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New maps for 2013 Ladder Season 4.

Forum Index > SC2 General
364 CommentsPost a Reply
Normal
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
Last Edited: 2013-06-06 03:45:38
June 05 2013 22:08 GMT
#1
http://us.battle.net/sc2/en/blog/10145837/New_Maps_for_2013_Ladder_Season_4-6_5_2013 - Source

New Maps for 2013 Ladder Season 4 by Blizzard Entertainment
Jun 5, 2013 3:00 PM PDT New Maps for 2013 Ladder Season 4

We have a goal of bringing the 1v1 ladder map pool into alignment with the maps being used in the World Championship Series, and we're adding two 1v1 maps to the pool for Season 4. As we’re now starting each ladder season with the start of a new WCS season, this will allow pro players (and prospective pros) to practice on the ladder using more of the same maps that will be used in WCS.


As always, making additions to the ladder pool means we’ll be removing a couple of last season’s maps. Here are the maps we’ll be removing:

1v1 Removals


Klontas Mire TE
Zerus Prime TE





After discussions with our eSports partners, agreement was reached to add the following:



1v1 Additions

Red City LE
+ Show Spoiler +
[image loading]


Korhal Sky Island LE
+ Show Spoiler +
[image loading]


Newkirk Precinct TE
+ Show Spoiler +
[image loading]






In addition to these nine maps on the 1v1 ladder, there are two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE. These two maps bring the total WCS 2013 Season 2 map pool to 11; however, they will not be published to the ladder.

For 2013 WCS Season 2, we worked with our eSports partners to put together a pool of 11 maps from which each WCS region can select 7 for use in tournament play.



We’ve also been carefully considering the finalists of the Team Liquid Mapmaking Contest. The finalists all look excellent; however, time constraints have forced us to consider these maps for the 2013 Ladder Season 5 instead of Ladder Season 4.


In addition to the changes being made to the 1v1 map pool, we are also making changes to the 4v4 map pool. Below are the maps that we’ll be removing, along with descriptions of two new 4v4 maps that we are adding.



4v4 Removals


Sky Harvester
District 10





4v4 Additions
Primordial Grave
+ Show Spoiler +
[image loading]


Writhing Morass
+ Show Spoiler +
[image loading]


​

These four new maps have already been published to the custom games list in order to give you a chance to check them out before the season roll. Once the season has rolled on June 10, they will then appear in the matchmaking queues for competitive play. Feel free to play a few games on the new maps and let us know what you think in the comment section below.



Good luck and have fun in the 2013 Season 4 ladder!

I never really liked Zerus Prime or Klontas Mire so I'm glad to see them go. Red City has always looked like a really fun map in GSL so I'm happy to see that being added in. As always I'm thrilled they are continuing to adjust the team game map pool.

UPDATE:
http://www.reddit.com/r/starcraft/comments/1fr1cz/new_maps_for_2013_ladder_season_4/cad0gx2
Important Note: When this blog was initially published, it was missing a 1v1 map that will be added to the Season 4 map pool -- Newkirk Precinct TE (an adaptation of Proleague's Newkirk Redevelopment Precinct, which is based on Blizzard's original Newkirk District). The blog has been updated to include an image.


[image loading]

+ Show Spoiler [Original Newkirk District] +
[image loading]
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aka: KTVindicare the Geeky Bartender
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 05 2013 22:10 GMT
#2
I like the new additions! :D
When I think of something else, something will go here
freerolll
Profile Blog Joined May 2011
Belgium1056 Posts
June 05 2013 22:11 GMT
#3
Can I say FUCK YES for red city

Klontas Mire TE I would say RIP but I want you to suffer a painfull death!
Always give without remembering & always receive without forgetting.
sage_francis
Profile Joined December 2006
France1823 Posts
June 05 2013 22:11 GMT
#4
goot shit ! klontas was horrible...
digmouse
Profile Blog Joined November 2010
China6327 Posts
June 05 2013 22:13 GMT
#5
PROLEAGUE MAPS YAY!!!!!!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
bcmc
Profile Joined March 2011
Brazil24 Posts
June 05 2013 22:13 GMT
#6
I never understood how lesser maps like Klontas Mire and Zerus Prime end up on the ladder map pool. Oh well. One step closer to having perfect integration between all WCS tournaments and the ladder.
Talionis
Profile Joined November 2010
Scotland4085 Posts
Last Edited: 2013-06-05 22:16:13
June 05 2013 22:14 GMT
#7
Nooo Klontas. I had a lot of fun on that map.
Excited to see the new OGN made maps.

I love the Korhal Sky Island map
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
June 05 2013 22:14 GMT
#8
I like the new additions. Haven't seen much (or any) gameplay on Red City, but for Korhal, I have. Korhal is an interesting map but it might be one I'll veto.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 05 2013 22:14 GMT
#9
I always wanted Red city in the ladder, no opinion on the 2nd map yet but it looks pretty good.
IPA
Profile Joined August 2010
United States3206 Posts
June 05 2013 22:15 GMT
#10
:D :D

Can't wait.
Time held me green and dying though I sang in my chains like the sea.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
June 05 2013 22:18 GMT
#11
Awesome! Thanks Blizzard! Keep bringing on the new maps!

+ Show Spoiler +
Side note: The current ladder season has flown by! It's been 11 weeks already?! Crazy!
If your all in didn't work, you didn't pull the workers.
Lunareste
Profile Joined July 2011
United States3596 Posts
June 05 2013 22:18 GMT
#12
RED CITYYYYYYYYYYYYYYY

and omg the PROLEAGUE MAP!

awesome, Blizz!
KT FlaSh FOREVER
iMrising
Profile Blog Joined March 2012
United States1099 Posts
June 05 2013 22:19 GMT
#13
YES YES YES YES YES YES YES
THANK YOU BLIZZ!!!!!
$O$ | soO
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
June 05 2013 22:21 GMT
#14
In addition to these nine maps on the 1v1 ladder, there are two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE. These two maps bring the total WCS 2013 Season 2 map pool to 11; however, they will not be published to the ladder.

For 2013 WCS Season 2, we worked with our eSports partners to put together a pool of 11 maps from which each WCS region can select 7 for use in tournament play.


Why would you just not use identical map pools across WCS?
Ben...
Profile Joined January 2011
Canada3485 Posts
June 05 2013 22:24 GMT
#15
Yessss Korhal Floating Island has always looked so sweet in Proleague. I am quite excited for that. Likewise with Red City.

Happy to see stupid Zerus gone that fast. That map was GARBAGE. I barely played Klontas but what I did play of it was abysmal.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
RoranRock
Profile Joined October 2011
France294 Posts
June 05 2013 22:25 GMT
#16
personaly i don't know about red city's and Korhal Sky Island LE's balance, but Korhal Sky Island LE is fun and nice to watch and red city is regulary played in GSL so i think it's quite balanced !

Zerus prime and klontas out is definitly a good thing
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." Albert Einstein
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
June 05 2013 22:26 GMT
#17
Won't change much for me, had the two removed maps veto'd and, by the looks of it, I'll veto the two new ones as well.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2013-06-05 22:30:25
June 05 2013 22:26 GMT
#18
Gwangalli Beach LE and Anaconda LE ? I wanna see that. I wonder if the latter is a Python remake.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 05 2013 22:27 GMT
#19
Darn Sky Islands really ? The map plays so different, I pity the one build people.

On June 06 2013 07:21 Adebisi wrote:

Why would you just not use identical map pools across WCS?


Map diversity is nice to have. Also lots of people complained about always the same map pool for every tournament. So I rather like it this way.
.kv
Profile Blog Joined August 2010
United States2332 Posts
June 05 2013 22:31 GMT
#20
i guess they watched meta lol xD
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
June 05 2013 22:31 GMT
#21
Big ass tip of the hat to blizz.. 2 great/exciting maps IN and 2 horribad maps out. NICE!

Ty for doing this to whoever reads this!
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 05 2013 22:31 GMT
#22
On June 06 2013 07:08 Vindicare605 wrote:
We’ve also been carefully considering the finalists of the Team Liquid Mapmaking Contest. The finalists all look excellent; however, time constraints have forced us to consider these maps for the 2013 Ladder Season 5 instead of Ladder Season 4.


Mid-season update! Do it Blizzard! I dare you!
@RealHeyoka | ESL / DreamHack StarCraft Lead
Poo
Profile Blog Joined August 2010
Canada536 Posts
June 05 2013 22:31 GMT
#23
wtf is with sky islands? is it 4 spawns or 2?
Try hard or don't try at all.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
June 05 2013 22:32 GMT
#24
no complaints here!
"See you space cowboy"
Waxangel
Profile Blog Joined September 2002
United States33225 Posts
June 05 2013 22:32 GMT
#25
welcome redcity, where the tears of PvZ all-ins flow
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
-niL
Profile Joined January 2012
Canada1131 Posts
June 05 2013 22:33 GMT
#26
I am going to miss District 10
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-06-05 22:33:54
June 05 2013 22:33 GMT
#27
Korhal Sky better be cross only if it's got 4 spawns like it shows in that picture.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 05 2013 22:33 GMT
#28
Red city looks good but I dunno about Korhal map
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Bagration
Profile Blog Joined October 2011
United States18282 Posts
June 05 2013 22:33 GMT
#29
That's good to hear. Good news
Team Slayers, Axiom-Acer and Vile forever
Cokefreak
Profile Joined June 2011
Finland8095 Posts
June 05 2013 22:33 GMT
#30
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.
Blazinghand *
Profile Blog Joined December 2010
United States25550 Posts
Last Edited: 2013-06-05 22:34:27
June 05 2013 22:34 GMT
#31
Very big changes! I consider these changes an improvement to he map pool and a good sign about Blizzard's attitude towards finding and using actually good maps
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Alryk
Profile Blog Joined November 2011
United States2718 Posts
June 05 2013 22:35 GMT
#32
Red City siiiiiiiiiiiiiiiiiiiiiiiiiiiick
Team Liquid, IM, ViOlet!
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
June 05 2013 22:35 GMT
#33
OMFG, I actually really like these maps!
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
June 05 2013 22:35 GMT
#34
great change, always good to see tournament maps added to ladder pool
Creator of sc2unmasked.com
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 05 2013 22:35 GMT
#35
Thank god they removed those 2 horrible maps.
All I do is Stim.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 05 2013 22:35 GMT
#36
1v1 Removals


Klontas Mire TE
Zerus Prime TE


That didn't take long
Moderatorshe/her
TL+ Member
Sumadin
Profile Joined August 2011
Denmark588 Posts
June 05 2013 22:36 GMT
#37
On June 06 2013 07:31 Heyoka wrote:
Show nested quote +
On June 06 2013 07:08 Vindicare605 wrote:
We’ve also been carefully considering the finalists of the Team Liquid Mapmaking Contest. The finalists all look excellent; however, time constraints have forced us to consider these maps for the 2013 Ladder Season 5 instead of Ladder Season 4.


Mid-season update! Do it Blizzard! I dare you!


They have only done that twice before... and only been removing broken maps from the pool during that.
The basic key to beating a priest is playing a deck that is terrible.
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
June 05 2013 22:36 GMT
#38
Red city is first day ban but I like the other one.
Doublemint
Profile Joined July 2011
Austria8440 Posts
June 05 2013 22:36 GMT
#39
thank the gods they remove those terrible terrible maps.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
June 05 2013 22:37 GMT
#40
Sky Islands looks interesting. Red City looks like relatively easy to defend 4 bases which will be curious.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Wodger
Profile Joined October 2008
Scotland380 Posts
June 05 2013 22:37 GMT
#41
11 maps definitely seems like too many to choose from and 7 seems like too many for a tournament.
They should at least all use the same map versions. MLG has been using Whirlwind SE while ESL and GOM have been using LE. Blizzard also created an issue by changing Star Station spawn positions half way through the WCS season.
HappyZerGling
Profile Blog Joined February 2011
Ukraine161 Posts
June 05 2013 22:38 GMT
#42
2 trash maps are replaced by other 2 trash maps :D crazy island map and the cheesiest map in GSL. I wish they at least synchronized all 3 regions mappools with ladder mappool and other tournaments pick this as their mappool, then there wont be any maps on the ladder u dont need to practice!
That's just a personal dislike on the maps, but it's very good move by Blizzard to remove less playerd/most vetoed maps and add some good popular maps!
happy me, happy skill, happy win :D twitch.tv/happyzerg https://twitter.com/HappyZerG1
CuSToM
Profile Joined October 2010
United States1478 Posts
June 05 2013 22:38 GMT
#43
Klontas Mire is on the same level of some early-mid WoL maps in how terrible it is.
Team SCV Life #1
niekoz
Profile Joined April 2011
Netherlands350 Posts
Last Edited: 2013-06-05 22:40:28
June 05 2013 22:38 GMT
#44
That's awesome, I agree with what was said on meta (by idra) that every WCS map should be in the ladder. So hard to practice those maps if your not in a team(house).
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 05 2013 22:40 GMT
#45
Are they syncing the ladder seasons with the WCS seasons?

If so, that's kind of cool.
GAMENAMEHERE
Profile Joined July 2011
United States14 Posts
June 05 2013 22:41 GMT
#46
Wait can someone explain why Neo Planet S is a good map to me? I am really sad it is still there. Just because Kespa made it isn't good enough. It promotes 2 base play at best.
(I've paid you a small fortune) "And you think this gives you power over me?" - Bane
drugsarebad
Profile Joined January 2013
20 Posts
June 05 2013 22:41 GMT
#47
non ladder maps in WCS map pool = kespa dominance, cheap way to get an edge
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 05 2013 22:44 GMT
#48
Awesome!
Moderatorlickypiddy
Champi
Profile Joined March 2010
1422 Posts
June 05 2013 22:45 GMT
#49
pretty happy about this. i love that theyve decided to merge ladder seasons with WCS seasons. its perfect for pro's to practice alone, its perfect for masters and GMs to improve and aspire to compete with the pro's on the tourney maps, and its perfect for the casual players who watch their favourite players so sick strats on these maps and want to give it a go themselves

huge props to blizzard for finally pulling their head in and doing whats right for both esports and the casuals. and not just to whichever brings them in the most money at the time

as far as 4v4 maps go. writhing morass looks like its gonna be a lot of fun!! :D
Glenn313
Profile Joined August 2011
United States475 Posts
June 05 2013 22:45 GMT
#50
Looks good! :D
Hey man
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-06-05 22:46:12
June 05 2013 22:45 GMT
#51
Anaconda will have a nice Snake drawn on the middle of the map like on Python
rly ?
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 05 2013 22:45 GMT
#52
Klontas Mire TE - terrible late game however i loved my 10 gate 10 assimilator 1 zealot/stalker/mscore timing vT on it :D
Zerus Prime TE - terrible map too easy to split .

red city is rly good . i think ppl should play it more to understand . i havent played the other one
1/4 \pi \epsilon_0
adan4real
Profile Joined November 2010
United States78 Posts
June 05 2013 22:45 GMT
#53
Red City, I'm so happy =D
sM.Zik
Profile Joined June 2011
Canada2544 Posts
June 05 2013 22:45 GMT
#54
Oh fuck yes, we're gettnig closer of a zero veto map pool with these changes.
Jaedong Fighting! | youtube.com/ZikGaming
digmouse
Profile Blog Joined November 2010
China6327 Posts
June 05 2013 22:46 GMT
#55
On June 06 2013 07:37 Wodger wrote:
11 maps definitely seems like too many to choose from and 7 seems like too many for a tournament.
They should at least all use the same map versions. MLG has been using Whirlwind SE while ESL and GOM have been using LE. Blizzard also created an issue by changing Star Station spawn positions half way through the WCS season.

Isn't Whirlwind LE and SE the same?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Tosster
Profile Joined August 2011
Poland299 Posts
June 05 2013 22:47 GMT
#56
Zerus Prime nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

http://nooooooooooooooo.com/
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 05 2013 22:47 GMT
#57
On June 06 2013 07:37 Wodger wrote:
11 maps definitely seems like too many to choose from and 7 seems like too many for a tournament.


Well it's 7 maps cause the finals are bo7. Of course they could use 2 maps twice but i guess they don't wanna do that.
All I do is Stim.
BlackPride
Profile Joined July 2012
United States186 Posts
June 05 2013 22:47 GMT
#58
GOOOOOOD CHANGES!!
I've never waited in line at the DMV [YVNG]
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-06-05 22:48:01
June 05 2013 22:47 GMT
#59
SKY ISLAND?!

OH SHI--

I was hoping for that one after Fighting Spirit
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Wodger
Profile Joined October 2008
Scotland380 Posts
June 05 2013 22:48 GMT
#60
On June 06 2013 07:46 digmouse wrote:
Show nested quote +
On June 06 2013 07:37 Wodger wrote:
11 maps definitely seems like too many to choose from and 7 seems like too many for a tournament.
They should at least all use the same map versions. MLG has been using Whirlwind SE while ESL and GOM have been using LE. Blizzard also created an issue by changing Star Station spawn positions half way through the WCS season.

Isn't Whirlwind LE and SE the same?

Whirlwind SE has 2 rocks at the thirds and a supply depot to narrow entrance to natural
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
June 05 2013 22:49 GMT
#61
I don't mind them having different map pools for every region but there has to be some purpose behind it. For instance they could have unique maps that reward creative play or they could create incentive for local map makers by adopting one of their contributions.

I also think that all maps in the WCS need to be available on the ladder, I think this ties the WCS better into the SC2 multiplayer experience, since if you have all these connections between ladder seasons it creates this impression that ladder seasons are important and that you are not disconnected from the pro scene. (maybe...)

I guess 11 maps would be too much clutter for on the ladder, so they should probably cut down the potential WCS map pool to 9 instead of 11. They could possibly have a different ladder pool for a different region, but I guess that's too complicated and has too many implications.

And they should make sure that the map pool for the season finals is fair. Currently the map pool is the same as for WCS Europe, which isn't fair to Korea/NA - and Korea is hosting so if anything they should adopt their map pool.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Timetwister22
Profile Joined March 2011
United States538 Posts
June 05 2013 22:50 GMT
#62
Blizzard is taking even more steps in the right direction. I'm happy with these decisions. Now all they have to do is remove Star Station and Derelict Watchtower, and all will be good.
Former ESV Mapmaker | @Timetwister22
ziggurat
Profile Joined October 2010
Canada847 Posts
June 05 2013 22:52 GMT
#63
On June 06 2013 07:21 Adebisi wrote:
Show nested quote +
In addition to these nine maps on the 1v1 ladder, there are two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE. These two maps bring the total WCS 2013 Season 2 map pool to 11; however, they will not be published to the ladder.

