New maps for 2013 Ladder Season 4. - Page 10
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Pimpmuckl
Germany528 Posts
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RyLai
United States477 Posts
Also, I find it hilarious that two of their "Tournament Edition" maps were the first to be removed. And any ideas on if they'll ever update the vs AI maps? I hate Korhal City with a passion (all Korhal maps apparently). And I don't like Newkirk Precinct. Yes, the update is better, but it doesn't change the fact that I generally don't like it (the update is like 100x better though). | ||
RyLai
United States477 Posts
On June 06 2013 12:35 Pimpmuckl wrote: Hmm Korhal Sky looks really really cool, can't wait to see the next WCS Season unfold! It's not cool. It's forced cross spawns, which means the map is played 2 different ways based on luck. Played the standard way, I don't mind, but the top left+bottom right cross spawns leaves you with 2 open chokes that can be closed off by destructible rocks and gives you a relatively free expansion (if you can defend the 2 stupid chokes first). It's such a gimmicky map, it's so annoying. | ||
Arceus
Vietnam8332 Posts
hope Im getting it right xD another Central Plains redux. Not sure if I like this better than Khalim's Will but the aesthetic is really BW-esque | ||
ZergX
France436 Posts
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BLinD-RawR
ALLEYCAT BLUES49490 Posts
On June 06 2013 12:42 Arceus wrote: hope Im getting it right xD another Central Plains redux. Not sure if I like this better than Khalim's Will but the aesthetic is really BW-esque oh my god protoss plains has returned. | ||
XtreMe_au
Australia412 Posts
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SoloZergg
United States90 Posts
and the new maps look promising! | ||
Salivanth
Australia1071 Posts
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a176
Canada6688 Posts
my face when they keep this map for actual proleague finals | ||
Zerg.Zilla
Hungary5029 Posts
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Uncultured
United States1340 Posts
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eviltomahawk
United States11133 Posts
On June 06 2013 13:40 a176 wrote: my face when they keep this map for actual proleague finals "And over here we'll place a little Firebat critter. Not just any Firebat. A merc Firebat; a Firebat hero one might say. A happy one at that. And we'll just set him on a /dance loop to make him extra happy " | ||
larse
1611 Posts
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Arceus
Vietnam8332 Posts
On June 06 2013 13:40 a176 wrote: my face when they keep this map for actual proleague finals CANT BE UNSEEN whoever designs this is fuckin ingenious.damn | ||
PVJ
Hungary5211 Posts
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Lysergic
United States355 Posts
On June 06 2013 13:36 Salivanth wrote: As someone who doesn't watch a lot of Proleague, is it actually possible for Protoss to Forge Fast Expand on Korhal Sky Island in the 11-5 positions? The way I'm looking at it, it seems you'd need to wall off two locations which would take forever. Mutalisks and drops also seem ludicrously good on this map; how does Protoss keep them away from the natural when they have a 270-degree angle in which to do their thing? Yes you can FFE. There's breakable rocks at both sides of the ramp, they wall at one side and break the rocks on the other. JuicyJames posted all the PvZ VODs on Korhal Island in this thread a few posts back. You can see for yourself. | ||
LeeDawg
United States1306 Posts
please no i had a 25% win rate on the old version and the new version looks ever worse for protoss | ||
PVJ
Hungary5211 Posts
HAAH WAAW This will be a glorious season. I wish they'd test golds a bit more but these are extravagant enough. | ||
Bibbit
Canada5377 Posts
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