have to bother with more than one scan. A 100/100 price tag is much closer to what that ability is worth.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-07-08 18:44:41
July 08 2013 18:43 GMT
#119
On July 09 2013 03:13 Clazziquai10 wrote:
This may make cloak banshees off 1 gas a real possibility now.


That's probably the biggest impact this patch will have. It's a crazy change because the Hellbat nerf directly makes mech TvP worse, but the cloak cost decrease actually can make mech TvP better as well. In wings of liberty one of the only viable mech TvP openings was cloak banshee into mech, one can hope.

And this also sounds weird, but hopefully the cloak cost decrease gives Terran more all-in opportunities vs Protoss, as currently there are very few that can break through the mocore nexus.

Overall...don't really like that they weakened Hellbats vs P/Z as they weren't an issue there, it was just TvT that was the problem (although i'm sure Z/P players disagree).
Sup
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
July 08 2013 18:43 GMT
#120
On July 09 2013 03:36 NotSorry wrote:
kind of disappointed, I really liked the hellbat drop style, considering only Inno and Flash were capable of doing it right it obviously wasn't too easy.



You missed out NA last hope Drunkenboi. I think he is a "Hellbat master" too if memory serves me correct
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