For 2013 WCS Season 2, we worked with our eSports partners to put together a pool of 11 maps from which each WCS region can select 7 for use in tournament play.


Why would you just not use identical map pools across WCS?

Too easy.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 05 2013 22:54 GMT
#64
Best map pool ever or best map pool of all time?

I'm also interested to see the two OGN maps. My body is ready for the return of the one true Starleague.
ㅇㅅㅌㅅ
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
June 05 2013 22:54 GMT
#65
I love Korhal Sky Island LE, it's like 2 maps in 1 map, a completely different game depending on spawn positions.
Best starcraft 2 player of all time? INnoVation
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 05 2013 22:56 GMT
#66
Oh man I love sky island. It creates such cool games when it is the 11-5 spawn.
I root for CJ because their fb posts are hilarious
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 05 2013 22:58 GMT
#67
On June 06 2013 07:33 Cokefreak wrote:
Show nested quote +
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.

Always cross positions so sometimes you have breakable rock walls and sometimes you dont?
Diaresta
Profile Joined February 2012
United States597 Posts
June 05 2013 23:00 GMT
#68
I'm so glad they got rid of Klontas, Zerus. I've had them veto'd this whole time.

Red City and Korhal Sky Island are definitely great additions I'm looking forward to!
@Diaresta Huk//Jaedong//Taeja ★EGTL★ ♥Stephano♥ | "Agent 3154, welcome back."
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
June 05 2013 23:00 GMT
#69
Face Off- i mean, Korhal Floating Island- i mean, Sky Island, welcome addition to the map pool.

red city i don't really care much for but i played on it in a team league so i'm familiar with it.
)))____◎◎◎◎█████
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:02 GMT
#70
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Cokefreak
Profile Joined June 2011
Finland8095 Posts
June 05 2013 23:02 GMT
#71
On June 06 2013 07:58 TheRabidDeer wrote:
Show nested quote +
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.

Always cross positions so sometimes you have breakable rock walls and sometimes you dont?

The rocks are there only when the spawn positions aren't I think.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 05 2013 23:04 GMT
#72
is this where hero went carrier?
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
June 05 2013 23:04 GMT
#73
more big maps lol
A marine walks into a bar and asks, "Wheres the counter?"
CountZero71
Profile Joined August 2011
Germany89 Posts
Last Edited: 2013-06-05 23:05:24
June 05 2013 23:04 GMT
#74
OMG, the dreadful Klontas Mire is dead way too late, that map was a real pain!! Zerus Prime was not as bad, maybe Korhal Sky Island might proof wonkier with that rather unfamiliar spawning mechanism.
Anyway, change is the only way to go!! :-D
You cannot kill what doesn't die...
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 05 2013 23:06 GMT
#75
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.
ㅇㅅㅌㅅ
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
June 05 2013 23:06 GMT
#76
Is Ladder season 4 a typo? I thought Season 3 is next O_O
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
rrwrwx
Profile Joined March 2011
United States247 Posts
June 05 2013 23:06 GMT
#77
new 4v4 maps! Huzzah!
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:06 GMT
#78
On June 06 2013 08:04 Wrathsc2 wrote:
more big maps lol

They should just rename the game to MacroCraft.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Killmouse
Profile Joined August 2010
Austria5700 Posts
June 05 2013 23:08 GMT
#79
holy batman , blizz is doing everything right, all ladder maps are now wcs maps nice
yo
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
June 05 2013 23:08 GMT
#80
On June 06 2013 08:06 Master of DalK wrote:
Is Ladder season 4 a typo? I thought Season 3 is next O_O


Yeah I think so. This will be 3rd ladder season of HoTs.

New maps are pretty great and the two they are getting rid of were terrible so this is fantastic.

We have come a long way from 2011 ladder map pool haven't we? Look back at that if you want a good laugh.
Red and yellow are all I see
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
June 05 2013 23:09 GMT
#81
On June 06 2013 08:06 scypio wrote:
Show nested quote +
On June 06 2013 08:04 Wrathsc2 wrote:
more big maps lol

They should just rename the game to MacroCraft.


There are really aggressive maps in the pool as well as some macro maps. They have also got rid of the majority of terrible split turtle macro maps. A big map doesn't mean it can't be exciting and aggressive and be full of multitask.
Red and yellow are all I see
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:09 GMT
#82
On June 06 2013 08:06 eviltomahawk wrote:
Show nested quote +
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.

That's just stupid. There are vetos. I like to play faster games on smaller maps, I veto the huge ones - that seems reasonable for me. And it seems that soon I'll be able to choose from big maps and huge maps. This sucks.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Zealot Lord
Profile Joined May 2010
Hong Kong744 Posts
June 05 2013 23:11 GMT
#83
No issues with the removals and the additions, sick city!

Bahajinbo
Profile Joined May 2012
Germany488 Posts
June 05 2013 23:12 GMT
#84
Damn nice one!
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
June 05 2013 23:12 GMT
#85
On June 06 2013 08:08 _SpiRaL_ wrote:
Show nested quote +
On June 06 2013 08:06 Master of DalK wrote:
Is Ladder season 4 a typo? I thought Season 3 is next O_O


Yeah I think so. This will be 3rd ladder season of HoTs.

New maps are pretty great and the two they are getting rid of were terrible so this is fantastic.

We have come a long way from 2011 ladder map pool haven't we? Look back at that if you want a good laugh.


It's what the main article on Battle.net said. Could be a typo on their part but I was just copying it.
aka: KTVindicare the Geeky Bartender
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 05 2013 23:13 GMT
#86
YESSSSSSSSSSSS KORHAL! :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gianttt
Profile Blog Joined November 2011
Netherlands194 Posts
June 05 2013 23:13 GMT
#87
I don't like both maps, but maybe because I am not used to these kinds of maps.
We'll see when I get to play them more, just won my first game on Red City without knowing it in a cup, lolsss.
Winners: It is difficult, but it's possible.
Blargh
Profile Joined September 2010
United States2101 Posts
June 05 2013 23:13 GMT
#88
I'm dumbfounded. Best decision they have ever actually done. Though, the Sky Island is actually a poor map. Do not like it much. At least it's tournament-worthy =/
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
June 05 2013 23:18 GMT
#89
On June 06 2013 08:12 Vindicare605 wrote:
Show nested quote +
On June 06 2013 08:08 _SpiRaL_ wrote:
On June 06 2013 08:06 Master of DalK wrote:
Is Ladder season 4 a typo? I thought Season 3 is next O_O


Yeah I think so. This will be 3rd ladder season of HoTs.

New maps are pretty great and the two they are getting rid of were terrible so this is fantastic.

We have come a long way from 2011 ladder map pool haven't we? Look back at that if you want a good laugh.


It's what the main article on Battle.net said. Could be a typo on their part but I was just copying it.

Season 4 this year I think.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
June 05 2013 23:19 GMT
#90
Derelict Watcher should have gone too but I'm glad Blizzard finally gave up on making their own maps.
I want to be with those who share secret things or else alone.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 05 2013 23:20 GMT
#91
On June 06 2013 08:09 scypio wrote:
Show nested quote +
On June 06 2013 08:06 eviltomahawk wrote:
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.

That's just stupid. There are vetos. I like to play faster games on smaller maps, I veto the huge ones - that seems reasonable for me. And it seems that soon I'll be able to choose from big maps and huge maps. This sucks.

You should blame the community for its overwhelming outcry against rush-friendly Blizzard maps over the past few years. The majority clamored for tournament maps for years, and now Blizzard has obliged, unfortunately to your detriment.
ㅇㅅㅌㅅ
Polygamy
Profile Joined January 2010
Austria1114 Posts
June 05 2013 23:20 GMT
#92
Really happy to see Zerus Prime go, I did however like Klotis Mire, having a 73% win ratio as zerg!
Poo
Profile Blog Joined August 2010
Canada536 Posts
June 05 2013 23:22 GMT
#93
On June 06 2013 07:33 Cokefreak wrote:
Show nested quote +
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?
Try hard or don't try at all.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 05 2013 23:23 GMT
#94
On June 06 2013 08:22 Poo wrote:
Show nested quote +
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


I hope to god the answer is yes
Hark, what baseball through yonder window breaks?
feebas
Profile Joined February 2011
Finland268 Posts
June 05 2013 23:25 GMT
#95
so hyped for korhal!
paska peli
sva
Profile Blog Joined March 2010
United States747 Posts
June 05 2013 23:25 GMT
#96
Red city looks realy cool.

I don't like sky islands, I don't like the aspect of spawning in the top left and bottom right. They seem really weird and I guess i'll have to play it first.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 05 2013 23:26 GMT
#97
On June 06 2013 08:23 Thieving Magpie wrote:
Show nested quote +
On June 06 2013 08:22 Poo wrote:
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


I hope to god the answer is yes

Afaik, both cross-spawn positions are enabled.
ㅇㅅㅌㅅ
408xParadox
Profile Joined December 2011
United States140 Posts
June 05 2013 23:28 GMT
#98
On June 06 2013 08:22 Poo wrote:
Show nested quote +
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


The map is always cross position, but yes you can either spawn top/bottom or left/right.
MrTortoise
Profile Joined January 2011
1388 Posts
June 05 2013 23:28 GMT
#99
2nd map has no easy third ... bring back xel naga ...
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
June 05 2013 23:35 GMT
#100
Good job Blizzard.
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
June 05 2013 23:35 GMT
#101
On June 06 2013 08:12 Vindicare605 wrote:
Show nested quote +
On June 06 2013 08:08 _SpiRaL_ wrote:
On June 06 2013 08:06 Master of DalK wrote:
Is Ladder season 4 a typo? I thought Season 3 is next O_O


Yeah I think so. This will be 3rd ladder season of HoTs.

New maps are pretty great and the two they are getting rid of were terrible so this is fantastic.

We have come a long way from 2011 ladder map pool haven't we? Look back at that if you want a good laugh.


It's what the main article on Battle.net said. Could be a typo on their part but I was just copying it.

Okay, so this is the 3rd ladder season. I thought it was just the second, oh well x.x
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
MiCa
Profile Joined October 2011
United States147 Posts
June 05 2013 23:37 GMT
#102
I really like maps with no xelnaga in the middle (Derelict), its keeps you map aware. And pls no more big ass maps. Spice it up a little.
If you can't dazzle them with brilliance, baffle them with bull sheet. - W. C. Fields
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:40 GMT
#103
On June 06 2013 08:20 eviltomahawk wrote:
Show nested quote +
On June 06 2013 08:09 scypio wrote:
On June 06 2013 08:06 eviltomahawk wrote:
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.

That's just stupid. There are vetos. I like to play faster games on smaller maps, I veto the huge ones - that seems reasonable for me. And it seems that soon I'll be able to choose from big maps and huge maps. This sucks.

You should blame the community for its overwhelming outcry against rush-friendly Blizzard maps over the past few years. The majority clamored for tournament maps for years, and now Blizzard has obliged, unfortunately to your detriment.


Yes! I blame the community for not having at least 3 rush-friendly maps in the map pool.

Red city sucks, I would probably fall asleep before I find my opponent. I takes 70+ ingame seconds to reach the nat at the other side of the map.

The other something map is also way longer than the Klontas Mire (~65 travel distance vs ~50) and the NW/SE spawns seem gimmicky.

That's one step closer to macrocraft. I am disappointed.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
June 05 2013 23:40 GMT
#104
YEAH! Korhal Floating Island
"The flame that burns twice as bright burns half as long." - Lao Tzu
Poo
Profile Blog Joined August 2010
Canada536 Posts
June 05 2013 23:42 GMT
#105
On June 06 2013 08:28 408xParadox wrote:
Show nested quote +
On June 06 2013 08:22 Poo wrote:
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


The map is always cross position, but yes you can either spawn top/bottom or left/right.


interesting. Well at least ladder will have more variety. I'm liking that they're trying to create a wider range of game styles on ladder. Makes it a lot more interesting to play.
Try hard or don't try at all.
ZenithM
Profile Joined February 2011
France15952 Posts
June 05 2013 23:42 GMT
#106
Sick move by Blizzard.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 05 2013 23:43 GMT
#107
On June 06 2013 08:26 eviltomahawk wrote:
Show nested quote +
On June 06 2013 08:23 Thieving Magpie wrote:
On June 06 2013 08:22 Poo wrote:
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


I hope to god the answer is yes

Afaik, both cross-spawn positions are enabled.


1Rax FE to kill rocks early and go quadruple CC island hog woot woot!
Hark, what baseball through yonder window breaks?
DeathDyingDoomKiller
Profile Joined October 2012
Canada91 Posts
June 05 2013 23:44 GMT
#108
Oh my god I love Sky Island when they play on pro league, they make the best matches!!! Red city... lets see how things go.
Join the League of Evil. We have Murder, Evil, Blood, Grim Reaping, Killing, Death, Dying, Doom, Black, Dark Red, John Boehner, Reaper, Slaughter, and Kill-Death.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 05 2013 23:45 GMT
#109
add DF Atlas too :D. Anyway good stuff
AKMU / IU
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-06-05 23:51:25
June 05 2013 23:45 GMT
#110
Remove two terrible maps. Add a clunker and a good one. I'll take it.

On June 06 2013 08:45 shin_toss wrote:
add DF Atlas too :D. Anyway good stuff

Would have preferred this by far over Red City, which is a decent map but not substantively different than Whirlwind which we had for a long time, and Tal'Darim Altar before that. In fact, we haven't had a good small rotational 4 player map ever on ladder, and we've already had two large 4 player maps spanning a huge amount of time previously.

But we do get an admirable replacement in the "nonstandard" category for Klontas Mire, in Korhal Sky Island. Overall this is probably the single best ladder pool update that has ever occurred.

Before you rejoice, think about how sad that is.

Anyway, I'm encouraged and satisfied. If we get TLMC maps after this, we'll be on a roll!
Comprehensive strategic intention: DNE
BlackPride
Profile Joined July 2012
United States186 Posts
June 05 2013 23:46 GMT
#111
I just realized Korhal Sky has two more spawns in the top left and bottom right. That's so sick! Can't wait to play it!
I've never waited in line at the DMV [YVNG]
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
June 05 2013 23:46 GMT
#112
Out of curiosity what was peoples opinion of Zerus? I haven't played much ladder this season but I've only had 2 games of that map, I'm assuming everyone just veto'd it. I can't believe a beta map as bad as star station is still in the pool (and even worse still in tournament play, almost a throw-back to when Xel'Naga Caverns was a regular tournament map, crazy).

Focusing on the positives though with Mitr out I now have a free veto and the two new additions look very good.
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 05 2013 23:46 GMT
#113
On June 06 2013 08:40 scypio wrote:
Show nested quote +
On June 06 2013 08:20 eviltomahawk wrote:
On June 06 2013 08:09 scypio wrote:
On June 06 2013 08:06 eviltomahawk wrote:
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.

That's just stupid. There are vetos. I like to play faster games on smaller maps, I veto the huge ones - that seems reasonable for me. And it seems that soon I'll be able to choose from big maps and huge maps. This sucks.

You should blame the community for its overwhelming outcry against rush-friendly Blizzard maps over the past few years. The majority clamored for tournament maps for years, and now Blizzard has obliged, unfortunately to your detriment.


Yes! I blame the community for not having at least 3 rush-friendly maps in the map pool.

Red city sucks, I would probably fall asleep before I find my opponent. I takes 70+ ingame seconds to reach the nat at the other side of the map.

The other something map is also way longer than the Klontas Mire (~65 travel distance vs ~50) and the NW/SE spawns seem gimmicky.

That's one step closer to macrocraft. I am disappointed.

sucks to be you, I love macrocraft.

Glad to see those two lousy maps gone.
geokilla
Profile Joined May 2011
Canada8224 Posts
Last Edited: 2013-06-05 23:49:11
June 05 2013 23:46 GMT
#114
Anyone got VODs on what Korhal Sky Land is like? Also anyone know what spawning locations will be like?
havok55
Profile Joined May 2013
United States276 Posts
Last Edited: 2013-06-05 23:53:26
June 05 2013 23:49 GMT
#115
They do listen! WOOT Korhal floating (sky) island!

On June 06 2013 08:46 geokilla wrote:
Anyone got VODs on what Korhal Sky Land is like? Also anyone know what spawning locations will be like?


Pretty much any Proleague series in the last 3 weeks. Spawns are cross only, as you'll notice the layout of NW/SE is very different than NE/SW. Basically depending on which cross set you spawn, it plays very differently.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 05 2013 23:49 GMT
#116
On June 06 2013 08:43 Thieving Magpie wrote:
Show nested quote +
On June 06 2013 08:26 eviltomahawk wrote:
On June 06 2013 08:23 Thieving Magpie wrote:
On June 06 2013 08:22 Poo wrote:
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


I hope to god the answer is yes

Afaik, both cross-spawn positions are enabled.


1Rax FE to kill rocks early and go quadruple CC island hog woot woot!

Coincidentally, 1rax fe is the only build that I do lol.
ㅇㅅㅌㅅ
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:49 GMT
#117
On June 06 2013 08:46 xAdra wrote:
Show nested quote +
On June 06 2013 08:40 scypio wrote:
On June 06 2013 08:20 eviltomahawk wrote:
On June 06 2013 08:09 scypio wrote:
On June 06 2013 08:06 eviltomahawk wrote:
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.

That's just stupid. There are vetos. I like to play faster games on smaller maps, I veto the huge ones - that seems reasonable for me. And it seems that soon I'll be able to choose from big maps and huge maps. This sucks.

You should blame the community for its overwhelming outcry against rush-friendly Blizzard maps over the past few years. The majority clamored for tournament maps for years, and now Blizzard has obliged, unfortunately to your detriment.


Yes! I blame the community for not having at least 3 rush-friendly maps in the map pool.

Red city sucks, I would probably fall asleep before I find my opponent. I takes 70+ ingame seconds to reach the nat at the other side of the map.

The other something map is also way longer than the Klontas Mire (~65 travel distance vs ~50) and the NW/SE spawns seem gimmicky.

That's one step closer to macrocraft. I am disappointed.

sucks to be you, I love macrocraft.

Glad to see those two lousy maps gone.


