New maps for 2013 Ladder Season 4. - Page 9
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GreyKnight
United States4720 Posts
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Ben...
Canada3485 Posts
On June 06 2013 10:15 Arceus wrote: They did by the looks of things. That was my favourite part. wait if my eyes function correctly, they apparently remove the transparent tile set of the 5" & 11" nat ? ![]() | ||
Flanq
United Kingdom2694 Posts
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havok55
United States276 Posts
On June 06 2013 09:30 iLoveKT wrote: Consider yourselves warned. That's just hitman being hitman. I see mostly good games on this map from proleague. | ||
a176
Canada6688 Posts
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xpaperclip
Australia995 Posts
[Test] OGN Gwangalli Beach ![]() [Test] OGN Anaconda ![]() Edit: oh- I didn't notice at first, there are fireworks on Gwangalli Beach coming from the over-water highway lol | ||
TheLetterQ
United States65 Posts
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NewSunshine
United States5938 Posts
On June 06 2013 10:44 a176 wrote: Why does korhal sky have two entrances? How are you supposed to wall off? Do what players on the map have been doing, wall off one ramp with buildings and knock down the rocks at the other ramp. The long rush distance makes this viable for conventional defense. Also, the OP should be updated, turns out Newkirk Precinct TE is also being added. | ||
SOWxDISCORD
Brazil15 Posts
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BLinD-RawR
ALLEYCAT BLUES49986 Posts
On June 06 2013 10:59 TheLetterQ wrote: I will always think back fondly of my days going 10 pool every game on klontus mire, and going blind 3 hatch before pool on zerus prime. I will miss both of these maps dearly. OSL continues to have cringeworthy maps | ||
teh_longinator
Canada725 Posts
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Zealot Lord
Hong Kong744 Posts
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Grobyc
Canada18410 Posts
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Emzeeshady
Canada4203 Posts
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Chronos.
United States805 Posts
Very happy about the new maps, and I really love the "2 maps in 1" style of Sky City. Spawning top left and bottom right would be reeeally weird though, especially in Protoss matchups. | ||
BigRedDog
461 Posts
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juicyjames
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United States3815 Posts
On June 06 2013 11:58 Zealot Lord wrote: I don't really watch much proleague so how do protoss open against zerg in Korhal island? Gateway expands 100% of the time? Every single HotS PvZ on the map from earliest to latest: + Show Spoiler [8thTeam.Savage vs CJ.Bong] + + Show Spoiler [EG.Jaedong.RC vs Woongjin.Aria] + + Show Spoiler [CJ.effOrt vs Woongjin.flying] + + Show Spoiler [8thTeam.ALBM vs Woongjin.flying] + + Show Spoiler [EG.Jaedong.RC vs STX.Trap] + + Show Spoiler [CJ.Bong vs STX.hyvaa] + + Show Spoiler [8thTeam.Argo vs Woongjin.Soulkey] + + Show Spoiler [CJ.herO vs EG.Jaedong.RC] + + Show Spoiler [EG.Revival.RC vs Woongjin.free] + + Show Spoiler [Liquid.HerO vs Samsung.RorO] + + Show Spoiler [STX.hyvaa vs Woongjin.free] + + Show Spoiler [CJ.effOrt vs Woongjin.sOs] + | ||
ETisME
12329 Posts
there are too many city looking maps and not enough that shows off the different planet's landscape. Neo planet S is also disappointing for a snow map | ||
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digmouse
China6327 Posts
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Omnidroid
New Zealand214 Posts
On June 06 2013 10:59 xpaperclip wrote: + Show Spoiler + Test versions of Gwangalli Beach and Anaconda are on the KR/TW server. However, if Blizzard do what they always do, I think Gwangalli Beach will be changed massively (I'd expect all the beach part to be removed at least) by the time it becomes LE. [Test] OGN Gwangalli Beach ![]() [Test] OGN Anaconda ![]() Edit: oh- I didn't notice at first, there are fireworks on Gwangalli Beach coming from the over-water highway lol That beach map looks amazing. | ||
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