Nah, it's pretty good to be me. I'll just have to go proxy everything on these stupid maps to make the lives of the NR15 people more interesting
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 05 2013 23:51 GMT
#118
On June 06 2013 08:46 geokilla wrote:
Anyone got VODs on what Korhal Sky Land is like? Also anyone know what spawning locations will be like?

Check the esportstv youtube channel for Proleague vods, among which should be plenty of games on the map.
ㅇㅅㅌㅅ
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 05 2013 23:51 GMT
#119
On June 06 2013 07:47 FrostedMiniWheats wrote:
SKY ISLAND?!

OH SHI--

I was hoping for that one after Fighting Spirit


Oh god, you reminded me Fighting Spirit isn't being added. NOOOOOOOOOOO! T_T
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 05 2013 23:52 GMT
#120
lol well those last two maps didnt last long but I really like the maps they are adding
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
June 05 2013 23:53 GMT
#121
Both of those maps they are removing were instant vetoes for me.

And I'm happy that we're getting such great 1v1 maps for this season. :D
BwCBlueBox.837
HornyHerring
Profile Joined March 2011
Papua New Guinea1058 Posts
June 05 2013 23:54 GMT
#122
Why are those 4v4 maps sooooooo small with like the same amount of expos as 1v1 maps, except for gold bases.
oh, hai
igay
Profile Blog Joined November 2011
Australia1178 Posts
June 05 2013 23:54 GMT
#123
Thank god klontas mire can burn in hell
MVP <3 MKP <3 DRG <3
GTR
Profile Blog Joined September 2004
51400 Posts
June 06 2013 00:08 GMT
#124
Gwangalli Beach LE

SO FUCKING AWESOME.
Commentator
blastyblast21
Profile Joined January 2013
United States61 Posts
June 06 2013 00:08 GMT
#125
i am glad with this season map pool i am also glad zerus and klolantas is out of the map pool
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 06 2013 00:09 GMT
#126
On June 06 2013 09:08 GTR wrote:
Gwangalli Beach LE

SO FUCKING AWESOME.

Do you have a link to this map GTR?
Administrator~ Spirit will set you free ~
GTR
Profile Blog Joined September 2004
51400 Posts
Last Edited: 2013-06-06 00:11:36
June 06 2013 00:11 GMT
#127
On June 06 2013 09:09 Plexa wrote:
Show nested quote +
On June 06 2013 09:08 GTR wrote:
Gwangalli Beach LE

SO FUCKING AWESOME.

Do you have a link to this map GTR?


... I just like the name -_-
Tribute to ESPORTS most prestigious venue.
Commentator
AKomrade
Profile Blog Joined March 2010
United States582 Posts
June 06 2013 00:12 GMT
#128
How HOW did Klontas Mire survive longer than Metropolis?

Anyways, looks like they fired the guy who did that and used better maps for this season. CAN'T WAIT!
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
chuiboy
Profile Joined October 2011
55 Posts
June 06 2013 00:16 GMT
#129
finally they removed those terrible maps.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 06 2013 00:16 GMT
#130
On June 06 2013 09:12 AKomrade wrote:
How HOW did Klontas Mire survive longer than Metropolis?

Anyways, looks like they fired the guy who did that and used better maps for this season. CAN'T WAIT!

Because Metropolis was bugged, duh.

Can anyone point me towards any good games that have been played on Korhal Sky island?
Zheryn
Profile Joined December 2010
Sweden3653 Posts
June 06 2013 00:17 GMT
#131
Good that they removed those maps. Boring maps to replace them with tho. Red city is so big and you always have to attack up a ramp or in a choke so the more you turtle the better. The other map looks decent, however I'd have liked to see some new not-so-big two player maps, kind of like the size of Neo Planet S.
hundred thousand krouner
Ace Frehley
Profile Joined December 2012
2030 Posts
June 06 2013 00:19 GMT
#132
I like DMZ better than Red City, but that works too
...
askmc70
Profile Joined March 2012
United States722 Posts
June 06 2013 00:20 GMT
#133
good shit : )
Gaphunkyl
Profile Joined November 2012
Australia20 Posts
June 06 2013 00:22 GMT
#134
hell yeah!
Terran will love Red City LE with the small chokes, and especially that raised section at the nat to plonk some seige tanks on!!
Zerg will love Korhal for its width, and cross spawn large sides for muta harass :D

Both maps look really hard to secure a third though =[
Australian players, where you at!?
Lysergic
Profile Joined December 2010
United States355 Posts
June 06 2013 00:28 GMT
#135
On June 06 2013 08:46 Greendotz wrote:
Out of curiosity what was peoples opinion of Zerus? I haven't played much ladder this season but I've only had 2 games of that map, I'm assuming everyone just veto'd it. I can't believe a beta map as bad as star station is still in the pool (and even worse still in tournament play, almost a throw-back to when Xel'Naga Caverns was a regular tournament map, crazy).

Focusing on the positives though with Mitr out I now have a free veto and the two new additions look very good.

I liked Zerus, but that's probably because I play Zerg and only played a few times on it. I definitely prefer Red City (another potentially Zerg favored macro-map) over Zerus though.

I think Derelict Watcher got more praise than it deserved; it's just that Klontas Mire was so awful that you couldn't help but think Derelict was good by comparison. It hasn't been used in any (real) tournaments for good reason.

They should remove Derelict Watcher and Star Station and add the new OGN maps, to be in sync with WCS like they said they would. New Fighting Spirit also should've been a top candidate
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 06 2013 00:28 GMT
#136
Man if only Fighting Spirit isnt so protoss-heavy, it coulda been featured in the next 25 seasons

I would also love to see Naro Station replaces Akilon (NR30, stale PvZ etc) or Belshir Vestige (too linear, too Ohana). Its latest rendition is played out quite nicely, no more toss-favored

Oh and Gwangari Beach sounds like best map ever already
inkfected
Profile Joined November 2012
England76 Posts
June 06 2013 00:28 GMT
#137
Happy to see Klontas go. First map I vetoed out lol
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2013-06-06 00:30:21
June 06 2013 00:29 GMT
#138
I think I would prefare Zerus Prime in map pool than Red City. I feel like later in season it'll just become a forcefield-fest. but itll probably help with low protoss win rates atm.

I wont veto any tho Veto'ing a map is just lame. Just deal with it.
Daeden.620
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
June 06 2013 00:30 GMT
#139
Consider yourselves warned.

Woo Jung Ho
Billinator
Profile Joined July 2012
United States86 Posts
June 06 2013 00:33 GMT
#140
the battle.net post said they added newkirk precint back in.
Did the op of this post just leave that out?
MKP, Select, DeMusliM
Riquiz
Profile Joined June 2011
Netherlands402 Posts
June 06 2013 00:38 GMT
#141
SO gewd !
Caster man does casting on yt/RiquizCasts
KatanaPrime
Profile Joined April 2013
Germany10 Posts
June 06 2013 00:38 GMT
#142
very good maps for the ladder

i was fine with Zerus Prime ..but i instantly banned Klontas from my map preferences
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
June 06 2013 00:44 GMT
#143
Sick City.
Jaedong <3
a3den
Profile Joined April 2012
704 Posts
June 06 2013 00:47 GMT
#144
I predict these 2 maps are gonna be hated really soon.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 06 2013 00:48 GMT
#145
On June 06 2013 09:30 iLoveKT wrote:
Consider yourselves warned.

http://www.youtube.com/watch?v=nu5ZeXyZBjI


hmm the version they add now is the new one right with neutral depots/rocks on the ramps so you can infact wall off much easier?

that said I still think it's a dodgy map. There are lot's of cute idea's in it but I'm not so sure if they are good for the game:
- cross spawnings only but completely different if it's 11 v 5 o clock or 2 vs 8 o clock, kinda funky for pro tournaments where the random spawning has such a big influence.
- entrance through main is not through natural but something in the middle, maps like these so far have all been crap but this one does make it more interesting by having a double entrance.
- potentially super close air distance between naturals

It certainly is a refreshing map, I like how blink/reaper play is kept a bit in check but despite that I still think zerg is screwed and it's too much of a terran map. The natural positioning and the relative position of the thirds make medivacs too strong imo
iyasq8
Profile Joined December 2012
113 Posts
June 06 2013 00:48 GMT
#146
i know its good to replace bad maps but do you really want to change the maps everyday blizzard?? god i cant even remember where to send my overloadr in the old maps....
Piece
JacobNX01a
Profile Joined November 2012
United States65 Posts
June 06 2013 00:51 GMT
#147
now i can feel like im playing proleague! Thanks for recognizing my dreams blizzard!
Get outta here S.T.A.L.K.E.R.!!!!!
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-06-06 01:11:04
June 06 2013 00:58 GMT
#148
COULD THE OP OR A MOD ADD THIS TO THE OP?

http://www.reddit.com/r/starcraft/comments/1fr1cz/new_maps_for_2013_ladder_season_4/cad0gx2
Important Note: When this blog was initially published, it was missing a 1v1 map that will be added to the Season 4 map pool -- Newkirk Precinct TE (an adaptation of Proleague's Newkirk Redevelopment Precinct, which is based on Blizzard's original Newkirk District). The blog has been updated to include an image.


[image loading]

+ Show Spoiler [Original Newkirk District] +
[image loading]
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
LuisFrost
Profile Joined February 2011
Mexico130 Posts
June 06 2013 00:58 GMT
#149
I was starting to like Klontas. (._. )
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-06-06 01:02:36
June 06 2013 00:59 GMT
#150
On June 06 2013 09:30 iLoveKT wrote:
Consider yourselves warned.

http://www.youtube.com/watch?v=nu5ZeXyZBjI


Command center first would wall that off perfectly, no? Drone pull was hilarious, though.

- NO, not Newkirk Precinct! That map is garbage. Two steps forward, one step back.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
June 06 2013 01:02 GMT
#151
YES, Red City? More like SICK CITY
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-06-06 01:06:22
June 06 2013 01:05 GMT
#152
On June 06 2013 09:58 juicyjames wrote:
Show nested quote +
On June 06 2013 09:33 Billinator wrote:
the battle.net post said they added newkirk precint back in.
Did the op of this post just leave that out?

http://www.reddit.com/r/starcraft/comments/1fr1cz/new_maps_for_2013_ladder_season_4/cad0gx2
Show nested quote +
Important Note: When this blog was initially published, it was missing a 1v1 map that will be added to the Season 4 map pool -- Newkirk Precinct TE (an adaptation of Proleague's Newkirk Redevelopment Precinct, which is based on Blizzard's original Newkirk District). The blog has been updated to include an image.


+ Show Spoiler [Newkirk District TE] +
[image loading]


+ Show Spoiler [Original Newkirk District] +
[image loading]




yeah i like the new tournament edition WAAY more, should be included in the maintopic, no watchtowers, and more route to attack -> less splitmap stalemate situation, NICE
yo
JIJI_
Profile Joined October 2010
United States123 Posts
June 06 2013 01:06 GMT
#153
Zerg probably like these new maps a lot.

Terran has a 12% win rate in tournament play on Red City against Zerg.

Korhal Floating Island is a joke of a map.....zergling rush wins every game since it's not just that 1 4 building opening to main, but there are 2x 4 building openings so if he put the command center zerg could have just come from the other side.
All hail King IdrA!
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 06 2013 01:07 GMT
#154
On June 06 2013 09:58 juicyjames wrote:
Show nested quote +
On June 06 2013 09:33 Billinator wrote:
the battle.net post said they added newkirk precint back in.
Did the op of this post just leave that out?

http://www.reddit.com/r/starcraft/comments/1fr1cz/new_maps_for_2013_ladder_season_4/cad0gx2
Show nested quote +
Important Note: When this blog was initially published, it was missing a 1v1 map that will be added to the Season 4 map pool -- Newkirk Precinct TE (an adaptation of Proleague's Newkirk Redevelopment Precinct, which is based on Blizzard's original Newkirk District). The blog has been updated to include an image.


[image loading]

+ Show Spoiler [Original Newkirk District] +
[image loading]

Oh SICK. I hated the original map since it led to so many split-map games, but the SPL rendition had looked decent so far. This just makes an already good map pool even better.
ㅇㅅㅌㅅ
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 06 2013 01:15 GMT
#155
wait if my eyes function correctly, they apparently remove the transparent tile set of the 5" & 11" nat ?
Hangman89
Profile Joined May 2013
Singapore43 Posts
Last Edited: 2013-06-06 01:18:13
June 06 2013 01:17 GMT
#156
Maybe its me but i feel like a 3rd base in Red City would be incredibly hard to hold for a protoss player
sitromit
Profile Joined June 2011
7051 Posts
June 06 2013 01:19 GMT
#157
Any pictures of Gwangalli Beach and Anaconda anywhere?
YourAdHere
Profile Joined May 2011
United States216 Posts
June 06 2013 01:23 GMT
#158
Fucking awesome news, I had Mire and Prime vetoed since day 1. I've only played 1 match on red city and none on floating island but they seem to produce good and varied matches
imJealous
Profile Joined July 2010
United States1382 Posts
June 06 2013 01:26 GMT
#159
Noo! I love Zerus prime! I'm sure its not the best for professional level play but its been really fun on the ladder.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 06 2013 01:37 GMT
#160
I wanted to play on Red City.
I'm not sure how to feel about Newkirk being back.
I never actually played on Klontas Mire, the veto (and everyone else's vetoes) seemed to keep it at bay.
I'll miss Zerus Prime, personally.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
GreyKnight
Profile Joined August 2010
United States4720 Posts
June 06 2013 01:38 GMT
#161
Korhal Sky Island SUCKS....
Ben...
Profile Joined January 2011
Canada3485 Posts
June 06 2013 01:39 GMT
#162
On June 06 2013 10:15 Arceus wrote:
wait if my eyes function correctly, they apparently remove the transparent tile set of the 5" & 11" nat ?
They did by the looks of things. That was my favourite part.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Flanq
Profile Joined July 2011
United Kingdom2694 Posts
June 06 2013 01:41 GMT
#163
Red City is so narrow, feels like it's gonna be good for my forcefields.
havok55
Profile Joined May 2013
United States276 Posts
June 06 2013 01:41 GMT
#164
On June 06 2013 09:30 iLoveKT wrote:
Consider yourselves warned.

http://www.youtube.com/watch?v=nu5ZeXyZBjI


That's just hitman being hitman.

I see mostly good games on this map from proleague.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 01:44 GMT
#165
Why does korhal sky have two entrances? How are you supposed to wall off?
starleague forever
xpaperclip
Profile Joined January 2011
Australia995 Posts
Last Edited: 2013-06-06 02:50:31
June 06 2013 01:59 GMT
#166
Test versions of Gwangalli Beach and Anaconda are on the KR/TW server. However, if Blizzard do what they always do, I think Gwangalli Beach will be changed massively (I'd expect all the beach part to be removed at least) by the time it becomes LE.

[Test] OGN Gwangalli Beach
[image loading]

[Test] OGN Anaconda
[image loading]

Edit: oh- I didn't notice at first, there are fireworks on Gwangalli Beach coming from the over-water highway lol
TheLetterQ
Profile Joined August 2011
United States65 Posts
June 06 2013 01:59 GMT
#167
I will always think back fondly of my days going 10 pool every game on klontus mire, and going blind 3 hatch before pool on zerus prime. I will miss both of these maps dearly.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 06 2013 02:00 GMT
#168
On June 06 2013 10:44 a176 wrote:
Why does korhal sky have two entrances? How are you supposed to wall off?

Do what players on the map have been doing, wall off one ramp with buildings and knock down the rocks at the other ramp. The long rush distance makes this viable for conventional defense.

Also, the OP should be updated, turns out Newkirk Precinct TE is also being added.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SOWxDISCORD
Profile Joined December 2012
Brazil15 Posts
June 06 2013 02:02 GMT
#169
Nice maps
No prejudices, i hate everyone equally.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49984 Posts
Last Edited: 2013-06-06 02:26:51
June 06 2013 02:26 GMT
#170
On June 06 2013 10:59 TheLetterQ wrote:
I will always think back fondly of my days going 10 pool every game on klontus mire, and going blind 3 hatch before pool on zerus prime. I will miss both of these maps dearly.


OSL continues to have cringeworthy maps
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
teh_longinator
Profile Joined March 2010
Canada725 Posts
June 06 2013 02:55 GMT
#171
Sky Islands? Bring on the Terran drops -_-'
Zealot Lord
Profile Joined May 2010
Hong Kong744 Posts
June 06 2013 02:58 GMT
#172
I don't really watch much proleague so how do protoss open against zerg in Korhal island? Gateway expands 100% of the time?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 06 2013 03:01 GMT
#173
Awesome, these are sick. I'm so happy Blizzard
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 06 2013 03:04 GMT
#174
--- Nuked ---
Chronos.
Profile Joined February 2012
United States805 Posts
June 06 2013 03:11 GMT
#175
Good riddance to Klontas Mire! (Even the name sounds disgusting...) I only played two games on that map, and those were two very unpleasant games.

Very happy about the new maps, and I really love the "2 maps in 1" style of Sky City. Spawning top left and bottom right would be reeeally weird though, especially in Protoss matchups.
BigRedDog
Profile Joined May 2012
461 Posts
June 06 2013 03:13 GMT
#176
Klontas Mire is horrible map. Good riddence!
Big Red Dog!
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-06-06 03:17:35
June 06 2013 03:16 GMT
#177
On June 06 2013 11:58 Zealot Lord wrote:
I don't really watch much proleague so how do protoss open against zerg in Korhal island? Gateway expands 100% of the time?

Every single HotS PvZ on the map from earliest to latest:
+ Show Spoiler [8thTeam.Savage vs CJ.Bong] +

+ Show Spoiler [EG.Jaedong.RC vs Woongjin.Aria] +

+ Show Spoiler [CJ.effOrt vs Woongjin.flying] +

+ Show Spoiler [8thTeam.ALBM vs Woongjin.flying] +

+ Show Spoiler [EG.Jaedong.RC vs STX.Trap] +

+ Show Spoiler [CJ.Bong vs STX.hyvaa] +

+ Show Spoiler [8thTeam.Argo vs Woongjin.Soulkey] +

+ Show Spoiler [CJ.herO vs EG.Jaedong.RC] +

+ Show Spoiler [EG.Revival.RC vs Woongjin.free] +

+ Show Spoiler [Liquid.HerO vs Samsung.RorO] +

+ Show Spoiler [STX.hyvaa vs Woongjin.free] +

+ Show Spoiler [CJ.effOrt vs Woongjin.sOs] +

This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
ETisME
Profile Blog Joined April 2011
12329 Posts
June 06 2013 03:18 GMT
#178
balance asided, I liked those two maps' look (Klontas Mire and Zerus Prime, especially Zerus)
there are too many city looking maps and not enough that shows off the different planet's landscape. Neo planet S is also disappointing for a snow map
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
digmouse
Profile Blog Joined November 2010
China6327 Posts
June 06 2013 03:29 GMT
#179
What the heck is that Gwangalli Beach?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
June 06 2013 03:31 GMT
#180
On June 06 2013 10:59 xpaperclip wrote:
+ Show Spoiler +
Test versions of Gwangalli Beach and Anaconda are on the KR/TW server. However, if Blizzard do what they always do, I think Gwangalli Beach will be changed massively (I'd expect all the beach part to be removed at least) by the time it becomes LE.

[Test] OGN Gwangalli Beach
[image loading]

[Test] OGN Anaconda
[image loading]

Edit: oh- I didn't notice at first, there are fireworks on Gwangalli Beach coming from the over-water highway lol


That beach map looks amazing.
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
June 06 2013 03:35 GMT
#181
Hmm Korhal Sky looks really really cool, can't wait to see the next WCS Season unfold!
twitter.com/pimpmuckl
RyLai
Profile Joined May 2011
United States477 Posts
June 06 2013 03:36 GMT
#182
Glad to see their worst new additions removed. And I know where my newly acquired veto will go to (fuck Korhal Sky Island).

Also, I find it hilarious that two of their "Tournament Edition" maps were the first to be removed.

And any ideas on if they'll ever update the vs AI maps? I hate Korhal City with a passion (all Korhal maps apparently). And I don't like Newkirk Precinct. Yes, the update is better, but it doesn't change the fact that I generally don't like it (the update is like 100x better though).
RyLai
Profile Joined May 2011
United States477 Posts
June 06 2013 03:39 GMT
#183
On June 06 2013 12:35 Pimpmuckl wrote:
Hmm Korhal Sky looks really really cool, can't wait to see the next WCS Season unfold!


It's not cool. It's forced cross spawns, which means the map is played 2 different ways based on luck. Played the standard way, I don't mind, but the top left+bottom right cross spawns leaves you with 2 open chokes that can be closed off by destructible rocks and gives you a relatively free expansion (if you can defend the 2 stupid chokes first). It's such a gimmicky map, it's so annoying.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
Last Edited: 2013-06-06 03:44:44
June 06 2013 03:42 GMT
#184
[image loading]

hope Im getting it right xD

On June 06 2013 10:59 xpaperclip wrote:
[Test] OGN Anaconda
+ Show Spoiler +
[image loading]


another Central Plains redux. Not sure if I like this better than Khalim's Will but the aesthetic is really BW-esque
ZergX
Profile Joined October 2010
France436 Posts
June 06 2013 03:48 GMT
#185
This is soooo amazing. Thank you thank you ♥
Nestea fightingg ! DRG fightingggg !! Sen fightinggg ! July fighting ! SoO fighting !
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49984 Posts
June 06 2013 04:09 GMT
#186
On June 06 2013 12:42 Arceus wrote:
[image loading]

hope Im getting it right xD

Show nested quote +
On June 06 2013 10:59 xpaperclip wrote:
[Test] OGN Anaconda
+ Show Spoiler +
[image loading]


another Central Plains redux. Not sure if I like this better than Khalim's Will but the aesthetic is really BW-esque


oh my god protoss plains has returned.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
XtreMe_au
Profile Joined August 2012
Australia412 Posts
June 06 2013 04:11 GMT
#187
These new maps make SC2 so much more exciting. That beach map looks siiiiick.
SoloZergg
Profile Joined October 2011
United States90 Posts
Last Edited: 2013-06-06 04:32:23
June 06 2013 04:31 GMT
#188
Thank you Blizzard...so sick of Klontas Mire

and the new maps look promising!
I fuckin' love lurkers...
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
June 06 2013 04:36 GMT
#189
As someone who doesn't watch a lot of Proleague, is it actually possible for Protoss to Forge Fast Expand on Korhal Sky Island in the 11-5 positions? The way I'm looking at it, it seems you'd need to wall off two locations which would take forever. Mutalisks and drops also seem ludicrously good on this map; how does Protoss keep them away from the natural when they have a 270-degree angle in which to do their thing?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 06 2013 04:40 GMT
#190
On June 06 2013 10:59 xpaperclip wrote:
[Test] OGN Gwangalli Beach
[image loading]


my face when they keep this map for actual proleague finals
starleague forever
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
June 06 2013 04:57 GMT
#191
Love the changes!
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Uncultured
Profile Joined September 2010
United States1340 Posts
June 06 2013 05:00 GMT
#192
Every freaking season maps get better.
Don't you rage when you lose too? -FruitDealer
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2013-06-06 05:01:44
June 06 2013 05:01 GMT
#193
On June 06 2013 13:40 a176 wrote:
Show nested quote +
On June 06 2013 10:59 xpaperclip wrote:
[Test] OGN Gwangalli Beach
[image loading]


my face when they keep this map for actual proleague finals

"And over here we'll place a little Firebat critter. Not just any Firebat. A merc Firebat; a Firebat hero one might say. A happy one at that.

And we'll just set him on a /dance loop to make him extra happy "
ㅇㅅㅌㅅ
larse
Profile Blog Joined March 2012
1611 Posts
June 06 2013 05:06 GMT
#194
OGN is always trying hard to bring some of the old glories back to SC2. This beach map is just too obvious. Haha
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 06 2013 05:06 GMT
#195
On June 06 2013 13:40 a176 wrote:
Show nested quote +
On June 06 2013 10:59 xpaperclip wrote:
[Test] OGN Gwangalli Beach
[image loading]


my face when they keep this map for actual proleague finals


CANT BE UNSEEN
whoever designs this is fuckin ingenious.damn
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
June 06 2013 05:08 GMT
#196
Any pics on the two new OGN maps?
The heart's eternal vow
Lysergic
Profile Joined December 2010
United States355 Posts
June 06 2013 05:09 GMT
#197
On June 06 2013 13:36 Salivanth wrote:
As someone who doesn't watch a lot of Proleague, is it actually possible for Protoss to Forge Fast Expand on Korhal Sky Island in the 11-5 positions? The way I'm looking at it, it seems you'd need to wall off two locations which would take forever. Mutalisks and drops also seem ludicrously good on this map; how does Protoss keep them away from the natural when they have a 270-degree angle in which to do their thing?


Yes you can FFE. There's breakable rocks at both sides of the ramp, they wall at one side and break the rocks on the other. JuicyJames posted all the PvZ VODs on Korhal Island in this thread a few posts back. You can see for yourself.
LeeDawg
Profile Joined April 2012
United States1306 Posts
June 06 2013 05:10 GMT
#198
newkirk

please no

i had a 25% win rate on the old version and the new version looks ever worse for protoss
:-)
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
June 06 2013 05:11 GMT
#199
On June 06 2013 13:09 BLinD-RawR wrote:
Show nested quote +
On June 06 2013 12:42 Arceus wrote:
[image loading]

hope Im getting it right xD

On June 06 2013 10:59 xpaperclip wrote:
[Test] OGN Anaconda
+ Show Spoiler +
[image loading]


another Central Plains redux. Not sure if I like this better than Khalim's Will but the aesthetic is really BW-esque


oh my god protoss plains has returned.

HAAH WAAW

This will be a glorious season. I wish they'd test golds a bit more but these are extravagant enough.
The heart's eternal vow
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
June 06 2013 05:11 GMT
#200
+ Show Spoiler +
[image loading]
[image loading]
Lysergic
Profile Joined December 2010
United States355 Posts
June 06 2013 05:15 GMT
#201
[Test] OGN Anaconda v0.3

[image loading]


[Test] OGN Gwangalli Beach v0.3

[image loading]


They're on KR and NA servers (and probably the rest), search for OGN. For whatever dumb reason, searching for 'Anaconda' or 'Beach' won't show any results.
Meteo Rain
Profile Blog Joined February 2011
Finland98 Posts
June 06 2013 05:18 GMT
#202
Thank you god... waaait... thank you Blizzard.
I have lost my phone number, can I have yours?
Xtreme94
Profile Joined June 2011
Malaysia282 Posts
June 06 2013 05:38 GMT
#203
Noo red city that was a map with lots of choke... Everytime I see PvT, Colo will be easily sniped by viking
Btw... that 2 map is a great addition
larse
Profile Blog Joined March 2012
1611 Posts
June 06 2013 05:42 GMT
#204
SC2's searching is really buggy. You can't get the right result.
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 06 2013 05:52 GMT
#205
Both Anaconda and Gwangalli Beach seem really strange, even for OGN standards (the scenery, that is). I do like the layouts though, they are pretty strange, but seem like they should be balanced. Anaconda seem similar to Floating Island and the Beach reminds me of Naru Station.
I root for CJ because their fb posts are hilarious
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1669 Posts
June 06 2013 05:55 GMT
#206
what in the fuck is anaconda and gwangalli beach?
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Scones
Profile Joined June 2012
Wales99 Posts
June 06 2013 05:56 GMT
#207
OMG Newkirk is back!! I can split the map and win every ZvP again!!! :D
PonceDeLEGABE
Profile Joined March 2011
United States117 Posts
June 06 2013 05:56 GMT
#208
Cool red city
Graphix
Profile Blog Joined March 2012
United States208 Posts
June 06 2013 06:04 GMT
#209
the maps look sweet. i loved the maps in proleaague/gsl. i hope blizz continues to constantly rotate the map pool.
~Jaedong Forever~
DavoS
Profile Blog Joined October 2012
United States4605 Posts
June 06 2013 06:05 GMT
#210
Ohh all those delicious 1v1 maps <3
"KDA is actually the most useless stat in the game" Aui_2000
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
Last Edited: 2013-06-06 06:08:09
June 06 2013 06:08 GMT
#211
Why in the actual fucking shitting FUCKBALLS did they bring Newkirk back?!
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Seither
Profile Joined March 2013
Australia11 Posts
June 06 2013 06:13 GMT
#212
awesome, was not a fan of the recent new maps
Weavel
Profile Joined January 2010
Finland9221 Posts
June 06 2013 06:14 GMT
#213
So good.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
CrescendoSC
Profile Joined May 2013
Czech Republic3 Posts
June 06 2013 06:15 GMT
#214
Nice maps! Kind of excited to see how the Korhal Sky Island works out!
Little-Chimp
Profile Joined February 2008
Canada948 Posts
June 06 2013 06:59 GMT
#215
Fuck yes, I like all 3 of these additions
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 06 2013 07:02 GMT
#216
Gwangalli Beach will be totally known as Hellion-Highway
Raisa
Profile Joined December 2011
Netherlands30 Posts
June 06 2013 07:04 GMT
#217
Sweet, I had those two maps vetoed. Terrible maps.
Sumadin
Profile Joined August 2011
Denmark588 Posts
Last Edited: 2013-06-06 07:12:51
June 06 2013 07:12 GMT
#218
On June 06 2013 14:15 lysergic wrote:
[Test] OGN Anaconda v0.3

+ Show Spoiler +
[image loading]



[Test] OGN Gwangalli Beach v0.3

+ Show Spoiler +
[image loading]



They're on KR and NA servers (and probably the rest), search for OGN. For whatever dumb reason, searching for 'Anaconda' or 'Beach' won't show any results.


What the...

I thought we had learned... WATER SUCKS! Drains all the performance, Ironman should be able to tell you about that. Also Blizzard doesn't like it on ladder.

Also is Gwangali beach even properly mirrored? I really don't think asymetrical balance is something to try when you are in a position where you can get your maps on ladder...
The basic key to beating a priest is playing a deck that is terrible.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
June 06 2013 07:14 GMT
#219
Loving it!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
June 06 2013 07:21 GMT
#220
why korhal sky island????? :Ohgodwhy:
Ambre
Profile Joined July 2011
France416 Posts
June 06 2013 07:23 GMT
#221
Sick city !

Great changes imo.
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Dvriel
Profile Joined November 2011
607 Posts
June 06 2013 07:26 GMT
#222
can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map????
Yello
Profile Blog Joined July 2010
Germany7411 Posts
Last Edited: 2013-06-06 07:34:11
June 06 2013 07:32 GMT
#223
On June 06 2013 16:26 Dvriel wrote:
can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map????


There's enough place in the main and natural, no matter the spawns. And you can only support this many buildings when at least on 3 bases and then you've got the places around the third as well.

I like that Klontas and Zerus are removed and Korhal Island and Red City are in, both maps play quite differently from the standard maps without having major balance issues.
However I don't really understand why they would bring Newkirk Precinct back in. This map is either split-map or heavy all-in (proxy 2-rax, Roach-Nydus) all day long, I'll probably veto it right away
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Tailss
Profile Joined November 2010
Sweden233 Posts
Last Edited: 2013-06-06 07:37:10
June 06 2013 07:36 GMT
#224
Really looking forward to play on Korhal Sky Island! Definitely gonna create some more variation on the ladder. The reworked newkirk looks good as well, since it wont be as turtle friendly anymore due to the more exposed base with rocks and smaller main. Sick city!
Luxotican
Profile Joined May 2013
United Kingdom13 Posts
June 06 2013 07:38 GMT
#225
Red City & Korhal...They both look absolutely dire....

Newkirk looks okay though, played on this one before
Big J
Profile Joined March 2011
Austria16289 Posts
June 06 2013 07:46 GMT
#226
Haha, even blizzard uses the updated Newkirk... unlike WCS. lol
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
June 06 2013 07:48 GMT
#227
Reeeed Cityyyy

/Tasteless
TY <3 Cure <3 Inno <3 Special <3
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
June 06 2013 07:49 GMT
#228
On June 06 2013 16:32 Yello wrote:
Show nested quote +
On June 06 2013 16:26 Dvriel wrote:
can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map????


There's enough place in the main and natural, no matter the spawns. And you can only support this many buildings when at least on 3 bases and then you've got the places around the third as well.

I like that Klontas and Zerus are removed and Korhal Island and Red City are in, both maps play quite differently from the standard maps without having major balance issues.
However I don't really understand why they would bring Newkirk Precinct back in. This map is either split-map or heavy all-in (proxy 2-rax, Roach-Nydus) all day long, I'll probably veto it right away

It's a new version of Newkirk with some major changes that opens up the middle of the map, discouraging the split-map play that had plagued the old Newkirk.
ㅇㅅㅌㅅ
Prugelhugel
Profile Joined February 2012
Austria637 Posts
June 06 2013 07:53 GMT
#229
Is Red City cross spawns only?
"This map definitly needs more rocks" - No SC2 player ever
scypio
Profile Joined December 2011
Poland2127 Posts
June 06 2013 08:14 GMT
#230
On June 06 2013 16:53 Prugelhugel wrote:
Is Red City cross spawns only?

No, I played in in custom game and my opponent spawned elsewhere.

I wonder how scouting works out in such scenario, it takes ~80 seconds to move accross the map, if you insta-scout with your initial worker you may find your opponent at 240 seconds into the game heh.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
peidongyang
Profile Joined January 2009
Canada2084 Posts
June 06 2013 08:15 GMT
#231
yayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
the throws never bothered me anyway
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
June 06 2013 08:22 GMT
#232
I'll miss Klontus Mire, it always felt dangerous going across that middle ground point. Korhal Sky Island looks bad ass can't wait to try it.

New Newkirk still seems like it favors protoss with warp prism + sentry walloff play in the main. Still the smaller bases will be helpful in detecting that.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
June 06 2013 08:41 GMT
#233
Sees Primordial Grave
-Why you cant any larger maps...
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Drake
Profile Joined October 2010
Germany6146 Posts
June 06 2013 08:58 GMT
#234
i rly liked klontas
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
scypio
Profile Joined December 2011
Poland2127 Posts
June 06 2013 09:02 GMT
#235
On June 06 2013 17:58 CoR wrote:
i rly liked klontas

I had 68% winrate on this map with random TT.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 06 2013 09:02 GMT
#236
Cool maps, Sky Island is like a 2-in-1 one so it's almost like 4 new maps.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 06 2013 09:03 GMT
#237
On June 06 2013 16:21 NEEDZMOAR wrote:
why korhal sky island????? :Ohgodwhy:


It's one of the better maps currently in SC2. ALl the proleague games on it are awesome.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Simsons2
Profile Joined March 2013
Latvia73 Posts
June 06 2013 09:04 GMT
#238
Sad for Zerus Prime being removed, kind of glad of Klontas removal though and I play Zerg
FCReverie
Profile Joined April 2013
Australia103 Posts
June 06 2013 09:10 GMT
#239
On June 06 2013 16:26 Dvriel wrote:
can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map????

Build towards where you want your 3rd and use it as a wall to take your expansion in TvZ. I dunno vs P or T
steventcyh
Profile Joined November 2010
China70 Posts
June 06 2013 09:10 GMT
#240
nice job haha
Sated
Profile Blog Joined March 2011
England4983 Posts
June 06 2013 09:13 GMT
#241
--- Nuked ---
Douillos
Profile Joined May 2010
France3195 Posts
June 06 2013 09:40 GMT
#242
On June 06 2013 18:13 Sated wrote:
Korhal Sky Island is an instant veto. A map that can spawn two different maps? One of which has the most retarded main/nat set-up I have seen since the beta? No thanks.



Finally something new in maps and insta veto. Don't you guys like Innovation? :D
Look a giraffe! Look a fist!!
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
June 06 2013 09:59 GMT
#243
This looks good. Even the 4:4 maps look nice. Hope they are not so big that everyone lags out.
I have the best fucking lawyers in the country including the man they call the Malmis.
hellraiser1110
Profile Joined November 2010
Croatia70 Posts
June 06 2013 10:11 GMT
#244
ah nice maps, thanks blizzard
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
Last Edited: 2013-06-06 10:43:41
June 06 2013 10:42 GMT
#245
I already loved all three new maps so great choices finaly !!!!!!!!!§
Thats my birthday gift thank you blizzz
Czech Terran(Hots) player
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 06 2013 10:58 GMT
#246
Nice removals
Flying, sOs, free, Light, Soulkey & ZerO
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-06-06 11:01:49
June 06 2013 11:00 GMT
#247
On June 06 2013 18:40 Douillos wrote:
Show nested quote +
On June 06 2013 18:13 Sated wrote:
Korhal Sky Island is an instant veto. A map that can spawn two different maps? One of which has the most retarded main/nat set-up I have seen since the beta? No thanks.



Finally something new in maps and insta veto. Don't you guys like Innovation? :D

It is the same story everytime new maps are introduced, any map that is different from the standard is instant-veto'd by the majority. I wish I could do a reverse veto, which cancels a veto from the other player.

Also really what is the problem you can have two different maps depending on spawn location? As soon as the game starts you know which map it is, it literally means you have to wait 10 seconds longer to know which map you will be playing on.

Personally I also have some doubts about Korhal, for example the very small main at one spawn location makes it hard to put all buildings in it (and for example in TvT I think siege tanks should reach quite a bit of the natural, so placing your buildings behind the mineral line there also is a bad idea). And I wonder how that natural plays out, since air units have a much shorter route than anything else. But I wont be insta-vetoing it.
Sated
Profile Blog Joined March 2011
England4983 Posts
June 06 2013 12:35 GMT
#248
--- Nuked ---
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 06 2013 12:42 GMT
#249
On June 06 2013 18:02 scypio wrote:
Show nested quote +
On June 06 2013 17:58 CoR wrote:
i rly liked klontas

I had 68% winrate on this map with random TT.


That is actually funny. In an evil way.
TAMinator
Profile Joined February 2011
Australia2706 Posts
June 06 2013 12:48 GMT
#250
the Writhing Morass 4v4 map looks bad. I hate maps with bases that have mains easily sieged and cannoned, sucks to be in that position.
Glad klontas mire was out, i had to veto that map.
Good stuff all round
VieuxSinge
Profile Joined February 2011
France231 Posts
June 06 2013 12:52 GMT
#251
How do you defend a 6pool or 10pool as terran on sky island 11-5 spawn? You can't wall this huge ramp and you definitely can't destroy the rocks before the lings arrive
Another clue to my existence.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 06 2013 12:55 GMT
#252
I'm glad about the removals but the new 1v1 maps are terrible. They are one of the reasons why I don't care about proleague (that and the pointless series of Bo1s).
Really Blizz, really? - Darnell
HaRuHi
Profile Blog Joined November 2010
1220 Posts
June 06 2013 12:55 GMT
#253
Zeru Prime, I barely new thou. (was I the only one liking this map? I think I am 100% on it (but only like 6 games lol))
Starstation still here, why?
And that other map that looks like startstation but is only 2 players and basicly has no infrastructure but is just open space, such a horror tvz map.

I request a strategy guide on how to wall on Korhal Island^^
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-06-06 13:00:06
June 06 2013 12:59 GMT
#254
No poll this time ?

God Klontas Mire... it was horrible. Got 6pooled so many time on this. Sky island seems pretty cool. With the different mains and nat

Kind of liked Zerus prime. Would have prefer Star station to be removed but well... Zerg
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Nimix
Profile Joined October 2011
France1809 Posts
June 06 2013 13:00 GMT
#255
Did they really keep newkirk precinct ? -.-
Good stuff otherwise even though I'm not sure about korhal island
Echo_
Profile Joined November 2010
48 Posts
June 06 2013 13:07 GMT
#256
The only problem I've had with playing Red City is that there is nowhere to build production as Terran. The main is freakishly small, and there is no room in the natural. I feel like I can't fit 3 bases worth of production in unless I am extremely cautious about it.
IMMvp / AcerMMA / NSHjjakji / MarineKingPrime / STBomber / SKTFantasy / STXINnoVation / KTFlash
RookUK
Profile Blog Joined August 2012
United Kingdom283 Posts
June 06 2013 13:13 GMT
#257
I didn't hate either Klontas Mire or Zerus Prime (I quite liked the latter) but I'm happy to see them replaced with these maps. I have concerns that the redesigned Newkirk Precinct still may not be that interesting to play, and as for Korhal Sky Island I find the sheer number of destructible objects between the main and natural at the 11 and 5 spawn positions very awkward and confusing (there are six, no less).

Really interested to see how it all plays out, though - it's just a shame this increased use of GSL and Proleague maps on the ladder came too late for Abyssal City!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 06 2013 13:22 GMT
#258
On June 06 2013 21:52 VieuxSinge wrote:
How do you defend a 6pool or 10pool as terran on sky island 11-5 spawn? You can't wall this huge ramp and you definitely can't destroy the rocks before the lings arrive


You wall the choke, not the ramps.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MrGh0st
Profile Joined March 2013
United States35 Posts
Last Edited: 2013-06-06 13:25:38
June 06 2013 13:23 GMT
#259
Thank the fuck christ they got rid of Klontias and Zerus.

These new maps look A.M.A.Z.I.N.G
HOW THICK WAS THE GLASS?!
VieuxSinge
Profile Joined February 2011
France231 Posts
Last Edited: 2013-06-06 13:32:11
June 06 2013 13:31 GMT
#260
Did you see the two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE (but not on ladder) ???

CHECK THEM OUT : http://imgur.com/a/8IKix

Gwangalli Beach LE looks sick and is a tribute to this : http://i.imgur.com/DKbtd7g.jpg
Another clue to my existence.
HelpMeGetBetter
Profile Blog Joined November 2012
United States763 Posts
June 06 2013 13:32 GMT
#261
Why did they change the season end date?
scypio
Profile Joined December 2011
Poland2127 Posts
June 06 2013 13:39 GMT
#262
On June 06 2013 22:32 HelpMeGetBetter wrote:
Why did they change the season end date?


They want to align ladder seasons with WCS seasons.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Cattlecruiser
Profile Blog Joined December 2011
United States340 Posts
June 06 2013 13:48 GMT
#263
Instant veto for Red city. I'll work with Korhal.
Glad to see New Kirk back.

People complain about the lack of diversity in the map pool, but Red City's natural design is too retarded to not comment on. Instead of creating different chokes and base set-ups I would rather see some variation in the set up of the middle areas where many more significant action occurs.

I wish I had two more hands to give Red city four thumbs down.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
June 06 2013 13:55 GMT
#264
I know ill be vetoing red city. I will hate TvP on this map.
Professional Cunt.
fastr
Profile Joined February 2011
France901 Posts
June 06 2013 14:01 GMT
#265
They removed the 2 map i had veto'd, and added 2 cools maps. Will have to check Newkirk Precinct TE, but it seems most of the flaws of the original map have been removed.
Nuclease
Profile Joined August 2011
United States1049 Posts
June 06 2013 14:17 GMT
#266
Why the fuck are they putting any edition of Newkirk back in the map pool....

Everything else, I approve, except for the fact that Derelict Watcher is still on the map pool T.T
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
June 06 2013 14:36 GMT
#267
On June 06 2013 22:31 VieuxSinge wrote:
Did you see the two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE (but not on ladder) ???

CHECK THEM OUT : http://imgur.com/a/8IKix

Gwangalli Beach LE looks sick and is a tribute to this : http://i.imgur.com/DKbtd7g.jpg

Really sick. Awesome. Idc if it's balanced or not.
"Start yo" -FlaSh
SolarJto
Profile Blog Joined April 2011
United States260 Posts
June 06 2013 14:56 GMT
#268
So many ramps on red city ._. lol
-University of New Mexico CSL Coordinator-
v0rtex
Profile Joined November 2011
123 Posts
June 06 2013 15:13 GMT
#269
SICKK CITTYYY!!! But in all seriousness, nice new maps! I foresee lots of ZvP 2 base timings :<
JD, Snute, TLO, Soulkey, $o$, HerO, Suppy, Hendralisk, MKP, Maru
Newbdizzle
Profile Joined March 2013
United States18 Posts
June 06 2013 15:14 GMT
#270
On June 06 2013 07:31 .kv wrote:
i guess they watched meta lol xD


Somebody must have ^_^ Good changes all around.
Malcoln
Profile Joined March 2013
Brazil1 Post
June 06 2013 15:17 GMT
#271
Really good map pool, no veto this season :D
klup
Profile Joined May 2013
France612 Posts
June 06 2013 15:17 GMT
#272
Good change but i still don't understand why there are so much map with open third base while zerg is still dominating the esport scene.

Red city looks very fun

the two others meeeeh
Tabashi
Profile Joined June 2011
Belgium129 Posts
June 06 2013 15:48 GMT
#273
The 4v4 map pools looks more stupid every season, but the 1v1 map pool looks good! I'm sad about the removal of Zerus Prime though, but I guess they have a good reason to remove it. Klontas didn't last long, which is good. That was the worst map in a long long time xD
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
June 06 2013 15:51 GMT
#274
I always wanted to holiday in Red City after Tasteless talked the place up so much on the GSL.... now I can :D
Too weird to live... too rare to die.
diophan
Profile Joined September 2011
United States1018 Posts
June 06 2013 16:32 GMT
#275
Pretty sure the new map should be called Newkirk Redevelopment Redevelopment Precinct.
ReboundEU
Profile Joined September 2010
508 Posts
June 06 2013 16:46 GMT
#276
4v4 maps :O It's been some time. Happy about those.

As for the 1v1 maps, they really really look interesting. I am very excited to see how pro players handle them!
U MAD BRO?
squanzo
Profile Joined May 2011
68 Posts
June 06 2013 17:10 GMT
#277
On June 07 2013 01:46 ReboundEU wrote:
4v4 maps :O It's been some time. Happy about those.

As for the 1v1 maps, they really really look interesting. I am very excited to see how pro players handle them!




wat.
gobbledydook
Profile Joined October 2012
Australia2600 Posts
June 06 2013 17:13 GMT
#278
On June 07 2013 02:10 squanzo wrote:
Show nested quote +
On June 07 2013 01:46 ReboundEU wrote:
4v4 maps :O It's been some time. Happy about those.

As for the 1v1 maps, they really really look interesting. I am very excited to see how pro players handle them!




wat.



someone is clueless here

+ Show Spoiler +
those 1v1 maps are in Proleague and GSL...
I am a dirty Protoss bullshit abuser
farnham
Profile Joined January 2011
1378 Posts
June 06 2013 17:14 GMT
#279
Gwangalli is a nice beach.. Almost as nice as haeundae.. But a map? Lol
ReMinD_
Profile Joined May 2013
Croatia846 Posts
June 06 2013 17:44 GMT
#280
Played 2 games on Klontas Mire and vetoed it. It's the only map I vetoed. Too bad about Zerus Prime. As a Zerg player, I had really high winrate on that map

The two new maps seem really cool. Also, NewKirk Precint is new map for me as this was my first season on ladder. So, I basically get 3 new maps
Parting: Well, even I can make better maps than these.
BlakeKustard
Profile Joined September 2012
United States11 Posts
June 06 2013 18:15 GMT
#281
Death to Klontas
awakenx
Profile Joined May 2011
United States341 Posts
June 06 2013 18:37 GMT
#282
Nice to see Newkirk be edited and placed into the new season. The old Newkirk Precinct was my best map by far.

Good thing Zerus is out, I hated that map with a passion. Same with Klontas, it was just too different for me to adjust. Not saying it was a bad map, I just personally disliked it.
WorstMicroNA
sM.Zik
Profile Joined June 2011
Canada2544 Posts
June 06 2013 18:40 GMT
#283
On June 07 2013 03:37 awakenx wrote:
Nice to see Newkirk be edited and placed into the new season. The old Newkirk Precinct was my best map by far.

Good thing Zerus is out, I hated that map with a passion. Same with Klontas, it was just too different for me to adjust. Not saying it was a bad map, I just personally disliked it.


You can say it, it was an awfuly bad map. I'm looking foward to more GSL/KeSPA maps in the ladder pool!
Jaedong Fighting! | youtube.com/ZikGaming
Tobblish
Profile Joined August 2011
Sweden6404 Posts
June 06 2013 19:12 GMT
#284
Good to see that Klontas Mire TE didn't survive more than one season, I really want to see the stats on how many players had it on veto.

On Zerus Prime TE I'm a bit torn, I really liked the map but I guess not watching it in a tournament setting the middle could be a very nice stalemate situation?


Red City LE
Awesome, have been wanted to play this map on ladder, x-spawn only?

Korhal Sky Island LE
Depending on the spawn position I will either hate or love the map, when you have the destructible rocks I feel like theres too much space to cover as terran.

Newkirk Precinct TE
Thought the map would been added the last season so it's good move by Blizzard to add it now!
One season late..

Having two additional maps thats not on the ladder is so fucking stupid.
The WCS maps should ofc ONLY be ladder maps!
The curse is real
jamesapjoyce
Profile Joined August 2012
61 Posts
June 06 2013 20:00 GMT
#285
Thank you Blizzard for adding new maps!. I generally love the changes.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 06 2013 20:22 GMT
#286
Pleasantly surprised we're getting some good changes. Would have like to see Kewkirk removed completely but the changes do improve it as a map. Sky Island is a fun map and Red City has proven itself to create better games than I thought it would at first.

I'm sad to see my beloved District 10 go but its nice to have some fresh 4v4 maps. Primordial Grave looks decent if a little rush friendly, which is OK considering how huge the 4v4 maps have gotten. Writhing Morass looks fun but I am worried that having two mains seigable from the lowground will be imba. It reminds me of Lava Flow - not sure how I feel about that considering that map created some very odd strategies.

Fun Fact: Sky Harvester was by far the Largest map ever used in the ladder pool
~ ~ <°)))><~ ~ ~
c0ldfusion
Profile Joined October 2010
United States8293 Posts
June 06 2013 20:38 GMT
#287
Ugh... the 3v3 ladder map pool needs to be _completely_ revamped. Cmon Blizzard!
dirtydurb82
Profile Joined December 2012
United States178 Posts
June 06 2013 23:34 GMT
#288
Red City = Terran IMBA? I dunno, just seems way too easy to defend 3rd and 4th, and I think most people agree that Terrans are REALLY strong with 3rd and 4th.
"The only way to grow E-Sports is to tell the truth." -Richard Lewis
juicyjames *
Profile Joined August 2011
United States3815 Posts
June 06 2013 23:41 GMT
#289
http://us.battle.net/sc2/en/forum/topic/9245624807

With the start of Season 4 on the StarCraft II ladder coming soon, we’ve published several new maps for you to enjoy, including Korhal Sky Island LE, a former OGN Proleague 1v1 map that you’ll see the best players in the world competing on in the World Championship Series.

At this time, Korhal Sky Island is exhibiting some behavior that players won’t expect:
  • The “Your Ranked Season Average” information on the Performance tab of the Score Screen does not show at the end of the game.
  • Play on this map does not count toward some economy, ranked/unranked, and melee combat achievements.
  • The “Surrender” button is a “Quit” button.
We’re working on solutions for all of the above, and we will fix them in a future patch. We decided that it was better to publish the map with a few issues now, so that everyone can enjoy playing it, as we don’t have any concerns that should affect gameplay, balance, or performance. And again, these are only issues with Korhal Sky Island. No other maps are affected.

As always, thank you for your patience and understanding, and we’ll see you on the ladder in 2013 Season 4!
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
TheRealMagnus
Profile Joined February 2013
United States11 Posts
June 07 2013 06:36 GMT
#290
in order to play these maps you have to have hots?
I'm ODB
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 07 2013 08:01 GMT
#291
Nice nice nice. all good stuff.
11/5/14 CATACLYSM | The South West's worst Falco main
Lysergic
Profile Joined December 2010
United States355 Posts
June 07 2013 08:25 GMT
#292
On June 07 2013 08:41 juicyjames wrote:
http://us.battle.net/sc2/en/forum/topic/9245624807

Show nested quote +
With the start of Season 4 on the StarCraft II ladder coming soon, we’ve published several new maps for you to enjoy, including Korhal Sky Island LE, a former OGN Proleague 1v1 map that you’ll see the best players in the world competing on in the World Championship Series.

At this time, Korhal Sky Island is exhibiting some behavior that players won’t expect:
  • The “Your Ranked Season Average” information on the Performance tab of the Score Screen does not show at the end of the game.
  • Play on this map does not count toward some economy, ranked/unranked, and melee combat achievements.
  • The “Surrender” button is a “Quit” button.
We’re working on solutions for all of the above, and we will fix them in a future patch. We decided that it was better to publish the map with a few issues now, so that everyone can enjoy playing it, as we don’t have any concerns that should affect gameplay, balance, or performance. And again, these are only issues with Korhal Sky Island. No other maps are affected.

As always, thank you for your patience and understanding, and we’ll see you on the ladder in 2013 Season 4!


i.e., clueless Blizz devs can't figure out how to make the map melee (a very simple fix)
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
June 07 2013 09:19 GMT
#293
thank you blizzard, these maps u are removing were just horrible. red city and floating island are pretty cool. i dont like split map situations on newkirk though.
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2013-06-07 11:20:01
June 07 2013 11:19 GMT
#294
Wait, did they just say we can now quit the game by pressing alt + QQ like in bw ? WOOOOOOOOOOOOOOT !
Edit : (I have f10 rebinded to alt + Q obv)
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Mura19
Profile Joined October 2012
43 Posts
June 07 2013 11:33 GMT
#295
terrible map for protoss
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2013-06-07 11:37:20
June 07 2013 11:37 GMT
#296
Less blizzard maps and more proleague/WCS maps is always a good new !
"You should hate loosing, but you should never fear defeat." NaDa.
FCReverie
Profile Joined April 2013
Australia103 Posts
June 07 2013 13:52 GMT
#297
On June 06 2013 21:52 VieuxSinge wrote:
How do you defend a 6pool or 10pool as terran on sky island 11-5 spawn? You can't wall this huge ramp and you definitely can't destroy the rocks before the lings arrive

You don't need a wall to defend a 6 pool. As for 10 pool I'm not sure, get a friend to 10 pool you a few times and try different things, I'm sure you can figure something out.
Orangered
Profile Joined June 2013
289 Posts
June 07 2013 14:01 GMT
#298
Newkirk looks like terran heaven. Imagine all the drops.
Melwach
Profile Joined January 2012
Germany176 Posts
June 07 2013 15:05 GMT
#299
This is really looking good. I like the additions and won't be sad about the ones that will be kicked.
Come for the culture. Stay for the cultural decline.
theodorus12
Profile Joined June 2013
Switzerland129 Posts
June 07 2013 17:06 GMT
#300
not red city >.>
Vestige
Profile Joined November 2009
United States303 Posts
June 07 2013 19:39 GMT
#301
can someone explain how spawning is going to work on sky island? Are both spawning options open where you can spawn behind the destructible rocks? or is it just the one with the ramp to the nat.
"You'd wish it were hell"
Sebasttian
Profile Joined February 2013
United States1 Post
Last Edited: 2013-06-07 19:44:28
June 07 2013 19:44 GMT
#302
Exciting. Swag
Neneu
Profile Joined September 2010
Norway492 Posts
June 07 2013 21:53 GMT
#303
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.
KJSharp
Profile Joined May 2011
United States84 Posts
June 08 2013 02:13 GMT
#304
so they're removing 2 interesting maps to add 1 interesting map and 1 boring map. They should keep 1 of the 2 they're getting rid of and remove Newkirk.
AwM
Profile Joined November 2012
United States80 Posts
June 08 2013 02:21 GMT
#305
I'm okay with seeing Klontas going away. It was a fun map to start but bridge control was too hard to keep for either side so it was like being reeeeeeeeally close the whole time with a ton of space that you /could/ use.
Every time you read this a SCV dies.
FCReverie
Profile Joined April 2013
Australia103 Posts
June 08 2013 08:54 GMT
#306
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 08 2013 11:58 GMT
#307
On June 08 2013 17:54 FCReverie wrote:
Show nested quote +
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.


Finally, a map good for mech in the map pool :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2013-06-08 13:11:26
June 08 2013 13:11 GMT
#308
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?

I for one welcome the new craziness of these maps. Shame about Klontas, having one rush map in rotation - whose tiny push becomes moot late game coz you can control the exit with any army at all - was fine.
DaemonX
Profile Joined September 2010
545 Posts
June 08 2013 13:12 GMT
#309
On June 08 2013 17:54 FCReverie wrote:
Show nested quote +
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.

Blinding cloud + mech + choke = fun sexy times
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 08 2013 13:21 GMT
#310
I hate bright lighting on these maps. Very bright and light-grey creep looks ugly
FCReverie
Profile Joined April 2013
Australia103 Posts
June 09 2013 06:29 GMT
#311
On June 08 2013 22:12 DaemonX wrote:
Show nested quote +
On June 08 2013 17:54 FCReverie wrote:
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.

Blinding cloud + mech + choke = fun sexy times

He 2 bases :p If it was 3 base push that wouldn't be a problem. But 2 base it is too quick to get out vipers unless i'm doing something terribly wrong..
TeslasPigeon
Profile Joined March 2012
464 Posts
June 09 2013 09:02 GMT
#312
On June 08 2013 22:11 DaemonX wrote:
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?


People hate new maps but are tired of playing the same shit for over a year. You can't please anyone.

One thing I wish Blizzard did was add more maps to the pool and give out more vetoes. As a casual player I get very bored for playing on the same 7 maps, I rather have a map pool of 15 maps and more vetoes.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 09 2013 16:11 GMT
#313
Does anyone here know when season 4 starts? The wcs season finals is over now.
"Right on" - Morrow
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
June 10 2013 03:22 GMT
#314
OK korhal stupid island is a over the top unbalanced. The left to right spawns are not even playable in PvZ, and in PvP it's only colossus wars because you can just sit your colossus at the back of the natural expansion and you can kill it over and over without losing anything.

Whoever came up with that map should be put in jail
Twitch.tv/TechGTV / Twitter.com/TechGTV
trips
Profile Joined December 2010
United Kingdom107 Posts
June 10 2013 07:16 GMT
#315
On June 07 2013 15:36 TheRealMagnus wrote:
in order to play these maps you have to have hots?

Yes .I don't think WOL will ever get new maps.
¯\_(ツ)_/¯
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 10 2013 07:59 GMT
#316
On June 09 2013 15:29 FCReverie wrote:
Show nested quote +
On June 08 2013 22:12 DaemonX wrote:
On June 08 2013 17:54 FCReverie wrote:
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.

Blinding cloud + mech + choke = fun sexy times

He 2 bases :p If it was 3 base push that wouldn't be a problem. But 2 base it is too quick to get out vipers unless i'm doing something terribly wrong..


Get swarmhosts and muta :D
When I think of something else, something will go here
Sissors
Profile Joined March 2012
1395 Posts
June 10 2013 08:08 GMT
#317
On June 09 2013 18:02 TeslasPigeon wrote:
Show nested quote +
On June 08 2013 22:11 DaemonX wrote:
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?


People hate new maps but are tired of playing the same shit for over a year. You can't please anyone.

One thing I wish Blizzard did was add more maps to the pool and give out more vetoes. As a casual player I get very bored for playing on the same 7 maps, I rather have a map pool of 15 maps and more vetoes.

I wish Blizzard would give fewer veto's, so I actually get to play interesting maps, while currently every non-standard map is insta-veto'd by a large number of players.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
June 10 2013 10:49 GMT
#318
On June 10 2013 17:08 Sissors wrote:
Show nested quote +
On June 09 2013 18:02 TeslasPigeon wrote:
On June 08 2013 22:11 DaemonX wrote:
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?


People hate new maps but are tired of playing the same shit for over a year. You can't please anyone.

One thing I wish Blizzard did was add more maps to the pool and give out more vetoes. As a casual player I get very bored for playing on the same 7 maps, I rather have a map pool of 15 maps and more vetoes.

I wish Blizzard would give fewer veto's, so I actually get to play interesting maps, while currently every non-standard map is insta-veto'd by a large number of players.

maps are picked before the players are matched up
Creator of sc2unmasked.com
Zheryn
Profile Joined December 2010
Sweden3653 Posts
June 10 2013 11:08 GMT
#319
Annoying that they add 3 maps, remove two and don't add one more veto. Soon I'll have to all-in every map I play ZvZ due to how you can't overlord scout in time on most new additions, so boring.
hundred thousand krouner
Dingodile
Profile Joined December 2011
4133 Posts
June 10 2013 11:09 GMT
#320
i think the best to have is 8 tournament and 8 non-tournaments maps in the ladderpool.
Grubby | ToD | Moon | Lyn | Sky
gobbledydook
Profile Joined October 2012
Australia2600 Posts
June 10 2013 11:15 GMT
#321
On June 10 2013 16:59 blade55555 wrote:
Show nested quote +
On June 09 2013 15:29 FCReverie wrote:
On June 08 2013 22:12 DaemonX wrote:
On June 08 2013 17:54 FCReverie wrote:
On June 08 2013 06:53 Neneu wrote:
Don't understand why so many are enjoying the addition of red city, the amount of tight chokes in that map is unreal. Awfull, awfull map.

Yeah my friend plays a lot of mech and as Z I'm just not sure how play against it. There is almost nowhere to engage the tank line.

Blinding cloud + mech + choke = fun sexy times

He 2 bases :p If it was 3 base push that wouldn't be a problem. But 2 base it is too quick to get out vipers unless i'm doing something terribly wrong..


Get swarmhosts and muta :D


2 base push? I heard mass roaches are good against half-maxed armies. They tend to die to the 160-supply 3 base pushes though.
I am a dirty Protoss bullshit abuser
Sissors
Profile Joined March 2012
1395 Posts
June 10 2013 11:21 GMT
#322
On June 10 2013 19:49 oOOoOphidian wrote:
Show nested quote +
On June 10 2013 17:08 Sissors wrote:
On June 09 2013 18:02 TeslasPigeon wrote:
On June 08 2013 22:11 DaemonX wrote:
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?


People hate new maps but are tired of playing the same shit for over a year. You can't please anyone.

One thing I wish Blizzard did was add more maps to the pool and give out more vetoes. As a casual player I get very bored for playing on the same 7 maps, I rather have a map pool of 15 maps and more vetoes.

I wish Blizzard would give fewer veto's, so I actually get to play interesting maps, while currently every non-standard map is insta-veto'd by a large number of players.

maps are picked before the players are matched up

So first a map is picked, and then it waits until an opponent is available with the same map picked? How do GM players ever get an opponent with such a system?
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
June 10 2013 11:26 GMT
#323
is that a diablo 3 tribute at the bottom on NPTE's new base connection?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Sated
Profile Blog Joined March 2011
England4983 Posts
June 10 2013 11:41 GMT
#324
--- Nuked ---
TheBarcid
Profile Joined December 2012
Canada44 Posts
June 10 2013 11:55 GMT
#325
I like it. I'm excited to play on pretty much all of these, though I actually did like zerus. Hopefully including these makes it easier for aspiring pros to practice for tournaments. I'm excited to see which maps they take from the TLMC too. Blizzard's decisions this year have been pretty good imo.
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-06-10 12:36:05
June 10 2013 12:34 GMT
#326
i won't veto any map for the first timer ever !!!!!!!!!
thanks blizzard!
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
June 10 2013 13:00 GMT
#327
In addition to these nine maps on the 1v1 ladder, there are two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE. These two maps bring the total WCS 2013 Season 2 map pool to 11; however, they will not be published to the ladder.

why call it LE when you're not publishing it on ladder?!
willstertben
Profile Joined May 2013
427 Posts
June 10 2013 13:02 GMT
#328
yeah weird. maybe they were supposed to be on ladder but it got changed last minute kind of thing.
or maybe next season?
Sissors
Profile Joined March 2012
1395 Posts
June 10 2013 13:04 GMT
#329
On June 10 2013 20:41 Sated wrote:
Show nested quote +
On June 10 2013 17:08 Sissors wrote:
On June 09 2013 18:02 TeslasPigeon wrote:
On June 08 2013 22:11 DaemonX wrote:
Seriously, fuck 85% of the people in this thread.

"i hate xxx it's so bad /post"
"xx looks awful"
"oh no not xx"

Why?? WHY IS MAP X SO BAD? So "Retarted"?
Care to explain, sorry that the self-evident divine truth only you can see didn't make its way to me.

How come the post quality modding goes out the window every ladder map thread?


People hate new maps but are tired of playing the same shit for over a year. You can't please anyone.

One thing I wish Blizzard did was add more maps to the pool and give out more vetoes. As a casual player I get very bored for playing on the same 7 maps, I rather have a map pool of 15 maps and more vetoes.

I wish Blizzard would give fewer veto's, so I actually get to play interesting maps, while currently every non-standard map is insta-veto'd by a large number of players.

If Blizzard gave me less vetoes than I needed to remove the maps that I don't like, I simply wouldn't ladder. I'd play custom games with teammates/friends on maps that I do like instead. I imagine a lot of other people would do the same thing.

I don't think so. Because you would quickly get bored of only playing against a few others, not to mention many won't even have nearly enough people in their friendslist with roughly similar skill.

But even then, if that means I get to play all the maps, fine for me.
Vault Boy
Profile Joined June 2013
Germany131 Posts
June 10 2013 15:14 GMT
#330
These maps are TERRIBLE! I got 1 Based Roach Rushed, 1 Base Hellbat Allined and 1 Base 4 Gated... WTF!
( bush
Profile Joined April 2011
321 Posts
June 10 2013 15:29 GMT
#331
They needed to add Crux Frost, that map feels so amazing.
oo
Quakecomm
Profile Joined April 2012
United States344 Posts
Last Edited: 2013-06-10 19:34:59
June 10 2013 19:33 GMT
#332
Can anyone fine Gwangalli Beach or Anaconda? I can't but I want to play them.
edit: nvm, I saw the post above.
gorkey island is the only good map
Baum
Profile Blog Joined April 2010
Germany1010 Posts
June 10 2013 21:21 GMT
#333
How to play TvZ on Korhal? I just died to a ten pool because I was totally clueless how to wall.
I want to be with those who share secret things or else alone.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 10 2013 21:54 GMT
#334
On June 11 2013 00:14 Vault Boy wrote:
These maps are TERRIBLE! I got 1 Based Roach Rushed, 1 Base Hellbat Allined and 1 Base 4 Gated... WTF!


lol how is that a fault of the maps?
"Right on" - Morrow
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 10 2013 23:45 GMT
#335
As a meching terran all I'm going to say is I love Floating Island, damn. <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
o29
Profile Joined November 2010
United States220 Posts
June 11 2013 02:08 GMT
#336
Not sure if all of the new maps are like this, but to quit on Korhal Sky Island you have to press Q for quit instead of the normal surrender. I remember this happened another time when they rolled out new maps.
KingofGods
Profile Joined July 2010
Canada1218 Posts
June 11 2013 04:06 GMT
#337
That happened only when watching replays I thought.

Is the Red City map cross spawn only? I've played it twice now and both have been cross spawn.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
June 11 2013 06:13 GMT
#338
On June 11 2013 13:06 KingofGods wrote:
That happened only when watching replays I thought.

Is the Red City map cross spawn only? I've played it twice now and both have been cross spawn.


No it's not.
I want to be with those who share secret things or else alone.
aBstractx
Profile Joined May 2010
United States287 Posts
June 11 2013 06:18 GMT
#339
korhal skyland's top left and bottom right spawns make absolutely no sense. i cant see this working.. ever? bottom left top right i love, but when youre playing pvz and you need to wall, you have to wall both sides with an awkward wall, and then you have to wall off a choke the size of china if you plan on taking a third base. which i never plan on taking lol
myRZeth
Profile Joined June 2011
Germany1047 Posts
June 11 2013 06:30 GMT
#340
terrible maps
TeslasPigeon
Profile Joined March 2012
464 Posts
Last Edited: 2013-06-11 06:36:36
June 11 2013 06:36 GMT
#341
On June 11 2013 15:18 aBstractx wrote:
korhal skyland's top left and bottom right spawns make absolutely no sense. i cant see this working.. ever? bottom left top right i love, but when youre playing pvz and you need to wall, you have to wall both sides with an awkward wall, and then you have to wall off a choke the size of china if you plan on taking a third base. which i never plan on taking lol


So instead of adapting and changing your play styles, you decide to shit on the map?

The map plays out fine and has produced a variety of excellent games (both macro and rush oriented) on Proleague.

I remember people complaining about Planet S when it was first introduced and people love it now.
FCReverie
Profile Joined April 2013
Australia103 Posts
June 11 2013 09:48 GMT
#342
On June 11 2013 15:18 aBstractx wrote:
korhal skyland's top left and bottom right spawns make absolutely no sense. i cant see this working.. ever? bottom left top right i love, but when youre playing pvz and you need to wall, you have to wall both sides with an awkward wall, and then you have to wall off a choke the size of china if you plan on taking a third base. which i never plan on taking lol



Why? You can wall the map with 1 pylon and a gate on each side or 1 gate 1 cyber core. Or you can do it with 1 bunker 1 supply depot 1 side 1 barracks 1 depot on the other. Really there is no problem with this map you just complain before you even test it. You probably haven't even seen games on the map.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
June 11 2013 11:33 GMT
#343
On June 11 2013 18:48 FCReverie wrote:
Show nested quote +
On June 11 2013 15:18 aBstractx wrote:
korhal skyland's top left and bottom right spawns make absolutely no sense. i cant see this working.. ever? bottom left top right i love, but when youre playing pvz and you need to wall, you have to wall both sides with an awkward wall, and then you have to wall off a choke the size of china if you plan on taking a third base. which i never plan on taking lol



Why? You can wall the map with 1 pylon and a gate on each side or 1 gate 1 cyber core. Or you can do it with 1 bunker 1 supply depot 1 side 1 barracks 1 depot on the other. Really there is no problem with this map you just complain before you even test it. You probably haven't even seen games on the map.


I believe the last TvZ on this map was 2 months ago and it was a CC first which is a huge gamble on this map since I don't think it's possible to have a wall-off on this map going for a gasless 1 rax expand against a 10 pool.
I want to be with those who share secret things or else alone.
Liman
Profile Joined July 2012
Serbia681 Posts
June 11 2013 20:17 GMT
#344
On June 11 2013 15:36 TeslasPigeon wrote:
Show nested quote +
On June 11 2013 15:18 aBstractx wrote:
korhal skyland's top left and bottom right spawns make absolutely no sense. i cant see this working.. ever? bottom left top right i love, but when youre playing pvz and you need to wall, you have to wall both sides with an awkward wall, and then you have to wall off a choke the size of china if you plan on taking a third base. which i never plan on taking lol


So instead of adapting and changing your play styles, you decide to shit on the map?

The map plays out fine and has produced a variety of excellent games (both macro and rush oriented) on Proleague.

I remember people complaining about Planet S when it was first introduced and people love it now.


Seriously.
That spawn is bad.Its for muta ownage vs T and P.
Freelancer veteran
Ben...
Profile Joined January 2011
Canada3485 Posts
June 11 2013 20:22 GMT
#345
On June 12 2013 05:17 Liman wrote:
Show nested quote +
On June 11 2013 15:36 TeslasPigeon wrote:
On June 11 2013 15:18 aBstractx wrote:
korhal skyland's top left and bottom right spawns make absolutely no sense. i cant see this working.. ever? bottom left top right i love, but when youre playing pvz and you need to wall, you have to wall both sides with an awkward wall, and then you have to wall off a choke the size of china if you plan on taking a third base. which i never plan on taking lol


So instead of adapting and changing your play styles, you decide to shit on the map?

The map plays out fine and has produced a variety of excellent games (both macro and rush oriented) on Proleague.

I remember people complaining about Planet S when it was first introduced and people love it now.


Seriously.
That spawn is bad.Its for muta ownage vs T and P.
Terran drops behind the natural expansion are pretty strong too.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
archwaykitten
Profile Joined May 2010
90 Posts
June 11 2013 21:07 GMT
#346
Is anyone else's computer having trouble running the new maps? My frame rate on the new maps is notably lower than on the older maps, particularly on the new Newkirk Precinct TE map. I retested the old maps too and I'm having no problems on them.

I had to lower my graphics settings to ensure I never drop below 60 FPS on these new maps, which is annoying since the game was running fine in most situations before.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
June 12 2013 07:56 GMT
#347
On June 12 2013 06:07 archwaykitten wrote:
Is anyone else's computer having trouble running the new maps? My frame rate on the new maps is notably lower than on the older maps, particularly on the new Newkirk Precinct TE map. I retested the old maps too and I'm having no problems on them.

I had to lower my graphics settings to ensure I never drop below 60 FPS on these new maps, which is annoying since the game was running fine in most situations before.


Yes, I have the same issue on Newkirk.
I want to be with those who share secret things or else alone.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-06-12 08:56:05
June 12 2013 08:54 GMT
#348
Vetoed Korhal island because i just can't stand it.

Why oh why ? If you Attack move in a base that you can't see but there is a wall. Your units go there and destroy it. If there are rocks... your units go the other way arround.... and die to an army that you saw there... So instead i constantly have to scout if the rocks are down or not... But i can't do it with a ling (because tanks shoot you before you can see the rocks) and well... speed over dies to viking (but hey you scouted that the rocks was there and ... the terran noticed it and you lost an ovi for nothing). (i know that i'm not very clear but i'm tired and ... well not an english)

I really don't like it. For a low level player with a slow reaction time... If you take Akilon wastes and the other player have downed his rocks at his 3rd (and you have no vision of it). You attack with your army for the third... And it walks into the natural where all of the army his...

So ... no khoral island for me. Can't stand the fast rock block skyterran that follow. To hard for me to play against
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
June 12 2013 14:59 GMT
#349
a bit off-topic but I found a Haeundae counterpart of Gwanghalli lol

+ Show Spoiler [Crux Haeundae] +
[image loading]
32
Profile Joined February 2010
United States163 Posts
June 12 2013 17:26 GMT
#350
Just narrowly avoided disaster on korhal island, vetoed right after. Maybe it is good in proleague, but because it messes with my wall I would veto it with all three of my votes if I could.
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
June 12 2013 17:31 GMT
#351
A little disappointed Klontas Mire was removed. I liked that map for the Tasteless's secret hallway it possessed - perfect for baneling landmines.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-06-13 02:02:06
June 12 2013 17:33 GMT
#352
On June 12 2013 16:56 Baum wrote:
Show nested quote +
On June 12 2013 06:07 archwaykitten wrote:
Is anyone else's computer having trouble running the new maps? My frame rate on the new maps is notably lower than on the older maps, particularly on the new Newkirk Precinct TE map. I retested the old maps too and I'm having no problems on them.

I had to lower my graphics settings to ensure I never drop below 60 FPS on these new maps, which is annoying since the game was running fine in most situations before.


Yes, I have the same issue on Newkirk.
I had a guy I was matched against have to quit because his framerate on Korhal was unplayable. He said he normally ran it on high smoothly but his FPS was tanking on medium settings.

My framerate hasn't been much better. On Red City it averages about 120FPS at the start of the game. It usually is around 190-200. I usually run it on high using an i5 3570k and a 6950 and have never had these kinds of issues before. Same with Korhal and Newkirk. Really resource intensive and don't run well. When I was offracing as Zerg on Newkirk I had to drop the quality settings. I never had to do that once the last two seasons.

Edit: And another thing, at least for Korhal, it has a different button to leave the game. It is Q rather than N.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
FCReverie
Profile Joined April 2013
Australia103 Posts
June 19 2013 23:36 GMT
#353
On June 11 2013 20:33 Baum wrote:
Show nested quote +
On June 11 2013 18:48 FCReverie wrote:
On June 11 2013 15:18 aBstractx wrote:
korhal skyland's top left and bottom right spawns make absolutely no sense. i cant see this working.. ever? bottom left top right i love, but when youre playing pvz and you need to wall, you have to wall both sides with an awkward wall, and then you have to wall off a choke the size of china if you plan on taking a third base. which i never plan on taking lol



Why? You can wall the map with 1 pylon and a gate on each side or 1 gate 1 cyber core. Or you can do it with 1 bunker 1 supply depot 1 side 1 barracks 1 depot on the other. Really there is no problem with this map you just complain before you even test it. You probably haven't even seen games on the map.


I believe the last TvZ on this map was 2 months ago and it was a CC first which is a huge gamble on this map since I don't think it's possible to have a wall-off on this map going for a gasless 1 rax expand against a 10 pool.

Now that I've played it it is entirely possible to stop a 10 pool going 1 rax expand, so long as you scout it. It is a 1 barracks, 2 depot, 1 bunker investment to stop it. Which is what you were going to build anyway then you can salvage the bunker. If he starts breaking through the rocks make another bunker and salvage that too. All in all it costs maybe 50 minerals to defend deviating from the normal 1 rax gasless expand and also maybe a few workers cut. You will be super far ahead.
Eurekastreet
Profile Joined November 2010
1308 Posts
June 23 2013 20:17 GMT
#354
First time I complain about a map but as a casual platinum toss, first impression is that Khoral Island is just bullshit. As a protoss, last couple of seasons' maps have been hard enough to wall against zergs (the race I struggle most against) because of the ramps getting bigger and bigger but with that double opening/ramp access to the natural, it just makes things harder. It's amazing that we got the prism acceleration buff, that sure did help me vs the fast pool followed by a 2 base roach ling I just experienced, when I wasn't even done walling the second entrance to my natural.

I don't veto maps ever because I (foolishly ?) believe they're all balanced and I'm supposed to learn to play all of them in a different way but jeez, it's hard enough to be a protoss lately, do we really need this kind of shit map to make it even harder ? By the the time I see how koreans do it and manage to try and reproduce it, we'll be in next season and map will probably disappear as it should. I don't know about other protoss platinum players (I guess everyone have their own nemesis) but the only race I'm struggling badly against is zerg, not because I think it's imba or anything but most (at my knob level) of the time, the biggest issue is the map setup.... doing a proper wall in vs zerg, one that's also economical is (more than) half the success in my pvz approach...fail to it and the match is over (whereas it doesn't matter that much vs terran and I can still fail but because my macro is bad or my engagements are lousy or my scouting is poor, but at least I get a chance to try and have a fun game). It was already tough with the ramps getting larger and larger in latest season maps (most of my zerg matches I try to build a wall the get busted one way or another, and if i defend it, I usually sacrify my economy for it, just delaying my unavoidable death), and now they start multiplying ramps/access points ? What's next ? 100% Open maps (with an even faster warp prism)?

I quickly browsed through the previous posts and it seems people are complaining about the third too. Just great, maybe in two months I'll get there, so I can realize it's messed up too.

I understand maps should be fine tuned for pros/masters/or even diamonds players...but this kind of map makes me feel no one gives a damn about us casual players,; what's the fun in those ? Lately, I load those and if I see the opponent is zerg, I know that if I don't cheese or do an all-in timing push, i can kiss the game goodbye. PvZ is already repetitive as shit (cheese or all-in or just forget about it, unless you're uber skilled ) and this kind of map makes it even worse.

I'm sure a lot of peeps will find the map great for one reason or another, but as a casual toss that's been struggling against zerg and zerg only because of the wall in/rush issues (all of us aren't pros), this is just irritating and makes me feel this hasn't been balanced at all (or at least not taking everyone into account). I don't mind losing at all, but at least I wanna feel I have a decent chance to win on every match/matchup, and this kind of map doesn't help me feel the game is giving me that opportunity. Maybe it's a first (and wrong) impression, but it is what it is right now, after my first game on it.


Last but not least : why in the name of god do 4 spawn points appear in the preview/loading screen when there's only 2 possible spawn points on the map ? I played a couple of days ago on one of the other new maps and it was already the case. I lost because I scouted the 4 sides of the map (my first play on it) before I found my opponent ( a toss brother), while he was already aware of this, and was cannon rushing me....do the guys who design the maps spend 2 months polishing the rocks and 15 minutes (including a coffee break) thinking about balance testing and fine tuning them ?
"2 cannons, it's not one cannons" - White-Ra
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
June 23 2013 20:28 GMT
#355
The only new map that only has one set of spawns possible is newkirk... KSI and RC have all spawns enabled, but KSI is cross only
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Dingodile
Profile Joined December 2011
4133 Posts
June 23 2013 20:35 GMT
#356
So after 3 weeks, I am done with these maps. They should remove all maps and add ~10 new maps.
So boring, feel like I played these maps for ~2 years already.
Grubby | ToD | Moon | Lyn | Sky
Meerel
Profile Joined March 2012
Germany713 Posts
June 23 2013 21:58 GMT
#357
On June 24 2013 05:35 Dingodile wrote:
So after 3 weeks, I am done with these maps. They should remove all maps and add ~10 new maps.
So boring, feel like I played these maps for ~2 years already.

good that more people start to notice that every map is THE SAME
SDMF
FCReverie
Profile Joined April 2013
Australia103 Posts
June 25 2013 22:05 GMT
#358
On June 24 2013 05:17 Eurekastreet wrote:
1. First time I complain about a map but as a casual platinum toss, first impression is that Khoral Island is just bullshit. As a protoss, last couple of seasons' maps have been hard enough to wall against zergs (the race I struggle most against) because of the ramps getting bigger and bigger but with that double opening/ramp access to the natural, it just makes things harder. It's amazing that we got the prism acceleration buff, that sure did help me vs the fast pool followed by a 2 base roach ling I just experienced, when I wasn't even done walling the second entrance to my natural.

2. I don't veto maps ever because I (foolishly ?) believe they're all balanced and I'm supposed to learn to play all of them in a different way but jeez, it's hard enough to be a protoss lately, do we really need this kind of shit map to make it even harder ? By the the time I see how koreans do it and manage to try and reproduce it, we'll be in next season and map will probably disappear as it should. I don't know about other protoss platinum players (I guess everyone have their own nemesis) but the only race I'm struggling badly against is zerg, not because I think it's imba or anything but most (at my knob level) of the time, the biggest issue is the map setup.... doing a proper wall in vs zerg, one that's also economical is (more than) half the success in my pvz approach...fail to it and the match is over (whereas it doesn't matter that much vs terran and I can still fail but because my macro is bad or my engagements are lousy or my scouting is poor, but at least I get a chance to try and have a fun game). It was already tough with the ramps getting larger and larger in latest season maps (most of my zerg matches I try to build a wall the get busted one way or another, and if i defend it, I usually sacrify my economy for it, just delaying my unavoidable death), and now they start multiplying ramps/access points ? What's next ? 100% Open maps (with an even faster warp prism)?

3. I quickly browsed through the previous posts and it seems people are complaining about the third too. Just great, maybe in two months I'll get there, so I can realize it's messed up too.

4. I understand maps should be fine tuned for pros/masters/or even diamonds players...but this kind of map makes me feel no one gives a damn about us casual players,; what's the fun in those ? Lately, I load those and if I see the opponent is zerg, I know that if I don't cheese or do an all-in timing push, i can kiss the game goodbye. PvZ is already repetitive as shit (cheese or all-in or just forget about it, unless you're uber skilled ) and this kind of map makes it even worse.

5. I'm sure a lot of peeps will find the map great for one reason or another, but as a casual toss that's been struggling against zerg and zerg only because of the wall in/rush issues (all of us aren't pros), this is just irritating and makes me feel this hasn't been balanced at all (or at least not taking everyone into account). I don't mind losing at all, but at least I wanna feel I have a decent chance to win on every match/matchup, and this kind of map doesn't help me feel the game is giving me that opportunity. Maybe it's a first (and wrong) impression, but it is what it is right now, after my first game on it.


6. Last but not least : why in the name of god do 4 spawn points appear in the preview/loading screen when there's only 2 possible spawn points on the map ? I played a couple of days ago on one of the other new maps and it was already the case. I lost because I scouted the 4 sides of the map (my first play on it) before I found my opponent ( a toss brother), while he was already aware of this, and was cannon rushing me....do the guys who design the maps spend 2 months polishing the rocks and 15 minutes (including a coffee break) thinking about balance testing and fine tuning them ?


1. It is one of the easiest walls to make in the game. 1 pylon 1 forge on one side with no space then on the other side do 1 pylon 1 gate but put the pylon or gate 1 hex away from closing it, you can block it with a zealot later. Then you put a cannon in the middle and can shoot the rocks down on the side you sealed making it a double wall. If you scout trouble coming just seal both sides with your buildings instead of one. I don't understand why toss have so much trouble walling, terrans have no problem and their buildings are the same size :/ AND how can you complain about it being hard to wall. Have you ever played antiga, metalopolis, xelnaga caverns etc etc. Those maps the natural was just open space. By those standards these maps are easy.

2.Why do you expect to be allowed to fail something and still win. The Zerg fails to drone at the right time and loses. Should he have lost? Of course. So should you if you don't play properly. Just go into a custom game and figure out how to wall rather than in a match. If you mess up the wall kill it and start again. This has nothing to do with the current map pool, like I said it is actually fairly lenient.

3. It is difficult to take a third on this map. Maybe consider altering your approach for the map? Try a 2 base timing push where you expand as you move out or even try 2 base all in? It is no more difficult on this map to take a 3rd than star station. (It is probably easier)

4. That's because Protoss mechanics, not maps. Nothing you can do about it

5. If it is walling you really think is the problem then like I said just practice it. If still you can't win you are just doing something else wrong.

6. There are 4 spawn locations but it is cross position only.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
June 25 2013 22:13 GMT
#359
Only map that is killing me is red city. It's like one big choke, or a million small chokes. In either case, bad for zerg play. Can't figure out how to play it. Anyone have any ideas?
Clan: QQGC - wundertunge#1850
TL+ Member
bduddy
Profile Joined May 2012
United States1326 Posts
June 25 2013 22:43 GMT
#360
On June 11 2013 20:33 Baum wrote:
Show nested quote +
On June 11 2013 18:48 FCReverie wrote:
On June 11 2013 15:18 aBstractx wrote:
korhal skyland's top left and bottom right spawns make absolutely no sense. i cant see this working.. ever? bottom left top right i love, but when youre playing pvz and you need to wall, you have to wall both sides with an awkward wall, and then you have to wall off a choke the size of china if you plan on taking a third base. which i never plan on taking lol



Why? You can wall the map with 1 pylon and a gate on each side or 1 gate 1 cyber core. Or you can do it with 1 bunker 1 supply depot 1 side 1 barracks 1 depot on the other. Really there is no problem with this map you just complain before you even test it. You probably haven't even seen games on the map.


I believe the last TvZ on this map was 2 months ago and it was a CC first which is a huge gamble on this map since I don't think it's possible to have a wall-off on this map going for a gasless 1 rax expand against a 10 pool.
Then... don't? Why does every map have to be the exact same, people? Seriously...
>Liquid'Nazgul: Of course you are completely right
Eurekastreet
Profile Joined November 2010
1308 Posts
June 26 2013 08:06 GMT
#361
On June 26 2013 07:05 FCReverie wrote:
Show nested quote +
On June 24 2013 05:17 Eurekastreet wrote:
1. First time I complain about a map but as a casual platinum toss, first impression is that Khoral Island is just bullshit. As a protoss, last couple of seasons' maps have been hard enough to wall against zergs (the race I struggle most against) because of the ramps getting bigger and bigger but with that double opening/ramp access to the natural, it just makes things harder. It's amazing that we got the prism acceleration buff, that sure did help me vs the fast pool followed by a 2 base roach ling I just experienced, when I wasn't even done walling the second entrance to my natural.

2. I don't veto maps ever because I (foolishly ?) believe they're all balanced and I'm supposed to learn to play all of them in a different way but jeez, it's hard enough to be a protoss lately, do we really need this kind of shit map to make it even harder ? By the the time I see how koreans do it and manage to try and reproduce it, we'll be in next season and map will probably disappear as it should. I don't know about other protoss platinum players (I guess everyone have their own nemesis) but the only race I'm struggling badly against is zerg, not because I think it's imba or anything but most (at my knob level) of the time, the biggest issue is the map setup.... doing a proper wall in vs zerg, one that's also economical is (more than) half the success in my pvz approach...fail to it and the match is over (whereas it doesn't matter that much vs terran and I can still fail but because my macro is bad or my engagements are lousy or my scouting is poor, but at least I get a chance to try and have a fun game). It was already tough with the ramps getting larger and larger in latest season maps (most of my zerg matches I try to build a wall the get busted one way or another, and if i defend it, I usually sacrify my economy for it, just delaying my unavoidable death), and now they start multiplying ramps/access points ? What's next ? 100% Open maps (with an even faster warp prism)?

3. I quickly browsed through the previous posts and it seems people are complaining about the third too. Just great, maybe in two months I'll get there, so I can realize it's messed up too.

4. I understand maps should be fine tuned for pros/masters/or even diamonds players...but this kind of map makes me feel no one gives a damn about us casual players,; what's the fun in those ? Lately, I load those and if I see the opponent is zerg, I know that if I don't cheese or do an all-in timing push, i can kiss the game goodbye. PvZ is already repetitive as shit (cheese or all-in or just forget about it, unless you're uber skilled ) and this kind of map makes it even worse.

5. I'm sure a lot of peeps will find the map great for one reason or another, but as a casual toss that's been struggling against zerg and zerg only because of the wall in/rush issues (all of us aren't pros), this is just irritating and makes me feel this hasn't been balanced at all (or at least not taking everyone into account). I don't mind losing at all, but at least I wanna feel I have a decent chance to win on every match/matchup, and this kind of map doesn't help me feel the game is giving me that opportunity. Maybe it's a first (and wrong) impression, but it is what it is right now, after my first game on it.


6. Last but not least : why in the name of god do 4 spawn points appear in the preview/loading screen when there's only 2 possible spawn points on the map ? I played a couple of days ago on one of the other new maps and it was already the case. I lost because I scouted the 4 sides of the map (my first play on it) before I found my opponent ( a toss brother), while he was already aware of this, and was cannon rushing me....do the guys who design the maps spend 2 months polishing the rocks and 15 minutes (including a coffee break) thinking about balance testing and fine tuning them ?


1. It is one of the easiest walls to make in the game. 1 pylon 1 forge on one side with no space then on the other side do 1 pylon 1 gate but put the pylon or gate 1 hex away from closing it, you can block it with a zealot later. Then you put a cannon in the middle and can shoot the rocks down on the side you sealed making it a double wall. If you scout trouble coming just seal both sides with your buildings instead of one. I don't understand why toss have so much trouble walling, terrans have no problem and their buildings are the same size :/ AND how can you complain about it being hard to wall. Have you ever played antiga, metalopolis, xelnaga caverns etc etc. Those maps the natural was just open space. By those standards these maps are easy.

2.Why do you expect to be allowed to fail something and still win. The Zerg fails to drone at the right time and loses. Should he have lost? Of course. So should you if you don't play properly. Just go into a custom game and figure out how to wall rather than in a match. If you mess up the wall kill it and start again. This has nothing to do with the current map pool, like I said it is actually fairly lenient.

3. It is difficult to take a third on this map. Maybe consider altering your approach for the map? Try a 2 base timing push where you expand as you move out or even try 2 base all in? It is no more difficult on this map to take a 3rd than star station. (It is probably easier)

4. That's because Protoss mechanics, not maps. Nothing you can do about it

5. If it is walling you really think is the problem then like I said just practice it. If still you can't win you are just doing something else wrong.

6. There are 4 spawn locations but it is cross position only.




Didn't know about 6., thanks for that.
As for the rest :
1. Maybe I find it hard to wall because I'm not so good at the game but since I'm platinum I guess I'm not the only one
in that position. I only played the map once so maybe I'll agree with you after more plays on it but that was my first impression. And looking at the map preview again, I guess I'll see my natural probe line getting killed by mutas hovering above/being defended by a zerg ground army (and therefore making it super hard for me to defend anything at all) more times than I can count, without being to do anything useful about it.
I understand going forge is a nice way to wall in but it means you - have to - forge and that's what annoys me.
I can't count the amount of games where 99 percent of my game time vs zerg was spent fast expanding, focusing on building on decent wall, not letting my macro slip up too much and by the time i was done with it, all i had left to do was to wait 30 to 60 secs and see which sauce zerg was gonna use to eat me alive.
Not because it's imba but because not everyone has good scouting/good analysis of what they see in the zerg base. This 2 base push or die thing in pvz is just repetitive and boring and demanding and having a map with more ramps just make it seem harder to play than it was before. Or at least that was my impression. PvT or PvP is - at least to me - funnier to play because the choice of strats is much more open, much more reactive, and doing a tiny mistake is not always a big deal. PvZ is unforgiving. I don't mind it being unforgiving but what I don't like is doing the same strat/builds game after game after game (and in my case losing them again and again and again)
I understand it's part of the toss race mechanics (and I hope Blizz fixes that someday to make PvZ much more reactive, action packed in the early game - I'd almost come to regret the good old days when 4 gates was still a viable strategy) but having these kind of maps doesn't help me enjoying the matchup



2 I'm not expecting to win if I mess my wall but I'd like the game to be more reactive/fun to play. Most of the pvzs I play are 10 minutes of droning/building a wall and 1 minute of losing vs a fast attack / an attack I'm not prepared for (unless once again I go for a fast immo push (and then I'd have to get ready for the inevitable toss is op+ragequit combo - gotta love ladder) but other than that, nothing seems to work because of my lack of macro/micro/scouting).
I don't expect to win but I'd like the game to be fun to play vs zerg. Once again PvT is in mind much more reactive, lot more strategies are available for toss , comebacks are possible, defend vs drops and you feel you're going in the right direction, tiny things and tiny things that make the game entertaining, keep you busy and don't transform the game in some kind of insta flip coin at minute 10 etc etc whereas vs zerg, unless I go for the usual colossi/immortal push, nothing happens till z is ready with their own push, and then the game is as good as over.


Sorry for the rant, I'm just struggling against zerg and haven't had any fun vs it in the past several months and maybe it's because I'm tilting - but at platinum level, I don't think that matters really - and part of the tilting/no fun factor is for the reasons above.



"2 cannons, it's not one cannons" - White-Ra
Railgan
Profile Joined August 2010
Switzerland1507 Posts
June 26 2013 08:56 GMT
#362
On June 26 2013 17:06 Eurekastreet wrote:
Show nested quote +
On June 26 2013 07:05 FCReverie wrote:
On June 24 2013 05:17 Eurekastreet wrote:
1. First time I complain about a map but as a casual platinum toss, first impression is that Khoral Island is just bullshit. As a protoss, last couple of seasons' maps have been hard enough to wall against zergs (the race I struggle most against) because of the ramps getting bigger and bigger but with that double opening/ramp access to the natural, it just makes things harder. It's amazing that we got the prism acceleration buff, that sure did help me vs the fast pool followed by a 2 base roach ling I just experienced, when I wasn't even done walling the second entrance to my natural.

2. I don't veto maps ever because I (foolishly ?) believe they're all balanced and I'm supposed to learn to play all of them in a different way but jeez, it's hard enough to be a protoss lately, do we really need this kind of shit map to make it even harder ? By the the time I see how koreans do it and manage to try and reproduce it, we'll be in next season and map will probably disappear as it should. I don't know about other protoss platinum players (I guess everyone have their own nemesis) but the only race I'm struggling badly against is zerg, not because I think it's imba or anything but most (at my knob level) of the time, the biggest issue is the map setup.... doing a proper wall in vs zerg, one that's also economical is (more than) half the success in my pvz approach...fail to it and the match is over (whereas it doesn't matter that much vs terran and I can still fail but because my macro is bad or my engagements are lousy or my scouting is poor, but at least I get a chance to try and have a fun game). It was already tough with the ramps getting larger and larger in latest season maps (most of my zerg matches I try to build a wall the get busted one way or another, and if i defend it, I usually sacrify my economy for it, just delaying my unavoidable death), and now they start multiplying ramps/access points ? What's next ? 100% Open maps (with an even faster warp prism)?

3. I quickly browsed through the previous posts and it seems people are complaining about the third too. Just great, maybe in two months I'll get there, so I can realize it's messed up too.

4. I understand maps should be fine tuned for pros/masters/or even diamonds players...but this kind of map makes me feel no one gives a damn about us casual players,; what's the fun in those ? Lately, I load those and if I see the opponent is zerg, I know that if I don't cheese or do an all-in timing push, i can kiss the game goodbye. PvZ is already repetitive as shit (cheese or all-in or just forget about it, unless you're uber skilled ) and this kind of map makes it even worse.

5. I'm sure a lot of peeps will find the map great for one reason or another, but as a casual toss that's been struggling against zerg and zerg only because of the wall in/rush issues (all of us aren't pros), this is just irritating and makes me feel this hasn't been balanced at all (or at least not taking everyone into account). I don't mind losing at all, but at least I wanna feel I have a decent chance to win on every match/matchup, and this kind of map doesn't help me feel the game is giving me that opportunity. Maybe it's a first (and wrong) impression, but it is what it is right now, after my first game on it.


6. Last but not least : why in the name of god do 4 spawn points appear in the preview/loading screen when there's only 2 possible spawn points on the map ? I played a couple of days ago on one of the other new maps and it was already the case. I lost because I scouted the 4 sides of the map (my first play on it) before I found my opponent ( a toss brother), while he was already aware of this, and was cannon rushing me....do the guys who design the maps spend 2 months polishing the rocks and 15 minutes (including a coffee break) thinking about balance testing and fine tuning them ?


1. It is one of the easiest walls to make in the game. 1 pylon 1 forge on one side with no space then on the other side do 1 pylon 1 gate but put the pylon or gate 1 hex away from closing it, you can block it with a zealot later. Then you put a cannon in the middle and can shoot the rocks down on the side you sealed making it a double wall. If you scout trouble coming just seal both sides with your buildings instead of one. I don't understand why toss have so much trouble walling, terrans have no problem and their buildings are the same size :/ AND how can you complain about it being hard to wall. Have you ever played antiga, metalopolis, xelnaga caverns etc etc. Those maps the natural was just open space. By those standards these maps are easy.

2.Why do you expect to be allowed to fail something and still win. The Zerg fails to drone at the right time and loses. Should he have lost? Of course. So should you if you don't play properly. Just go into a custom game and figure out how to wall rather than in a match. If you mess up the wall kill it and start again. This has nothing to do with the current map pool, like I said it is actually fairly lenient.

3. It is difficult to take a third on this map. Maybe consider altering your approach for the map? Try a 2 base timing push where you expand as you move out or even try 2 base all in? It is no more difficult on this map to take a 3rd than star station. (It is probably easier)

4. That's because Protoss mechanics, not maps. Nothing you can do about it

5. If it is walling you really think is the problem then like I said just practice it. If still you can't win you are just doing something else wrong.

6. There are 4 spawn locations but it is cross position only.




Didn't know about 6., thanks for that.
As for the rest :
1. Maybe I find it hard to wall because I'm not so good at the game but since I'm platinum I guess I'm not the only one
in that position. I only played the map once so maybe I'll agree with you after more plays on it but that was my first impression. And looking at the map preview again, I guess I'll see my natural probe line getting killed by mutas hovering above/being defended by a zerg ground army (and therefore making it super hard for me to defend anything at all) more times than I can count, without being to do anything useful about it.
I understand going forge is a nice way to wall in but it means you - have to - forge and that's what annoys me.
I can't count the amount of games where 99 percent of my game time vs zerg was spent fast expanding, focusing on building on decent wall, not letting my macro slip up too much and by the time i was done with it, all i had left to do was to wait 30 to 60 secs and see which sauce zerg was gonna use to eat me alive.
Not because it's imba but because not everyone has good scouting/good analysis of what they see in the zerg base. This 2 base push or die thing in pvz is just repetitive and boring and demanding and having a map with more ramps just make it seem harder to play than it was before. Or at least that was my impression. PvT or PvP is - at least to me - funnier to play because the choice of strats is much more open, much more reactive, and doing a tiny mistake is not always a big deal. PvZ is unforgiving. I don't mind it being unforgiving but what I don't like is doing the same strat/builds game after game after game (and in my case losing them again and again and again)
I understand it's part of the toss race mechanics (and I hope Blizz fixes that someday to make PvZ much more reactive, action packed in the early game - I'd almost come to regret the good old days when 4 gates was still a viable strategy) but having these kind of maps doesn't help me enjoying the matchup



2 I'm not expecting to win if I mess my wall but I'd like the game to be more reactive/fun to play. Most of the pvzs I play are 10 minutes of droning/building a wall and 1 minute of losing vs a fast attack / an attack I'm not prepared for (unless once again I go for a fast immo push (and then I'd have to get ready for the inevitable toss is op+ragequit combo - gotta love ladder) but other than that, nothing seems to work because of my lack of macro/micro/scouting).
I don't expect to win but I'd like the game to be fun to play vs zerg. Once again PvT is in mind much more reactive, lot more strategies are available for toss , comebacks are possible, defend vs drops and you feel you're going in the right direction, tiny things and tiny things that make the game entertaining, keep you busy and don't transform the game in some kind of insta flip coin at minute 10 etc etc whereas vs zerg, unless I go for the usual colossi/immortal push, nothing happens till z is ready with their own push, and then the game is as good as over.


Sorry for the rant, I'm just struggling against zerg and haven't had any fun vs it in the past several months and maybe it's because I'm tilting - but at platinum level, I don't think that matters really - and part of the tilting/no fun factor is for the reasons above.




Not really sure what your PvZ problem has to do with the map. I personally actually strugle vs Protoss quite a bit on this map, I do so mainly because the map is so narrow that forcefields are so strong. I do however see that an early pool can be a problem for a "greedy" protoss. Me personally i like to resort to big drops on this map if it's bottom right vs top left. It's very effective and if done properly can even be used against Stargate play.
If it's bottom left vs top right however... I have yet to win a Game vs Protoss, the few I played i got demolished by phoenix into Colossus Sentry.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Gben592
Profile Joined August 2012
United Kingdom281 Posts
June 26 2013 10:58 GMT
#363
Yay!
"The more skilled player is the one who wins, and I don't think there's better balance than what we have now." INnoVation
FCReverie
Profile Joined April 2013
Australia103 Posts
June 26 2013 11:16 GMT
#364
On June 26 2013 17:06 Eurekastreet wrote:
Show nested quote +
On June 26 2013 07:05 FCReverie wrote:
On June 24 2013 05:17 Eurekastreet wrote:
1. First time I complain about a map but as a casual platinum toss, first impression is that Khoral Island is just bullshit. As a protoss, last couple of seasons' maps have been hard enough to wall against zergs (the race I struggle most against) because of the ramps getting bigger and bigger but with that double opening/ramp access to the natural, it just makes things harder. It's amazing that we got the prism acceleration buff, that sure did help me vs the fast pool followed by a 2 base roach ling I just experienced, when I wasn't even done walling the second entrance to my natural.

2. I don't veto maps ever because I (foolishly ?) believe they're all balanced and I'm supposed to learn to play all of them in a different way but jeez, it's hard enough to be a protoss lately, do we really need this kind of shit map to make it even harder ? By the the time I see how koreans do it and manage to try and reproduce it, we'll be in next season and map will probably disappear as it should. I don't know about other protoss platinum players (I guess everyone have their own nemesis) but the only race I'm struggling badly against is zerg, not because I think it's imba or anything but most (at my knob level) of the time, the biggest issue is the map setup.... doing a proper wall in vs zerg, one that's also economical is (more than) half the success in my pvz approach...fail to it and the match is over (whereas it doesn't matter that much vs terran and I can still fail but because my macro is bad or my engagements are lousy or my scouting is poor, but at least I get a chance to try and have a fun game). It was already tough with the ramps getting larger and larger in latest season maps (most of my zerg matches I try to build a wall the get busted one way or another, and if i defend it, I usually sacrify my economy for it, just delaying my unavoidable death), and now they start multiplying ramps/access points ? What's next ? 100% Open maps (with an even faster warp prism)?

3. I quickly browsed through the previous posts and it seems people are complaining about the third too. Just great, maybe in two months I'll get there, so I can realize it's messed up too.

4. I understand maps should be fine tuned for pros/masters/or even diamonds players...but this kind of map makes me feel no one gives a damn about us casual players,; what's the fun in those ? Lately, I load those and if I see the opponent is zerg, I know that if I don't cheese or do an all-in timing push, i can kiss the game goodbye. PvZ is already repetitive as shit (cheese or all-in or just forget about it, unless you're uber skilled ) and this kind of map makes it even worse.

5. I'm sure a lot of peeps will find the map great for one reason or another, but as a casual toss that's been struggling against zerg and zerg only because of the wall in/rush issues (all of us aren't pros), this is just irritating and makes me feel this hasn't been balanced at all (or at least not taking everyone into account). I don't mind losing at all, but at least I wanna feel I have a decent chance to win on every match/matchup, and this kind of map doesn't help me feel the game is giving me that opportunity. Maybe it's a first (and wrong) impression, but it is what it is right now, after my first game on it.


6. Last but not least : why in the name of god do 4 spawn points appear in the preview/loading screen when there's only 2 possible spawn points on the map ? I played a couple of days ago on one of the other new maps and it was already the case. I lost because I scouted the 4 sides of the map (my first play on it) before I found my opponent ( a toss brother), while he was already aware of this, and was cannon rushing me....do the guys who design the maps spend 2 months polishing the rocks and 15 minutes (including a coffee break) thinking about balance testing and fine tuning them ?


1. It is one of the easiest walls to make in the game. 1 pylon 1 forge on one side with no space then on the other side do 1 pylon 1 gate but put the pylon or gate 1 hex away from closing it, you can block it with a zealot later. Then you put a cannon in the middle and can shoot the rocks down on the side you sealed making it a double wall. If you scout trouble coming just seal both sides with your buildings instead of one. I don't understand why toss have so much trouble walling, terrans have no problem and their buildings are the same size :/ AND how can you complain about it being hard to wall. Have you ever played antiga, metalopolis, xelnaga caverns etc etc. Those maps the natural was just open space. By those standards these maps are easy.

2.Why do you expect to be allowed to fail something and still win. The Zerg fails to drone at the right time and loses. Should he have lost? Of course. So should you if you don't play properly. Just go into a custom game and figure out how to wall rather than in a match. If you mess up the wall kill it and start again. This has nothing to do with the current map pool, like I said it is actually fairly lenient.

3. It is difficult to take a third on this map. Maybe consider altering your approach for the map? Try a 2 base timing push where you expand as you move out or even try 2 base all in? It is no more difficult on this map to take a 3rd than star station. (It is probably easier)

4. That's because Protoss mechanics, not maps. Nothing you can do about it

5. If it is walling you really think is the problem then like I said just practice it. If still you can't win you are just doing something else wrong.

6. There are 4 spawn locations but it is cross position only.




Didn't know about 6., thanks for that.
As for the rest :
1. Maybe I find it hard to wall because I'm not so good at the game but since I'm platinum I guess I'm not the only one
in that position. I only played the map once so maybe I'll agree with you after more plays on it but that was my first impression. And looking at the map preview again, I guess I'll see my natural probe line getting killed by mutas hovering above/being defended by a zerg ground army (and therefore making it super hard for me to defend anything at all) more times than I can count, without being to do anything useful about it.
I understand going forge is a nice way to wall in but it means you - have to - forge and that's what annoys me.
I can't count the amount of games where 99 percent of my game time vs zerg was spent fast expanding, focusing on building on decent wall, not letting my macro slip up too much and by the time i was done with it, all i had left to do was to wait 30 to 60 secs and see which sauce zerg was gonna use to eat me alive.
Not because it's imba but because not everyone has good scouting/good analysis of what they see in the zerg base. This 2 base push or die thing in pvz is just repetitive and boring and demanding and having a map with more ramps just make it seem harder to play than it was before. Or at least that was my impression. PvT or PvP is - at least to me - funnier to play because the choice of strats is much more open, much more reactive, and doing a tiny mistake is not always a big deal. PvZ is unforgiving. I don't mind it being unforgiving but what I don't like is doing the same strat/builds game after game after game (and in my case losing them again and again and again)
I understand it's part of the toss race mechanics (and I hope Blizz fixes that someday to make PvZ much more reactive, action packed in the early game - I'd almost come to regret the good old days when 4 gates was still a viable strategy) but having these kind of maps doesn't help me enjoying the matchup



2 I'm not expecting to win if I mess my wall but I'd like the game to be more reactive/fun to play. Most of the pvzs I play are 10 minutes of droning/building a wall and 1 minute of losing vs a fast attack / an attack I'm not prepared for (unless once again I go for a fast immo push (and then I'd have to get ready for the inevitable toss is op+ragequit combo - gotta love ladder) but other than that, nothing seems to work because of my lack of macro/micro/scouting).
I don't expect to win but I'd like the game to be fun to play vs zerg. Once again PvT is in mind much more reactive, lot more strategies are available for toss , comebacks are possible, defend vs drops and you feel you're going in the right direction, tiny things and tiny things that make the game entertaining, keep you busy and don't transform the game in some kind of insta flip coin at minute 10 etc etc whereas vs zerg, unless I go for the usual colossi/immortal push, nothing happens till z is ready with their own push, and then the game is as good as over.


Sorry for the rant, I'm just struggling against zerg and haven't had any fun vs it in the past several months and maybe it's because I'm tilting - but at platinum level, I don't think that matters really - and part of the tilting/no fun factor is for the reasons above.




PvZ has been this for a long time. Not map dependent. Remember that the Zerg has to do the same thing as you. ZvP is literally just the right mixture of building drones at the right time and trying not to die to early pushes. It's kind of a shitty matchup tbh. :p
Sinedd
Profile Joined July 2008
Poland7052 Posts
June 26 2013 11:47 GMT
#365
The names of the maps are very.. interesting..
T H C makes ppl happy
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